360 games should >>>>>>>>; ps3 graphics

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longshotgir

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#51 longshotgir
Member since 2007 • 401 Posts
[QUOTE="GreyFoXX4"]

I think the difference between Sony exclusives and MS exclusives games difference in graphics comes down to the almighty dollar lol. I really believe since the 360 is SO easy to program for that devs really don't take to the time to push it that hard. But with the ps3 devs do got to take the time to really get it going and since they are working longer on the project why not really try to push the system during the process, and by doing so they see things that are amiss and tend to them, hence the feeling of big games on the ps3 feeling more polished. You know not having enemies getting stuck on corners, menu screens feeling smoother and just smoother gameplay action on screen ie: Rfom, R2, mgs4, Uncharted, R&C:tod, gt5p, wipeouthd, and so on. Those games really play buttery smooth for what you are seeing and experiencing on the screen. Heck Gears I felt like the cutscenes couldn't even play with out looking choppy or I couldn't take a couple of steps to feel like a skipped one here and there.

I think its the combination of money that is saved on just putting games out quickly for the 360, the use of the cell in combination of the rsx gpu in the ps3 (animations and amount on screen) that seperates the ps3 graphics from the 360 and will keep getting seperated more as long as MS keeps making devs to hold to certain time tables with its releases just to make quick money on its releases. The only dev I know of that has had that freedom with MS is the one's making Alan Wake. Heck I think most people even realise that Bunjie left because of some of those issues with MS and their time constraints on projects.

P.S. Just like to state that KZ2 was built from the ground up with its own graphics engine within 4 years which is a normal time period when doing so for a game. Unreal engine was first shown off in late 04 and early 05 to not produce a game til Gears in 06 I think so they had a good 3 to 4 years to do the engine and game.

I cant believe it but for the first time i agree with you.
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longshotgir

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#52 longshotgir
Member since 2007 • 401 Posts
[QUOTE="MortalDecay"][QUOTE="Malta_1980"]

After playing Geow2 (which i love) i also got the feeling PS3 is more powerfull.... if Geow2 is the current graphics king on 360, it really isnt that visually impressive compared to games such as MGSIV & Uncharted which were released earlier... also judging by what Heavy Rain, killzone2 & Uncharted2 are shaping up in the visual dept it further convinced me that PS3 is capable of producing better visuals....

We still have to see what 360 has to offer in 2009, and am sure we'll see games looking better than Geow2 but i still believe PS3 is superior in terms of graphics capabilities...

Heavy Rain has really good character models. But, just like Indigo Prophecy, the environments looks like crap, because of the attention to the character models. Also, If Heavy Rain is anything like Indigo Prophecy (basically a point and click game), there isn't much going on, hence more resources for the graphics.

This. Although i absolutely loved indigo prophecy , i never finished it :( i got to %60 and then sold my xbox and all it's games. Bwaaa :(
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deactivated-63f6895020e66

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#53 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

Rfom, R2, mgs4, Uncharted, R&C:tod, gt5p, wipeouthd, and so on. Those games really play buttery smooth for what you are seeing and experiencing on the screen. Heck Gears I felt like the cutscenes couldn't even play with out looking choppy or I couldn't take a couple of steps to feel like a skipped one here and there.

Joke, right? Not denying, Ps3 games look awesome, but saying that of Gears is pretty much innacurate.

I think its the combination of money that is saved on just putting games out quickly for the 360, the use of the cell in combination of the rsx gpu in the ps3 (animations and amount on screen) that seperates the ps3 graphics from the 360 and will keep getting seperated more as long as MS keeps making devs to hold to certain time tables with its releases just to make quick money on its releases. The only dev I know of that has had that freedom with MS is the one's making Alan Wake. Heck I think most people even realise that Bunjie left because of some of those issues with MS and their time constraints on projects.

Bunjie... "left"? That's why it has been supporting Halo 3 with additional content, and even makin a full expansion? Fact is, that a lot of 360 games (including multiplats and exclusives) look, if not better, similar to the PS3. The graphic differences are so minimal, that claiming such a thing is kinda senseless.

GreyFoXX4
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GreyFoXX4

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#54 GreyFoXX4
Member since 2008 • 3612 Posts
[QUOTE="longshotgir"][QUOTE="GreyFoXX4"]

I think the difference between Sony exclusives and MS exclusives games difference in graphics comes down to the almighty dollar lol. I really believe since the 360 is SO easy to program for that devs really don't take to the time to push it that hard. But with the ps3 devs do got to take the time to really get it going and since they are working longer on the project why not really try to push the system during the process, and by doing so they see things that are amiss and tend to them, hence the feeling of big games on the ps3 feeling more polished. You know not having enemies getting stuck on corners, menu screens feeling smoother and just smoother gameplay action on screen ie: Rfom, R2, mgs4, Uncharted, R&C:tod, gt5p, wipeouthd, and so on. Those games really play buttery smooth for what you are seeing and experiencing on the screen. Heck Gears I felt like the cutscenes couldn't even play with out looking choppy or I couldn't take a couple of steps to feel like a skipped one here and there.

I think its the combination of money that is saved on just putting games out quickly for the 360, the use of the cell in combination of the rsx gpu in the ps3 (animations and amount on screen) that seperates the ps3 graphics from the 360 and will keep getting seperated more as long as MS keeps making devs to hold to certain time tables with its releases just to make quick money on its releases. The only dev I know of that has had that freedom with MS is the one's making Alan Wake. Heck I think most people even realise that Bunjie left because of some of those issues with MS and their time constraints on projects.

P.S. Just like to state that KZ2 was built from the ground up with its own graphics engine within 4 years which is a normal time period when doing so for a game. Unreal engine was first shown off in late 04 and early 05 to not produce a game til Gears in 06 I think so they had a good 3 to 4 years to do the engine and game.

I cant believe it but for the first time i agree with you.

OH No I really screwed the pooch lol. Shhhhh don't tell no one :)
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mr_mozilla

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#55 mr_mozilla
Member since 2006 • 2381 Posts
Maybe I'm just crazy but I think the console released LATER should also have better hardware and thus graphics, especially when it costs more.
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PAL360

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#56 PAL360
Member since 2007 • 30574 Posts

but do they no. Despite having a full year ahead with developers who claim its easier to design for 360 games are equal and soon to be inferior graphically to ps3 games. Currently Geow2 is ahead and it should be because of the reasons i said above. But soon kz2 will be out and be the best looking game on consoles. So why don't 360 graphics blow ps3 graphics out of the water when the console had an extra year will developers and is easier to design for.

EDIT: I don't know why I have to say it for a third time but Ive been asked what the point is. So the point is why don't 360 games blow ps3 games out of the water in terms of graphics when the 360 has been with developers a year longer and has been stated by developer to be easier to develop for.

PrinceofSarcasm

Actually 360 games look better than the PS3 ones!

And are you hipocrit enough to say that ps3 wasnt supose to destroy 360 in graphics department on day one? This day is 2 years old now ;)

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PAL360

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#57 PAL360
Member since 2007 • 30574 Posts

Maybe I'm just crazy but I think the console released LATER should also have better hardware and thus graphics, especially when it costs more.mr_mozilla

true! Looks like cows latest excuse for PS3 bad performance is that it came later! Oh boy :lol:

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Malta_1980

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#58 Malta_1980
Member since 2008 • 11890 Posts
[QUOTE="Malta_1980"]

After playing Geow2 (which i love) i also got the feeling PS3 is more powerfull.... if Geow2 is the current graphics king on 360, it really isnt that visually impressive compared to games such as MGSIV & Uncharted which were released earlier... also judging by what Heavy Rain, killzone2 & Uncharted2 are shaping up in the visual dept it further convinced me that PS3 is capable of producing better visuals....

We still have to see what 360 has to offer in 2009, and am sure we'll see games looking better than Geow2 but i still believe PS3 is superior in terms of graphics capabilities...

MortalDecay

Heavy Rain has really good character models. But, just like Indigo Prophecy, the environments looks like crap, because of the attention to the character models. Also, If Heavy Rain is anything like Indigo Prophecy (basically a point and click game), there isn't much going on, hence more resources for the graphics.

i found the environments shown for Heavy Rain to look great... probably its a matter of taste but surely the details shown was amazing... but i do agree that probably there wont be much going on throughout the game, like 20 enemies on screen + other stuff going on etc... still though the character models alone make the game stand out....

So far i find some PS3's exclusives have impressed me more on a visual level, but since this gen is not over yet that might change... so far 2009 looks like its in favour of the PS3, but as i said earlier i'll wait till a couple more exclusives are announced for 360...

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longshotgir

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#59 longshotgir
Member since 2007 • 401 Posts
[QUOTE="Malta_1980"][QUOTE="MortalDecay"][QUOTE="Malta_1980"]

After playing Geow2 (which i love) i also got the feeling PS3 is more powerfull.... if Geow2 is the current graphics king on 360, it really isnt that visually impressive compared to games such as MGSIV & Uncharted which were released earlier... also judging by what Heavy Rain, killzone2 & Uncharted2 are shaping up in the visual dept it further convinced me that PS3 is capable of producing better visuals....

We still have to see what 360 has to offer in 2009, and am sure we'll see games looking better than Geow2 but i still believe PS3 is superior in terms of graphics capabilities...

Heavy Rain has really good character models. But, just like Indigo Prophecy, the environments looks like crap, because of the attention to the character models. Also, If Heavy Rain is anything like Indigo Prophecy (basically a point and click game), there isn't much going on, hence more resources for the graphics.

i found the environments shown for Heavy Rain to look great... probably its a matter of taste but surely the details shown was amazing... but i do agree that probably there wont be much going on throughout the game, like 20 enemies on screen + other stuff going on etc... still though the character models alone make the game stand out....

So far i find some PS3's exclusives have impressed me more on a visual level, but since this gen is not over yet that might change... so far 2009 looks like its in favour of the PS3, but as i said earlier i'll wait till a couple more exclusives are announced for 360...

Heavy Rain wont have enemies on screen, it wont even have enemies :lol: No seriously, the game is just walking around, talking to people and pressing buttons near objects, with the occasional quick time event minigames. Not like that's bad because it worked for Indigo Prophecy/Farenheit. But yeah this game will be completely story based and has a shot at the best story this gen so far. And im dead serious.
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Malta_1980

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#60 Malta_1980
Member since 2008 • 11890 Posts
[QUOTE="PrinceofSarcasm"]

but do they no. Despite having a full year ahead with developers who claim its easier to design for 360 games are equal and soon to be inferior graphically to ps3 games. Currently Geow2 is ahead and it should be because of the reasons i said above. But soon kz2 will be out and be the best looking game on consoles. So why don't 360 graphics blow ps3 graphics out of the water when the console had an extra year will developers and is easier to design for.

EDIT: I don't know why I have to say it for a third time but Ive been asked what the point is. So the point is why don't 360 games blow ps3 games out of the water in terms of graphics when the 360 has been with developers a year longer and has been stated by developer to be easier to develop for.

PAL360

Actually 360 games look better than the PS3 ones!

And are you hipocrit enough to say that ps3 wasnt supose to destroy 360 in graphics department on day one? This day is 2 years old now ;)

actually not... only a larger part of multiplats do, but that goes down to devs' experience with the PS3... other multiplats were better on PS3... but regarding multiplats the differences most of the time are minor and practically impossible to tell...

as for exclusives PS3 always has the edge in terms of visuals imo...

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Malta_1980

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#61 Malta_1980
Member since 2008 • 11890 Posts
[QUOTE="Malta_1980"][QUOTE="MortalDecay"][QUOTE="Malta_1980"]

longshotgir

Heavy Rain wont have enemies on screen, it wont even have enemies :lol: No seriously, the game is just walking around, talking to people and pressing buttons near objects, with the occasional quick time event minigames. Not like that's bad because it worked for Indigo Prophecy/Farenheit. But yeah this game will be completely story based and has a shot at the best story this gen so far. And im dead serious.

but since we are discussing just graphics not the technical aspect of games, enemies or not Heavy Rain will probably be worth listing when comparing what PS3 offers in terms of visuals against other consoles... I know it may sound unfair but if we want to compare lighting, textures, character models, details in the environments, physics etc then Heavy Rain deserves to be listed without finding excuses like no 30+ enemies on screen at once etc etc

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PAL360

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#62 PAL360
Member since 2007 • 30574 Posts
[QUOTE="PAL360"][QUOTE="PrinceofSarcasm"]

but do they no. Despite having a full year ahead with developers who claim its easier to design for 360 games are equal and soon to be inferior graphically to ps3 games. Currently Geow2 is ahead and it should be because of the reasons i said above. But soon kz2 will be out and be the best looking game on consoles. So why don't 360 graphics blow ps3 graphics out of the water when the console had an extra year will developers and is easier to design for.

EDIT: I don't know why I have to say it for a third time but Ive been asked what the point is. So the point is why don't 360 games blow ps3 games out of the water in terms of graphics when the 360 has been with developers a year longer and has been stated by developer to be easier to develop for.

Malta_1980

Actually 360 games look better than the PS3 ones!

And are you hipocrit enough to say that ps3 wasnt supose to destroy 360 in graphics department on day one? This day is 2 years old now ;)

actually not... only a larger part of multiplats do, but that goes down to devs' experience with the PS3... other multiplats were better on PS3... but regarding multiplats the differences most of the time are minor and practically impossible to tell...

as for exclusives PS3 always has the edge in terms of visuals imo...

imo gears2 is the current graphics king ano 90% of multiplats look better on the 360. Im glad most reviewres have the same opinion as me...

anyway this is not the point. the PS3 came 1 year later and the older system still has the edge. Just look for older gens where the newer system allways had better performances (genesis vs snes; playstation vs n64; ps2 vs xbox and gamecube...)

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#63 NinjaMunkey01
Member since 2007 • 7485 Posts
[QUOTE="Malta_1980"][QUOTE="PAL360"]

Actually 360 games look better than the PS3 ones!

And are you hipocrit enough to say that ps3 wasnt supose to destroy 360 in graphics department on day one? This day is 2 years old now ;)

PAL360

actually not... only a larger part of multiplats do, but that goes down to devs' experience with the PS3... other multiplats were better on PS3... but regarding multiplats the differences most of the time are minor and practically impossible to tell...

as for exclusives PS3 always has the edge in terms of visuals imo...

imo gears2 is the current graphics king ano 90% of multiplats look better on the 360. Im glad most reviewres have the same opinion as me...

anyway this is not the point. the PS3 came 1 year later and the older system still has the edge. Just look for older gens where the newer system allways had better performances (genesis vs snes; playstation vs n64; ps2 vs xbox and gamecube...)

The ps3 for the most part has cought up woth the 360 for multiplats. I have played many games on both systems only to find they look the same in motion. COD4 is a great example of what happens when a reputable developer makes a multiplat game. Well mot reviewers do have the same opinion as you there, but then just about all reviewers also have the opinion that Killzone 2 looks much better than gears 2 and any other game out there on consoles. I think its less of an argument now and more of a fact that the ps3 will have the superior exclusive graphics. And as long as sony has a ton of 1st party devs progress with the ps3 will only become quicker whilst the 360 wont really get much past gears 2 for graphics.

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Zweihand

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#64 Zweihand
Member since 2008 • 608 Posts

Fallout 3.

PS3 version looks disgusting. Morrowind disgusting.

'nuff said.

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sonny2dap

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#65 sonny2dap
Member since 2008 • 2217 Posts
mass effect/thread
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Malta_1980

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#67 Malta_1980
Member since 2008 • 11890 Posts

Fallout 3.

PS3 version looks disgusting. Morrowind disgusting.

'nuff said.

Zweihand

lol.... come on i would agree if you said Fallout on PS3 is slightly inferior but disgusting?? No just no...you should know that if a multiplat out on PS3 is inferior to the 360 its not cause of the hardware but depends on the devs' experience in developing for the PS3... on the other hand multiplats such as COD4, COD:WAW, Burnout paradise, DMC4, Oblivion, Dead Space etc are practically identical if not slightly better on PS3..

If you see or else played uncharted, MGSIV, Heavenly Sword, R&C etc etc on PS3 you should know that the console is capable of producing amazing visuals...

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longshotgir

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#68 longshotgir
Member since 2007 • 401 Posts
[QUOTE="longshotgir"][QUOTE="Malta_1980"][QUOTE="MortalDecay"][QUOTE="Malta_1980"]

Malta_1980

Heavy Rain wont have enemies on screen, it wont even have enemies :lol: No seriously, the game is just walking around, talking to people and pressing buttons near objects, with the occasional quick time event minigames. Not like that's bad because it worked for Indigo Prophecy/Farenheit. But yeah this game will be completely story based and has a shot at the best story this gen so far. And im dead serious.

but since we are discussing just graphics not the technical aspect of games, enemies or not Heavy Rain will probably be worth listing when comparing what PS3 offers in terms of visuals against other consoles... I know it may sound unfair but if we want to compare lighting, textures, character models, details in the environments, physics etc then Heavy Rain deserves to be listed without finding excuses like no 30+ enemies on screen at once etc etc

I never said it won't be technically impressive. But i doubt it will have good physics IF it has physics at all..
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nVidiaGaMer

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#69 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="Malta_1980"]

After playing Geow2 (which i love) i also got the feeling PS3 is more powerfull.... if Geow2 is the current graphics king on 360, it really isnt that visually impressive compared to games such as MGSIV & Uncharted which were released earlier... also judging by what Heavy Rain, killzone2 & Uncharted2 are shaping up in the visual dept it further convinced me that PS3 is capable of producing better visuals....

We still have to see what 360 has to offer in 2009, and am sure we'll see games looking better than Geow2 but i still believe PS3 is superior in terms of graphics capabilities...

MortalDecay

Heavy Rain has really good character models. But, just like Indigo Prophecy, the environments looks like crap, because of the attention to the character models. Also, If Heavy Rain is anything like Indigo Prophecy (basically a point and click game), there isn't much going on, hence more resources for the graphics.

The environments look awesome in Heavy Rain because they are small so far just one house was the environments and the outside doesn't look bad at all. Now then Killzone 2 actually does look just like the E3 2005 trailer now. However the 360 is not maxed yet and has great looking games still coming Alan Wake and quite possibly Gears 3.

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battalionwars13

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#70 battalionwars13
Member since 2007 • 1264 Posts
[QUOTE="PrinceofSarcasm"][QUOTE="kyacat"]Lost odyessy Kameo Gears of war 2 Perfect darkOhSnapitz
uncharterd 1, mgs4, r2, and soon kz2, uncharterd 2. But still the fact that the 360 is easier to develop for and has been out a year longer says ps3 games should look far worse

Actually your logic is backwards.. Given the fact that the 360 came out first, the PS3 should have been wiping the floor with the 360 on day one, but it didn't. That's like saying an older PC should be out performing a newer model... :| Anyway, as far as the games themselves... that's subjective. And while I think we'll ALL agree that KZ2 will set the standard for console FPS's graphically it's not light years ahead of more recent shooters..

Exactly what this guy said.. Also Gears of War 2 is the current graphics king and we dont even know what games microsoft has in store for us in 09 ( that will look great in the graphics department ).
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Shinobi120

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#71 Shinobi120
Member since 2004 • 5728 Posts

Well considering the fact that the PS3 is the more powerful system graphically, it shouldn't be suprising that it has better graphics...king23_

But think of what will happen when it finally reaches it's full potential. Microsoft will have another X-Box system with even morepowerful graphics than before by the time that happens. Then Sony will have no choice but to drop support for the PS3 & to play catch up with them once again.

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ermacness

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#72 ermacness
Member since 2005 • 10960 Posts
[QUOTE="infamous_27"][QUOTE="OhSnapitz"] I've always thought the PS3 had superior hardware but that's not what makes a great system (last gen says Hi..). The PS3 came out a full year after the 360 and offered the exact same experience for 200 more.. :| Here we are two years later and nothings changed.. :| OhSnapitz
i wouldnt say nothing... atleast the ps3 doesnt have a disc tray!

How does that change the fact that both system's offer the same gaming experience.. :|

ok so wheres the 360's exclusive off-road racer, exclusive stelth game, and exclusive user generated platformer?
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II-FBIsniper-II

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#73 II-FBIsniper-II
Member since 2005 • 18067 Posts

[QUOTE="II-FBIsniper-II"]Couldn't you just flip that argument around and say that the PS3 should have a lot better graphics since it could use technology not yet available when the 360 launched?PrinceofSarcasm

but the 360 has had more time to develop with and is easier too. Are you also saying 360 hardware< ps3 hardware

I'm saying that it should be better than the 360's.
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Steppy_76

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#74 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="PAL360"][QUOTE="Malta_1980"]

actually not... only a larger part of multiplats do, but that goes down to devs' experience with the PS3... other multiplats were better on PS3... but regarding multiplats the differences most of the time are minor and practically impossible to tell...

as for exclusives PS3 always has the edge in terms of visuals imo...

NinjaMunkey01

imo gears2 is the current graphics king ano 90% of multiplats look better on the 360. Im glad most reviewres have the same opinion as me...

anyway this is not the point. the PS3 came 1 year later and the older system still has the edge. Just look for older gens where the newer system allways had better performances (genesis vs snes; playstation vs n64; ps2 vs xbox and gamecube...)

The ps3 for the most part has cought up woth the 360 for multiplats. I have played many games on both systems only to find they look the same in motion. COD4 is a great example of what happens when a reputable developer makes a multiplat game. Well mot reviewers do have the same opinion as you there, but then just about all reviewers also have the opinion that Killzone 2 looks much better than gears 2 and any other game out there on consoles. I think its less of an argument now and more of a fact that the ps3 will have the superior exclusive graphics. And as long as sony has a ton of 1st party devs progress with the ps3 will only become quicker whilst the 360 wont really get much past gears 2 for graphics.

I think you can make a good case for the PS3 holding back the 360 on multiplats, rather than saying the PS3 "caught up". When deved on the 360(we'll call this performance level A), the PS3 version struggled(we'll call this performance level B). Now when the dev on the PS3 the game is made at performance level B, and the 360 port is now at level B also, and since level B is lower than A the 360 port runs as well as the original of the PS3.

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nVidiaGaMer

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#75 nVidiaGaMer
Member since 2006 • 7793 Posts

Steppy

Fight Night Round 3 came out exclusively on 360 then one year later on PS3 and it looked worse and played worse.

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#76 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="MortalDecay"][QUOTE="Malta_1980"]

After playing Geow2 (which i love) i also got the feeling PS3 is more powerfull.... if Geow2 is the current graphics king on 360, it really isnt that visually impressive compared to games such as MGSIV & Uncharted which were released earlier... also judging by what Heavy Rain, killzone2 & Uncharted2 are shaping up in the visual dept it further convinced me that PS3 is capable of producing better visuals....

We still have to see what 360 has to offer in 2009, and am sure we'll see games looking better than Geow2 but i still believe PS3 is superior in terms of graphics capabilities...

nVidiaGaMer

Heavy Rain has really good character models. But, just like Indigo Prophecy, the environments looks like crap, because of the attention to the character models. Also, If Heavy Rain is anything like Indigo Prophecy (basically a point and click game), there isn't much going on, hence more resources for the graphics.

The environments look awesome in Heavy Rain because they are small so far just one house was the environments and the outside doesn't look bad at all. Now then Killzone 2 actually does look just like the E3 2005 trailer now. However the 360 is not maxed yet and has great looking games still coming Alan Wake and quite possibly Gears 3.

While you could argue that KZ2 looks close artistically to the trailer, it isn't even in the same ballpark on a technical level. The polygon counts on a single player model of the trailer are probably close to the polygon count of an entire level of the actual game.

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Steppy_76

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#77 Steppy_76
Member since 2005 • 2858 Posts

Steppy

Fight Night Round 3 came out exclusively on 360 then one year later on PS3 and it looked worse and played worse.

nVidiaGaMer
Can you elaborate a bit more, I'm not sure what you're trying to say.
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nVidiaGaMer

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#78 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="nVidiaGaMer"]

Steppy

Fight Night Round 3 came out exclusively on 360 then one year later on PS3 and it looked worse and played worse.

Steppy_76

Can you elaborate a bit more, I'm not sure what you're trying to say.

The PS3 is being held back by its gpu even Bioshock played worse and GTA IV on PS3 wasn't even native 720P while the 360 version was. Sony made the same mistake again good cpu bad gpu. PS2 had an excellent cpu but a bad gpu.

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nVidiaGaMer

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#79 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="nVidiaGaMer"][QUOTE="MortalDecay"] Heavy Rain has really good character models. But, just like Indigo Prophecy, the environments looks like crap, because of the attention to the character models. Also, If Heavy Rain is anything like Indigo Prophecy (basically a point and click game), there isn't much going on, hence more resources for the graphics.Steppy_76

The environments look awesome in Heavy Rain because they are small so far just one house was the environments and the outside doesn't look bad at all. Now then Killzone 2 actually does look just like the E3 2005 trailer now. However the 360 is not maxed yet and has great looking games still coming Alan Wake and quite possibly Gears 3.

While you could argue that KZ2 looks close artistically to the trailer, it isn't even in the same ballpark on a technical level. The polygon counts on a single player model of the trailer are probably close to the polygon count of an entire level of the actual game.

It looks almost the same.

http://ps3.ign.com/dor/objects/748475/killzone-next-gen/videos/killzone_entering_the_fray.html

watch that gameplay

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themyth01

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#80 themyth01
Member since 2003 • 13924 Posts
Well that's not what MS wants. Sony spends million and years on building some graphical marvel, MS puts out good games in short time. Look at Gears 2 with less than 2 years of development time, now give them more money and 4-5 years and just imagine.
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themyth01

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#81 themyth01
Member since 2003 • 13924 Posts
[QUOTE="Steppy_76"][QUOTE="nVidiaGaMer"]

The environments look awesome in Heavy Rain because they are small so far just one house was the environments and the outside doesn't look bad at all. Now then Killzone 2 actually does look just like the E3 2005 trailer now. However the 360 is not maxed yet and has great looking games still coming Alan Wake and quite possibly Gears 3.nVidiaGaMer

While you could argue that KZ2 looks close artistically to the trailer, it isn't even in the same ballpark on a technical level. The polygon counts on a single player model of the trailer are probably close to the polygon count of an entire level of the actual game.

It looks almost the same.

http://ps3.ign.com/dor/objects/748475/killzone-next-gen/videos/killzone_entering_the_fray.html

watch that gameplay

Looks are subjective to the viewer, the polygon count is noticeably lower in the new trailers than in the cg trailer. The game does look impressive but it's mostly due to its shaders.

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red12355

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#82 red12355
Member since 2007 • 1251 Posts
The X360 Xenos GPU is indeed more powerful than the PS3 RSX. (The cell does minimal is any rendering. It is used to inporve things like physics or AI.) You should not compare GeoW2 graphics to KZ2 graphics because KZ2 devs had more than twice the time to make their games and to improve and optimize it.
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PrinceofSarcasm

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#83 PrinceofSarcasm
Member since 2008 • 1743 Posts
The X360Xenos GPU is indeed more powerful than the PS3 RSX. (The cell does minimal is any rendering. It is used to inporve things like physics or AI.) You should not compare GeoW2 graphics to KZ2 graphics because KZ2 devs had more than twice the time to make thier games and to improve and optimize it.red12355
The 360 has had 3 years with developers is easier to develop for and the team already had experience with the 360 in past 360 games. And your making my point stronger, with a better gpu then what the ps3 has (I wont argue about the gpu capabilities the cell can preform with the rsx) its just sad the 360s graphics cant compare next year.
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Vaasman

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#84 Vaasman
Member since 2008 • 15879 Posts

When developers say it's easier to develop on the 360, what they mean is that to produce the same graphics as a 360 game, it requires more effort on the ps3. That said, developers who spend the time and money overcoming those difficulties will produce greater graphics (KZ2 took 4 years and a jillion dollars but it sure is pretty.)