Heavy Rain Aims to Redefine Video Game Storytelling.
"Cage is keeping mum on the plot, in part because it changes depending on how one plays the game. A professional musician who gravitated to gaming 11 years ago after designing music for games, Cage spent 15 months writing 6,000 pages of notes and references and the 2,000-page script that powers Heavy Rain. The porous script is packed with 30,000 words of non-lineardialogue, which has been brought to life by a cast of 70 actors and stuntmen. Currently, a development team of over 220 peoplewill bring the extensive motion-captured action - the largest ever for a videogame - into a narrative that gamers can explore.
"The key was to find a structure that had a solid backbone and a potential for non-linearity and then I introduce a fractal structure, since we don't tell a story that's 90 minutes long like a typical Hollywood film," said Cage. " Each scene becomes a short movie in itself. Sometimes parts of a scene have that same structure. It's interesting to have consistency between this."
Despite the gargantuan script and the unprecedented 170-day mo-cap shoot, players won't find many cut scenes in Heavy Rain. Cage uses cut scenes only when there is no other way to relay part of the story. The core of the gameplay is for the story to unfold around the player. Like many game developers, Cage believes cut scenes are bad."
Link.
- 30,000 words of non linear dialogue.
- Development team of over 220 people.
- 170 days of motion capture.
- 70 actors and stuntmen.
So what do you get with that amount of dedication towards a game?
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