Why do YOU think companies go from PS3 to multi-platform?

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jlabadie88

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#1 jlabadie88
Member since 2003 • 1985 Posts

Take Devil May Cry 4 for example. Do you think they went multi-platform to sell more copies? Or do you think it's something to do with Sony? Or, as an honest answer, do you believe Microsoft is paying to get these games?

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americahellyeah

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#2 americahellyeah
Member since 2006 • 16548 Posts
i think its a culmination of things, both M$ paying and the reason that developing next gen games is hella expensive.
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-DirtySanchez-

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#3 -DirtySanchez-
Member since 2003 • 32760 Posts
to make more money
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jlabadie88

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#4 jlabadie88
Member since 2003 • 1985 Posts
i think its a culmination of things, both M$ paying and the reason that developing next gen games is hella expensive.americahellyeah
But also, the less copies you have to make, the less money you need to get back.
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Jamie_1987

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#5 Jamie_1987
Member since 2006 • 1822 Posts
maybe some companies are being paid by M$ but i really doubt capcom was, look at all the success there having with the 360... $ony needs to focus more funding on games then movies imo
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aka_aj03

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#6 aka_aj03
Member since 2004 • 5911 Posts
Money Talk
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Tetsumori

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#7 Tetsumori
Member since 2005 • 126 Posts
It's business man, they all want to make money off their stuff.
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AJC3317

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#8 AJC3317
Member since 2003 • 2546 Posts
all about money. either making more by selling more, or having microsoft pay them
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Serge-Chrono

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#9 Serge-Chrono
Member since 2007 • 691 Posts
A. It is easier to make games for the 360. B. By selling on both the ps3 and xbox 360 they are only receiving that much more money then they would have got origanally.
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bsin94

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#10 bsin94
Member since 2005 • 1497 Posts
Devs make their games multiplat to gain more money. Seeing how the xbox 360 currently havethe larger fanbase, its only logical to also port the game over. However, what i don't understand is how developers refuse to release exclusives for the PS3 because of the low install base, yet by making their games multiplat, they are giving consumers another reason to buy the xbox 360 instead.
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NickinAround

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#11 NickinAround
Member since 2003 • 3430 Posts
Devs make their games multiplat to gain more money. Seeing how the xbox 360 currently havethe larger fanbase, its only logical to also port the game over. However, what i don't understand is how developers refuse to release exclusives for the PS3 because of the low install base, yet by making their games multiplat, they are giving consumers another reason to buy the xbox 360 instead.bsin94

Finally some sense...
But yeah, multiplatform is MUCH more important this gen then last cause making a good game on these consoles requires a MUCH bigger budget cause of the hardware...so they need more of a chance of making a profit. I wouldn't be suprised if eventually exclusives faded away altogether.
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joevfx

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#12 joevfx
Member since 2004 • 978 Posts

Take Devil May Cry 4 for example. Do you think they went multi-platform to sell more copies? Or do you think it's something to do with Sony? Or, as an honest answer, do you believe Microsoft is paying to get these games?

jlabadie88
To expensive for a company to develop for one system.
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rahzel54

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#13 rahzel54
Member since 2004 • 1732 Posts
its the fact that they will make more money this way. until the ps3's user base is large enough, it will be difficult to secure exclusives. by the end of this year, or possibly earlier (depending on how sales go) it will be easier for sony to secure more exclusives.
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acidBURN1942

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#14 acidBURN1942
Member since 2002 • 4816 Posts
[QUOTE="jlabadie88"]

Take Devil May Cry 4 for example. Do you think they went multi-platform to sell more copies? Or do you think it's something to do with Sony? Or, as an honest answer, do you believe Microsoft is paying to get these games?

joevfx
To expensive for a company to develop for one system.

its axtually more expensive to develop for more than one system but the profit is usually greater in multiplat
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bsin94

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#15 bsin94
Member since 2005 • 1497 Posts

its the fact that they will make more money this way. until the ps3's user base is large enough, it will be difficult to secure exclusives. by the end of this year, or possibly earlier (depending on how sales go) it will be easier for sony to secure more exclusives.rahzel54

I still don't see how Sony will be able to secure exclusives by simply having the PS3's install base grow gradually each month. By having more devs going the multiplat route instead of a PS3 exclusive route, wouldn't that lower the PS3's chance in gaining more sales? If devs are using this logic, then I don't see Sony securing much third party exclusives in the future as the xbox 360's install base continues to grow as well. In my opinion, by having the devs support the PS3 early with exclusives, it will help the PS3 gain its install base. But by having them go multiplat, the PS3 will never be able to truly compete.

 Less current exclusives-> less sale->lose even more exclusive->even lesser sales

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lantus

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#16 lantus
Member since 2006 • 10591 Posts
Developing on PS3 is a huge investment, and right now some think the investment is not worthwhile so they go multiplat to increase profits, expect less later on in PS3's life cycle.
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Doomshine

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#17 Doomshine
Member since 2004 • 908 Posts
It's expensive and the Ps3 doesn't have a large userbase.
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#18 D_Znuhtz
Member since 2004 • 2276 Posts
More money. It's not rocket science. Sony simply doesn't have a big enough market share to make it commercially viable to produce a great game and cross your fingers and hope that people will buy the PS3 to play it. We needed GTA, FF, DMC, Tekken, MGS4 etc., the combination of all these games would guarantee the system sales finally stepping it up. GTA alone would have sold a ton of them, just like it did with the 2. They are %#$@ing up big-time. Dark times for PS fans.
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rahzel54

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#19 rahzel54
Member since 2004 • 1732 Posts
More money. It's not rocket science. Sony simply doesn't have a big enough market share to make it commercially viable to produce a great game and cross your fingers and hope that people will buy the PS3 to play it. We needed GTA, FF, DMC, Tekken, MGS4 etc., the combination of all these games would guarantee the system sales finally stepping it up. GTA alone would have sold a ton of them, just like it did with the 2. They are %#$@ing up big-time. Dark times for PS fans. D_Znuhtz
Sony does not produce third-party exclusives. Sony could probably pay money to keep some of these exclusives, but they probably choose not to. its more to do with the fact that the PS3's user base is too small, so even if Sony paid developers to keep them exclusive, the price would be extremely high, because they could obviously make more profit on a system with a user base of ~10m. Until Sony's user base is large enough that developers/publishers see enough possible buyers, Sony will continue to possibly lose third party exclusives (it's up to the developers/publisher to keep them as exclusives).
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#20 EmielGr
Member since 2007 • 344 Posts
To sell more copies obviously.
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trasherhead

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#21 trasherhead
Member since 2005 • 3058 Posts
The way I see it is there is two options here. 1. MS is paying them to bring games to the 360 even though Japanese games never have sold well on the Xbox, since its mostly former computer gamers who has it, mostly!(atleast thats the impresion I've gotten) or 2. They must sell games to get in money till there are enough PS3's out there for them to benefit from being exclusive.
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#22 feryl06
Member since 2006 • 4955 Posts

it's obviously about the money---companies aren't in the business of losing money. And as far as MS throwing money at them, don't make it sound like they're the only ones who do it----$ony is just as guilty as MS--I'm not saying it's right or wrong, but just that a lot of fanboys out there cry that MS has a lot of money---well so does Sony--get over it.

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#23 marceles45
Member since 2003 • 33 Posts
Totally about the money...and the Hironobu interview on gamespot made me laugh.  I guess Sony and Square Enix did something bad to him that turned him against them.  But for now, I'm sure it's about money...especially with these new non-exclusives that have turned up.
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red-orc

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#24 red-orc
Member since 2003 • 402 Posts
The PS3-sales flagged cause people are disappointed. Developers want to get the most out of their definite sellers (especially big brands). Right now there´s no (zero!) quality-difference between 360 and PS3. They calculate and offer an exclusiveness-contract to Sony, but Sony maybe plans to save money on all levels to preserve the whole company from a disaster (they already spend 250 bucks on each console to subsidize) - that seems to be their politics right now (or why didn' t they launch the PS3 with bigger titles on their own?). Then Capcom (or any other) calculates again and comes to the result that they earn much more money by releasing their baby on all platforms. Period.
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JDUB_x

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#25 JDUB_x
Member since 2003 • 2828 Posts
Development costs are rising and Publishers are realizing that they make alot more money selling to each consoles Installed user base. The 360 also had about a years head start so many more people own the 360 than the PS3. So to not sell to the higher Userbase would be a huge Economic mistake. 
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adnaan1992

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#26 adnaan1992
Member since 2003 • 263 Posts
sony better come out with some hot first party AAA titles during the course of the year!
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jlabadie88

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#27 jlabadie88
Member since 2003 • 1985 Posts
These are good points (FINALLY a decent conversation on this PS3 board!), but I mean, say a company is going to make a game PS3-exclusive. They've already thought about the idea of making the game multi-platform, so why say they're going to release the game for one system, then change their mind? That would be one of the first things a company would think about when they start on a game, right? So it's almost like they're jumping ship on Sony.
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#28 Serge-Chrono
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These are good points (FINALLY a decent conversation on this PS3 board!), but I mean, say a company is going to make a game PS3-exclusive. They've already thought about the idea of making the game multi-platform, so why say they're going to release the game for one system, then change their mind? That would be one of the first things a company would think about when they start on a game, right? So it's almost like they're jumping ship on Sony.jlabadie88
Most of the time they just tell you the game is going to be exclusive and after a point they say they are making it multiplatform which entices the people on the other system.
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#29 ghaleon0721
Member since 2003 • 338 Posts
[QUOTE="americahellyeah"]i think its a culmination of things, both M$ paying and the reason that developing next gen games is hella expensive.jlabadie88
But also, the less copies you have to make, the less money you need to get back.

There is nothing to make back except the development costs, which are fixed. It has nothing to do with the number of copies. It is so cheap to put a game onto a disc and ship it to stores that it isn't even funny. The profit margin on a game is in the triple digits.
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ghaleon0721

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#30 ghaleon0721
Member since 2003 • 338 Posts
its the fact that they will make more money this way. until the ps3's user base is large enough, it will be difficult to secure exclusives. by the end of this year, or possibly earlier (depending on how sales go) it will be easier for sony to secure more exclusives.rahzel54
Sony doesn't "secure" exclusives. They never have and never will. They have committed to a strategy of offering a system that the public wants and that creates a market for developers to sell their games. Microsoft has done a PHENOMENAL job in positioning their system in the marketplace. They have created a situation where developers, even those loyal to sony, can not afford to ignore 10+ million potential customers
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alkaline_DnB

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#31 alkaline_DnB
Member since 2006 • 1816 Posts
These are good points (FINALLY a decent conversation on this PS3 board!), but I mean, say a company is going to make a game PS3-exclusive. They've already thought about the idea of making the game multi-platform, so why say they're going to release the game for one system, then change their mind? That would be one of the first things a company would think about when they start on a game, right? So it's almost like they're jumping ship on Sony.jlabadie88
mmm, yeah. go look at RE4 for the gamecube. says "only for" nintendo gamecube right on the cover, only for, meaning no one else will have it...8 months later, bam, hits the ps2. they didn't even change the name of the title, so techinically it's the exact same game and they openly lied to every GC owner that they were holding an exclusive game. the reason? money. same with DMC4 which so happens to also be from capcom. MS is trying to buy the rights to or already has, for dead rising 2. i'm sure if capcom promises to stay exclusive per game, they will be asking for a ton of cash, a freakin ton so that they get what they want. nothing speaks to that company better than dollar bills.
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ghaleon0721

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#32 ghaleon0721
Member since 2003 • 338 Posts

[QUOTE="rahzel54"]its the fact that they will make more money this way. until the ps3's user base is large enough, it will be difficult to secure exclusives. by the end of this year, or possibly earlier (depending on how sales go) it will be easier for sony to secure more exclusives.bsin94

I still don't see how Sony will be able to secure exclusives by simply having the PS3's install base grow gradually each month. By having more devs going the multiplat route instead of a PS3 exclusive route, wouldn't that lower the PS3's chance in gaining more sales? If devs are using this logic, then I don't see Sony securing much third party exclusives in the future as the xbox 360's install base continues to grow as well. In my opinion, by having the devs support the PS3 early with exclusives, it will help the PS3 gain its install base. But by having them go multiplat, the PS3 will never be able to truly compete.

 Less current exclusives-> less sale->lose even more exclusive->even lesser sales

You obviously do not understand Sony's strategy. The PS3's power and the Blu-Ray capacity is there so developers can create BIGGER and BETTER games than the competition. Right now, "next-gen game" means better graphics and online play. Once developers catch up and start using the power of the PS3, you will see more games become Sony exclusives simply because they cannot be played on the Xbox 360. We are already seeing this with MGS4. Sony's "install base" will grow in the coming years because they will be the only ones with the games that offer the highest level of gameplay experience. Sony won't grow because they are the only place to get Metal Gear. It will grow because it is the only place you CAN get Metal Gear
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alkaline_DnB

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#33 alkaline_DnB
Member since 2006 • 1816 Posts

honestly though, i'm very surprised nintendo let capcom work on a zelda title (the minish cap) after they pulled that little stunt.  by keeping re4 an exclusive for the gamecube, and being the game of the year that it was, i think nintendo could have sold more units. 

capcom totally made nintendo their whore.

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jlabadie88

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#34 jlabadie88
Member since 2003 • 1985 Posts
[QUOTE="bsin94"]

[QUOTE="rahzel54"]its the fact that they will make more money this way. until the ps3's user base is large enough, it will be difficult to secure exclusives. by the end of this year, or possibly earlier (depending on how sales go) it will be easier for sony to secure more exclusives.ghaleon0721

I still don't see how Sony will be able to secure exclusives by simply having the PS3's install base grow gradually each month. By having more devs going the multiplat route instead of a PS3 exclusive route, wouldn't that lower the PS3's chance in gaining more sales? If devs are using this logic, then I don't see Sony securing much third party exclusives in the future as the xbox 360's install base continues to grow as well. In my opinion, by having the devs support the PS3 early with exclusives, it will help the PS3 gain its install base. But by having them go multiplat, the PS3 will never be able to truly compete.

 Less current exclusives-> less sale->lose even more exclusive->even lesser sales

You obviously do not understand Sony's strategy. The PS3's power and the Blu-Ray capacity is there so developers can create BIGGER and BETTER games than the competition. Right now, "next-gen game" means better graphics and online play. Once developers catch up and start using the power of the PS3, you will see more games become Sony exclusives simply because they cannot be played on the Xbox 360. We are already seeing this with MGS4. Sony's "install base" will grow in the coming years because they will be the only ones with the games that offer the highest level of gameplay experience. Sony won't grow because they are the only place to get Metal Gear. It will grow because it is the only place you CAN get Metal Gear

That's a good point on Sony's strategy. But this sorta brings up the question. Can certain games on the PS3 really NOT be played on the 360? Gears of War was pretty good looking. Plus also they really don't have time to sit around and wait for people to catch on, they have to get going now. Which I think they're realizing.
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bsin94

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#35 bsin94
Member since 2005 • 1497 Posts
[QUOTE="bsin94"]

[QUOTE="rahzel54"]its the fact that they will make more money this way. until the ps3's user base is large enough, it will be difficult to secure exclusives. by the end of this year, or possibly earlier (depending on how sales go) it will be easier for sony to secure more exclusives.ghaleon0721

I still don't see how Sony will be able to secure exclusives by simply having the PS3's install base grow gradually each month. By having more devs going the multiplat route instead of a PS3 exclusive route, wouldn't that lower the PS3's chance in gaining more sales? If devs are using this logic, then I don't see Sony securing much third party exclusives in the future as the xbox 360's install base continues to grow as well. In my opinion, by having the devs support the PS3 early with exclusives, it will help the PS3 gain its install base. But by having them go multiplat, the PS3 will never be able to truly compete.

Less current exclusives-> less sale->lose even more exclusive->even lesser sales

You obviously do not understand Sony's strategy. The PS3's power and the Blu-Ray capacity is there so developers can create BIGGER and BETTER games than the competition. Right now, "next-gen game" means better graphics and online play. Once developers catch up and start using the power of the PS3, you will see more games become Sony exclusives simply because they cannot be played on the Xbox 360. We are already seeing this with MGS4. Sony's "install base" will grow in the coming years because they will be the only ones with the games that offer the highest level of gameplay experience. Sony won't grow because they are the only place to get Metal Gear. It will grow because it is the only place you CAN get Metal Gear

 

I understand Sony's strategy, but it now evident that more developers are in it for the money. Newest example, Capcom. There are always going to be more money driven greedy devs then the devs that wants to create their game due to their passion for gaming. It just sucks to see how the only developers who are going to utilize the PS3's potential are Sony first parties and 2 third party developers. Heres to hoping that more third parrty devs will fully use the PS3's capabilities instead of creating a game based around the lowest common denominator.

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Serge-Chrono

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#36 Serge-Chrono
Member since 2007 • 691 Posts
[QUOTE="bsin94"]

[QUOTE="rahzel54"]its the fact that they will make more money this way. until the ps3's user base is large enough, it will be difficult to secure exclusives. by the end of this year, or possibly earlier (depending on how sales go) it will be easier for sony to secure more exclusives.ghaleon0721

I still don't see how Sony will be able to secure exclusives by simply having the PS3's install base grow gradually each month. By having more devs going the multiplat route instead of a PS3 exclusive route, wouldn't that lower the PS3's chance in gaining more sales? If devs are using this logic, then I don't see Sony securing much third party exclusives in the future as the xbox 360's install base continues to grow as well. In my opinion, by having the devs support the PS3 early with exclusives, it will help the PS3 gain its install base. But by having them go multiplat, the PS3 will never be able to truly compete.

Less current exclusives-> less sale->lose even more exclusive->even lesser sales

You obviously do not understand Sony's strategy. The PS3's power and the Blu-Ray capacity is there so developers can create BIGGER and BETTER games than the competition. Right now, "next-gen game" means better graphics and online play. Once developers catch up and start using the power of the PS3, you will see more games become Sony exclusives simply because they cannot be played on the Xbox 360. We are already seeing this with MGS4. Sony's "install base" will grow in the coming years because they will be the only ones with the games that offer the highest level of gameplay experience. Sony won't grow because they are the only place to get Metal Gear. It will grow because it is the only place you CAN get Metal Gear

I'm tired but you act like the 360 will just sit there and wait until the ps3 become more advanced. Once the price drops down or games that I actually want start popping up, I will get a ps3. Also, why can't Metal Gear solid be played on the 360?
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#37 SkyCastleDan
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Aside from the obvious that PS3 hasn't sold enough systems, and the developers will want to sell more copies, I think they're going multiplatform because Sony isn't doing enough to keep them exclusive. Here's a few ideas from a business student:

1. Pay developers back a good chunk of money to cover their development costs to keep the game only on the PS3. If Sony were to tell Konami that they would pay 25-50% of development costs, that would be reason enough for the game to stay PS3 exclusive (especially if you put them in a binding contract). Sony would make back that money easily from PS3 sales that would occur because of MGS4's exclusive nature.

2. Offer promotional campaigns for developers. Maybe instead of just running special commericals for Resistance and Motorstorm, do so for games like MGS4 and Ninja Gaiden Sigma. Developers and Publishers would love to have advertisements paid for them and again, this could be grounds for a binding contract being created that if Sony took care of advertising, the game would stay exclusive.

Just a couple of ideas.

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ghaleon0721

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#38 ghaleon0721
Member since 2003 • 338 Posts

Aside from the obvious that PS3 hasn't sold enough systems, and the developers will want to sell more copies, I think they're going multiplatform because Sony isn't doing enough to keep them exclusive. Here's a few ideas from a business student:

1. Pay developers back a good chunk of money to cover their development costs to keep the game only on the PS3. If Sony were to tell Konami that they would pay 25-50% of development costs, that would be reason enough for the game to stay PS3 exclusive (especially if you put them in a binding contract). Sony would make back that money easily from PS3 sales that would occur because of MGS4's exclusive nature.

2. Offer promotional campaigns for developers. Maybe instead of just running special commericals for Resistance and Motorstorm, do so for games like MGS4 and Ninja Gaiden Sigma. Developers and Publishers would love to have advertisements paid for them and again, this could be grounds for a binding contract being created that if Sony took care of advertising, the game would stay exclusive.

Just a couple of ideas.

SkyCastleDan
Not bad ideas, but I don't think it will work. 1) Why would Sony offer to pay 25-50% of the development costs just to keep the game exclusive without asking for a share of profits on the back-end? Also, how would they decide which games to subsidize and which ones not? With the new technology and hardware, development costs are skyrocketing, which is why games are going multi in the first place. Sony would have to do this with more than one or two games, which means that they have to put up more money, which means they have to sell more consoles to break even. Then, what if the exclusive flops? It's all too risky and too costly. 2) There is no way a developer is going to ignore 10+ million Xbox gamers because Sony paid for their 30-second commercial. No way, no how. Right now, the technology of the games themselves are about equal on both systems. No one can deny that the blue ray capacity and the processing power of the PS3 gives it an edge over the 360. So when the games catch up to the technology and developers start using that power, they will be bound to the PS3 because the Xbox just doesn't have the horsepower. That means that there will come a day when the latest greatest games will be PS3 exclusives because Sony has the better machine and not because of some profit-driven, marketing, cost-sharing deal with the developer. And when that day comes MS will be forced to create a new console to compete while the PS3 is at its peak. Don't fret PS3 fans, be patient. You have a system that will be great for the next 10 years.
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SkyCastleDan

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#39 SkyCastleDan
Member since 2006 • 2015 Posts
[QUOTE="SkyCastleDan"]

Aside from the obvious that PS3 hasn't sold enough systems, and the developers will want to sell more copies, I think they're going multiplatform because Sony isn't doing enough to keep them exclusive. Here's a few ideas from a business student:

1. Pay developers back a good chunk of money to cover their development costs to keep the game only on the PS3. If Sony were to tell Konami that they would pay 25-50% of development costs, that would be reason enough for the game to stay PS3 exclusive (especially if you put them in a binding contract). Sony would make back that money easily from PS3 sales that would occur because of MGS4's exclusive nature.

2. Offer promotional campaigns for developers. Maybe instead of just running special commericals for Resistance and Motorstorm, do so for games like MGS4 and Ninja Gaiden Sigma. Developers and Publishers would love to have advertisements paid for them and again, this could be grounds for a binding contract being created that if Sony took care of advertising, the game would stay exclusive.

Just a couple of ideas.

ghaleon0721

  Why would Sony offer to pay 25-50% of the development costs just to keep the game exclusive without asking for a share of profits on the back-end?

The sales of the PS3 would be enough to not only cover what they spent to help develop the game, but maybe not make a true profit immediately. However, more PS3's sold = more opportunity for the Playstation store to earn more revenue and more chance for SCEA published titles like Resistance, Motorstorm and Lair to make the company money. That's why.

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SkyCastleDan

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#40 SkyCastleDan
Member since 2006 • 2015 Posts

my ideas present no opportunity to make immediate profit, but long-term financial success.

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ghaleon0721

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#41 ghaleon0721
Member since 2003 • 338 Posts
[QUOTE="ghaleon0721"][QUOTE="SkyCastleDan"]

Aside from the obvious that PS3 hasn't sold enough systems, and the developers will want to sell more copies, I think they're going multiplatform because Sony isn't doing enough to keep them exclusive. Here's a few ideas from a business student:

1. Pay developers back a good chunk of money to cover their development costs to keep the game only on the PS3. If Sony were to tell Konami that they would pay 25-50% of development costs, that would be reason enough for the game to stay PS3 exclusive (especially if you put them in a binding contract). Sony would make back that money easily from PS3 sales that would occur because of MGS4's exclusive nature.

2. Offer promotional campaigns for developers. Maybe instead of just running special commericals for Resistance and Motorstorm, do so for games like MGS4 and Ninja Gaiden Sigma. Developers and Publishers would love to have advertisements paid for them and again, this could be grounds for a binding contract being created that if Sony took care of advertising, the game would stay exclusive.

Just a couple of ideas.

SkyCastleDan

  Why would Sony offer to pay 25-50% of the development costs just to keep the game exclusive without asking for a share of profits on the back-end?

The sales of the PS3 would be enough to not only cover what they spent to help develop the game, but maybe not make a true profit immediately. However, more PS3's sold = more opportunity for the Playstation store to earn more revenue and more chance for SCEA published titles like Resistance, Motorstorm and Lair to make the company money. That's why.

Sony is ALREADY losing money on the PS3. How is spending more money going to turn into a profit. You say that it will help them sell more consoles, yet they lose money on those consoles, which means that the losses will be greater. Sony takes the loss on the console because they plan to make it back on periphereals (like the $15 memory card adapter scam...don't get me started), extra controllers, 1st party games (profit margins on games are CRAZY) and licensing fees. Let me elaborate on the last one. Sony makes money because developers pay sony for the right to publish a game on their console. So that means that Sony's profit will not be measured by consoles shipped, but rather on the number of games in the library. However, its the chicken and the egg. In order to grow the library they have to convince developers to make them by getting their console to the marketplace. Sony paying development costs is just Sony giving their revenue back to the customer.
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ghaleon0721

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#42 ghaleon0721
Member since 2003 • 338 Posts

my ideas present no opportunity to make immediate profit, but long-term financial success.

SkyCastleDan
Sorry Bud, but I don't see how spending money and continuing to spend money is going to somehow turn into profits. The only way to acheive long-term success is for a console manufacturer to create something that developers will be making games for, for a long time. The PS3 acheives this, we know because current games aren't even close to approaching the processing power of the PS3 or the capacity of the Blu-ray.
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#43 red-orc
Member since 2003 • 402 Posts

Yeah, PS3 is a better hardware than 360, no question, and better than Wii, too. But Wii and 360 sell, PS 3 not. PS3 is too expensive. Especially for Sony to develope. Don´t know if Microsoft still has to subsidize, but it was never that high anyway, cause the technology in 360 is cheaper. When Sony drops the price for the PS3 to 499 $, Microsoft will drop theirs to 299 $ - by then there will be new great exclusives on both systems, but their quality will be balanced (if Sonys lucky).

In three years, when Sony is obviously the better graphics-console, the Xbox will maybe cost 250 $ and first rumors or even secret pictures of graphics for the 360-successor will occur and everybod´s wowing. Not to mention PC-Gaming (cause this will always be equal to the PS3) and the newly developed Windows- + Xbox-Live-community.

Thing is: Console-Gamers always wanted a new platform after 5 years and not 10, like Sony promises. The hardware-developement is not predictable, but one things for sure: The market for games will increase like we never saw it before...