What is Bitmapping?

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Fuxion

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#1 Fuxion
Member since 2003 • 360 Posts
What is it and how can i benefit from it from a gaming and home media way? Also which one of the Bit mapping options is best 1, 2, 3?
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teebeenz

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#2 teebeenz
Member since 2006 • 4362 Posts
Bitmapping is a set of routines which filter the audio to enchance parts of the audio such as making softer parts louder so they can be heard more clearly. As with all fancy things, this could result in a slow down in games so use wisely.
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Fuxion

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#3 Fuxion
Member since 2003 • 360 Posts
Well, is that improving it or what? Which option is better?
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teebeenz

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#4 teebeenz
Member since 2006 • 4362 Posts
Well, is that improving it or what? Which option is better?Fuxion
How the hell should we know?
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interpolate

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#5 interpolate
Member since 2007 • 257 Posts

Bitmapping has nothing to do with audio.

Basically bitmapping takes a picture and places it on the face of a polygon. So if you had a cube in 3D and wanted to make it dice, you could paste a picture of the difference faces of the dice on each side of the cube.

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Timbo84

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#6 Timbo84
Member since 2003 • 106 Posts
Look it up online, because most people (as in this post) don't know what it is or can't explain it well.
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fntsycloud

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#7 fntsycloud
Member since 2002 • 748 Posts
I can tell you that there is no reason to be asking about it, because unless you are a graphics developer, you will have no control over how things are mapped. If you're talking about video settings for PC games, you're in the PS3 forums so you're definitely not getting an answer here. Probably better if you ask on the PC forums or go out on the internet and do your own research.
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moshakirby

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#8 moshakirby
Member since 2006 • 1502 Posts
Bitmapping is a set of routines which filter the audio to enchance parts of the audio such as making softer parts louder so they can be heard more clearly. As with all fancy things, this could result in a slow down in games so use wisely.teebeenz


LOOOOOoooooooooollllllllllllllllllllllllllllll.
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Fuxion

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#9 Fuxion
Member since 2003 • 360 Posts
Well, i do know that sony developed a way to improve audio/sound at it is called super bit mapping. Im not sure if this is it though
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Teyon

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#10 Teyon
Member since 2004 • 678 Posts

Actually, while Bitmapping is more commonly known as a graphics term, it is also used in the field of audio enhancement. Hence the bitmapping feature in the voice settings for the PS3. So you're both right.

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Fuxion

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#11 Fuxion
Member since 2003 • 360 Posts

Actually, while Bitmapping is more commonly known as a graphics term, it is also used in the field of audio enhancement. Hence the bitmapping feature in the voice settings for the PS3. So you're both right.

Teyon

So what does the Bit mapping in the PS3 option menu do? What does it change, graphics or audio?

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Neo1O1

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#12 Neo1O1
Member since 2003 • 845 Posts

So what does the Bit mapping in the PS3 option menu do? What does it change, graphics or audio?Teyon

I've yet to experiment with these features, as I trust the recording on the CD itself to be faithfully imported into the PS3 using MP3 @ 320kbps. This link can help you: http://manuals.playstation.net/document/en/ps3/current/settings/bitmapping.html

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falling_in2_inf

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#13 falling_in2_inf
Member since 2007 • 25 Posts

Audio bitmapping is related to the form of filtering used when producing the audio source (CD/DVD/other). Typically, in the realm of cd's, the audio source has to be converted to 16 bit and some form of down-sampling has to be used. Different systems use different types of downsampling. Unfortunately, I don't know what the ps3 'types' actually refer to - but I am led to believe that Type 2 refers to 'noise shaping' and Type 1 refers to 'Dithering' - which are both certainly forms of downsampling.

Essentially, when downsampling, there are inevitable compromises made in the process, and the bitmapping methods can help to minimize these issues.

I honestly can't tell you what is best to use - as with all things audio, it's best to have a try and listen and see what you prefer. It is alleged by many that the 'average' listener will struggle to hear a difference. I find that WAV audio playback of ripped CD's is best with no bitmapping at all, but that could easily be personal preference!

As for Type 3, the only information that I can find is that this is 'enhanced bitmapping', which may relate to Sony's SBM (super bit mapping) technologies that they make use of - namely in SACD recordings. Don't hold me to that though.

A little info on SACD and SBM can be found here:http://www.daisy-laser.com/technology/techsacd/techsacd13.htm

Hope that helps.

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truenextgen

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#14 truenextgen
Member since 2007 • 3911 Posts

I honestly can't tell you what is best to use - as with all things audio, it's best to have a try and listen and see what you prefer. It is alleged by many that the 'average' listener will struggle to hear a difference. I find that WAV audio playback of ripped CD's is best with no bitmapping at all, but that could easily be personal preference!


.

falling_in2_inf

No your right, A wave sounds way better. And it higher quality than even the largest MP3. If I record some BS I made up. And im gonna go strait to a CD. I convert it to wave. I get more of its true form. Where I loose sound is when I have to make it a MP3 for a site or something. You can tell for sure.



As far as on games. I know when we build coasters on No limits. And we make are own 3D objects. We paste images on the sides. Like the guy said with dice. After we create the outline of the 3D object. If we want a wood house. We have to get pictures of wood. And then paste them on the Object we created. Or a window or whatever. As far as what its called. I have no clue lol. I just have tools to help do it. Im bad with words :P Its like with music, I have a mini disc 8 track, and a unlimited track machine via PC. I mix and edit tuns of stuff. Cross stuff, Split stuff in stereo via weird delays. Yet I cant tell a person how I do it lol.
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AIH_PSP

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#15 AIH_PSP
Member since 2005 • 2318 Posts

Bitmapping has nothing to do with audio.

Basically bitmapping takes a picture and places it on the face of a polygon. So if you had a cube in 3D and wanted to make it dice, you could paste a picture of the difference faces of the dice on each side of the cube.

interpolate
He's not talking about bitmaps, he's talking about the audio bitmapping in the Settings. Unfortuneatly I'm not an audi owiz, so I don't know exactly what it is, but I do know that it has something to do with the way the sound is filtered and produced.
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#16 jounokur
Member since 2008 • 25 Posts
http://manuals.playstation.net/document/en/ps3/current/settings/bitmapping.html go to that website and it will tell you what bitmapping on the PS3 is for.