So HL3 STILL is in the dark, and yet people are clamoring for it and praying for info all the time. With the recent HL2 playing going on to get Valve to make HL3, I thought I'd ask what fellow Half-Life fans (and possible non fans) would want in a sequel? What are the 5 most wanted things they'd want in one of the most anticipated games of all time? Me, personally I'd want:
1. More emphasis on exploration: Half-Life 1 was considerably more open, and I think 2's linearity set the series back a bit. If they could take a cue from Bioshock and give us a ton to explore and look around in while still having a somewhat linear path full of scripted sequences and story events we're all used to in the Half-Life games, that would be great.
2. No loading times: This can be done, right? Uncharted 2 could be played from start to finish without a load screen, even when dying. I think loading really took me away from the immersion factor of HL2, so once HL3 comes around I would prefer they do one big load when you start it up, or just in between major acts or something.
3. HIGHLY improved engine: Valve is known for being pretty cutting edge when it comes to the HL series, with both games being at the tip in technology when they came out. For HL3, I want Valve to take Source, and give it some steroids and a workout. Give me something that can put a GTX 580 and the next round of consoles to their limit. Give me an engine with smart AI, beautiful effects, an AI director to shake things up (which Episode 2 kind of had), and just more awesomeness from Source now that engines like Frostbite and Cryengine are leading the pack.
4. Lots of new mechanics and content: Even though it will likely take place right after Episode 2, I don't want recycled weapons from HL2. Maybe a few, but I want big changes in enemies, enemy types, gear, the HEV suit, weapons, and the core gameplay. Give me a big change up to keep the game fresh.
5. Intensify the combat: This is one thing HL1 did right that HL2 really didn't. I want that sense of survivalism back, with smart enemies that flank and the need to be careful. RAGE probably has my favorite combat right now, and I want Valve to take a big cue from that, with an abundance of gear, smart enemies, and visceral feedback in the recoil and animations of enemies. Make me feel like I'm on the edge of death instead of me just floating through enemies with a pulse rifle on hard.
Those are my picks, but there are a lot more stuff I'd love. This is what I've narrowed my most wanted down to.
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