Why are lemmings spamming SW with this $***? So the PS3 got awesome online, deal with it. At least bash the game or something the crying of 60 online a mess makes you all look like jealous babies.
lol at $50/year and 16 player max.
This topic is locked from further discussion.
Ahh man that's harsh it's all in good fun. Seems he is beaing a little to hard on you.posted 5 seconds ago on my myspace...
"I finally bought COD4 now i can whop ur*** ! Go Cowboys ! HAHAHAHAHAHAHA U **** let sucky ass ELI to the playoffs! UR WR"S look like the eagles WR's that game cant get open with single coverage crayton droped a potential TD pass! U r a sore loser uno playoff victory in 12 years what a bunch of scubs u say ur team is so good but to lose by a TD we lose by field goals! "
xTHExJUICEx
I'm a Skins fan so yeah we whooped that ass to HEHEHE.
It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1
So just imagine 2 with 60+ WOW can you say aimless slaughter fest.
By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.
I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.
Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.
So for 60+ ROFM 2 expect frustration and mindless chaos.
Fuzzy_Munch
THIS SHOULD CLEAR THINGS UP:
------------------------------------------
10: again... 60 players online. want sense of epic battle... dont want fast-furious gameplay to be focus, more focused on squad v squad.
11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.
-----------------------------------------
I'm so excited to see once this works out. It will be an evolution of console multiplayer gaming.
Nobody is going to believe you until they experence it for themselves.It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1
So just imagine 2 with 60+ WOW can you say aimless slaughter fest.
By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.
I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.
Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.
So for 60+ ROFM 2 expect frustration and mindless chaos.
Fuzzy_Munch
I remember what I thought before I played some of the huge battle types on PC and there is no way anyone could have convinced me that huge battles are not as fun as smaller ones.
It's just human nature to believe bigger is better until they try it for themselves.
Look at World of Warcraft, they took the emphisis away from the huge raid groups for a reason and huge online fragfests were the big trend in PC gaming a few years ago until everyone figured out it was a drag.
So, while it's nice of you to warn people about the huge battle types don't expect anyone to listen unless they were one of the tons of people that went back to playing 8 on 8 Counterstrike after experencing them.
[QUOTE="Fuzzy_Munch"]It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1
So just imagine 2 with 60+ WOW can you say aimless slaughter fest.
By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.
I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.
Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.
So for 60+ ROFM 2 expect frustration and mindless chaos.
TREAL_Since
THIS SHOULD CLEAR THINGS UP:
------------------------------------------
10: again... 60 players online. want sense of epic battle... dont want fast-furious gameplay to be focus, more focused on squad v squad.
11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.
-----------------------------------------
I'm so excited to see once this works out. It will be an evolution of console multiplayer gaming.
Great, I was trying to look for this info :). Insomniac certainly knows what they are doing. The best PS3 devs by far (so far).
Anyone here ever play BF? I think that'd be a perfect way to set it up, with squads of 6-10 people, and a "commander," with large maps based on capping flags and stuff...and they support 64 players and the game isn't exactly chaotic (it is, but there's a lot of space to fight).
gasmaskman
BF maps are WAY bigger than RFOM maps were. Unless they increase the size of the maps and maybe put in vehicles, I don't think it'll work that well.
Battlefield disagrees with you. It's all about the size of the map.RK-Mara
Battlefield is different though. The gameplay just makes everything come together nicely.
[QUOTE="gasmaskman"]Anyone here ever play BF? I think that'd be a perfect way to set it up, with squads of 6-10 people, and a "commander," with large maps based on capping flags and stuff...and they support 64 players and the game isn't exactly chaotic (it is, but there's a lot of space to fight).
james28893
BF maps are WAY bigger than RFOM maps were. Unless they increase the size of the maps and maybe put in vehicles, I don't think it'll work that well.
Well, that's because this is RFOM:2, not RFOM.
[QUOTE="james28893"][QUOTE="gasmaskman"]Anyone here ever play BF? I think that'd be a perfect way to set it up, with squads of 6-10 people, and a "commander," with large maps based on capping flags and stuff...and they support 64 players and the game isn't exactly chaotic (it is, but there's a lot of space to fight).
comstrikeiscool
BF maps are WAY bigger than RFOM maps were. Unless they increase the size of the maps and maybe put in vehicles, I don't think it'll work that well.
Well, that's because this is RFOM:2, not RFOM.
In most frachises I've seen they've kept the level size pretty similar. But yeah, it'll be great with BF2/2142 sized maps. Hope they introduce vehicles as well.
Battlefield disagrees with you. It's all about the size of the map.RK-Mara
Exactly. If they can make some pretty decent size maps. Then it should fun. Also atleast you have the option to play with that many players unlike other games where they cap you off at 16.
[QUOTE="RK-Mara"]Battlefield disagrees with you. It's all about the size of the map.Killfox
Exactly. If they can make some pretty decent size maps. Then it should fun. Also atleast you have the option to play with that many players unlike other games where they cap you off at 16.
I think Warhawk is a great example. Large max player size with massive maps and when there are fewer players the maps are made smaller.
Battlefield disagrees with you. It's all about the size of the map.RK-Mara
I have to agree with you man, Battlefield 2 has been out for four years and still going strong. A lot of people dont have mics on there and its not as bad as what the TC is describing.
[QUOTE="RK-Mara"]Battlefield disagrees with you. It's all about the size of the map.djxaquaxblue
I have to agree with you man, Battlefield 2 has been out for four years and still going strong. A lot of people dont have mics on there and its not as bad as what the TC is describing.
Server admins can disable the mics too.
[QUOTE="Killfox"][QUOTE="RK-Mara"]Battlefield disagrees with you. It's all about the size of the map.james28893
Exactly. If they can make some pretty decent size maps. Then it should fun. Also atleast you have the option to play with that many players unlike other games where they cap you off at 16.
I think Warhawk is a great example. Large max player size with massive maps and when there are fewer players the maps are made smaller.
Yeah. Agreed. I love Warhawk. One of my favorite online games to play.
BS. Play in a 50 player CS:S match and it isn't a mess. kingman03
50 cs:s maps are crazy messes, the t are camping on one side while the ct are on ofensie the mess is when the grenades and flashes begin to unleash.
your either a jealous lem or a really jealous lem or a lem to addicted to puny map8 player simple gears of war online games
large multiplayer is hard to get right...you cant just take smaller modes and make them bigger...
at such a large size, modes need to be specially designed, team deathmatch, capture the flag...etc. all need to be taken out, because they are useless at that size.
a lot of PC games can go that high, COD4, UT3...etc...yet their are only a few, BF, Joint ops...etc, that manage to get it right.
you also need big maps...and I mean seriously big...their have been BF maps that are miles and miles across.
The concept of 60+ players in RFOM 2 is interesting,
But right now playing more then 30 players in RFOM is a LAG fest as it is,
Perhaps PSN should impliment some minimum connection speed standards?
Wow! Obviously you haven't experienced non-360 online gaming. 60 players isn't much. The original Resistance managed to have 40 people in a game. 60 isn't much more. Plus, the maps will most likely be bigger than the originals. I guess 360-exclusive gamers have never experienced a good map that's big enough for 60 people.It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1
So just imagine 2 with 60+ WOW can you say aimless slaughter fest.
By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.
I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.
Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.
So for 60+ ROFM 2 expect frustration and mindless chaos.
Fuzzy_Munch
The concept of 60+ players in RFOM 2 is interesting,
But right now playing more then 30 players in RFOM is a LAG fest as it is,
Perhaps PSN should impliment some minimum connection speed standards?
cosmostein77
lol and you probably wont even have a good enough connection for minimum connection speed standards nah just kidding but 40 players on RFOM a lagfest? It rarely happened to the games I went in to and when did it would go ahead fast like it never happened.
what about using the mic? isnt it going to be a bit chaotic having 30 people trying to communicate over each other?pro-nathan-07
no... resistance and resistance 2 have squads for each team.. you go into a squad of around 6 people and you can only hear those people.. noone else on your team.. so in resistance 2 there will be objectives in multiplayer and each team should have around 5 squads.. all those squads go out and achieve stuff
edit.. and yes you dont HAVE to go into squads.. you can stay out and listen to all the mess.. but i think they limit it to a couple people talking at a time
lol they arnt leaving the multiplayer the same, also ever played BF2 b4r, 60+ ppl can work VERY VERY well onlineIt's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1
So just imagine 2 with 60+ WOW can you say aimless slaughter fest.
By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.
I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.
Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.
So for 60+ ROFM 2 expect frustration and mindless chaos.
Fuzzy_Munch
It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1
So just imagine 2 with 60+ WOW can you say aimless slaughter fest.
By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.
I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.
Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.
So for 60+ ROFM 2 expect frustration and mindless chaos.
Fuzzy_Munch
finally someone agrees with me. i think resistance should stick to 40 player max. i would be excited if warhawk 2 had 60 player support because it would be incredible, but its just too many people for a fps team deathmatch. i dont really care though because i was only able to find two 40 player games in rfom in the 8 months i played it.
Perhaps new game modes.finally someone agrees with me. i think resistance should stick to 40 player max. i would be excited if warhawk 2 had 60 player support because it would be incredible, but its just too many people for a fps team deathmatch. i dont really care though because i was only able to find two 40 player games in rfom in the 8 months i played it.
bazookajoe19
Team deathmatch wouldent work with so many players - especially with random spawn points, so im guessing objective based, ctf, or point capture modes.
(looks at other PC FPS large scale mp games)
It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1
So just imagine 2 with 60+ WOW can you say aimless slaughter fest.
By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.
I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.
Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.
So for 60+ ROFM 2 expect frustration and mindless chaos.
Fuzzy_Munch
Wow, you have never played RFOM online, have you?
or read deeply into RFOM 2 online, either
The 40 player matches in Resistance were brilliant, it felt like a war should be. And the levels were massive, so they supported the players very well. What's even more amasing is I have not once lagged playing in the rooms. Also, Resistance 2 is NOT Resistance Fall of Man 2, It's Resistance 2:United We Fall. It's hard to beleive your opinion is not somewhat biased anout this game if you have not even looked deeply enough into it to know it's title.
And who in God's name said you have to play in a room with 60 people, you know the max can be less than that, right?
[QUOTE="Fuzzy_Munch"]It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1
So just imagine 2 with 60+ WOW can you say aimless slaughter fest.
By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.
I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.
Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.
So for 60+ ROFM 2 expect frustration and mindless chaos.
bazookajoe19
finally someone agrees with me. i think resistance should stick to 40 player max. i would be excited if warhawk 2 had 60 player support because it would be incredible, but its just too many people for a fps team deathmatch. i dont really care though because i was only able to find two 40 player games in rfom in the 8 months i played it.
I completley agree. 40 was perfect for Resistance. I don't know what the devs were thinking when the online experience was one of the best out there. Only thing missing was a vehicle experience which insomniac is integrating. So far, me and my friends have yet to find 40 player max game on resistance, but with even 20 people, it's amazing. Now, only if UT3 and Orange Box and even Rainbow Six Vegas had Resistance kind of online community....it's so hard to find good players to play with.
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