[QUOTE="Wasdie"]
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If we see games going P2P it will be on the PS4 due to devs having to go get their own server providers. Microsoft is bascially freely hosting servers for all of the devs. Devs would be crazy not to utilize them.
My guess is that we've seen the end of P2P outside of co-op games. For anything competitive you need dedicated servers if the game is going to run well. We'll also see a major increase in "always online" kind of structures. You'll be able to play teh game without being online but you'll be missing out on 75% of the content.Â
There was dedicated servers on the Xbox 360 as early as 2007 with Battlefield Bad Company. There was nothing stopping devs from utilizing dedicated servers. The reason they didn't use them is that the servers cost money and devs don't want to take on that overhead. Imagine hosting all of the servers for Call of Duty on the XBox 360 and PS3? Activision would never want to freely give up that profit margin. That's why it's been shitty P2P.Â
Now that Microsoft is hosting the servers Activision has come out and said on the Xbox 360 and Xbox One they will be using dedicated servers. I wouldn't be suprised if the PS3 and PS4 versions of Ghost still use P2P because Activision is so cheap. It's one thing to host a small amount of official servers on the PC and another to have to host the servers for millions of gamers around the world.Â
P2P was used because it doesn't require nearly as much investment and continued mantinance of the devs. That's about it. Microsoft saw that as an issue and took steps to fix it.Â
tormentos
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No dude is not free.
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Most importantly to us, Microsoft priced it so that its far more affordable than other hosting options their goal here is to get more awesome games.
http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/
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Look this is all PR is MS pushing their own servers over other servers,look at the PR from Respawn their goal is to get more awesome games,so now we most pretend that MS just recently knwe that dedicated servers was better than P2P,funny enough it just in time to where their own server busyness is been advertise to.
Who knows what deals MS has,this is the same company who charged people for online play and also charged developers for patches of games,and now they act like they are the biggest charity organisation for developers.
Azure = MS own server hosting servers and is not free.
Sony is charging for online play alsoand they also charged for patches
http://www.technobuffalo.com/2012/02/15/it-costs-40000-to-patch-a-game-on-home-consoles/
Sony even charges publishers for psn bandwidth
http://ve3d.ign.com/articles/news/45640/Sony-Charging-Publishers-For-PSN-Bandwidth
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