$600 PS3 vs $600 8800 GTX: An analysis 7 years later.

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Xtasy26

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Poll $600 PS4 vs $600 8800 GTX: A look back 7 years later. Which one was better? (86 votes)

8800 GTX; A lot of FULL HD 1080P games, more exclusives, backwards compatible, Steam 58%
$600 PS4 vs $600 8800 GTX: A look back 7 years later. Which one was better? 42%

Often times consoler's claim that buying a high end PC hardware will not be worth it as games later on in the console generation will not look or work better than the same game running on the same console years done in the console life cycle. As stated by some in my other thread where I posed the question which one is better investment $400 AMD R9 290 or $400 PS4. So, let's take a look at if the claim that PC Gaming hardware will not be up to snuff 7 years down a consoles life cycle. The 8800 GTX was released in the same month in the same year 7 years ago in November 2006 and they both cost in the $600. Let's see how each one performs 7 years later.

First the specs.

8800 GTX:

VS

the PS3:

Now, the PS3 runs most of it's game at 720P or lower. Where as the 8800 GTX is running many games released during PS3's console life cycles at 1080P. It could run games such as Left 4 Dead (maxed out) at 1080P, 35+ FPS in Assassins Creed in 1080P. Almost 60 FPS in Bioshock at 1080P. Almost 60 FPS in Mass Effect at 1080P. These are just some of the games that the 8800 GTX can push at 1080P, games that PS3 can only dream of running at 1080P and I am pretty sure there are more.

Even newer games like BF3 it could run it at Ultra High. Far Cry 3 @ 720P while getting nearly 60 FPS. Hitman Absolution at 720P at near 60 FPS. Even the newest Tom Raider at 1680x1050 at Normal Settings and at close to 60 FPS in some cases without FRAPS. The PS3 could only dream of running Tomb Raider at 1050P.

And in the interest of discretion I myself have PS3 80 GB and I think it's a sleek and sexy console, easily the best looking console, this gen as well as last gen. But let's face it the 8800 GTX is all over the PS3 as it could run dozens and dozens of games at 1080P and or higher resolutions that the PS3, same thing applies to the Xbox 360.

I have to give it to nVidia, The 8800 GTX was one stunning piece of engineering, the performance bar it raised was absolutely staggering, I would rate it as one of the 3 best GPU ever released in the history of GPU's in terms of the impact it had along with the ATI Radeon 9700 Pro released in 2002 and along with the 3DFX Voodoo 2 released in 1998.

So, who want's to claim that the AMD R9 290 will not be relevant in 7 years time vs the PS4? I am willing to bet it will especially since it's already pushing 4K graphics RIGHT NOW. A resolution the PS4 can only dream of.

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#101  Edited By ronvalencia
Member since 2008 • 29612 Posts

@True_Gamer_ said:

@miiiiv said:

@True_Gamer_ said:

Xbox360 didnt have a GPU comparable to a PC GPU of $130.

I've never said that the 360 had a gpu comparable to a $130 pc gpu. The 360 was actually pretty cutting edge on it's release date, having a gpu with unified shaders before gpu's with such technology were available to pc's

But PS4 has a gpu that on launch is comparable to the R7 260x at $129 http://www.newegg.com/Product/Product.aspx?Item=N82E16814150688

Now look at the 360 in 2005....In order for history to repeat itself console makes should have put stronger parts in their machines....but they went nintendo on consolites rears....I dont even want to go into what the poor Xbone is.

PS4's GCN is between R7-260X and R9-270. R9-260X is just a tweaked/renamed 7790.

Geforce 8800 GTX was the first PC GPU with 185 watts and it was the new template for PC flagship GPUs.

Next-gen console's GPU TDP stayed about 2005 levels i.e. ~90 watts for Xenos.

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#102 True_Gamer_
Member since 2006 • 6750 Posts

@ronvalencia said:

@True_Gamer_ said:

@miiiiv said:

@True_Gamer_ said:

Xbox360 didnt have a GPU comparable to a PC GPU of $130.

I've never said that the 360 had a gpu comparable to a $130 pc gpu. The 360 was actually pretty cutting edge on it's release date, having a gpu with unified shaders before gpu's with such technology were available to pc's

But PS4 has a gpu that on launch is comparable to the R7 260x at $129 http://www.newegg.com/Product/Product.aspx?Item=N82E16814150688

Now look at the 360 in 2005....In order for history to repeat itself console makes should have put stronger parts in their machines....but they went nintendo on consolites rears....I dont even want to go into what the poor Xbone is.

PS4's GCN is between R7-260X and R9-270. R9-260X is just a tweaked/renamed 7790.

http://www.techpowerup.com/gpudb/2465/radeon-r7-260x.html

1.971 Tflops The PS4 has 1.84 so ill just go and give out free 0.131 Tflops...

The 360 had 240Gflops which in 2005/Early 2006 terms translated into an X1800XTX $450 GPU....

This gen is the weakest ever...

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#103  Edited By ronvalencia
Member since 2008 • 29612 Posts

@miiiiv said:

I think everone can agree that the 8800 gtx is technically superior, running more advanced graphics with higher frame rates and resolutions. But no serious pc gamer would keep a graphic card for seven years. Even if it manages to run games better than the consoles it still lags far behind newer pc hardware. This just proves that the ps3 can not outperform a hi-end pc from 2006, however it was great value when it was released at $600 as no similarly priced pc from that year could keep up, and it featured a blue-ray player.

History will repeat it self - a $400 pc will not be able to keep up with the ps4 but a hi-end rig from today ( i7 4770k + gtx780ti / r9 290x) will always have a distinct edge over the ps4, the difference in processing/graphics power is just so huge that no optimization in the world will ever make up for it.

No, PC with GCN has Mantle with GCN based console generation.I have spec'ed PC for about $450 PC with Radeon HD 7870 XT.

There's no need for i7-4770K + 780 Ti ($699) or R9 290X ($549) to beat PS4 e.g. i5-2500K + R9-290 ($399).

Note that "780 Ti" doesn't support DirectX 11.2 hardware feature level 11.1 nor tiled resource Tier 2.

.PC DIrectX 11.2 is a subset of Xbox One's DIrectX 11.X. This is one many reasons why AMD has released Mantle for PC i.e. stop MS for giving the PC a second rated graphics API.

From http://blogs.windows.com/windows/b/appbuilder/archive/2013/10/14/raising-the-bar-with-direct3d.aspx

"The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality."

"We’re also working with our ISV and IHV partners on future efforts, including bringing the lightweight runtime and tooling capabilities of the Xbox One Direct3D implementation to Windows"

T

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#104  Edited By miiiiv
Member since 2013 • 943 Posts

@True_Gamer_ said:

@miiiiv said:

@True_Gamer_ said:

Xbox360 didnt have a GPU comparable to a PC GPU of $130.

I've never said that the 360 had a gpu comparable to a $130 pc gpu. The 360 was actually pretty cutting edge on it's release date, having a gpu with unified shaders before gpu's with such technology were available to pc's

But PS4 has a gpu that on launch is comparable to the R7 260x at $129 http://www.newegg.com/Product/Product.aspx?Item=N82E16814150688

Now look at the 360 in 2005....In order for history to repeat itself console makes should have put stronger parts in their machines....but they went nintendo on consolites rears....I dont even want to go into what the poor Xbone is.


From a performance standpoint:

ps3 >> $600 pc from 2006

$1500 pc (2006) >> ps3

ps4 > $400 pc (from today, ofc.)

$1500 pc (today) >>> ps4

In that sense, I think history kind of repeats itself. But you are right, for history to repeat itself more accurately, the ps4 would have to be more powerful.

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#106  Edited By ronvalencia
Member since 2008 • 29612 Posts

@True_Gamer_ said:

@ronvalencia said:

@True_Gamer_ said:

@miiiiv said:

I've never said that the 360 had a gpu comparable to a $130 pc gpu. The 360 was actually pretty cutting edge on it's release date, having a gpu with unified shaders before gpu's with such technology were available to pc's

But PS4 has a gpu that on launch is comparable to the R7 260x at $129 http://www.newegg.com/Product/Product.aspx?Item=N82E16814150688

Now look at the 360 in 2005....In order for history to repeat itself console makes should have put stronger parts in their machines....but they went nintendo on consolites rears....I dont even want to go into what the poor Xbone is.

PS4's GCN is between R7-260X and R9-270. R9-260X is just a tweaked/renamed 7790.

http://www.techpowerup.com/gpudb/2465/radeon-r7-260x.html

1.971 Tflops The PS4 has 1.84 so ill just go and give out free 0.131 Tflops...

The 360 had 240Gflops which in 2005/Early 2006 terms translated into an X1800XTX $450 GPU....

This gen is the weakest ever...

7850 with 1.76 TFLOPS has beaten higher TFLOP 7790 and R7-260X.

You haven't factored in the memory bandwidth and the benefits of having more CUs (i.e. more SRAM storage that scales with additional CUs).

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#107 Cranler
Member since 2005 • 8809 Posts

i didnt know the 8800gtx could run games all by itself.

How bout we compare how well the PS 3 runs COD Ghosts compared to the 8800gtx?

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#108 True_Gamer_
Member since 2006 • 6750 Posts

@miiiiv said:

@True_Gamer_ said:

@miiiiv said:

@True_Gamer_ said:

Xbox360 didnt have a GPU comparable to a PC GPU of $130.

I've never said that the 360 had a gpu comparable to a $130 pc gpu. The 360 was actually pretty cutting edge on it's release date, having a gpu with unified shaders before gpu's with such technology were available to pc's

But PS4 has a gpu that on launch is comparable to the R7 260x at $129 http://www.newegg.com/Product/Product.aspx?Item=N82E16814150688

Now look at the 360 in 2005....In order for history to repeat itself console makes should have put stronger parts in their machines....but they went nintendo on consolites rears....I dont even want to go into what the poor Xbone is.

From a performance standpoint:

ps3 >> $600 pc from 2006

$1500 pc (2006) >> ps3

ps4 > $400 pc (from today, ofc.)

$1500 pc (today) >>> ps4

In that sense, I think history kind of repeats itself. But you are right, for history to repeat itself more accurately, the ps4 would have to be more powerful.

You dont say anything about the 360. Which was like

360>>>>$1000 PC from 2005

The PS4 is PoS compared to the monster that the 360 was in 2005.

In today's terms the PS4 would have to have an R9 290 which of course would lead to at LEAST $850 manufacturing costs....

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#109  Edited By ronvalencia
Member since 2008 • 29612 Posts

@True_Gamer_ said:

@miiiiv said:

@True_Gamer_ said:

@miiiiv said:

@True_Gamer_ said:

Xbox360 didnt have a GPU comparable to a PC GPU of $130.

I've never said that the 360 had a gpu comparable to a $130 pc gpu. The 360 was actually pretty cutting edge on it's release date, having a gpu with unified shaders before gpu's with such technology were available to pc's

But PS4 has a gpu that on launch is comparable to the R7 260x at $129 http://www.newegg.com/Product/Product.aspx?Item=N82E16814150688

Now look at the 360 in 2005....In order for history to repeat itself console makes should have put stronger parts in their machines....but they went nintendo on consolites rears....I dont even want to go into what the poor Xbone is.

From a performance standpoint:

ps3 >> $600 pc from 2006

$1500 pc (2006) >> ps3

ps4 > $400 pc (from today, ofc.)

$1500 pc (today) >>> ps4

In that sense, I think history kind of repeats itself. But you are right, for history to repeat itself more accurately, the ps4 would have to be more powerful.

You dont say anything about the 360. Which was like

360>>>>$1000 PC from 2005

The PS4 is PoS compared to the monster that the 360 was in 2005.

In today's terms the PS4 would have to have an R9 290 which of course would lead to at LEAST $850 manufacturing costs....

Name a better GPU at about 100 watts.

Xbox 360's Xenos has about 90 watts TDP while Radeon X1900 XT has 100 watts.

------------------

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Storage: Seagate Barracuda 500GB 3.5" 7200RPM Internal Hard Drive ($49.99 @ Newegg)

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Total: $752.94

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(Generated by PCPartPicker 2013-12-06 19:42 EST-0500)

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#110  Edited By Xtasy26
Member since 2008 • 5593 Posts

@Puggy301 said:

Bought my PS3 & and a new PC with an 8800GTX in 2007. My 8800 was great while it lasted, but it died in 2011. My PS3 is still going strong and gaming like a mofo (What, still no GTA V for the PC...oh well). Anyone wanna guess which one was the better value?

I have GTA V for the PS3. But when GTA V comes to the PC (you know it's coming). Guess which one version will be better? One thing I didn't like about the 8800 series is that there seems to be high failure rate, as mentioned by you and other's who also had a 8800. I think it has to do with the defective die packaging of nVidia GPU's of the 7000/8000 series. I had a 17" gaming laptop with a Gefore Go 7600 and my entire laptop was wasted due to the defective die packaging which I am still pissed off at nVidia for. When your GPU dies inside a laptop your entire laptop is wasted, it's not like a desktop where you can just replace the graphics card.

@cain006 said:

@Xtasy26 said:

@cain006 said:

An 8800 would not play games well at above medium settings in 1080p nowadays. You're kidding yourself if you think anyone would be satisfied with an 8800 in 2012.

No one is arguing that. However, you would be able to do 1080P in many games from <2006-2009, games that the PS3 could only dream of running @1080p. Secondly, it would run other games past 2009 at 900P or higher than 720P, mind you with better textures, AA and better detail.

I don't see the point of that. PC gaming should be about getting the best experience possible, not scraping by and barely being better than the consoles. And I hate it when any pc game that uses the mouse doesn't run at 60 fps which would mean those settings would be way lower.

But they did get the BEST gaming experience possible at least through 2006-2009. Pretty much all games with the exception of Crysis and Crysis Warhead ran at maxed out at 1080P. Games like Left 4 Dead, Left 4 Dead 2, Assassins Creed, Mass Effect, the list goes on and on. Maybe in the later games, like in 2013 they may had to drop it down to 720P. But even 2013 games a 8800 GTX would have ran better than a PS3, look at Bioshock Infinite running on a 8800 GTS and 1440x900. You still got the best experience for at least 3+ years.

@ronvalencia said:

@Xtasy26:

You can't count out Intel since it has the potential to scale thier Haswell's GT3 IEUs (stream prcoessors). Intel IGP's engineering team is made out of ex-AMD VLIW5 and ex-3DLabs personnel.

Desktop Intel Iris Pro 5200 has ~832 GLOPS and it's OpenCL capable. The next process node might make it 1.6 TFLOPS.

If Intel supports Mantle, it removes the requirement for monthly optimised drivers that targets specific game titles i.e. AMD Mantle APIs are more deterministic (console like) when compared to PC's Direct3D APIs.

Hmm...didn't know that intel's IGP team was made out of VLIW5 ex AMD guys and 3DLabs guys, that's quite interesting. I for one would LOVE to see intel produce discrete GPU's. I just think they will suck at it. I would love to see them bleed cash as much as possible to make the best GPU. It would maybe take them down a notch and help AMD if intel is busy throwing hundreds of millions in R&D with trying to make the best GPU.

They don't really have a good track record. Look at the i740 GPU they released in the late 90's. Got severly whooped by nVIdia, ATI and 3DFX GPU's. intel went back with their tails between their legs, fast forward 10 years later in 2008/2009, their Larrabee (or Laughabee as nVidia's CEO called it, lol) didn't even make to market because it was that pathetic. intel didn't wan't to embarass themselves infront of AMD and nVidia and decided to quitely go away and never talk about releasing it for PC Gamers.

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#111  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Xtasy26 said:

@ronvalencia said:

@Xtasy26:

You can't count out Intel since it has the potential to scale thier Haswell's GT3 IEUs (stream prcoessors). Intel IGP's engineering team is made out of ex-AMD VLIW5 and ex-3DLabs personnel.

Desktop Intel Iris Pro 5200 has ~832 GLOPS and it's OpenCL capable. The next process node might make it 1.6 TFLOPS.

If Intel supports Mantle, it removes the requirement for monthly optimised drivers that targets specific game titles i.e. AMD Mantle APIs are more deterministic (console like) when compared to PC's Direct3D APIs.

Hmm...didn't know that intel's IGP team was made out of VLIW5 ex AMD guys and 3DLabs guys, that's quite interesting. I for one would LOVE to see intel produce discrete GPU's. I just think they will suck at it. I would love to see them bleed cash as much as possible to make the best GPU. It would maybe take them down a notch and help AMD if intel is busy throwing hundreds of millions in R&D with trying to make the best GPU.

They don't really have a good track record. Look at the i740 GPU they released in the late 90's. Got severly whooped by nVIdia, ATI and 3DFX GPU's. intel went back with their tails between their legs, fast forward 10 years later in 2008/2009, their Larrabee (or Laughabee as nVidia's CEO called it, lol) didn't even make to market because it was that pathetic. intel didn't wan't to embarass themselves infront of AMD and nVidia and decided to quitely go away and never talk about releasing it for PC Gamers.

Ex-VLIW5 Radeon HD + ex-3D Labs employees with Intel's cash would be different from i740 situation. Intel also has it's own "the way it's meant to be played" with Intel InstantAccess and Pixelsync.

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#112  Edited By miiiiv
Member since 2013 • 943 Posts
@True_Gamer_ said:

You dont say anything about the 360. Which was like

360>>>>$1000 PC from 2005

The PS4 is PoS compared to the monster that the 360 was in 2005.

In today's terms the PS4 would have to have an R9 290 which of course would lead to at LEAST $850 manufacturing costs....

Yes, you are right, the ps4 is much weaker for it's time than the 360 was for it's time, the 360 was extremely powerful back in 2005.

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#113 Gaming-Planet
Member since 2008 • 21106 Posts

I would have rather bought a 8800 GT and upgrade about 3-4 years down the road.

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#114  Edited By True_Gamer_
Member since 2006 • 6750 Posts

@miiiiv said:
@True_Gamer_ said:

You dont say anything about the 360. Which was like

360>>>>$1000 PC from 2005

The PS4 is PoS compared to the monster that the 360 was in 2005.

In today's terms the PS4 would have to have an R9 290 which of course would lead to at LEAST $850 manufacturing costs....

Yes, you are right, the ps4 is much weaker for it's time than the 360 was for it's time, the 360 was extremely powerful back in 2005.

And the funny fact is that NEVER in any gen the console makers didnt put such weak parts in their machines....

For christs sake 1.8 Tflops 295 from FIVE years ago....http://www.gpureview.com/GeForce-GTX-295-card-603.html

Imagine if MS launched the 360 with a GPU from 2000....god...

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#115 04dcarraher
Member since 2004 • 23857 Posts

@True_Gamer_ said:

@miiiiv said:
@True_Gamer_ said:

You dont say anything about the 360. Which was like

360>>>>$1000 PC from 2005

The PS4 is PoS compared to the monster that the 360 was in 2005.

In today's terms the PS4 would have to have an R9 290 which of course would lead to at LEAST $850 manufacturing costs....

Yes, you are right, the ps4 is much weaker for it's time than the 360 was for it's time, the 360 was extremely powerful back in 2005.

And the funny fact is that NEVER in any gen the console makers didnt put such weak parts in their machines....

For christs sake 1.8 Tflops 295 from FIVE years ago....http://www.gpureview.com/GeForce-GTX-295-card-603.html

Imagine if MS launched the 360 with a GPU from 2000....god...

The GTX 295 was a dual gpu card and to the fact that you cant directly compare Nvidia vs ATI/AMD gpu TFLOP or GFLOP numbers so you cant really use that as an example. Because as an example the GTX 480 was a 1.3 TFLOP gpu but yet it is almost as fast as an AMD 7870 which is a 2.5 TFLOP gpu.

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#117 Jankarcop
Member since 2011 • 11058 Posts

The PC was better in every way.

Better gfx, more fps, best multiplats, more exclusives, most total games, best online.

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#118  Edited By True_Gamer_
Member since 2006 • 6750 Posts

@farrell2k said:

I think everyone is missing the point of all this: PC games always look better than their console counterparts

.

When $1000+ PCs look better its aint that big of a deal. When $600 PCs at LAUNCH look better then you have MS/Sony going nintendo on your ass.

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#119 Cranler
Member since 2005 • 8809 Posts

@True_Gamer_ said:

@miiiiv said:
@True_Gamer_ said:

You dont say anything about the 360. Which was like

360>>>>$1000 PC from 2005

The PS4 is PoS compared to the monster that the 360 was in 2005.

In today's terms the PS4 would have to have an R9 290 which of course would lead to at LEAST $850 manufacturing costs....

Yes, you are right, the ps4 is much weaker for it's time than the 360 was for it's time, the 360 was extremely powerful back in 2005.

And the funny fact is that NEVER in any gen the console makers didnt put such weak parts in their machines....

For christs sake 1.8 Tflops 295 from FIVE years ago....http://www.gpureview.com/GeForce-GTX-295-card-603.html

Imagine if MS launched the 360 with a GPU from 2000....god...

I think MS and Sony got tired of selling for such huge losses. Even if they wanted to go higher end they couldnt have. High end components are just too big and power hungry now.

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#120  Edited By R4gn4r0k  Online
Member since 2004 • 48981 Posts

@casharmy said:

Which one was better?

Exclusvie GOTY titles

PS3: 3

PC: 0

10/10 games

PS3: 2

PC: 0

that is all.

How is that all ? I seriously wonder

Do you only play GOTY and 10/10 games or something? You must not have played a lot of games this gen.

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#121 True_Gamer_
Member since 2006 • 6750 Posts

@Cranler said:

@True_Gamer_ said:

@miiiiv said:
@True_Gamer_ said:

You dont say anything about the 360. Which was like

360>>>>$1000 PC from 2005

The PS4 is PoS compared to the monster that the 360 was in 2005.

In today's terms the PS4 would have to have an R9 290 which of course would lead to at LEAST $850 manufacturing costs....

Yes, you are right, the ps4 is much weaker for it's time than the 360 was for it's time, the 360 was extremely powerful back in 2005.

And the funny fact is that NEVER in any gen the console makers didnt put such weak parts in their machines....

For christs sake 1.8 Tflops 295 from FIVE years ago....http://www.gpureview.com/GeForce-GTX-295-card-603.html

Imagine if MS launched the 360 with a GPU from 2000....god...

I think MS and Sony got tired of selling for such huge losses. Even if they wanted to go higher end they couldnt have. High end components are just too big and power hungry now.

Its all about money power hunger and size aint the reason http://www.hidevolution.com/alienware-18-hid3-nvidia-dual-sli-gtx-780m-gaming-laptop.html

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#122 rjdofu
Member since 2008 • 9171 Posts

gosh, this stupid thread is still alive?

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#123  Edited By Dreams-Visions
Member since 2006 • 26578 Posts

Good thread.

It's also worth mentioning that despite the higher initial cost of entry, PC gaming over the course of a 7 year span is usually cheaper than console gaming.

1.) You're not paying the peripheral tax. $100 for a wifi adapter or $150 for a 60GB HDD for the 360 for example. Nextgen console controllers are what? $60 each. You can't use the fight sticks you may have paid $150 just months ago to play KI or Injustice because those sticks are incompatible with the One and PS4 for no reason other than profiteering.

All of the USB and BT wheels, arcade sticks and controllers you already own or have bought over the last decade (and further back) will work for current and upcoming games on your PC. For me personally, that's a lot of money I would save if I only gamed on PC. I have 2 Madcatz TE arcade sticks and one HRAP3. All will work on my PC's forever. Yet I won't be able to use them on my PS4 or One until someone makes a custom PCB and I mod my stick OR drop another $200+ on a new stick. There is value to that.

2.) Games tend to be cheaper on PC and tend to be discounted sooner on PC. I got Tomb Raider and Borderlands 2 + Season Pass for $30 each by PRE-ORDERING them. Where console gamers had to drop $60 each for them if they wanted them on day one. Just one example of many. There is value to that.

3.) Infinite backwards compatibility. I can play Battlefield 4 (2013 release) right now, then close it and play Elder Scrolls: Morrowind (2002 release) or Tie Fighter (1994 release). How many decades back can I go on the Xbox One? How about the PS4? Hell, I can't even play the big 2013 PS360 releases let alone hoping to play Halo 1, Ninja Gaiden Black or Devil May Cry 3 without keeping my old 360 and PS3. Things that you just shrug and accept on consoles don't have to be accepted on PC. Games I play today on my PC will still work on my Steam account in 2030. There is value to that.

4.) The game experience in general tends to be better. Whether you're connected to a monitor or television...whether you're playing with KB&M, stick, wheel, or controller you'll be pleased. And you get to do it with higher settings than consoles (typically) and at 60fps. There's nothing like gaming at 1080p and 60 or 120 fps, and frankly it's a jarring experience when you have to step back down to 30fps. As an example, I played all of my AC games on PC. I decided to pick up Black Flag on my PS4 since I got it for $30. While it's every bit as beautiful and colorful as the PC version, the 30fps is jarring if you're not used to 30fps as most PC gamers aren't anymore. Gaming really is best at 60fps for most genres. So on PC you have access to higher visual detail and effects, more options, higher framerates, and the controller/input devices of your choice.

5.) You can experience and enjoy genres that simply don't exist on consoles. Your MOBA games (Dota 2, League of Legends, SMITE, Heroes of the Storm, HoN, etc.) and RTS games (StarCraft, Warhammer, Sins of a Solar Emprie, WarCraft, etc.) for example, simply can't be done well on consoles. Some have tried and mostly failed. Just not enough buttons and not enough speed. Dota2 and League of Legends combine for something like 70 million unique players annually and host the highest prizepool tournaments in the gaming world. $1,000,000+. Games that console-only gamers have probably never even heard of. Sad.

6.) Gaming online is free. FREE. There is value in that, and it's even clearer now that both of the main nextGen consoles have put online gaming behind a paywall.

So yea. I'd suggest to anyone here that the up front cost of buying a PC that can handle modern games (or upgrading what you already have which is usually all that is required) is more than made up for in lower costs for games, more flexibility for high-priced peripherals, infinite backwards compatibility and more gaming options at higher resolutions and framerates. Honestly, were it not for choice exclusives on the PS4 and One, I wouldn't have purchased either. But they are worth owning for those exclusives IMO.

Hypothetically, if you spent $1200 for a serious PC and kept it as-is for 7 years, your cost of ownership (hardware) over a PS4 or One would be about $0.03/day. I think many would agree that 3 cents for 1080p+, 60fps+, infinite BC and no limitations on your controllers of choice is more than worth it. Hell, by the time you add on the price of Live/PSN+, it all evens out anyway...and again, that's before discussing the lower prices of the games on PC and not having to re-buy peripherals because of imposed backwards compatibility limitations.

Feel free to disagree. As one who's owned every major console for the last 25 years and a PC, I think I've seen enough of the gaming world to have formed this conclusion. But I'll never go without my consoles. Gotta have those exclusives!

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#124  Edited By Martin_G_N
Member since 2006 • 2124 Posts

And now add up all the problems you get with PC gaming. It can be a real pain just to get the game running.

Anyway, I tried to run Fifa 14 on my old pc with an 8800 gtx and a crap Athlon 64 x2, and it lagged so badly no matter what I did. So if you were so unlucky to buy a PC with a crap CPU, you are most likely struggling with the latest games, even if it's not the GPU's fault.

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#125  Edited By Articuno76
Member since 2004 • 19799 Posts

@Xtasy26: I think making the assumption that someone has a good desktop base to upgrade is the a pretty big one. Walk into an electronics store (or even online) and you will find that the great majority of computers being sold are laptops of some description. This has been the case for quite a number of years now.

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#126 Cranler
Member since 2005 • 8809 Posts

@True_Gamer_ said:

@Cranler said:

@True_Gamer_ said:

@miiiiv said:
@True_Gamer_ said:

You dont say anything about the 360. Which was like

360>>>>$1000 PC from 2005

The PS4 is PoS compared to the monster that the 360 was in 2005.

In today's terms the PS4 would have to have an R9 290 which of course would lead to at LEAST $850 manufacturing costs....

Yes, you are right, the ps4 is much weaker for it's time than the 360 was for it's time, the 360 was extremely powerful back in 2005.

And the funny fact is that NEVER in any gen the console makers didnt put such weak parts in their machines....

For christs sake 1.8 Tflops 295 from FIVE years ago....http://www.gpureview.com/GeForce-GTX-295-card-603.html

Imagine if MS launched the 360 with a GPU from 2000....god...

I think MS and Sony got tired of selling for such huge losses. Even if they wanted to go higher end they couldnt have. High end components are just too big and power hungry now.

Its all about money power hunger and size aint the reason http://www.hidevolution.com/alienware-18-hid3-nvidia-dual-sli-gtx-780m-gaming-laptop.html

Size determines cost. Which is obvious when you consider a desktop at half the price could outperfom that laptop.

360 was comparable to a high end pc in 2005 partly because high end desktop components were much smaller in 2005. Using desktop style components saves lots of money.

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#127  Edited By ronvalencia
Member since 2008 • 29612 Posts

@04dcarraher said:

@True_Gamer_ said:

@miiiiv said:
@True_Gamer_ said:

You dont say anything about the 360. Which was like

360>>>>$1000 PC from 2005

The PS4 is PoS compared to the monster that the 360 was in 2005.

In today's terms the PS4 would have to have an R9 290 which of course would lead to at LEAST $850 manufacturing costs....

Yes, you are right, the ps4 is much weaker for it's time than the 360 was for it's time, the 360 was extremely powerful back in 2005.

And the funny fact is that NEVER in any gen the console makers didnt put such weak parts in their machines....

For christs sake 1.8 Tflops 295 from FIVE years ago....http://www.gpureview.com/GeForce-GTX-295-card-603.html

Imagine if MS launched the 360 with a GPU from 2000....god...

The GTX 295 was a dual gpu card and to the fact that you cant directly compare Nvidia vs ATI/AMD gpu TFLOP or GFLOP numbers so you cant really use that as an example. Because as an example the GTX 480 was a 1.3 TFLOP gpu but yet it is almost as fast as an AMD 7870 which is a 2.5 TFLOP gpu.

On rendering workloads, 480 can still keep up with 7870 GE.

The only time where FLOPS (not integers) are similar levels are Kepler and GCN.

On integer based GpGPU workloads, GCN murders Kepler and Fermi.

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#128  Edited By ronvalencia
Member since 2008 • 29612 Posts

@

@True_Gamer_ said:

@Cranler said:

@True_Gamer_ said:

@miiiiv said:
@True_Gamer_ said:

You dont say anything about the 360. Which was like

360>>>>$1000 PC from 2005

The PS4 is PoS compared to the monster that the 360 was in 2005.

In today's terms the PS4 would have to have an R9 290 which of course would lead to at LEAST $850 manufacturing costs....

Yes, you are right, the ps4 is much weaker for it's time than the 360 was for it's time, the 360 was extremely powerful back in 2005.

And the funny fact is that NEVER in any gen the console makers didnt put such weak parts in their machines....

For christs sake 1.8 Tflops 295 from FIVE years ago....http://www.gpureview.com/GeForce-GTX-295-card-603.html

Imagine if MS launched the 360 with a GPU from 2000....god...

I think MS and Sony got tired of selling for such huge losses. Even if they wanted to go higher end they couldnt have. High end components are just too big and power hungry now.

Its all about money power hunger and size aint the reason http://www.hidevolution.com/alienware-18-hid3-nvidia-dual-sli-gtx-780m-gaming-laptop.html

GTX 780M consumes about 100 watts each and it's a premium speed bin silicon i.e. http://www.notebookcheck.net/NVIDIA-GeForce-GTX-780M.88993.0.html

On Battlefield 4(from notebookcheck.com), GTX 780M is about on par with desktop 660 Ti i.e. 12 precent higher than 7970M which is based on down-clocked desktop 7870 GE. PS4's GCN is based down-clocked desktop 7870 GE parts.

7870 GE's die size is 212 mm^2.

GTX 780M's die size is 295 mm^2.

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#129 Murderstyle75
Member since 2011 • 4412 Posts

But what about the $500 PS3? Never understood why the belief has always been that the PS3 cost $600 when you could get one for $100 cheaper. Guess if they made an 80gb sku at launch, everybody would ignore there was a $600 version as well as a $500 version.

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#130 Xtasy26
Member since 2008 • 5593 Posts

@

@ronvalencia said:

@Xtasy26 said:

@ronvalencia said:

@Xtasy26:

You can't count out Intel since it has the potential to scale thier Haswell's GT3 IEUs (stream prcoessors). Intel IGP's engineering team is made out of ex-AMD VLIW5 and ex-3DLabs personnel.

Desktop Intel Iris Pro 5200 has ~832 GLOPS and it's OpenCL capable. The next process node might make it 1.6 TFLOPS.

If Intel supports Mantle, it removes the requirement for monthly optimised drivers that targets specific game titles i.e. AMD Mantle APIs are more deterministic (console like) when compared to PC's Direct3D APIs.

Hmm...didn't know that intel's IGP team was made out of VLIW5 ex AMD guys and 3DLabs guys, that's quite interesting. I for one would LOVE to see intel produce discrete GPU's. I just think they will suck at it. I would love to see them bleed cash as much as possible to make the best GPU. It would maybe take them down a notch and help AMD if intel is busy throwing hundreds of millions in R&D with trying to make the best GPU.

They don't really have a good track record. Look at the i740 GPU they released in the late 90's. Got severly whooped by nVIdia, ATI and 3DFX GPU's. intel went back with their tails between their legs, fast forward 10 years later in 2008/2009, their Larrabee (or Laughabee as nVidia's CEO called it, lol) didn't even make to market because it was that pathetic. intel didn't wan't to embarass themselves infront of AMD and nVidia and decided to quitely go away and never talk about releasing it for PC Gamers.

Ex-VLIW5 Radeon HD + ex-3D Labs employees with Intel's cash would be different from i740 situation. Intel also has it's own "the way it's meant to be played" with Intel InstantAccess and Pixelsync.

But you are forgetting that intel tried recently to get into the discrete GPU space with their Larrabee GPU that was aimed at PC Gamers. You don't have to go back to late 90's to see how the did with discrete GPU's. I would love to see intel go into the discrete GPU game, simply because of the fact it will drain more resources from intel and that will hopefully give AMD a better chance to fight them. But right now looks like they won't touch the discrete GPU space with a 10 foot pole because intel knows they SUCK at it.

@True_Gamer_ said:

@miiiiv said:
@True_Gamer_ said:

You dont say anything about the 360. Which was like

360>>>>$1000 PC from 2005

The PS4 is PoS compared to the monster that the 360 was in 2005.

In today's terms the PS4 would have to have an R9 290 which of course would lead to at LEAST $850 manufacturing costs....

Yes, you are right, the ps4 is much weaker for it's time than the 360 was for it's time, the 360 was extremely powerful back in 2005.

And the funny fact is that NEVER in any gen the console makers didnt put such weak parts in their machines....

For christs sake 1.8 Tflops 295 from FIVE years ago....http://www.gpureview.com/GeForce-GTX-295-card-603.html

Imagine if MS launched the 360 with a GPU from 2000....god...

That was one of the most disapponting things about the recent console launches is that they put in such weak parts. Especially coming from M$. Seriously, you know you put in a JOKE of a GPU when you can't even run Cod Ghost at 1080P. That's just laughable. I would call it the ultimate insult to not able to run a game that's based of a heavily modified 14 year old engine at 1080P. I personally feel bad for the Xbox fanboys. Xbox 360 had a great GPU like you mentioned, the Xenos was more powerful GPU than any ATI GPU's that came out in 2005. ATI's most powerful GPU at the time was the X1800XT and the Xenos would have easily beat it.