30,000 + 220+ 170+ 70= Heavy Rain.

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CaptainChi3f

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#101 CaptainChi3f
Member since 2008 • 75 Posts
So, it's a good thing for lost odyssey have 30 hour of cutscenes and 15 hours of gameplay, while it's a bad thing for heavy rain to blend both of the element into one?
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Ren_eko

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#102 Ren_eko
Member since 2008 • 764 Posts
[QUOTE="deathtoallgods"]Interactive movie? No thank you.XanderZane
That's what it sounds like. I'll wait for the reviews. Developer love to hype their game and then after it gets released, it doesn't live up to the hype.

Before saying thats "what it sounds like", why dont you inform yourself go play Fahrenheit or visit the Quantic Dream's website.
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Planeforger

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#103 Planeforger
Member since 2004 • 20092 Posts

So, it's a good thing for lost odyssey have 30 hour of cutscenes and 15 hours of gameplay, while it's a bad thing for heavy rain to blend both of the element into one?CaptainChi3f

I think the major complaint is that Heavy Rain, as far as we have seen, doesn't actually have any gameplay - I've only seen quick-time events interwoven into cutscenes so far. Their last game was almost totally lacking, puzzle-wise, so I guess that this one probably will be, too.

*edit* Oh, ok, and context-sensitive actions, and what looks to be the return of Fahrenheit's terrible stealth sequences.

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Hitman533

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#104 Hitman533
Member since 2008 • 642 Posts
PC exclusive Alan Wake will be owned by Heavy Rain next year.
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tmatte

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#105 tmatte
Member since 2005 • 1488 Posts
Indigo Prophecy was great, so I'll probably love this game.
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Planeforger

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#106 Planeforger
Member since 2004 • 20092 Posts

PC exclusive Alan Wake will be owned by Heavy Rain next year.Hitman533

With any luck, Gray Matter should smash them both. :P

And since when are so many people interested in adventure games?

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3picuri3

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#107 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"]

yeah thanks, dragon lair did this perfect years ago - i don't think it translates to this gen at all. there's a reason FMV games failed in the 80s / 90s.

InsaneBasura

Argh and sigh. All I can say is that Quantic Dream and Sony need to start working on their PR communication. Apparently people get stuck on the "we're focusing a lot on the story" part and draw the conclusion that this means there won't be any gameplay. It will feature QTE's, it won't be one. Again I advise you folk to download the demo for Fahrenheit.

And regarding the QTE's, it's not "OMG PRESS THIS BUTTON THAT'S DISTRACTING YOU FROM THE REASON WHY WE'RE THROWING THIS BUTTON IN YOUR FACE IN THE FIRST PLACE OR DIE!!!" I'm not completely sure of how failure works, but I know that it doesn't necessarily mean death or that you have to start over. In the demonstration the player messes up when running down the stairs and makes a booboo with face unto floor, gets bruised, gets up and gets going.

A minor major improvement is that the button prompts are attached to objects within the game world, so you will actually be looking at the action as it unfolds rather than staring at brightly colored buttons popping up in the middle of the screen.

They'll be more interactive in the sense that you'll get to choose where to go. Apparently you'll be able to run around the entire house in the demonstration at will, with various crap to interact with. This is presumably how you'll get to find the gun, and shoot the dude in his stupid face. And yeah, you can fail so the guy kills you instead and the story goes on. So possible storybending during these things, no linear, no no.

it's still in essence an FMV, or interactive movie - which I cannot stand. this genre died for PC for good reason many years ago - curse Sony & Quantic Dream for their necromantic ways. it's basically a cheap way to make a game with great visuals - which I'm sure what Sony's strategy and idea. the less complex the game is, and the more predetermined / scripted the events are the easier it is to code an engine that can make more use of horsepower for visuals. i'm positive this is why the game is being made.. to try to falsely showcase the PS3. seems to have been Sonys strategy leading up to now, why stop. and - i'm not saying the PS3 ISNT powerful, i'm just saying it's not as good as any of the target renders Sony hyped through the roof (see killzone2, motorstorm, etc). anyways, that aside it's a dead genre to me. no great story will make that change.
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3picuri3

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#108 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="XanderZane"][QUOTE="deathtoallgods"]Interactive movie? No thank you.Ren_eko
That's what it sounds like. I'll wait for the reviews. Developer love to hype their game and then after it gets released, it doesn't live up to the hype.

Before saying thats "what it sounds like", why dont you inform yourself go play Fahrenheit or visit the Quantic Dream's website.

Heavy Rain IS NOT as open and explorable as Fahrenheit, perhaps you should inform yourself about what Heavy Rain really is.
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Ren_eko

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#110 Ren_eko
Member since 2008 • 764 Posts
[QUOTE="InsaneBasura"]

[QUOTE="3picuri3"]

yeah thanks, dragon lair did this perfect years ago - i don't think it translates to this gen at all. there's a reason FMV games failed in the 80s / 90s.

3picuri3

Argh and sigh. All I can say is that Quantic Dream and Sony need to start working on their PR communication. Apparently people get stuck on the "we're focusing a lot on the story" part and draw the conclusion that this means there won't be any gameplay. It will feature QTE's, it won't be one. Again I advise you folk to download the demo for Fahrenheit.

And regarding the QTE's, it's not "OMG PRESS THIS BUTTON THAT'S DISTRACTING YOU FROM THE REASON WHY WE'RE THROWING THIS BUTTON IN YOUR FACE IN THE FIRST PLACE OR DIE!!!" I'm not completely sure of how failure works, but I know that it doesn't necessarily mean death or that you have to start over. In the demonstration the player messes up when running down the stairs and makes a booboo with face unto floor, gets bruised, gets up and gets going.

A minor major improvement is that the button prompts are attached to objects within the game world, so you will actually be looking at the action as it unfolds rather than staring at brightly colored buttons popping up in the middle of the screen.

They'll be more interactive in the sense that you'll get to choose where to go. Apparently you'll be able to run around the entire house in the demonstration at will, with various crap to interact with. This is presumably how you'll get to find the gun, and shoot the dude in his stupid face. And yeah, you can fail so the guy kills you instead and the story goes on. So possible storybending during these things, no linear, no no.

it's still in essence an FMV, or interactive movie - which I cannot stand. this genre died for PC for good reason many years ago - curse Sony & Quantic Dream for their necromantic ways. it's basically a cheap way to make a game with great visuals - which I'm sure what Sony's strategy and idea. the less complex the game is, and the more predetermined / scripted the events are the easier it is to code an engine that can make more use of horsepower for visuals. i'm positive this is why the game is being made.. to try to falsely showcase the PS3. seems to have been Sonys strategy leading up to now, why stop. and - i'm not saying the PS3 ISNT powerful, i'm just saying it's not as good as any of the target renders Sony hyped through the roof (see killzone2, motorstorm, etc). anyways, that aside it's a dead genre to me. no great story will make that change.

Fahrenheit is an amazing game , they already said they removed the "fantasy" stuff from Fahrenheit to Heavy Rain(most people didnt like it in Fahrenheit) , i dont care what everibody else thinks about the adventure genre being dead, but i enjoyed Fahrenheit(beat it about 15 times) and will most certainly enjoy this game, i am certain although that most of the people that hype its graphics wont even buy it , they just want ammo for the fanboy war.
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3picuri3

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#111 3picuri3
Member since 2006 • 9618 Posts

lmao.

i loved fahrenheit, was awesome.

if you were informed you'd know that Heavy Rain isn't the same in terms of the way it plays... but hey, what do i know, i've only been following this game and reading interviews for about 6 months now :P

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3picuri3

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#112 3picuri3
Member since 2006 • 9618 Posts

Fahrenheit is an amazing game , they already said they removed the "fantasy" stuff from Fahrenheit to Heavy Rain(most people didnt like it in Fahrenheit) , i dont care what everibody else thinks about the adventure genre being dead, but i enjoyed Fahrenheit(beat it about 15 times) and will most certainly enjoy this game, i am certain although that most of the people that hype its graphics wont even buy it , they just want ammo for the fanboy war.Ren_eko
i love Fahrenheit, Heavy Rain is not like Fahrenheit. go read some dev diaries ffs.

if you guys knew ANYTHING about Quantum you'd know they describe their games openly as 'interactive cinema'... so seriously, stop pretending you know everything and i know nothing :P go read up on it some more.

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Ren_eko

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#113 Ren_eko
Member since 2008 • 764 Posts

[QUOTE="Ren_eko"]Fahrenheit is an amazing game , they already said they removed the "fantasy" stuff from Fahrenheit to Heavy Rain(most people didnt like it in Fahrenheit) , i dont care what everibody else thinks about the adventure genre being dead, but i enjoyed Fahrenheit(beat it about 15 times) and will most certainly enjoy this game, i am certain although that most of the people that hype its graphics wont even buy it , they just want ammo for the fanboy war.3picuri3
i love Fahrenheit, Heavy Rain is not like Fahrenheit. go read some dev diaries ffs.

I saw that long gameplay trailer and it seems a lot similar to Fahrenheit , the way she moved around stuff and climbed through the window investigated the house etc... seems a lot like Fahrenheit, post me a link to the devs diaries and if im proven wrong i have no problem in admiting it..

EDIT: I never said it wasnt like interactive cinema , hell the menu in Fahrenheit is shaped like it was a DVD movie , but being interactive cinema doesnt take away from it being a great videogame experience...

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Planeforger

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#114 Planeforger
Member since 2004 • 20092 Posts

You're spewing stuff out of your ass without having any real knowledge of what you're talking about. Fahrenheit was quite clearly a traditional adventure game with some cinematic elements thrown in, which is what Heavy Rain will be. It's not an FMV or anything similar. Silent-Hal

From my memory (which could easily be wrong - I could only tolerate two playthroughs of the game), Fahrenheit was roughly 40% quick-time events (basically interactive movies), 30% simplistic context-sensitive adventure gameplay, and 30% dodgy timed/stealth sequences.

It wasn't much of a 'traditional' adventure game, in the same way that Dreamfall is less of an adventure game than The Longest Journey.

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Senor_Kami

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#115 Senor_Kami
Member since 2008 • 8529 Posts
Interactive movie? No thank you.deathtoallgods
And this will be the death of this game. Good luck on getting self-proclaimed "shooters = hardcore and every other genre is crap by default" gamers to pick up this title. The graphics wouldn't be as good, but if this game was on the Wii it'd probably do alot better. Soccer moms, grandparents, 40 year olds... an interactive drama/psychological thriller would appeal to them a hell of alot more than shooter fanboys and gamers that think decapitations = AAA by default.
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3picuri3

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#116 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"][QUOTE="Ren_eko"]Fahrenheit is an amazing game , they already said they removed the "fantasy" stuff from Fahrenheit to Heavy Rain(most people didnt like it in Fahrenheit) , i dont care what everibody else thinks about the adventure genre being dead, but i enjoyed Fahrenheit(beat it about 15 times) and will most certainly enjoy this game, i am certain although that most of the people that hype its graphics wont even buy it , they just want ammo for the fanboy war.Ren_eko

i love Fahrenheit, Heavy Rain is not like Fahrenheit. go read some dev diaries ffs.

I saw that long gameplay trailer and it seems a lot similar to Fahrenheit , the way she moved around stuff and climbed through the window investigated the house etc... seems a lot like Fahrenheit, post me a link to the devs diaries and if im proven wrong i have no problem in admiting it..

EDIT: I never said it wasnt like interactive cinema , hell the menu in Fahrenheit is shaped like it was a DVD movie , but being interactive cinema doesnt take away from it being a great videogame experience...

the devs themselves distance it from fahrenheit - they say it is only 'similar' in principle. we'll see as we get more footage, but to me, based on the interviews, and the gameplay, it looks to be less interactive in a sense - like more things are pre-rendered and there is less actual walking around, etc. we'll see i guess as we get more information. i just personally don't like games that lean more on the dragon's lair button press mechanics as opposed to actually interacting with the environment to solve puzzles and progress the story.. hopefully they haven't 'casualized' the experience too much - because Fahrenheit was awesome. did you ever play Dreamfall: The Longest Journey? that is an excellent example of how games like this should be I think. and Fahrenheit is another great example obviously.
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3picuri3

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#117 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="Silent-Hal"] You're spewing stuff out of your ass without having any real knowledge of what you're talking about. Fahrenheit was quite clearly a traditional adventure game with some cinematic elements thrown in, which is what Heavy Rain will be. It's not an FMV or anything similar. Planeforger

From my memory (which could easily be wrong - I could only tolerate two playthroughs of the game), Fahrenheit was roughly 40% quick-time events (basically interactive movies), 30% simplistic context-sensitive adventure gameplay, and 30% dodgy timed/stealth sequences.

It wasn't much of a 'traditional' adventure game, in the same way that Dreamfall is less of an adventure game than The Longest Journey.

exactly :) thanks

always confuses me when people talk about dreamfall and the longest journey in one breath because Dreamfall was called 'dreamfall: the longest journey', but there is another game just called 'the longest journey' that is an excellent example of a pure adventure game in the vein of king's quest, etc.

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Ren_eko

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#118 Ren_eko
Member since 2008 • 764 Posts
[QUOTE="Ren_eko"]

[QUOTE="3picuri3"] i love Fahrenheit, Heavy Rain is not like Fahrenheit. go read some dev diaries ffs. 3picuri3

I saw that long gameplay trailer and it seems a lot similar to Fahrenheit , the way she moved around stuff and climbed through the window investigated the house etc... seems a lot like Fahrenheit, post me a link to the devs diaries and if im proven wrong i have no problem in admiting it..

EDIT: I never said it wasnt like interactive cinema , hell the menu in Fahrenheit is shaped like it was a DVD movie , but being interactive cinema doesnt take away from it being a great videogame experience...

the devs themselves distance it from fahrenheit - they say it is only 'similar' in principle. we'll see as we get more footage, but to me, based on the interviews, and the gameplay, it looks to be less interactive in a sense - like more things are pre-rendered and there is less actual walking around, etc. we'll see i guess as we get more information. i just personally don't like games that lean more on the dragon's lair button press mechanics as opposed to actually interacting with the environment to solve puzzles and progress the story.. hopefully they haven't 'casualized' the experience too much - because Fahrenheit was awesome. did you ever play Dreamfall: The Longest Journey? that is an excellent example of how games like this should be I think. and Fahrenheit is another great example obviously.

Ok , then lets leave this discussion for when we have more info. I never played Dreamfall , ill check it out now. I like discussing with you as we always have completely different views : ).
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#119 Timstuff
Member since 2002 • 26840 Posts
Heavy Rain Some stay dry and others feel the pain Heavy Rain A baby born will die before the sin Heavy Rain The school books say it can't be here again Heavy Rain The prisons make you wonder where it went Heavy Rain Build a tent and say the world is dry Heavy Rain Zoom the camera out and see the lie Heavy Rain Forecast to be falling yesterday Heavy Rain Only in the past is what they say Heavy Rain Raised your neighborhood insurance rates Heavy Rain Makes us happy 'livin in a gate Heavy Rain Made me cross the street the other day Heavy Rain Made you turn your head the other way (Chorus) Heavy Rain History quickly crashing through your veins Heavy Rain Using you to fall back down again [Repeat] Heavy Rain Seldom mentioned on the radio Heavy Rain It's the fear your leaders call control Heavy Rain Worse than swearing worse than calling names Heavy Rain Say it publicly and you're insane Heavy Rain No one wants to hear about it now Heavy Rain Wish real hard it goes away somehow Heavy Rain Makes the best of friends begin to fight Heavy Rain But did they know each other in the light? Heavy Rain Every February washed away Heavy Rain Stays behind as colors celebrate Heavy Rain The same crime has a higher price to pay Heavy Rain The judge and jury swear it's not the face (Chorus) Heavy Rain Dirty secrets of economy Heavy Rain Turns that body into GDP Heavy Rain The bell curve blames the baby's DNA Heavy Rain But test scores are how much the parents make Heavy Rain Flippin' cars in France the other night Heavy Rain Cleans the sewers out beneath Mumbai Heavy Rain 'Cross the world and back it's all the same Heavy Rain Angels cry and shake their heads in shame Heavy Rain Lifts the ark of paradise in sin Heavy Rain Which part do you think you're 'livin in? Heavy Rain More than marchin' more than passing law Heavy Rain Remake how we got to where we are
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InsaneBasura

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#120 InsaneBasura
Member since 2005 • 12591 Posts
So, it's a good thing for lost odyssey have 30 hour of cutscenes and 15 hours of gameplay, while it's a bad thing for heavy rain to blend both of the element into one?CaptainChi3f
That's the gist of things it seems. People can't grasp the idea of a story being interactive, meaning gameplay.

[QUOTE="CaptainChi3f"]So, it's a good thing for lost odyssey have 30 hour of cutscenes and 15 hours of gameplay, while it's a bad thing for heavy rain to blend both of the element into one?Planeforger

I think the major complaint is that Heavy Rain, as far as we have seen, doesn't actually have any gameplay - I've only seen quick-time events interwoven into cutscenes so far. Their last game was almost totally lacking, puzzle-wise, so I guess that this one probably will be, too.

*edit* Oh, ok, and context-sensitive actions, and what looks to be the return of Fahrenheit's terrible stealth sequences.

How is a game like Sam and Max any different? In a traditional adventure game what you do is walk around sets, interact with stuff and try to combine some of that stuff with other stuff to move the story forward. Heavy Rain is basically the same, only it replaces the combination puzzling with light puzzling (moving cans to reach window) suspense scenes (QTE's, splitscreen stuff, sneaking) and "storybending" (playing with the branching story-line).

It certainly has gameplay, don't be silly. But it's more of an experience than a challenge. I guess that's the catalyst for differing opinions.

3picuri3, what you're saying makes no sense to me. Quantic Dream has stated multiple times that they've taken what they've learned from making Fahrenheit, and are improving on it. The demonstration is very much like a good scene out of Fahrenheit. And with more interaction if anything. In Fahrenheit there was a similar scene where you had to climb in through a window. To do this you went up to it and started mashing buttons. In Heavy Rain you have to puzzle a bit with cans to reach the window, though admittedly this looks retarded, as in it takes like forever to move the bloody thing. Once inside there's more things for you to interact with. And I'm not sure if this is true, but supposedly the guy will notice if you've left the fridge open for instance and come searching for you immediately. Then you're forced to evade him and get out. If he finds you the QTE's are more interactive and make more sense.

But despite of the improvements I'm also hoping there won't be too many QTE's, because no matter what they will always feel less involved than you having direct control of the character. And I much preferred the detectivey parts of Fahrenheit. Btw, you can skip the QTE in the house entirely by successfully sneaking out of the house without being noticed.

As for the size of the sets, this is one set. Fahrenheit had many that were similarly sized. Maybe some were smaller and some bigger. Maybe some will be in Heavy Rain as well.

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-Master_St3ve-

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#122 -Master_St3ve-
Member since 2007 • 1421 Posts
We will see how this turns out. I don't really know what to think of it right now. It's sounding like, to me, an extremely shallow adventure game.
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laughingman42

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#123 laughingman42
Member since 2007 • 8730 Posts
Good lord they are going to have to sell a bagillion copies of the game to make up the cost of development.
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#124 mezzo20
Member since 2008 • 1702 Posts
Another Kickass game. such dedication brings results like MGS 4 10/10. :D
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KungfuKitten

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#125 KungfuKitten
Member since 2006 • 27389 Posts
We will see how this turns out. I don't really know what to think of it right now. It's sounding like, to me, an extremely shallow adventure game. -Master_St3ve-

Tried the Fahrenheit/Indigo demo?
Yeah i think it will be extremely shallow in some way. You'll have some choices and some influence but yeah.
I figure You could find lots of things to nag about even in that short demo. Like limited movement (invisible walls), limited interactivity, overabundance of timed button sequences, etc. But still, it was an awesome experience.
Think it was because of the coolness factor. It was something different and some really cool stuff happens to You. The mouse controls were like a pre-wii control method, pretty slick. There was the sense of actually having to make important splitsecond choices. Picture in picture gameplay really added to the tension, was pretty new back then.
In short i think it was really wrong for a game as we know it, but it did a lot of (new and cool) things right as well.
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one_on_one

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#126 one_on_one
Member since 2008 • 2368 Posts

I still have left over popcorn from MGS4, so I'm ready.

It looks like it's going to have a compelling story, so can't wait to see how it plays out. The graphics are amazing too.

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SpinoRaptor24

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#127 SpinoRaptor24
Member since 2008 • 10316 Posts
I don't know what all the hype is about. Looks like a shallow game to me.
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Malta_1980

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#128 Malta_1980
Member since 2008 • 11890 Posts

The game looks interesting but am not hyped about it.... surely devs are working hard to produce a great gaming experience but guess i'll wait for more details, gameplay vids and feedback from gamers/media before deciding whether to get the game or not...

But am happy devs such as QD are trying to do something different....

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#129 DOF_power
Member since 2008 • 804 Posts


Tried the Fahrenheit/Indigo demo?
Yeah i think it will be extremely shallow in some way. You'll have some choices and some influence but yeah.
I figure You could find lots of things to nag about even in that short demo. Like limited movement (invisible walls), limited interactivity, overabundance of timed button sequences, etc. But still, it was an awesome experience.
Think it was because of the coolness factor. It was something different and some really cool stuff happens to You. The mouse controls were like a pre-wii control method, pretty slick. There was the sense of actually having to make important splitsecond choices. Picture in picture gameplay really added to the tension, was pretty new back then.
In short i think it was really wrong for a game as we know it, but it did a lot of (new and cool) things right as well.KungfuKitten

Yeah, but this one is PS3 only, with Xbox 360/PC fans given the middle finger, ditto for the Wii witch is the dominant console, and many PS2 fans/customers still not buying/owning a PS3.

It's gonna be a flop.

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Dreams-Visions

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#130 Dreams-Visions
Member since 2006 • 26578 Posts
I hope Heavy Rain will usher in a revival of the quasi-interactive movie genre. but with much more emphasis on gameplay than say...Night Trap (Sega CD), Sewer Shark (SegaCD), Dragon's Lair (Arcade, SegaCD), Double Switch (SegaCD) or Ground Zero Texas (SegaCD) could. I looks to do just that and more. I'm really excited about it. The faster the industry can grow this genre, the faster gaming gets even more mainstream.
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XxSTILL_BORNxX

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#131 XxSTILL_BORNxX
Member since 2007 • 5749 Posts
Great:D , Can't wait!
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seabiscuit8686

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#132 seabiscuit8686
Member since 2005 • 2862 Posts
What is with bumping old threads tonight?
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#133 50u1r34v3r
Member since 2006 • 1560 Posts

This is the one game that really makes me want to buy a PS3 asap.

I absolutely loved Fahrenheit/Indigo Prophecy.

I really hope it turns out to be a phenomenal game.

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Saturos3091

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#136 Saturos3091
Member since 2005 • 14937 Posts
30,000 words of non linear dialogue.HAZE-Unit
Ouch. That's it? :?

I played a mod for Oblivion fairly recently that had 4,000 lines of nonlinear dialogue and it only lasted about 4 hours. Of course that doesn't make the game bad though. Still looks like a decent adventure game.
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Syferonik

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#137 Syferonik
Member since 2006 • 3060 Posts
This game looks so damn boring and cows hype it like it was a new GTA or Halo game...and yes interactive movie nty and come again.
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hakanakumono

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#138 hakanakumono
Member since 2008 • 27455 Posts

Somewhere WARP is wishing they never left the gaming business.

This is really a return to the interactive movies of the mid 90s on the saturn and playstation.

Anyways, I'm interested to see where this will go.

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VideoGameGuy

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#139 VideoGameGuy
Member since 2002 • 7695 Posts
If they can pull it off, keep it entertaining and be upfront with what you are actually getting, i hope it does well.