Both sound cool. Mavye the attacks could have been elaborated upon. Like intsted of the "boost attacks" they could have like either the Z button as a general attack botton or make the C-stick into an "attack stick." Move the stick forward, you throw/shoot something ahead, to the side, you do a close quarters attack IE: kick, punch. If you move it back, you drop a trap, kinda like the tornado, but character and level specific.
I liked the air system, personally. Makes it so there's an element of strategy to the game. Otherwise, there's no limit to your boosting, or the limit to your boosting is an "ever so often buisness." I think they should keep the air but not make it so fast to come and go, like make it so there's no pits and tricks don't give you a TON, but you only drain wit boots and air slides.
eh, I don't know. I really liked the air system, I think its perfect, yes even the pits. If they got rid of the pits and replaced the refueling with something else like a strip or zone I think SR would get similar to Sega/Nintendo's ther racer F-Zero. More tracks and online play would definatly be awesome though.
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