60+players in RFOM 2 will be a MESS.

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darkIink

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#51 darkIink
Member since 2006 • 2705 Posts

Why are lemmings spamming SW with this $***? So the PS3 got awesome online, deal with it. At least bash the game or something the crying of 60 online a mess makes you all look like jealous babies.

lol at $50/year and 16 player max.

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Fuzzy_Munch

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#52 Fuzzy_Munch
Member since 2007 • 1018 Posts

posted 5 seconds ago on my myspace...

"I finally bought COD4 now i can whop ur*** ! Go Cowboys ! HAHAHAHAHAHAHA U **** let sucky ass ELI to the playoffs! UR WR"S look like the eagles WR's that game cant get open with single coverage crayton droped a potential TD pass! U r a sore loser uno playoff victory in 12 years what a bunch of scubs u say ur team is so good but to lose by a TD we lose by field goals! "

xTHExJUICEx

Ahh man that's harsh it's all in good fun. Seems he is beaing a little to hard on you.

I'm a Skins fan so yeah we whooped that ass to HEHEHE.

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TREAL_Since

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#53 TREAL_Since
Member since 2005 • 11946 Posts

It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1

So just imagine 2 with 60+ WOW can you say aimless slaughter fest.

By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.

I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.

Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.

So for 60+ ROFM 2 expect frustration and mindless chaos.

Fuzzy_Munch

THIS SHOULD CLEAR THINGS UP:

------------------------------------------

10: again... 60 players online. want sense of epic battle... dont want fast-furious gameplay to be focus, more focused on squad v squad.

11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.

-----------------------------------------

I'm so excited to see once this works out. It will be an evolution of console multiplayer gaming.

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Riverwolf007

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#54 Riverwolf007
Member since 2005 • 26023 Posts

It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1

So just imagine 2 with 60+ WOW can you say aimless slaughter fest.

By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.

I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.

Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.

So for 60+ ROFM 2 expect frustration and mindless chaos.

Fuzzy_Munch

Nobody is going to believe you until they experence it for themselves.

I remember what I thought before I played some of the huge battle types on PC and there is no way anyone could have convinced me that huge battles are not as fun as smaller ones.

It's just human nature to believe bigger is better until they try it for themselves.

Look at World of Warcraft, they took the emphisis away from the huge raid groups for a reason and huge online fragfests were the big trend in PC gaming a few years ago until everyone figured out it was a drag.

So, while it's nice of you to warn people about the huge battle types don't expect anyone to listen unless they were one of the tons of people that went back to playing 8 on 8 Counterstrike after experencing them.

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Episode_Eve

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#55 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="Fuzzy_Munch"]

It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1

So just imagine 2 with 60+ WOW can you say aimless slaughter fest.

By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.

I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.

Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.

So for 60+ ROFM 2 expect frustration and mindless chaos.

TREAL_Since

THIS SHOULD CLEAR THINGS UP:

------------------------------------------

10: again... 60 players online. want sense of epic battle... dont want fast-furious gameplay to be focus, more focused on squad v squad.

11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.

-----------------------------------------

I'm so excited to see once this works out. It will be an evolution of console multiplayer gaming.

Great, I was trying to look for this info :). Insomniac certainly knows what they are doing. The best PS3 devs by far (so far).

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Antwan3K

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#56 Antwan3K
Member since 2005 • 9411 Posts

it's amazing how lemmings try and forget that 30 vs 30 is simply an OPTION.. you can just as easily party up with your buddies (with mics) in a 4 vs 4 battle with scaled down maps...

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james28893

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#57 james28893
Member since 2007 • 3252 Posts

Anyone here ever play BF? I think that'd be a perfect way to set it up, with squads of 6-10 people, and a "commander," with large maps based on capping flags and stuff...and they support 64 players and the game isn't exactly chaotic (it is, but there's a lot of space to fight).

gasmaskman

BF maps are WAY bigger than RFOM maps were. Unless they increase the size of the maps and maybe put in vehicles, I don't think it'll work that well.

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TMontana1004

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#58 TMontana1004
Member since 2007 • 4537 Posts

Battlefield disagrees with you. It's all about the size of the map.RK-Mara

Battlefield is different though. The gameplay just makes everything come together nicely.

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comstrikeiscool

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#59 comstrikeiscool
Member since 2004 • 3616 Posts
[QUOTE="gasmaskman"]

Anyone here ever play BF? I think that'd be a perfect way to set it up, with squads of 6-10 people, and a "commander," with large maps based on capping flags and stuff...and they support 64 players and the game isn't exactly chaotic (it is, but there's a lot of space to fight).

james28893

BF maps are WAY bigger than RFOM maps were. Unless they increase the size of the maps and maybe put in vehicles, I don't think it'll work that well.

Well, that's because this is RFOM:2, not RFOM.

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james28893

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#60 james28893
Member since 2007 • 3252 Posts
[QUOTE="james28893"][QUOTE="gasmaskman"]

Anyone here ever play BF? I think that'd be a perfect way to set it up, with squads of 6-10 people, and a "commander," with large maps based on capping flags and stuff...and they support 64 players and the game isn't exactly chaotic (it is, but there's a lot of space to fight).

comstrikeiscool

BF maps are WAY bigger than RFOM maps were. Unless they increase the size of the maps and maybe put in vehicles, I don't think it'll work that well.

Well, that's because this is RFOM:2, not RFOM.

In most frachises I've seen they've kept the level size pretty similar. But yeah, it'll be great with BF2/2142 sized maps. Hope they introduce vehicles as well.

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Blackbond

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#61 Blackbond
Member since 2005 • 24516 Posts
Well if 60+ is a mess then I will play with smaller numbers. Thing is I have the option to play "UP TO"60 players. I'd rather have the choice rather then to be limited to 16 players.
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gingerdivid

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#62 gingerdivid
Member since 2006 • 7206 Posts
I suppose not everybody has played Battlefield.
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slickchris7777

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#63 slickchris7777
Member since 2005 • 1610 Posts

So your attacking this game because its unique?

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Killfox

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#64 Killfox
Member since 2004 • 6666 Posts

Battlefield disagrees with you. It's all about the size of the map.RK-Mara

Exactly. If they can make some pretty decent size maps. Then it should fun. Also atleast you have the option to play with that many players unlike other games where they cap you off at 16.

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james28893

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#65 james28893
Member since 2007 • 3252 Posts

[QUOTE="RK-Mara"]Battlefield disagrees with you. It's all about the size of the map.Killfox

Exactly. If they can make some pretty decent size maps. Then it should fun. Also atleast you have the option to play with that many players unlike other games where they cap you off at 16.

I think Warhawk is a great example. Large max player size with massive maps and when there are fewer players the maps are made smaller.

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djxaquaxblue

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#66 djxaquaxblue
Member since 2004 • 2539 Posts

Battlefield disagrees with you. It's all about the size of the map.RK-Mara

I have to agree with you man, Battlefield 2 has been out for four years and still going strong. A lot of people dont have mics on there and its not as bad as what the TC is describing.

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comstrikeiscool

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#67 comstrikeiscool
Member since 2004 • 3616 Posts

[QUOTE="RK-Mara"]Battlefield disagrees with you. It's all about the size of the map.djxaquaxblue

I have to agree with you man, Battlefield 2 has been out for four years and still going strong. A lot of people dont have mics on there and its not as bad as what the TC is describing.

Server admins can disable the mics too.

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Killfox

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#68 Killfox
Member since 2004 • 6666 Posts
[QUOTE="Killfox"]

[QUOTE="RK-Mara"]Battlefield disagrees with you. It's all about the size of the map.james28893

Exactly. If they can make some pretty decent size maps. Then it should fun. Also atleast you have the option to play with that many players unlike other games where they cap you off at 16.

I think Warhawk is a great example. Large max player size with massive maps and when there are fewer players the maps are made smaller.

Yeah. Agreed. I love Warhawk. One of my favorite online games to play.

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kingman03

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#69 kingman03
Member since 2003 • 5202 Posts
BS. Play in a 50 player CS:S match and it isn't a mess.
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Heil68

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#70 Heil68
Member since 2004 • 60833 Posts
I think that will be awesome! More frag opportunities.
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amorbis1001

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#71 amorbis1001
Member since 2007 • 2281 Posts
reisistance mp is garbage, some of the 40 player maps were even designed crapply I would wonder around for a good 5 minutes looking for people then get sniped and go looking for more people again, I remembered when all the cows were rapping about halo's 16 player, but never was I wondering aimlessly looking for people, that is one sign of great map design.
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amorbis1001

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#72 amorbis1001
Member since 2007 • 2281 Posts

BS. Play in a 50 player CS:S match and it isn't a mess. kingman03

50 cs:s maps are crazy messes, the t are camping on one side while the ct are on ofensie the mess is when the grenades and flashes begin to unleash.

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ps3wizard45

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#73 ps3wizard45
Member since 2007 • 12907 Posts

your either a jealous lem or a really jealous lem or a lem to addicted to puny map8 player simple gears of war online games

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ragek1ll589

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#74 ragek1ll589
Member since 2007 • 8650 Posts
40 players were fine on RFOM, 60 shouldn't be an issue either.

Also, there were rarely any issues with lag on the 20 v 20 games, why would 30 v 30 make a difference lag wise.
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cobrax25

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#75 cobrax25
Member since 2006 • 9649 Posts

large multiplayer is hard to get right...you cant just take smaller modes and make them bigger...

at such a large size, modes need to be specially designed, team deathmatch, capture the flag...etc. all need to be taken out, because they are useless at that size.

a lot of PC games can go that high, COD4, UT3...etc...yet their are only a few, BF, Joint ops...etc, that manage to get it right.

you also need big maps...and I mean seriously big...their have been BF maps that are miles and miles across.

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cosmostein77

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#77 cosmostein77
Member since 2004 • 7043 Posts

The concept of 60+ players in RFOM 2 is interesting,

But right now playing more then 30 players in RFOM is a LAG fest as it is,

Perhaps PSN should impliment some minimum connection speed standards?

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fartranger

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#78 fartranger
Member since 2007 • 299 Posts
I know the maps must be huge to support 60+ players
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Gamersince81

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#79 Gamersince81
Member since 2007 • 1787 Posts
Hey Fuzzy? Buy a PS3 so we can play RFOM 2 with you and ill headshot you with the Fareye then have my clan line up and teabag you for your ignorance!! :D J/K, J/K
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rocket9434

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#80 rocket9434
Member since 2006 • 2665 Posts
Quit complaining, like the other people's posts said CoD 4 maps are quite small and we have no idea on what the size of RFOM 2 will be. You never know they could be quite large.
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Ragashahs

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#81 Ragashahs
Member since 2005 • 8785 Posts
battle field and many other games can prove you wrong and the reason it will work for resistance is that insomniace is really going to push the squad based tacticle game with small battlezone with in the map very similar to what battlefield is like
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dzaric

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#82 dzaric
Member since 2003 • 1068 Posts

Its all about opinions. Some people prefer 60+ player slaughterfests to those of small group games (I being one of them).

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AIH_PSP

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#83 AIH_PSP
Member since 2005 • 2318 Posts

It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1

So just imagine 2 with 60+ WOW can you say aimless slaughter fest.

By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.

I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.

Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.

So for 60+ ROFM 2 expect frustration and mindless chaos.

Fuzzy_Munch
Wow! Obviously you haven't experienced non-360 online gaming. 60 players isn't much. The original Resistance managed to have 40 people in a game. 60 isn't much more. Plus, the maps will most likely be bigger than the originals. I guess 360-exclusive gamers have never experienced a good map that's big enough for 60 people.
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Hitamaru-homia

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#84 Hitamaru-homia
Member since 2006 • 2046 Posts
Errr Buy everyone a mic,I dont use mics cause my mic broke WTF! Its broke like 2 days after i got warhawk? how i dont know it jus wont let me talk but i can hear. You can turnoff team kill you know that right? You can do 40 players in regular RFOM1 i gotta experience a 40 match game :). Jus sounds fun and exilarating highest i went in a game was 32 and that was warhawk,amazing :D. I want that extra 8 people in the room so they die by headshot.
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biggamerhk

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#85 biggamerhk
Member since 2006 • 1653 Posts
Trying to bash the PS3 some more? Stop trying to put everyone down.
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Lazy_Boy88

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#86 Lazy_Boy88
Member since 2003 • 7418 Posts
It all depends on the game design and maps. Plus like always the top player limit is an option not a requirement. This argument got used all the time against Resistance and it's just as pathetic and stupid now as it was then. Funny thing is I bet you're hyped for Huxley.
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Fire_Hurts

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#87 Fire_Hurts
Member since 2007 • 250 Posts
All first person shooting games are chaotic messes, accept when you playing Splinter Cell online.
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Luxen90

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#88 Luxen90
Member since 2006 • 7427 Posts

The concept of 60+ players in RFOM 2 is interesting,

But right now playing more then 30 players in RFOM is a LAG fest as it is,

Perhaps PSN should impliment some minimum connection speed standards?

cosmostein77

lol and you probably wont even have a good enough connection for minimum connection speed standards nah just kidding but 40 players on RFOM a lagfest? It rarely happened to the games I went in to and when did it would go ahead fast like it never happened.

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gamenux

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#89 gamenux
Member since 2006 • 5308 Posts

Finally, I can line up headshots like on PC.

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mtron32

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#90 mtron32
Member since 2006 • 4450 Posts

60 player will be fun, it will be like you're in a real war, just complete mess/chaos.Anti-Gamer

am I the only one that sees anything wrong with this? How the heck is war fun?

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Arsenal325

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#91 Arsenal325
Member since 2005 • 4899 Posts

what about using the mic? isnt it going to be a bit chaotic having 30 people trying to communicate over each other?pro-nathan-07

no... resistance and resistance 2 have squads for each team.. you go into a squad of around 6 people and you can only hear those people.. noone else on your team.. so in resistance 2 there will be objectives in multiplayer and each team should have around 5 squads.. all those squads go out and achieve stuff

edit.. and yes you dont HAVE to go into squads.. you can stay out and listen to all the mess.. but i think they limit it to a couple people talking at a time

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AskForDetails

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#92 AskForDetails
Member since 2007 • 1216 Posts

It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1

So just imagine 2 with 60+ WOW can you say aimless slaughter fest.

By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.

I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.

Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.

So for 60+ ROFM 2 expect frustration and mindless chaos.

Fuzzy_Munch
lol they arnt leaving the multiplayer the same, also ever played BF2 b4r, 60+ ppl can work VERY VERY well online
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skrat_01

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#93 skrat_01
Member since 2007 • 33767 Posts

I have played loads of 60+ player games, let alone 100+ players.

They have all been great

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0rin

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#94 0rin
Member since 2006 • 7179 Posts
I like how all the lemmings see 60+ online and stop reading there, assuming (hoping for) the worst, and then when someone points out it will be squad based play, not 30 on 30 team DM, or 60 player DM (not saying these definitely won't be options.. we don't know yet.) Also it has been said that the maps are HUGe, therfore limiting the likelyhood that you will be in the same place as the other 59 players at the same time. unless everyone just happens to want to be in the center of the map at the same time and totaly forget about actually winning the game, just to raise their kills etc.

I think it will be fine. It sounds like its going to be squads, sweeping the streets, or landscape, looking for enemies, and engaging on team vs. team combat. and if a certain squad runs into heavy defense (IE, one team that already won their objective comes to reinforce a team), you can call in for reinforcements of your own.. etc.

I think it sounds like fun. But I am being optimistic, instead of being a hater, and trying to bash something I know nothing about, being pessimistic. It sucks that you guys want R2 to fail before we have even seen the game in action. It's the same reason cows were bashing Halo 3, we all knew the game was going to own, so in fear, we tried to bash it as much as possible before it came out.

And lemmings think they're better. :lol:
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bazookajoe19

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#95 bazookajoe19
Member since 2006 • 827 Posts

It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1

So just imagine 2 with 60+ WOW can you say aimless slaughter fest.

By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.

I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.

Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.

So for 60+ ROFM 2 expect frustration and mindless chaos.

Fuzzy_Munch

finally someone agrees with me. i think resistance should stick to 40 player max. i would be excited if warhawk 2 had 60 player support because it would be incredible, but its just too many people for a fps team deathmatch. i dont really care though because i was only able to find two 40 player games in rfom in the 8 months i played it.

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skrat_01

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#96 skrat_01
Member since 2007 • 33767 Posts

finally someone agrees with me. i think resistance should stick to 40 player max. i would be excited if warhawk 2 had 60 player support because it would be incredible, but its just too many people for a fps team deathmatch. i dont really care though because i was only able to find two 40 player games in rfom in the 8 months i played it.

bazookajoe19

Perhaps new game modes.

Team deathmatch wouldent work with so many players - especially with random spawn points, so im guessing objective based, ctf, or point capture modes.

(looks at other PC FPS large scale mp games)

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Shake_N_Bake4

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#97 Shake_N_Bake4
Member since 2007 • 674 Posts

It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1

So just imagine 2 with 60+ WOW can you say aimless slaughter fest.

By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.

I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.

Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.

So for 60+ ROFM 2 expect frustration and mindless chaos.

Fuzzy_Munch

Wow, you have never played RFOM online, have you?

or read deeply into RFOM 2 online, either

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CraigJK

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#98 CraigJK
Member since 2004 • 2767 Posts

The 40 player matches in Resistance were brilliant, it felt like a war should be. And the levels were massive, so they supported the players very well. What's even more amasing is I have not once lagged playing in the rooms. Also, Resistance 2 is NOT Resistance Fall of Man 2, It's Resistance 2:United We Fall. It's hard to beleive your opinion is not somewhat biased anout this game if you have not even looked deeply enough into it to know it's title.

And who in God's name said you have to play in a room with 60 people, you know the max can be less than that, right?

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dkhw

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#99 dkhw
Member since 2006 • 4045 Posts
[QUOTE="Fuzzy_Munch"]

It's already aimless clowns running around with no mics in a frag slaughter fest in RFOM1

So just imagine 2 with 60+ WOW can you say aimless slaughter fest.

By no means does 60+ translate into good online. In most cases it translates into frustration and team killing and just outright madness.

I was playing a 16+ player game of COD4 last night and we all had mics. And it was still a frag fest. Just an example.

Huge online player games have never been all that great. It's 99% of the time much funner with smaller managible groups with mics and using good stratigy.

So for 60+ ROFM 2 expect frustration and mindless chaos.

bazookajoe19

finally someone agrees with me. i think resistance should stick to 40 player max. i would be excited if warhawk 2 had 60 player support because it would be incredible, but its just too many people for a fps team deathmatch. i dont really care though because i was only able to find two 40 player games in rfom in the 8 months i played it.

I completley agree. 40 was perfect for Resistance. I don't know what the devs were thinking when the online experience was one of the best out there. Only thing missing was a vehicle experience which insomniac is integrating. So far, me and my friends have yet to find 40 player max game on resistance, but with even 20 people, it's amazing. Now, only if UT3 and Orange Box and even Rainbow Six Vegas had Resistance kind of online community....it's so hard to find good players to play with.

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PS3_3DO

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#100 PS3_3DO
Member since 2006 • 10976 Posts

Halo 4 is going to have 80 players! PS3 fanboys PWNT! :lol: