360 multi-plats not only look better but...

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tontontam0

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#151 tontontam0
Member since 2005 • 188 Posts

[QUOTE="tman93"]It's not either system's fault. mythrol
How is this possible? If the PS3 was really superior in power to the 360 then porting a game over to the PS3 wouldn't matter. It'd still be able to run the games at least as good as the 360. All this talk of "lead" platform is silly. Think back to last gen when the PS2 was the lead platform. Did the Xbox have any trouble running PS2 ports? No. Why not? Because the Xbox was more powerful than the PS2. People trying to spin this isn't being a developer issue is missing the point. Why would a developer like R* or Bethsedia purposely make one of the versions of the game worse than the other? That's bad business practice. The ONLY logical solution is that they wanted both versions to be equal but were not able to achieve this due to the PS3's hardware.

then how do you explain FFXIII

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lazerface216

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#152 lazerface216
Member since 2008 • 7564 Posts

this is true, i buy 90% of multiplats for the 360.

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tontontam0

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#153 tontontam0
Member since 2005 • 188 Posts

When lead platform is ps3

ps3>=xbox 360 not always (ghostbusters)

When lead paltform is xbox 360

xbox360>ps3

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mythrol

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#154 mythrol
Member since 2005 • 5237 Posts

[QUOTE="mythrol"][QUOTE="tman93"]It's not either system's fault. tontontam0

How is this possible? If the PS3 was really superior in power to the 360 then porting a game over to the PS3 wouldn't matter. It'd still be able to run the games at least as good as the 360. All this talk of "lead" platform is silly. Think back to last gen when the PS2 was the lead platform. Did the Xbox have any trouble running PS2 ports? No. Why not? Because the Xbox was more powerful than the PS2. People trying to spin this isn't being a developer issue is missing the point. Why would a developer like R* or Bethsedia purposely make one of the versions of the game worse than the other? That's bad business practice. The ONLY logical solution is that they wanted both versions to be equal but were not able to achieve this due to the PS3's hardware.

then how do you explain FFXIII

FFXIII was a PS3 exclusive that got a VERY LATE port. This is obviously from the fact that SE DIDN'T EVEN USE THE EDRAM. FFXIII is not the typical port because it was a money grab. There is clear evidence showing SE did not use the 360's power or optimize the game at all for the system. How does that compare at all to a game that was multiple it's entire development cycle and the developer even after 4 years still wasn't able to make both version equal?
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mythrol

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#155 mythrol
Member since 2005 • 5237 Posts

When lead platform is ps3

ps3>=xbox 360

When lead paltform is xbox 360

xbox360>ps3

tontontam0
Then how do you explain Batman AA, Ghostbusters, or Assassin's Creed 1/2, all games which were lead developed (or rumored to be) on the PS3 yet they all either look equal on the 360 OR the 360 version looks better.
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James161324

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#156 James161324
Member since 2009 • 8315 Posts

The reason why 360 multi-plats usually look better is becuase how much easier it is to develop for it over the ps3.

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mythrol

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#157 mythrol
Member since 2005 • 5237 Posts

The reason why 360 multi-plats usually look better is becuase how much easier it is to develop for it over the ps3.

James161324
And that's directly effected by what hardware is in both systems.
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tontontam0

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#158 tontontam0
Member since 2005 • 188 Posts

[QUOTE="tontontam0"]

When lead platform is ps3

ps3>=xbox 360

When lead paltform is xbox 360

xbox360>ps3

mythrol

Then how do you explain Batman AA, Ghostbusters, or Assassin's Creed 1/2, all games which were lead developed (or rumored to be) on the PS3 yet they all either look equal on the 360 OR the 360 version looks better.

I edited my post earlier before you even replied

I just remembered the case of ghostbusters

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Martin_G_N

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#159 Martin_G_N
Member since 2006 • 2124 Posts

I'm really getting tired of developers not caring enough for the PS3 version. I bought RDR for my PS3 and I am very dissapointed. I said earlier that if these graphical differences is going to ruin the game, it's not a good enough game. But I'm taking that back because when riding through the world, the graphics is everything.

If the graphics would have been as good as the X360 version I could have lived with the bad framerate, but everything is rubbish compared to the X360 version. I just get more and more tempted to buy an X360 for multiplats.

It's not that a game like RDR is something the PS3 could'nt have done as good as the X360 version, it's just that Rockstar did'nt improve the engine for the PS3's architecture. They could have used the Cell for MSAA for example. They probably did'nt even use the extra unlocked RAM available. I can't even see a reason why the game has install, there is so much pop-in.

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mythrol

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#160 mythrol
Member since 2005 • 5237 Posts

I'm really getting tired of developers not caring enough for the PS3 version. I bought RDR for my PS3 and I am very dissapointed. I said earlier that if these graphical differences is going to ruin the game, it's not a good enough game. But I'm taking that back because when riding through the world, the graphics is everything.

If the graphics would have been as good as the X360 version I could have lived with the bad framerate, but everything is rubbish compared to the X360 version. I just get more and more tempted to buy an X360 for multiplats.

It's not that a game like RDR is something the PS3 could'nt have done as good as the X360 version, it's just that Rockstar did'nt improve the engine for the PS3's architecture. They could have used the Cell for MSAA for example. They probably did'nt even use the extra unlocked RAM available. I can't even see a reason why the game has install, there is so much pop-in.

Martin_G_N
Please explain to me WHY R* would want to ship purposefully such an inferior game? It makes no sense. The only logical reason is that the PS3 hardware made it impossible for R* to achieve equal graphics results.
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mythrol

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#161 mythrol
Member since 2005 • 5237 Posts

[QUOTE="mythrol"][QUOTE="tontontam0"]

When lead platform is ps3

ps3>=xbox 360

When lead paltform is xbox 360

xbox360>ps3

tontontam0

Then how do you explain Batman AA, Ghostbusters, or Assassin's Creed 1/2, all games which were lead developed (or rumored to be) on the PS3 yet they all either look equal on the 360 OR the 360 version looks better.

I edited my post earlier before you even replied

I just remembered the case of ghostbusters

Kind of blows your point out of the water does it? lol.
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James161324

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#162 James161324
Member since 2009 • 8315 Posts

[QUOTE="James161324"]

The reason why 360 multi-plats usually look better is becuase how much easier it is to develop for it over the ps3.

mythrol

And that's directly effected by what hardware is in both systems.

yep becuase the ps3 went a bit nuts with the hd. Does give a few really nice looking games like UC2 and others. But generally speaking its not really worth it. As 3rd party devs aren't going to make 2 different games just becuase the ps3 has better hardware.

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Martin_G_N

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#163 Martin_G_N
Member since 2006 • 2124 Posts
[QUOTE="Martin_G_N"]

I'm really getting tired of developers not caring enough for the PS3 version. I bought RDR for my PS3 and I am very dissapointed. I said earlier that if these graphical differences is going to ruin the game, it's not a good enough game. But I'm taking that back because when riding through the world, the graphics is everything.

If the graphics would have been as good as the X360 version I could have lived with the bad framerate, but everything is rubbish compared to the X360 version. I just get more and more tempted to buy an X360 for multiplats.

It's not that a game like RDR is something the PS3 could'nt have done as good as the X360 version, it's just that Rockstar did'nt improve the engine for the PS3's architecture. They could have used the Cell for MSAA for example. They probably did'nt even use the extra unlocked RAM available. I can't even see a reason why the game has install, there is so much pop-in.

mythrol
Please explain to me WHY R* would want to ship purposefully such an inferior game? It makes no sense. The only logical reason is that the PS3 hardware made it impossible for R* to achieve equal graphics results.

The only logical reason is that they got it working on the PS3 and they were happy about that, just like most other multiplat. R* lowered the graphics but they could'nt even get the framerate at the same level, that's just weird. We have all seen what the PS3 can do with enough time put into the development. But that is the problem, it requires more time compared to the X360. These are two different architectures, and they have different ways of achieving results. Use the same build as the X360 and you will have to do some tricks to get it working on the PS3. R* is probably using an old build of the engine aswell, GTA4-BoGT on PS3 looks better than GTA4.
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mythrol

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#164 mythrol
Member since 2005 • 5237 Posts

[QUOTE="mythrol"][QUOTE="James161324"]

The reason why 360 multi-plats usually look better is becuase how much easier it is to develop for it over the ps3.

James161324

And that's directly effected by what hardware is in both systems.

yep becuase the ps3 went a bit nuts with the hd. Does give a few really nice looking games like UC2 and others. But generally speaking its not really worth it. As 3rd party devs aren't going to make 2 different games just becuase the ps3 has better hardware.

Is it really "better" hardware if 3rd party developers can't take advantage of it? I'd say, No. It isn't.
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N00bTuber

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#165 N00bTuber
Member since 2010 • 264 Posts

Ideal is when a dev makes a game for the PC first, then for the PS3 then 360 and then wii. The superior platform should always go first. When talking abou console exclusive games it makes sense to do PS3 first then 360 like FF13 and Dragon Age. Imo ofc.

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-Snooze-

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#166 -Snooze-
Member since 2009 • 7304 Posts

What's all this 100Million dollar budget stuff regarding RDR.

I very much doubt Rockstar put the same amount of money in RDR an unknown franchise, as they did GTA a hugely popular, world renown top selling franchise.

Especially since they arleady had the framework from GTA to work with.

On topic. It's SONY's fault, plain and simply. SONY decided to make their console annoying to develop for as they assumed it would be as big a hit as the PS2 was, and thus garner most dev attention, leaving the 360 and Wii with piss poor port jobs.

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Shinobi120

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#167 Shinobi120
Member since 2004 • 5728 Posts

Ideal is when a dev makes a game for the PC first, then for the PS3 then 360 and then wii. The superior platform should always go first. When talking about console exclusive games it makes sense to do PS3 first then 360 like FF13 and Dragon Age. Imo ofc.

N00bTuber

Except that Dragon's Age ran better on 360 & that FFXIII for the 360 had gotten a very late port, so those don't count. And no, PS3 is not the superior platform. If it was, then it would show it in the majority of multiplats.

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Heil68

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#168 Heil68
Member since 2004 • 60831 Posts
And they generally look BEST on PC if applicable, so...?
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gago-gago

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#169 gago-gago
Member since 2009 • 12138 Posts

Pretty much right, no argument here.

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Syn_Valence

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#170 Syn_Valence
Member since 2004 • 2172 Posts

[QUOTE="N00bTuber"]

Ideal is when a dev makes a game for the PC first, then for the PS3 then 360 and then wii. The superior platform should always go first. When talking about console exclusive games it makes sense to do PS3 first then 360 like FF13 and Dragon Age. Imo ofc.

garland51

Except that Dragon's Age ran better on 360 & that FFXIII for the 360 had gotten a very late port, so those don't count. And no, PS3 is not the superior platform. If it was, then it would show it in the majority of multiplats.

wrong dragon age was better on the ps3, why else did it get a full point more than the 360 version maybe you should do something called research their bud..........oh and try and use gamespot only articles in system wars or you tend to get own alot friendly advice

edit:okay .5 but still ps3 verioson is better...........and why do lemmings only talk about multiplats and halo for........i mean dont you guys have anything else to talk about.......oh right you don't, sucks about fable 3 for YOU but for me i get to play it hehe pss pc combo forever

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Hahadouken

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#171 Hahadouken
Member since 2009 • 5546 Posts
You're not missing anything, I have the 360 version and I've played the PS3 version as well, as with almost every port ever you won't even be able to tell the difference unless you screen cap it and analyze it. There are exceptions like FEAR and The Orange Box, but most of these "inferior" multiplats don't look any different, so don't sweat it. Certain factions seem especially desperate for ownage after recent floppy events.
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CwlHeddwyn

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#172 CwlHeddwyn
Member since 2005 • 5314 Posts
[QUOTE="hysam20241"]

[QUOTE="tman93"]^ No he's right execpt for his implying that it's the system's fault for this. tman93

I don't really know whose at fault here. It could be a combination of several factors. I just want to point out that its not only the graphics that set appart ps3/360 multiplats and its really upsetting.

Its the developers fault, it is proven that mulitplat games can be almost identical, some simply aren't. Maybe it would be Sony's fault if every single game was worse, but there are some that are better than the 360 versions. It's not really important, it just makes me really angry when I got out and pay $60 dollars and a company I respect like R* gives me an inferior product.

It's Sony's fault for making the PS3 have such complicated architecture, they should have learned from the PS2 (that was complex too) but they didn't. This basically left multiplat devs with having to put a lot more effort into PS3 versions than the 360. Can you really blame a dev team who are working on a time limit and to a budget for not making the PS3 look exactly like the Xbox 360 version? It's not that they are lazy,you try building a video game and then come back and call devs lazy. Fact is they are working on a multiplat game, they dont have the huge budget, time and dev kit tools sent directly from Sony to build a game ground up for the PS3. They are working on a multiplat game and the Xbox 360 as far easier to work with.
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XboximusPrime

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#173 XboximusPrime
Member since 2009 • 5405 Posts

Bayonetta, Red Dead and Final Fantasy are the only non-identical big name multiplats this year. Non-issue at this point, methinks.Floppy_Jim

Ia gree that with most your not going to find a difference unless you have them side by side, but I think its the little things taht still make the 360 versions better. For one thing, the 360 version is much more likely to be using AA or proper AA compared to the PS3 version, which either use that god awful Quncex blur AA or none at all. Also, ive noticed the 360 version of games tend to be more dark and vibrant, wether or not thats a good thing really depends on the game. I know that Dead to Right retribution was quite a bit darker on 360 compared to 360, to the point where details where lost in the shadowy areas.