[QUOTE="riariases"]
[QUOTE="jasper061992"]
I don't think you mentioned that before.
Sony certainly never revealed the CPU clockspeed yet. Where did you get this one from?
jasper061992
"How? The Vita's GPU has a lower clockspeed than the 3DS's GPU and no special architecture (that has been announced atleast). It's 200MHz (Vita) vs 400MHz (3DS). But apparently Nintendo has capped the PICA 200 at 200MHz for the 3DS but can still be utilized.And the PSVita isn't compatible with a stylus. Most multitouch devices aren't, except for expensive business handhelds. Haven't you ever tried using a stylus on an iPhone/iPod Touch or an Android Phone? And when you're thumbs are stretched over the PSVita's touchscreen, it's obviously gonna be blocking off some of your view. Come on, how is any of that not fair?"-9th post in the forum.
http://us.playstation.com/psvita/tech-specs/
Uses an ARM® Cortex™- A9 core (4 core). Capacity of 2GHz.
http://www.gamespot.com/news/6287063/sony-ngp-processor-performance
But weren't you just saying how clockspeed doesn't matter?
Does NOT necessarily mean it will be used. "Capability" and whats it's actually "set to operate at" are two different things I'm afaid. Also, have look at "Binning". CPU or GPU rejects that have failed a specific requirement during manufacturing. For example, A 4Ghz CPU required for X product but only able to achieve up to 2Ghz, so sold for cheaper price for Y product. In other words, the 3DS.
This is probably the case here.
What does this have to do with the discussion between you and me?
Again, clockspeed should NEVER be the forerunner in measuring performance. NEVER. Thats all I said.
Anyway. I should be going to bed now, got college. I hope you don't shoot off any more ignorance in this thread.
We've been through that conversation. I was just quoting the whole comment.Again, I was just quoting the whole comment.
You say that, but then you ask me where Sony stated the PSVita's CPU clockspeed?
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