good list, with lots of explanations on it...as you will notice, neither Halo nor COD are on it, because lets face it, none of them did anything actually new.
http://www.edbordenblog.com/2008/04/how-7-games-created-modern-team.html
Doom
Gave us: First networked multiplayer gameplay
Quake
Gave us: Internet play, 3D engine, team play
Tribes
Gave us: Player ****s, vehicles/aircraft, 32 player servers
Battlezone
Gave us: Commander with distinct top-down view and abilities, and faction-unique weapons, vehicles, and buildings
Unreal Tournament
Gave us: New game types, including Assault
Counterstrike
Gave us: Tactical gameplay for the masses
Battlefield
Gave us: 64 players, vehicle gameplay innovations, cohesive in-game command structure, universal stats with unlockable weapons/abilities
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it also makes me kind of sad to see how little multiplayer FPS's are evolving.
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