Look at the facts.
1) MGS4 has a massive budget meaning it has to sell big just to make it money back. No company makes games without thinking about profit.
2) The PS3 console sales figures are nothing like Konami thought there where going to be so he has less people to sell his game to.
3) The PS3 attach rate is far shorter than people expected it to be.
The one million figure for day one is over the top but they have to point out to people that this game has to look like it going to sell. So they will hype it as much as possible and will probably give it longer than a day before seeing how well the game is going to sell.
If the game doesn't sell quick and Sony doesn't have any agreement to help with the costs then they have to start thinking about how they can get there money back on a multi-million pound investment and the easiest way to do that is port it to the 360 or the PC. I don't think they have every risked selling it on the PC market so they will try and keep it safe and go for the 360.
The reason why the MGS4 producers whould have to know straight away if the game is going to sell or not is because they would have to start on the 360 version right away. If they left it to long then by the time it comes out for the 360 it would be to dated and wouldn't sell for that reason.
The quotes show that Sony is already bring out the excuses.
"We understand publishers are needing to recoup their investment," said Sony senior VP of marketing Peter Dille in the report. "From our perspective, as long as the games aren't going exclusive to other platforms, PS3 gamers are not actually losing anything."
Dille went on to say that Sony is offsetting the dearth of third-party-developed PS3 exclusives by ramping up production at its internal studios. The exec noted that Sony currently has 15 in-house studios, more than Microsoft and Nintendo combined.
I know this ended up a wall of text.
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