I think games are better now as far as depth, graphics, and melding genres, but I do miss the days when the gaming industry was more niche and before corporate influence killed creativity. Gaming now has followed the music and movie industries where things are formulaic, play it too safe to protect investors, and stunt creativity to appeal to mass market profits. I now see all these reboots/remasters to cash in on nostalgia and Fandom, and micro-transactions/ DLC to make as much money as possible.
It's all soulless and corporate while the 90's industry was more about pushing the industry forward and creating something new and original. We get excited about new IPs now because it's so rare to see them while back in the 90's and early 2000's it was the norm.
The relaxation came when you bought a game, got the full package, read the booklet on the way home, opened the program and it actually ran well. Now you buy the (sequel) game, download the patches to get it running after installing it, research to see if the DLC or micro-transactions are worth paying more money for, and hope you don't encounter a gamebreaking bug while figuring out if the fluff added to the game is worth playing since it was obviously added to artificially make the game longer.
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