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[QUOTE="-supercharged-"][QUOTE="NYCgamer47"]I believe that these are all valid reasons in support that the SIXAXIS bests Nintendo's cheap, uninspired Wii remote. We can already see revolutionary gameplay mechanics on the PS3 using SIXAXIS. Examples include the ability to steer vehicles in racing games and other characters, as well as the ability to shake off zombies in Resistance. Pure genius.
NYCgamer47
I would much rather use a racing wheel.
A racing wheel? Please. Why buy extra add-ons and controllers when the standard SIXAXIS achieves steering through motion just beautifully.
Go to your car, take out the wheel, and hook the controller to your car. Now drive.
[QUOTE="NobuoMusicMaker"][QUOTE="NYCgamer47"](3) It's not gimmicky. Sony has successfully implemented motion control into the traditional style controller we've all been using for the past 12 years. This allows us to see epic traditional games while having the added functionality of motion control. traditional gameplay isn't sacrificed in favor of cheap minigames and the like.
yoshi_64
See, this guy gets it. Sacrificing traditional controller lay out is the worst thing Nintendo could have done to the industry.
That's why Wii has garnered more sales than the PS3? People must be sooo turned off by the change... oh and the DS I mean, who puts a touch screen with crappy graphics on a handheld, it would never sell, right?Oh hey1980's called, they wanna know what happened to the D-pad, why's it replaced for Analog?
If you haven't noticed, the industry has changed it's controller a lot, and sometimes it works for the best. Plus the Wii Remote and Nunchuka don't take away anything but add on more than the Sixaxis. The Controls have buttons, A, B, +, -, A 4 way D-pad, Analog stick, Z and C buttons, along with 1, and 2 buttons. It's just shaped differently but it's idea is the new way to play, and it works.
Gimmick works that way. DS sold a lot but the games either use the touch screen in pathetic ways or are minigames using the touch screen. Nintendo used the DS as a prototype market strategy to see if people can get ripped off.
The games will run dry. No replayability for such gimmicks.Â
[QUOTE="yoshi_64"][QUOTE="NobuoMusicMaker"][QUOTE="NYCgamer47"](3) It's not gimmicky. Sony has successfully implemented motion control into the traditional style controller we've all been using for the past 12 years. This allows us to see epic traditional games while having the added functionality of motion control. traditional gameplay isn't sacrificed in favor of cheap minigames and the like.
NobuoMusicMaker
See, this guy gets it. Sacrificing traditional controller lay out is the worst thing Nintendo could have done to the industry.
That's why Wii has garnered more sales than the PS3? People must be sooo turned off by the change... oh and the DS I mean, who puts a touch screen with crappy graphics on a handheld, it would never sell, right?Oh hey1980's called, they wanna know what happened to the D-pad, why's it replaced for Analog?
If you haven't noticed, the industry has changed it's controller a lot, and sometimes it works for the best. Plus the Wii Remote and Nunchuka don't take away anything but add on more than the Sixaxis. The Controls have buttons, A, B, +, -, A 4 way D-pad, Analog stick, Z and C buttons, along with 1, and 2 buttons. It's just shaped differently but it's idea is the new way to play, and it works.
Gimmick works that way. DS sold a lot but the games either use the touch screen in pathetic ways or are minigames using the touch screen. Nintendo used the DS as a prototype market strategy to see if people can get ripped off.
The games will run dry. No replayability for such gimmicks.Â
So the Wiimote is a gimmick? What do you think of the tilt implementation of the sixaxis so far?Â(4) It's ligher. Thanks to lack of rumble, the SIXAXIS controller is a much ligher weight, allowing players to not feel tethered to a controller. It makes the gameplay experience feel more natural and as if you are not holding a controller.
NYCgamer47
Â
dude, hit the weights...
[QUOTE="NYCgamer47"][QUOTE="-supercharged-"][QUOTE="NYCgamer47"]I believe that these are all valid reasons in support that the SIXAXIS bests Nintendo's cheap, uninspired Wii remote. We can already see revolutionary gameplay mechanics on the PS3 using SIXAXIS. Examples include the ability to steer vehicles in racing games and other characters, as well as the ability to shake off zombies in Resistance. Pure genius.
Legendaryscmt
I would much rather use a racing wheel.
A racing wheel? Please. Why buy extra add-ons and controllers when the standard SIXAXIS achieves steering through motion just beautifully.
Go to your car, take out the wheel, and hook the controller to your car. Now drive.
But I don't have or need a car because I live in NYC, where 82% of residents don't own a car.
[QUOTE="Legendaryscmt"][QUOTE="NYCgamer47"][QUOTE="-supercharged-"][QUOTE="NYCgamer47"]I believe that these are all valid reasons in support that the SIXAXIS bests Nintendo's cheap, uninspired Wii remote. We can already see revolutionary gameplay mechanics on the PS3 using SIXAXIS. Examples include the ability to steer vehicles in racing games and other characters, as well as the ability to shake off zombies in Resistance. Pure genius.
NYCgamer47
I would much rather use a racing wheel.
A racing wheel? Please. Why buy extra add-ons and controllers when the standard SIXAXIS achieves steering through motion just beautifully.
Go to your car, take out the wheel, and hook the controller to your car. Now drive.
But I don't have or need a car because I live in NYC, where 82% of residents don't own a car.
then we've come to the root of the problem. Alright then, take your controller, walk outside holding it like a wheel, and see how it controls then. :)Â
[QUOTE="voxware00"][QUOTE="NobuoMusicMaker"][QUOTE="NYCgamer47"](3) It's not gimmicky. Sony has successfully implemented motion control into the traditional style controller we've all been using for the past 12 years. This allows us to see epic traditional games while having the added functionality of motion control. traditional gameplay isn't sacrificed in favor of cheap minigames and the like.
NYCgamer47
See, this guy gets it. Sacrificing traditional controller lay out is the worst thing Nintendo could have done to the industry.
Â
can you imagine using dual analog for things like.. pointing a gun, using a sword, swinging a wracket etc
the design is actually refreshing..
im not sure how their decesion actually harms the industry..
but maybe the industry is already ruined before we're not using something similar to an atari paddle still?
Using an analog stick for swinging a sword would be more fun than swinging your whole damn arm.
Â
if you're the guy who knows how sensitive motion sensing really is
why are you insisting your whole arm needs to be swung?
i dont see how using an analog stick would feel any more realistic or immersive than swinging it how youd want to swing it
Â
look at tennis.. are you REALLY gonna tell me a dual analog shape is best for this type of game using motion sensing? you completely ignored this point...
are you saying hitting a button would be more fun to people than swinging.. you underestimate the popularity of wii tennis
Â
really what are you attacking here? the shape of the wiimote, the cursor functionality, or dual motion? or are you just trying to downplay these roles in motion sensing..
heres how the 360 controller could crap on the sixaxis in one easy step... tilt sensing pack ... if that's all it takes for it to pretty much beat out the six axis, i don't think you have much of an innovative controller here... and it's very possible to just add this functionality, that's how tacked on it is
Â
the dual analog in a sense is crippling the ability of motion sensing
where as, if you just took the wiimote and slapped an analog stick on it , you'd have a real evolution
but really , the sixaxis is closer to the n64 controller... their insecurity lessens the controllers motion ability, so really youre stuck with a tacked on idea
rather than copy it and go the extra step like they did with dualanalog, they copied it half assed, and kept the traditional design for fear that people wouldn't want to adapt to motion (though still nobody would be forced to use it in any way)
really.. the lack of the room inbetween your hands also makes the controller feel a bit archaic in comparison
Â
so let's take into consideration with the wiimote
speaker, built in memory for mii storage, dual tilt sensing, cursor functionality, room inbetween hands, rumble, 1 handed design which also aids motion sensing for tools like swords, rackets, instruments etc, plus the ability to be used on its side
and now consideration for 360
rumble, best triggers, dual analog design, expansion port which could lead to potenital tilt sensing.. then what edge does the sixaxis have?
Â
There is much talk regarding the innovative ways of the Wii remote. However, this a myth and needs to be debunked right here on System Wars. In fact, the SIXAXIS edges out the Wii remote in terms of innovation, in the following three ways.
(1) It's more sensitive. The SIXAXIS is more sensitive to subtle motions initiated by the player's movements. We can see this in games like MotorStorm, Tony Hawk, flOw, Tiger Woods and Resistance.
(2) No external sensor bar required. When you first opened your Wii and saw the sensor bar, you probably thought "wow....this thing is so ugly and obstrusive. Luckily, the SIXAXIS achieves motion control without the need for an external sensor bar. It just works!
(3) It's not gimmicky. Sony has successfully implemented motion control into the traditional style controller we've all been using for the past 12 years. This allows us to see epic traditional games while having the added functionality of motion control. Traditional gameplay isn't sacrificed in favor of cheap minigames and the like.
(4) It's ligher. Thanks to lack of rumble, the SIXAXIS controller is a much ligher weight, allowing players to not feel tethered to a controller. It makes the gameplay experience feel more natural and as if you are not holding a controller.
I believe that these are all valid reasons in support that the SIXAXIS bests Nintendo's cheap, uninspired Wii remote. We can already see revolutionary gameplay mechanics on the PS3 using SIXAXIS. Examples include the ability to steer vehicles in racing games and other characters, as well as the ability to shake off zombies in Resistance. Pure genius.
NYCgamer47
.
There is much talk regarding the innovative ways of the Wii remote. However, this a myth and needs to be debunked right here on System Wars. In fact, the SIXAXIS edges out the Wii remote in terms of innovation, in the following three ways.
(1) It's more sensitive. The SIXAXIS is more sensitive to subtle motions initiated by the player's movements. We can see this in games like MotorStorm, Tony Hawk, flOw, Tiger Woods and Resistance.
(2) No external sensor bar required. When you first opened your Wii and saw the sensor bar, you probably thought "wow....this thing is so ugly and obstrusive. Luckily, the SIXAXIS achieves motion control without the need for an external sensor bar. It just works!
(3) It's not gimmicky. Sony has successfully implemented motion control into the traditional style controller we've all been using for the past 12 years. This allows us to see epic traditional games while having the added functionality of motion control. Traditional gameplay isn't sacrificed in favor of cheap minigames and the like.
(4) It's ligher. Thanks to lack of rumble, the SIXAXIS controller is a much ligher weight, allowing players to not feel tethered to a controller. It makes the gameplay experience feel more natural and as if you are not holding a controller.
I believe that these are all valid reasons in support that the SIXAXIS bests Nintendo's cheap, uninspired Wii remote. We can already see revolutionary gameplay mechanics on the PS3 using SIXAXIS. Examples include the ability to steer vehicles in racing games and other characters, as well as the ability to shake off zombies in Resistance. Pure genius.
NYCgamer47
Â
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Wiimote does everything the SIXAXIS does, plus a whole lot more. It is much more immersive than the sixaxis, as the motion sensing in six axis seems tacked on and gimmicky. I have literally never used the sixaxis motion controls for anything. You also should learn to count, as you say, and I quote " the SIXAXIS edges out the Wii remote in terms of innovation, in the following three ways.", then go on to list 4 ways.
Â
I own all 3, and the Wiimote is by far more innovative than the cheap feeling, gimmick known as the sixaxis. Don't get me wrong, the SIXAXIS is a good controller, but motion sensing is not one of the reasons why. You are just a fanboy, plain and simple.
[QUOTE="MaxxxReebo"][QUOTE="NYCgamer47"][QUOTE="D0013ER"][QUOTE="NYCgamer47"]The shoulder buttons are very comfortable. They are a convex shape, which is less stress against the fingers, unlike those abysmal X360 triggers that are concave.
NYCgamer47
That one's almost sig-worthy.
Well it's true. Would you rather press a concave button or a convex button, which provides more cushion?
So, why are the triggers on real guns convex? Wouldn't that make them more comfortable to shoot?
Concavity on a gun is favorable, but on a game controller, convex buttons are preferred. Look at the NES controller, which had concave buttons. Then Nintendo made the A and B buttons convex on the SNES, and it was far more comfortable, especially for times when you have to repeatedly press the button.
Â
Says who? You? You don't make decisions for everyone.... Most people agree that the triggers on the 360 controller are superior. I find the trigers on the six axis horrible.
[QUOTE="NYCgamer47"]There is much talk regarding the innovative ways of the Wii remote. However, this a myth and needs to be debunked right here on System Wars. In fact, the SIXAXIS edges out the Wii remote in terms of innovation, in the following three ways.
(1) It's more sensitive. The SIXAXIS is more sensitive to subtle motions initiated by the player's movements. We can see this in games like MotorStorm, Tony Hawk, flOw, Tiger Woods and Resistance.
(2) No external sensor bar required. When you first opened your Wii and saw the sensor bar, you probably thought "wow....this thing is so ugly and obstrusive. Luckily, the SIXAXIS achieves motion control without the need for an external sensor bar. It just works!
(3) It's not gimmicky. Sony has successfully implemented motion control into the traditional ****controller we've all been using for the past 12 years. This allows us to see epic traditional games while having the added functionality of motion control. Traditional gameplay isn't sacrificed in favor of cheap minigames and the like.
(4) It's ligher. Thanks to lack of rumble, the SIXAXIS controller is a much ligher weight, allowing players to not feel tethered to a controller. It makes the gameplay experience feel more natural and as if you are not holding a controller.
I believe that these are all valid reasons in support that the SIXAXIS bests Nintendo's cheap, uninspired Wii remote. We can already see revolutionary gameplay mechanics on the PS3 using SIXAXIS. Examples include the ability to steer vehicles in racing games and other characters, as well as the ability to shake off zombies in Resistance. Pure genius.
Blackbond
Looks like you dropped the ball on this one.
I rate your post a barrel full of win.Â
[This message was deleted at the request of a moderator or administrator]Hater3000
Welcome back Keywii
There is much talk regarding the innovative ways of the Wii remote. However, this a myth and needs to be debunked right here on System Wars. In fact, the SIXAXIS edges out the Wii remote in terms of innovation, in the following three ways.(1) It's more sensitive. The SIXAXIS is more sensitive to subtle motions initiated by the player's movements. We can see this in games like MotorStorm, Tony Hawk, flOw, Tiger Woods and Resistance.
(2) No external sensor bar required. When you first opened your Wii and saw the sensor bar, you probably thought "wow....this thing is so ugly and obstrusive. Luckily, the SIXAXIS achieves motion control without the need for an external sensor bar. It just works!
(3) It's not gimmicky. Sony has successfully implemented motion control into the traditional style controller we've all been using for the past 12 years. This allows us to see epic traditional games while having the added functionality of motion control. Traditional gameplay isn't sacrificed in favor of cheap minigames and the like.
(4) It's ligher. Thanks to lack of rumble, the SIXAXIS controller is a much ligher weight, allowing players to not feel tethered to a controller. It makes the gameplay experience feel more natural and as if you are not holding a controller.
I believe that these are all valid reasons in support that the SIXAXIS bests Nintendo's cheap, uninspired Wii remote. We can already see revolutionary gameplay mechanics on the PS3 using SIXAXIS. Examples include the ability to steer vehicles in racing games and other characters, as well as the ability to shake off zombies in Resistance. Pure genius.NYCgamer47
1) How do you know it is more sensitive by comparing different games to one another? That is the developers programming at play, not the hardware in the controller. Is the Sixaxis so sensitive that it can act as a point and click like the Wii controller can? Uh no. And just so you know the Wii remote has motion sensing AND location detection (sensor bar functionality) that work together, not just motion sensing.
2) No, I actually thought "Wow this thing is tiny, it should fit perfectly on top of the 50" tv without being noticeable." AND it is required for the location detection that the Wii controller is capable of. Simply having an accelerometer (spelling?) in the controller is not sufficient for what the Wii wants to do. The Sixaxis only has the accelerometer.
3) You are right. The Sixaxis is not gimmicky at all. It had nothing to do with Sony's inability to use rumble and certainly wasn't a last minute thought. Shaking my controller up and down like a mad man in Marvel: UA didn't feel gimmicky at all. In fact I would say it felt a lot let gimmicky then needing to press the X button over and over really fast had the motion sensor not been included.... (/sarcasm for this entire response)
4) "Thanks to the lack of rumble"??? "...as if you're not holding a controller."Â Rumble is definitely missed, and guess what...you ARE holding a controller and it definitely feels like it.
You completely ignored the complaints about the Bluetooth going crazy and loosing connectivity for a few seconds at a time, and also the complaint about the battery dying requiring the short USB cable be connected instead of allowing swapable battery packs.
But hay at least the Sixaxis can have attachments plugged into it that add a variety of gameplay options beyond what came out of the box..... O wait... see what I did?
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