For example, Hellfire on the Sega Genesis has an awesome fast paced soundtrack to jam to, but only if you play it on the Model 1. Playing it on any other model, emulator, or clone system results in the music being twice as slow, as the game was designed with a bug in mind that was only present on Model 1 hardware.
What other examples can you guys think of for interesting hardware-related quirks of retro games?
Log in to comment