32 player-mode in Modern Warfare 3 revealed? Plus new concept art by Activision

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DangerousLiquid

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#1 DangerousLiquid
Member since 2011 • 452 Posts

Everybody, their mom, their grandfathers and their childs are looking forward to the reveal of the Modern Warfare 3 multiplayer. I think this is a given. So expect the gaming industry to explode in two days, when Call of Duty XP commences.

One of the early rumours are that MW3 will be featuring 32 players in certain modes. Do you guys think this is true? After all, IW stated that MW3 will be a lot "bigger and more open" than previous instalments... :o

Also, concept art released recently:




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eboyishere

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#2 eboyishere
Member since 2011 • 12681 Posts
here is the fun part i get laggy connection with the usually 6v6...so will they finally put in dedi servers or just let people lag out?:o....i think lag out :o
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DangerousLiquid

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#3 DangerousLiquid
Member since 2011 • 452 Posts

here is the fun part i get laggy connection with the usually 6v6...so will they finally put in dedi servers or just let people lag out?:o....i think lag out :oeboyishere

It's already been announced that MW3 will support dedicated servers on the PC from day 1. ;)

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GTSaiyanjin2

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#4 GTSaiyanjin2
Member since 2005 • 6018 Posts

I didnt know COD XP was in 2 days :shock: I thought it was next month or something lol. Looking forward to seeing the MP.

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eboyishere

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#5 eboyishere
Member since 2011 • 12681 Posts

[QUOTE="eboyishere"]here is the fun part i get laggy connection with the usually 6v6...so will they finally put in dedi servers or just let people lag out?:o....i think lag out :oDangerousLiquid

It's already been announced that MW3 will support dedicated servers on the PC from day 1. ;)

but...what about the crowd that they care about the most consoles? :o, since everyone ask for them ;)

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jdc6305

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#6 jdc6305
Member since 2005 • 5058 Posts

All multiplayer maps should be like the second picture. No where to camp they can just run in circles and shoot eachother.

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DangerousLiquid

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#7 DangerousLiquid
Member since 2011 • 452 Posts

[QUOTE="DangerousLiquid"]

[QUOTE="eboyishere"]here is the fun part i get laggy connection with the usually 6v6...so will they finally put in dedi servers or just let people lag out?:o....i think lag out :oeboyishere

It's already been announced that MW3 will support dedicated servers on the PC from day 1. ;)

but...what about the crowd that they care about the most consoles? :o, since everyone ask for them ;)

Dedicated on consoles? :| Except for Gears 1, I don't know any other game that did it great. :?

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AcidSoldner

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#8 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="eboyishere"]

[QUOTE="DangerousLiquid"]

It's already been announced that MW3 will support dedicated servers on the PC from day 1. ;)

DangerousLiquid

but...what about the crowd that they care about the most consoles? :o, since everyone ask for them ;)

Dedicated on consoles? :| Except for Gears 1, I don't know any other game that did it great. :?

Gears 1 did not have dedicated servers. You ever play Gears 1 online? It's all about host advantage.

P2P on any platform sucks ass.

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eboyishere

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#9 eboyishere
Member since 2011 • 12681 Posts

[QUOTE="eboyishere"]

[QUOTE="DangerousLiquid"]

It's already been announced that MW3 will support dedicated servers on the PC from day 1. ;)

DangerousLiquid

but...what about the crowd that they care about the most consoles? :o, since everyone ask for them ;)

Dedicated on consoles? :| Except for Gears 1, I don't know any other game that did it great. :?

a nice amount on ps3 does, and gears 1 didnt have dedi servers brah

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DangerousLiquid

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#10 DangerousLiquid
Member since 2011 • 452 Posts

[QUOTE="DangerousLiquid"]

[QUOTE="eboyishere"]

but...what about the crowd that they care about the most consoles? :o, since everyone ask for them ;)

eboyishere

Dedicated on consoles? :| Except for Gears 1, I don't know any other game that did it great. :?

a nice amount on ps3 does, and gears 1 didnt have dedi servers brah

If Gears1 isn't, then what is on consoles?

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svetzenlether

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#11 svetzenlether
Member since 2003 • 3082 Posts

So a 32-player mode that Medal of Honor and Battlefield made standard close to 10 years ago? I'm supposed to be impressed with that?

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wraigth

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#12 wraigth
Member since 2007 • 912 Posts

[QUOTE="eboyishere"]

[QUOTE="DangerousLiquid"]

It's already been announced that MW3 will support dedicated servers on the PC from day 1. ;)

DangerousLiquid

but...what about the crowd that they care about the most consoles? :o, since everyone ask for them ;)

Dedicated on consoles? :| Except for Gears 1, I don't know any other game that did it great. :?

Warhawk had dedicated servers and there was a 360/PC game that had dedicated servers and cross platform play but not sure of it's name. Gears had P2P.
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DangerousLiquid

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#13 DangerousLiquid
Member since 2011 • 452 Posts

So a 32-player mode that Medal of Honor and Battlefield made standard close to 10 years ago? I'm supposed to be impressed with that?

svetzenlether

Previous CODs weren't made for 32 players. Some are, some aren't.

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Wasdie

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#14 Wasdie  Moderator
Member since 2003 • 53622 Posts

If they are moving to 32 players in a game, they have got to get rid of P2P and go with dedicated servers.

I also think that 32 players in a game is just to much for the styIe of gameplay CoD excels at. They are all about fast paced infantry focused gameplay. Making it 32 players is just asking for spam and the killstreaks to be extremely overpowered. Imagine getting a chopper gunner with 32 players in the game. How many kills could you get in a few seconds? It would be massive amounts.

Anything over 16 is pushing it. Servers that had more than 20 people in CoD 4 on the PC became just chaotic nade fests in which the winner had nothing to do about skill and had all to do about how you could tweak your character to cause the most damage by throwing nades.

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R4gn4r0k

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#15 R4gn4r0k
Member since 2004 • 48977 Posts

So a 32-player mode that Medal of Honor and Battlefield made standard close to 10 years ago? I'm supposed to be impressed with that?

svetzenlether

Yeah how is this a 'new' feature when the old CODs had it. Didn't United Offensive go up to 64 players ?

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AcidSoldner

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#16 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="eboyishere"]

[QUOTE="DangerousLiquid"]

Dedicated on consoles? :| Except for Gears 1, I don't know any other game that did it great. :?

DangerousLiquid

a nice amount on ps3 does, and gears 1 didnt have dedi servers brah

If Gears1 isn't, then what is on consoles?

Warhawk, MAG, and I think the Killzone games do too.
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Wasdie

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#17 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="eboyishere"]

[QUOTE="DangerousLiquid"]

Dedicated on consoles? :| Except for Gears 1, I don't know any other game that did it great. :?

DangerousLiquid

a nice amount on ps3 does, and gears 1 didnt have dedi servers brah

If Gears1 isn't, then what is on consoles?

Battlefield Bad Company 1 and 2 both have dedicated servers on the consoles. It's a requirement for over 16 players. It can be integrated with matchmaking no problem.

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ZombieKiller7

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#18 ZombieKiller7
Member since 2011 • 6463 Posts
Dedicated servers are the essence of online gaming. I find it ridiculous that people say XBL is so great and the only features it has is worthless chat, talking and social features. When I am online gaming, I am not there to get on the mic and say hello, or hear you call me racial epithets. When I am online gaming, I want a dedicated connection to fast, smooth server, so I can shoot you in the face. This is the essence of an online service. Glad to see MW3 is understanding the real issues of the critical components of a good gaming experience because the rest of XBL is clueless. Game size is also important to an extent, to make war feel more realistic. If I see the same 5 guys over and over, that's not war, to me 16 is the minimum team size that makes a battle feel like a battle, otherwise it's just a couple of people trading headshots, and if one of them is also the online host, then that's extra stupid.
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Wasdie

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#19 Wasdie  Moderator
Member since 2003 • 53622 Posts

Dedicated servers are the essence of online gaming. I find it ridiculous that people say XBL is so great and the only features it has is worthless chat, talking and social features. When I am online gaming, I am not there to get on the mic and say hello, or hear you call me racial epithets. When I am online gaming, I want a dedicated connection to fast, smooth server, so I can shoot you in the face. This is the essence of an online service. Glad to see MW3 is understanding the real issues of the critical components of a good gaming experience because the rest of XBL is clueless. Game size is also important to an extent, to make war feel more realistic. If I see the same 5 guys over and over, that's not war, to me 16 is the minimum team size that makes a battle feel like a battle, otherwise it's just a couple of people trading headshots, and if one of them is also the online host, then that's extra stupid.ZombieKiller7

Nothing about the CoD series is real anymore. Not even the weapons they use anymore. They started taking away all shreds of authenticity with CoD 4 and have only gotten worse every single game.

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#20 ZombieKiller7
Member since 2011 • 6463 Posts
Nothing about the CoD series is real anymore. Not even the weapons they use anymore. They started taking away all shreds of authenticity with CoD 4 and have only gotten worse every single game.Wasdie
As long as it provides a credible military fantasy with fun gameplay then it has done its job.
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DangerousLiquid

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#21 DangerousLiquid
Member since 2011 • 452 Posts

If they are moving to 32 players in a game, they have got to get rid of P2P and go with dedicated servers.

I also think that 32 players in a game is just to much for the styIe of gameplay CoD excels at. They are all about fast paced infantry focused gameplay. Making it 32 players is just asking for spam and the killstreaks to be extremely overpowered. Imagine getting a chopper gunner with 32 players in the game. How many kills could you get in a few seconds? It would be massive amounts.

Anything over 16 is pushing it. Servers that had more than 20 people in CoD 4 on the PC became just chaotic nade fests in which the winner had nothing to do about skill and had all to do about how you could tweak your character to cause the most damage by throwing nades.

Wasdie

True. Hopefully, all attack pointstreaks are disabled in this mode, if it even exists.

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ZombieKiller7

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#22 ZombieKiller7
Member since 2011 • 6463 Posts
There is definitely overkill in team size. MAG 128 vs 128 games are fun, but eventually you get sick of the spamkill, ie getting killed by ordnance fired at someone else, some arty targeting a sniper who happens to be near you, constant airstrike spamkill, etc. It gets tiring being manhandled even when you are playing skillfully because of spam. I would say 16vs16 is minimum and 32 vs 32 is maximum for an enjoyable game. Much bigger or smaller and it starts to suck.
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Lto_thaG

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#23 Lto_thaG
Member since 2006 • 22611 Posts

Cool concept art.

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AcidSoldner

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#24 AcidSoldner
Member since 2007 • 7051 Posts
[QUOTE="ZombieKiller7"]There is definitely overkill in team size. MAG 128 vs 128 games are fun, but eventually you get sick of the spamkill, ie getting killed by ordnance fired at someone else, some arty targeting a sniper who happens to be near you, constant airstrike spamkill, etc. It gets tiring being manhandled even when you are playing skillfully because of spam. I would say 16vs16 is minimum and 32 vs 32 is maximum for an enjoyable game. Much bigger or smaller and it starts to suck.

I think MAG handled massive scale warfare quite well. And you can't really spam the support options as they all have a cool down after you use them as well as after other squad and platoons leaders use them. Not to mention you can disable all support options by destroying the appropriate objective. When you have the teams and the game mechanics structured around 256 players it works. But when you have big maps and just throw in 60 players for no other reason than having a big player count (Resistance 2 I'm looking at you) then it becomes an unbearable cluster ****.
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eboyishere

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#25 eboyishere
Member since 2011 • 12681 Posts

[QUOTE="ZombieKiller7"]There is definitely overkill in team size. MAG 128 vs 128 games are fun, but eventually you get sick of the spamkill, ie getting killed by ordnance fired at someone else, some arty targeting a sniper who happens to be near you, constant airstrike spamkill, etc. It gets tiring being manhandled even when you are playing skillfully because of spam. I would say 16vs16 is minimum and 32 vs 32 is maximum for an enjoyable game. Much bigger or smaller and it starts to suck.AcidSoldner
I think MAG handled massive scale warfare quite well. And you can't really spam the support options as they all have a cool down after you use them as well as after other squad and platoons leaders use them. Not to mention you can disable all support options by destroying the appropriate objective. When you have the teams and the game mechanics structured around 256 players it works. But when you have big maps and just throw in 60 players for no other reason than having a big player count (Resistance 2 I'm looking at you) then it becomes an unbearable cluster ****.

R2 wasnt that bad either with 60 because the gameplay and maps worked well

but in a game like cod it's basically overkill

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Mr_Cumberdale

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#26 Mr_Cumberdale
Member since 2004 • 10189 Posts
I wouldnl't mind. I enjoyed 20 v 20 (in some maps) games in COD4, though 32 v 32 games were stretching it.
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FoolwithaLancer

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#27 FoolwithaLancer
Member since 2011 • 2020 Posts

If they're doing this, they're going to have to switch to Dedicated servers no doubt. 12 player matches in MW2 Are laggy as hell, don't want to even know what 32 would be.

And CoD isn't even meant for above 16 players, It's not a tactical game, it's a nice run and gun have fun game that most people enjoy to relax with, 32 players would be a exploit and nade fest....

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R3FURBISHED

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#28 R3FURBISHED
Member since 2008 • 12408 Posts

Even if I tried, I don't think I could care any less for Call of Duty.

Thats me being honest about CoD(piece)

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#29 Colin1192
Member since 2008 • 6221 Posts
wont work on P2P, and I dont think they are doing dedicated servers on consoles, so this is not going to work
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ZombieKiller7

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#30 ZombieKiller7
Member since 2011 • 6463 Posts
[QUOTE="AcidSoldner"][QUOTE="ZombieKiller7"]There is definitely overkill in team size. MAG 128 vs 128 games are fun, but eventually you get sick of the spamkill, ie getting killed by ordnance fired at someone else, some arty targeting a sniper who happens to be near you, constant airstrike spamkill, etc. It gets tiring being manhandled even when you are playing skillfully because of spam. I would say 16vs16 is minimum and 32 vs 32 is maximum for an enjoyable game. Much bigger or smaller and it starts to suck.

I think MAG handled massive scale warfare quite well. And you can't really spam the support options as they all have a cool down after you use them as well as after other squad and platoons leaders use them. Not to mention you can disable all support options by destroying the appropriate objective. When you have the teams and the game mechanics structured around 256 players it works. But when you have big maps and just throw in 60 players for no other reason than having a big player count (Resistance 2 I'm looking at you) then it becomes an unbearable cluster ****.

I think I'm qualified to speak for Mag, having had it in my tray since launch for over a year. No, you can't spam arty, but 16 SL's, 4 PL's and 1 OIC can spam the same area non-stop and make sure you never make the run away from spawn. I can't tell you how many times I ended up killing 3-4 people in a row, reload, and have 5 dudes pop around the corner, it's just too much, the pacing is wrong. Games should be more tactical and skill-based, not "I got killed because 18 people were shooting at me at once." Don't get me wrong, MAG is a fun game and should provide months of enjoyment, but after over a year of it I have to throw in the towel. It's still my only platinum on PS3.
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Malta_1980

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#31 Malta_1980
Member since 2008 • 11890 Posts

many might disgree but been playing all COD titles and honestly a max of 24 players online is more than enough when it comes to COD..

So I Hope MW3 will hit that number or maybe make all mp modes playing up to 18 players

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DangerousLiquid

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#32 DangerousLiquid
Member since 2011 • 452 Posts

If they're doing this, they're going to have to switch to Dedicated servers no doubt. 12 player matches in MW2 Are laggy as hell, don't want to even know what 32 would be.

And CoD isn't even meant for above 16 players, It's not a tactical game, it's a nice run and gun have fun game that most people enjoy to relax with, 32 players would be a exploit and nade fest....

FoolwithaLancer

What if it's a gigantic map, like some of BC2's? They are very big and work rather well with very many players.

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wis3boi

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#33 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="FoolwithaLancer"]

If they're doing this, they're going to have to switch to Dedicated servers no doubt. 12 player matches in MW2 Are laggy as hell, don't want to even know what 32 would be.

And CoD isn't even meant for above 16 players, It's not a tactical game, it's a nice run and gun have fun game that most people enjoy to relax with, 32 players would be a exploit and nade fest....

DangerousLiquid

What if it's a gigantic map, like some of BC2's? They are very big and work rather well with very many players.

they better, otherwise it would be a cluster**** of explosions and killstreaks
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AcidSoldner

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#34 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="FoolwithaLancer"]

If they're doing this, they're going to have to switch to Dedicated servers no doubt. 12 player matches in MW2 Are laggy as hell, don't want to even know what 32 would be.

And CoD isn't even meant for above 16 players, It's not a tactical game, it's a nice run and gun have fun game that most people enjoy to relax with, 32 players would be a exploit and nade fest....

DangerousLiquid

What if it's a gigantic map, like some of BC2's? They are very big and work rather well with very many players.

Ya, but like I stated in my previous post, if the gameplay isn't made with a larger player count in mind it won't work well.
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DangerousLiquid

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#35 DangerousLiquid
Member since 2011 • 452 Posts

[QUOTE="DangerousLiquid"]

[QUOTE="FoolwithaLancer"]

If they're doing this, they're going to have to switch to Dedicated servers no doubt. 12 player matches in MW2 Are laggy as hell, don't want to even know what 32 would be.

And CoD isn't even meant for above 16 players, It's not a tactical game, it's a nice run and gun have fun game that most people enjoy to relax with, 32 players would be a exploit and nade fest....

wis3boi

What if it's a gigantic map, like some of BC2's? They are very big and work rather well with very many players.

they better, otherwise it would be a cluster**** of explosions and killstreaks

Yeah, but we both know IW ain't putting forward a small map for 32 players. ;)

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ChubbyGuy40

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#36 ChubbyGuy40
Member since 2007 • 26442 Posts

Jesus...how much worse is the lag going to get? P2P is already horrible for MW2 and Blops. With 32 players it's gonna be a lagfest.

Oh, and the art is boring.

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lowkey254

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#37 lowkey254
Member since 2004 • 6031 Posts

MW3 is ripping of KZ2! KZ2 had 32 multiplayer first! Sorry, my system wars logic kicked in.

I doubt that this is true unless it's for PC and with dedicated servers. Imagine the mess they would have on a P2P connection with consoles. MW2 and Blops are already terrible as it is.

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ActionRemix

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#38 ActionRemix
Member since 2011 • 5640 Posts

Yeah that "youtube" video is almost certainly a fake. Nobody saw it except for Activision's lawyers and the screenshot of it had gramatical errors and only shows a picture of a map we've already seen.

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madskills6117

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#39 madskills6117
Member since 2006 • 4172 Posts

Forget 32 player matches, i'd be happy if they can get 24 player matches to work. More importantly, i'd be happy if they give us a somewhat balanced game this time and not the complete mess that was mw2.

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DarkLink77

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#40 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="ZombieKiller7"]Dedicated servers are the essence of online gaming. I find it ridiculous that people say XBL is so great and the only features it has is worthless chat, talking and social features. When I am online gaming, I am not there to get on the mic and say hello, or hear you call me racial epithets. When I am online gaming, I want a dedicated connection to fast, smooth server, so I can shoot you in the face. This is the essence of an online service. Glad to see MW3 is understanding the real issues of the critical components of a good gaming experience because the rest of XBL is clueless. Game size is also important to an extent, to make war feel more realistic. If I see the same 5 guys over and over, that's not war, to me 16 is the minimum team size that makes a battle feel like a battle, otherwise it's just a couple of people trading headshots, and if one of them is also the online host, then that's extra stupid.Wasdie

Nothing about the CoD series is real anymore. Not even the weapons they use anymore. They started taking away all shreds of authenticity with CoD 4 and have only gotten worse every single game.

Fairly certain most of the weapons in Black Ops are real.
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eboyishere

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#41 eboyishere
Member since 2011 • 12681 Posts

MW3 is ripping of KZ2! KZ2 had 32 multiplayer first! Sorry, my system wars logic kicked in.

I doubt that this is true unless it's for PC and with dedicated servers. Imagine the mess they would have on a P2P connection with consoles. MW2 and Blops are already terrible as it is.

lowkey254

it's funny

mw2 took alot of things from killzone 2

and killzone 3 took ideas from mw2

i dont get it

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lowkey254

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#42 lowkey254
Member since 2004 • 6031 Posts

[QUOTE="lowkey254"]

MW3 is ripping of KZ2! KZ2 had 32 multiplayer first! Sorry, my system wars logic kicked in.

I doubt that this is true unless it's for PC and with dedicated servers. Imagine the mess they would have on a P2P connection with consoles. MW2 and Blops are already terrible as it is.

eboyishere

it's funny

mw2 took alot of things from killzone 2

and killzone 3 took ideas from mw2

i dont get it

They're just flattering (?) each other. I remember saying that about MW2 taking a lot of ideas from KZ2. Then KZ3 goes around and takes things from CoD... I guess the grass is always greener on the other side.
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mitu123

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#43 mitu123
Member since 2006 • 155290 Posts

Dedicated servers on consoles or get out!

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Lethalhazard

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#44 Lethalhazard
Member since 2009 • 5451 Posts
What self respecting matte painter would work for Activision Blizzard? :X
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Vari3ty

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#45 Vari3ty
Member since 2009 • 11111 Posts

[QUOTE="eboyishere"]

[QUOTE="DangerousLiquid"]

It's already been announced that MW3 will support dedicated servers on the PC from day 1. ;)

DangerousLiquid

but...what about the crowd that they care about the most consoles? :o, since everyone ask for them ;)

Dedicated on consoles? :| Except for Gears 1, I don't know any other game that did it great. :?

Battlefield: Bad Company 2

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moistsandwich

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#46 moistsandwich
Member since 2009 • 25 Posts
I'm so done with COD.... I'll be getting my MP shooter fix from BF3 & Gears 3... Activision can **** me!
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Pug-Nasty

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#47 Pug-Nasty
Member since 2009 • 8508 Posts

here is the fun part i get laggy connection with the usually 6v6...so will they finally put in dedi servers or just let people lag out?:o....i think lag out :oeboyishere

The games are laggy on PC with dedicated servers. The netcode sucks, and no, they will not fix it.

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DroidPhysX

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#48 DroidPhysX
Member since 2010 • 17098 Posts

I got host on MW2/BO 90% of the time when I use to play those games. So I just might buy MW3 just to dashboard when someone gets a high KS.

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jm92590

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#49 jm92590
Member since 2004 • 375 Posts
I really don't see this working without dedicated servers on consoles. Ground War is already incapable of being enjoyed without having an absolutely beast host, and even then the connection isn't as good as it would be with the same host on a 6v6. This is an absolutely horrible idea if true without dedicated servers.
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redskins26rocs

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#50 redskins26rocs
Member since 2009 • 2674 Posts

I got host on MW2/BO 90% of the time when I use to play those games. So I just might buy MW3 just to dashboard when someone gets a high KS.

DroidPhysX
That actually does not do that anymore I think they fixed that in mw2 if not in black ops and also I don't get the hate on but then a g cod servers they are probably the best on xbox live but then again them pc gamers love themselves some dedicated servers