[QUOTE="Dahaka-UK"][QUOTE="nintendoboy16"]Am I the only one who thinks the 3DS shouldn't have a second analog if they are gonna have a touch screen?SaltyMeatballs
I think I see a small problem with that.. The very fact that the top screen will be used to move and visually see your character to utilize the 3D effect means that the bottom screen the majority of the time is going to be used for menus, maps, and whatever. Am I the only one that sees this potential flaw because I don't think the bottom screen has the 3D effect or does it? People are talking about controls, touch screen can be used for controls. It not being 3D doesn't matter. Well, I remember a Kotaku article brought up a potential area of concern about switching between a 3D and non-3D screen, and how styluses/holding the 3DS one handed might affect the 3D perception."That element introduces the problem: It is unpleasant to shift one's view of the 3DS from the lower screen to the upper screen while the top screen is running in full 3D.
If you haven't used a 3DS, perhaps you've seen those old Magic Eye illustrations? They look like a bunch of dots until you cross your eyes the right way and a 3D image takes shape. The Nintendo 3DS' view of 3D doesn't take nearly as much time or strain to manifest itself. You can see the 3D quickly, in a split second. But it does require a mental — perhaps, focal — adjustment every time you look at the screen, a quickened version of preparing to look at a Magic Eye image. When I played Star Fox 64 on the 3DS at E3, I had no problem just staring at the upper screen and experiencing the game in 3D the whole time. But My Garden required me to repeatedly switch my gaze from top screen to lower screen, from looking at the 3D condition of my garden to tweaking it by working on the screen below. Each time I did this, I found that looking up at the upper screen again — making the adjustment to look in 3D each time — was a minor nuisance.
The gaze-shifting was a problem, but so too was a lack of two-handed stability. When I've held a 3DS with two hands, I've had no problem keeping my eyes locked onto the top screen's 3D view. When we sit or stand naturally, our head tends to move a little. I've found that, with two hands clutching a 3DS, I can easily and without conscious effort, keep the system at proper range to still see the 3D in the upper screen. My Garden, however, required me to use the stylus, which forced me to hold the system with one hand. That provided less stability and made it more challenging to keep the proper range between the system and my eyes."
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