A big reason why people arnt playing Killzone 2....the controls!!!

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gregelbunnyman

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#1 gregelbunnyman
Member since 2009 • 39 Posts
i seriously love the game and the graphix and watever but the i havnt played it ever since i got a sniper scope thingy. the controls are really frustrating, i know its meant to be more realistic but this is a time where id rather have the run and gun of cod4, i still play that till this day. even BF: bad company is more fun than kz2, i know that they were trying to make the game more tactical with the gun but it just really sucks, and im not a big fan of respawn times either :P
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mattbbpl

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#2 mattbbpl
Member since 2006 • 23356 Posts
Isn't a patch coming out to make the controls more COD like?
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gregelbunnyman

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#3 gregelbunnyman
Member since 2009 • 39 Posts
i hope to god there is, i really dont wanna sell this game :(
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T-Aldous

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#4 T-Aldous
Member since 2006 • 1244 Posts

It seems to me that it takes forever to reload. There is no way that he is military trained! But, at least I beat it so I can trade it in.:D

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Burning_Sun

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#5 Burning_Sun
Member since 2007 • 633 Posts

why does every game have to be a carbon copy of another. Why not have variety. The controls are fine and being a fan of RB6 and Dead Space i like the heavy control of K2, and if u don't like then there other game that suite ur style.

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___gamemaster__

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#6 ___gamemaster__
Member since 2009 • 3428 Posts

the controls are fine.. the game is fine.

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gregelbunnyman

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#7 gregelbunnyman
Member since 2009 • 39 Posts
ya well it sucks shooting at something and it not hitting, and the high amount of death in a single match of online among each player shows that the controls suck and that gamers arnt enjoying it as much. games should be made to the liking of gamers, no matter how crappy, and if the gamers dont like the change presented, well go back to pleasing the games. i didnt pay 60 bucks to be frustrated all the damn time.
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mD-

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#8 mD-
Member since 2005 • 4314 Posts

there's a patch that's out/coming out very soon...

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adizorz

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#9 adizorz
Member since 2008 • 1410 Posts

a big reason for me is because i am sick of playing shooters! And killzone 2 isn't innovative at all.

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nmaharg

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#10 nmaharg
Member since 2004 • 3285 Posts
Because you're bad you think the controls suck? I have alot of issues with KZ2 including the controls. But your just making excuses for being a bad gamer.
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JIT93

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#11 JIT93
Member since 2007 • 5590 Posts

The controls are fine, its rather fun actually. I don't get whats so bad about the controls, you can even setup the sensitivity.

Maybe you just suck at the game? The sniper controls are simple, just don't move

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gregelbunnyman

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#12 gregelbunnyman
Member since 2009 • 39 Posts
i will pawn u in COD4 psn: deadlyliquidx , try me.... im not bad gamer, but i dont wanna get used to something and im pretty sure alot of people agree why do u think there making a patch? = ur argument fails and in the end, u fail
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JIT93

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#13 JIT93
Member since 2007 • 5590 Posts
[QUOTE="gregelbunnyman"]i will pawn u in COD4 psn: deadlyliquidx , try me.... im not bad gamer, but i dont wanna get used to something and im pretty sure alot of people agree why do u think there making a patch? = ur argument fails and in the end, u fail

Actually, they are making a patch because of whiners like you.
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L30KinG

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#14 L30KinG
Member since 2009 • 1893 Posts

i dont know why people are complaining so much, i got used to the controls very fast and the game is fine

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nmaharg

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#15 nmaharg
Member since 2004 • 3285 Posts
[QUOTE="gregelbunnyman"]i will pawn u in COD4 psn: deadlyliquidx , try me.... im not bad gamer, but i dont wanna get used to something and im pretty sure alot of people agree why do u think there making a patch? = ur argument fails and in the end, u fail

There isn't a FPS on earth you would "pawn" me in. That fact you're bad at KZ2 one of the easiest games out right now says alot.
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XRED_0

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#16 XRED_0
Member since 2008 • 775 Posts
I was all hyped for Killzone 2. Being a new ps3 owner, everyone said that was the game to get. The big problem I had with the game was the view acceleration. In other words, if i crank the right analog stick to the left, I want my view to do the same, not be initially slow and then speed up. Most console shooters do not have a setting for this, just sensitivity.
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gago-gago

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#17 gago-gago
Member since 2009 • 12138 Posts

GG wouldn't released two patches for the controls if they thought everything was fine.

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aflakian

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#18 aflakian
Member since 2008 • 1557 Posts

Once you get used to them, the controls are perfectly fine.
I just wish I had the option to map the controls to my preference rather than choosing from a set of pre-defined schemes.

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mattbbpl

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#19 mattbbpl
Member since 2006 • 23356 Posts

GG wouldn't released two patches for the controls if they thought everything was fine.

gago-gago
Well, it's all about the mass appeal. The general public likes neither change nor a challenge.
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gregelbunnyman

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#20 gregelbunnyman
Member since 2009 • 39 Posts
theres nothin wrong with not liking change or a challange thats not fun. that are tons of challanging games that arnt fun :P
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delta3074

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#21 delta3074
Member since 2007 • 20003 Posts
i seriously love the game and the graphix and watever but the i havnt played it ever since i got a sniper scope thingy. the controls are really frustrating, i know its meant to be more realistic but this is a time where id rather have the run and gun of cod4, i still play that till this day. even BF: bad company is more fun than kz2, i know that they were trying to make the game more tactical with the gun but it just really sucks, and im not a big fan of respawn times either :Pgregelbunnyman
it's not realistic, i did a two week sniper cadre when i was in the forces, theres no way weapon sights move around that much, and bolt action sniper rifles have very little barrel climb as the bolt is locked in position, the majority of barrel climb is caused by the weight of the bolt moving to the rear, this doesn't happen with bolt actions as the bolt does not move to the rear until the user unlocks it and cycles it manually, barrel climb only really happens in semi-automatic or automatic rifles, besides any guy that lets the sight wander like that is a very badly trained soldier.
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deactivated-594be627b82ba

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#22 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

can somebody plz tell me what's wrong with the controls, after finishing the game and playing hours online i'm still trying to see what's the problem with them

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Fizzman

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#23 Fizzman
Member since 2003 • 9895 Posts

yeah i hated the controls i traded it in toda for InFamous, and am loving it. Pretty shocked too cause i was convinced that i wasnt gonna buy it, but got bored and took a chance.

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th3warr1or

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#25 th3warr1or
Member since 2007 • 20637 Posts

why does every game have to be a carbon copy of another. Why not have variety. The controls are fine and being a fan of RB6 and Dead Space i like the heavy control of K2, and if u don't like then there other game that suite ur style.

Burning_Sun
Because after playing 500 hours of COD4, you will be bound to subconsciously mess up. Is it so hard to add in an option to change your controls? even Halo 3 has different control types.
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kozzy1234

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#26 kozzy1234
Member since 2005 • 35966 Posts

The controls are not that bad at all imo.

Overall the game is alot of fun, especially online.

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munu9

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#27 munu9
Member since 2004 • 11109 Posts
In a sense killzone 2 is too hardcore for people. The controls AREN'T flawed, skilled players can get headshots and can consistently do better than others. Though most players who've gotten too use to halo or COD4 will not like it and will not even attempt to get good at it. I for one, like the controls, maybe it's because I've never stuck with one FPS for a very long time.
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munu9

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#28 munu9
Member since 2004 • 11109 Posts
[QUOTE="Burning_Sun"]

why does every game have to be a carbon copy of another. Why not have variety. The controls are fine and being a fan of RB6 and Dead Space i like the heavy control of K2, and if u don't like then there other game that suite ur style.

th3warr1or
Because after playing 500 hours of COD4, you will be bound to subconsciously mess up. Is it so hard to add in an option to change your controls? even Halo 3 has different control types.

Well that's really a flaw with you, not with the game. But I guess guerrilla has no choice but to do these types of things if they want really high mass appeal. (as in, great than 1.6 million sales)
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winner-ps3

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#29 winner-ps3
Member since 2007 • 2364 Posts
i seriously love the game and the graphix and watever but the i havnt played it ever since i got a sniper scope thingy. the controls are really frustrating, i know its meant to be more realistic but this is a time where id rather have the run and gun of cod4, i still play that till this day. even BF: bad company is more fun than kz2, i know that they were trying to make the game more tactical with the gun but it just really sucks, and im not a big fan of respawn times either :Pgregelbunnyman
relax, all bc ur used to cod4 doesnt make kz2 not fun/or unplayable, its a different game, its not ur typical fps, the controls are perfectly fine and i personally love the game and i have put more hours online in kz2 then cod4, and kz2 just came out like 3months ago! kz2 has more depth and more reasons to play online, instead of "reach level 55 and start over" crap. each class gives a different feel online and is more strategic and more team oriented so please have an open mind
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winner-ps3

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#30 winner-ps3
Member since 2007 • 2364 Posts
[QUOTE="gregelbunnyman"]i will pawn u in COD4 psn: deadlyliquidx , try me.... im not bad gamer, but i dont wanna get used to something and im pretty sure alot of people agree why do u think there making a patch? = ur argument fails and in the end, u fail JIT93
Actually, they are making a patch because of whiners like you.

lol exactly
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winner-ps3

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#31 winner-ps3
Member since 2007 • 2364 Posts
ya well it sucks shooting at something and it not hitting, and the high amount of death in a single match of online among each player shows that the controls suck and that gamers arnt enjoying it as much. games should be made to the liking of gamers, no matter how crappy, and if the gamers dont like the change presented, well go back to pleasing the games. i didnt pay 60 bucks to be frustrated all the damn time. gregelbunnyman
? lol
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lineargames

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#32 lineargames
Member since 2009 • 251 Posts

i seriously love the game and the graphix and watever but the i havnt played it ever since i got a sniper scope thingy. the controls are really frustrating, i know its meant to be more realistic but this is a time where id rather have the run and gun of cod4, i still play that till this day. even BF: bad company is more fun than kz2, i know that they were trying to make the game more tactical with the gun but it just really sucks, and im not a big fan of respawn times either :Pgregelbunnyman

call of duty 4 plays the same as killzone2 except superior in just about everyway.

atleast on pc.

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finalfantasy94

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#33 finalfantasy94
Member since 2004 • 27442 Posts

GG wouldn't released two patches for the controls if they thought everything was fine.

gago-gago

Actually they are doing it to please other gamers and trying to make the experiance better for all. After all the control patch isint mandotory you can keep it the same. Its mainly for the COD heads who want all FPS to control liek COD4.

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PS360_Gamer

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#34 PS360_Gamer
Member since 2009 • 770 Posts
[QUOTE="JIT93"]

The controls are fine, its rather fun actually. I don't get whats so bad about the controls, you can even setup the sensitivity.

Maybe you just suck at the game? The sniper controls are simple, just don't move

this
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imprezawrx500

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#35 imprezawrx500
Member since 2004 • 19187 Posts
this is why fps belong on pc. there would be no problem with aiming if you had a mouse. I don't see what the big deal is can't people play without mega autoaim or something? that controls are fine.
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Filthybastrd

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#36 Filthybastrd
Member since 2009 • 7124 Posts

Traded in Disgaea 3 and KZ2 for inFAMOUS. was worth it.

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ff-leader

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#37 ff-leader
Member since 2006 • 2400 Posts

The controls are great, they take a little while to master but once you do it's excellent.

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II_Seraphim_II

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#38 II_Seraphim_II
Member since 2007 • 20534 Posts
So basically this thread is "Im a COD4 fanboy who wants every game to be like COD4. Rather than learning to play the game, or selling the game and playing COD4, im going to complain until they change the game." Please, do us all a favor and sell KZ2 and play COD4. This is the start of a bad trend. Pretty soon, the movement is going to get changed, and there is going to be a matyrdom perk introduced, and grenade throwing range is going to get a boost, and grenades are going to be one hit kill from anywhere. :?
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Malta_1980

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#39 Malta_1980
Member since 2008 • 11890 Posts

First of all many (repeat MANY) people play KZ2 online... the controls feel different than other fps titles but they are fine.. just needs a bit more time to get familiar with them..

Also KZ2 is amazing, yesterday spentnearly 3hours online and it was great...

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mr-krinkles

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#40 mr-krinkles
Member since 2008 • 1641 Posts

I dont get this whole OMG RESKINNED COD notion. It's BS. Every modern shooter apart from KZ2 has smooth controls, so you might as well call it a reskinned Halo.

In the end though, it boils down to simple opinion. Personally, I do believe KZ2's controls are currently crap and are in no way "realistic." Every time somebody says that, I grate my teeth a little bit. You can't translate full body, complex movements and arm control to simple analog stick directions. The new patch will apparently make controls more sensitive to small analog movements which is NECESSARY, especially from a "realistic" standpoint. Are you telling me it's unrealistic to easily make minor adjustments?? That's what aiming is ALL about, the minor adjustments, which should happen (in terms of moving) with ease. I hate to elaborate this, but if you're holding a pistol and somebody's coming at you at the end of a corridor, strafing and moving, how easy would it be to readjust your line of site and take him out?? In KZ2 it just boils down to 70% spray praying in this situation.

Ohhh, and then you got the people who start calling it a "tactical shooter." Seriously, this is just a joke. In the other patch thread, somebody said that now that the new patch is out, GG's original "vision" about the game is gonna be ruined. Mate, WHAT vision?? Have you played the 32 player online and experienced the malarkey that is bomb/defuse?? Many levels just because cespools of hardcore spray praying when tactical spawn points of both teams are engaged within the same room for bomb/defuse. Why does this happemn, because it is optimal strategy. Hell even without the tactical spawn points on the lower ranks we've all experienced the BS that is bomb/defuse. Don't even try to tell me that's tactical, 'cause it really ain't. Though most levels do have a more tactical design to them (like Corinth Crossing, Visari Hammer, Saluman Market) others are entirely run n' gun (Radec Academy, Tharsis Depot).

Of course that's just my opinion. I just can't get my head round why people might genuinely like these controls. If you could make your own perfect console shooter and could take the exact control mechanics from any FPS, are you telling me you'd choose KZ2's? The beautiful thing about this patch is, you've got that option open for yourself.

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Generalmojo

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#41 Generalmojo
Member since 2008 • 3670 Posts

If you check online theres still a huge online community up and going, people unlike you dont care about the controlls, they got used to it.....so should you.

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II_Seraphim_II

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#42 II_Seraphim_II
Member since 2007 • 20534 Posts

I dont get this whole OMG RESKINNED COD notion. It's BS. Every modern shooter apart from KZ2 has smooth controls, so you might as well call it a reskinned Halo.

In the end though, it boils down to simple opinion. Personally, I do believe KZ2's controls are currently crap and are in no way "realistic." Every time somebody says that, I grate my teeth a little bit. You can't translate full body, complex movements and arm control to simple analog stick directions. The new patch will apparently make controls more sensitive to small analog movements which is NECESSARY, especially from a "realistic" standpoint. Are you telling me it's unrealistic to easily make minor adjustments?? That's what aiming is ALL about, the minor adjustments, which should happen (in terms of moving) with ease. I hate to elaborate this, but if you're holding a pistol and somebody's coming at you at the end of a corridor, strafing and moving, how easy would it be to readjust your line of site and take him out?? In KZ2 it just boils down to 70% spray praying in this situation.

Ohhh, and then you got the people who start calling it a "tactical shooter." Seriously, this is just a joke. In the other patch thread, somebody said that now that the new patch is out, GG's original "vision" about the game is gonna be ruined. Mate, WHAT vision?? Have you played the 32 player online and experienced the malarkey that is bomb/defuse?? Many levels just because cespools of hardcore spray praying when tactical spawn points of both teams are engaged within the same room for bomb/defuse. Why does this happemn, because it is optimal strategy. Hell even without the tactical spawn points on the lower ranks we've all experienced the BS that is bomb/defuse. Don't even try to tell me that's tactical, 'cause it really ain't. Though most levels do have a more tactical design to them (like Corinth Crossing, Visari Hammer, Saluman Market) others are entirely run n' gun (Radec Academy, Tharsis Depot).

Of course that's just my opinion. I just can't get my head round why people might genuinely like these controls. If you could make your own perfect console shooter and could take the exact control mechanics from any FPS, are you telling me you'd choose KZ2's? The beautiful thing about this patch is, you've got that option open for yourself.

mr-krinkles
People bought KZ2 for KZ2, not to play a COD4 mod. If you really want COD4, you should play COD4. You dont see me going on COD4 boards and complaining that there are no helghast, or that they should remove perks or anything. Why? Because I don't like COD4 so like a decent human being, I DONT PLAY IT, rather than try to ruin it for everyone else.
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GreyFoXX4

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#43 GreyFoXX4
Member since 2008 • 3612 Posts
ya well it sucks shooting at something and it not hitting, and the high amount of death in a single match of online among each player shows that the controls suck and that gamers arnt enjoying it as much. games should be made to the liking of gamers, no matter how crappy, and if the gamers dont like the change presented, well go back to pleasing the games. i didnt pay 60 bucks to be frustrated all the damn time. gregelbunnyman
I can easily get about 80-90 kills with about 35 deaths. If your actually aiming at something there is no reason your not hitting it in Kz2 unless your just missing all together lol. Which isn't the games fault but your own. Also if there is a high amount of deaths wouldn't that say that others are hitting their targets lol? Also there is nothing wrong with the controlls or the game. But if they do do something all they have to do is add a dead zone and accerleration option for the controls and it would help others that are having issues with the game. But I definitly don't want it to go the route of being a cod4 clone by no means. I can't even play that dang game no more, it just feels meh and lifeless now after KZ2.
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GreyFoXX4

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#44 GreyFoXX4
Member since 2008 • 3612 Posts
[QUOTE="mr-krinkles"]

I dont get this whole OMG RESKINNED COD notion. It's BS. Every modern shooter apart from KZ2 has smooth controls, so you might as well call it a reskinned Halo.

In the end though, it boils down to simple opinion. Personally, I do believe KZ2's controls are currently crap and are in no way "realistic." Every time somebody says that, I grate my teeth a little bit. You can't translate full body, complex movements and arm control to simple analog stick directions. The new patch will apparently make controls more sensitive to small analog movements which is NECESSARY, especially from a "realistic" standpoint. Are you telling me it's unrealistic to easily make minor adjustments?? That's what aiming is ALL about, the minor adjustments, which should happen (in terms of moving) with ease. I hate to elaborate this, but if you're holding a pistol and somebody's coming at you at the end of a corridor, strafing and moving, how easy would it be to readjust your line of site and take him out?? In KZ2 it just boils down to 70% spray praying in this situation.

Ohhh, and then you got the people who start calling it a "tactical shooter." Seriously, this is just a joke. In the other patch thread, somebody said that now that the new patch is out, GG's original "vision" about the game is gonna be ruined. Mate, WHAT vision?? Have you played the 32 player online and experienced the malarkey that is bomb/defuse?? Many levels just because cespools of hardcore spray praying when tactical spawn points of both teams are engaged within the same room for bomb/defuse. Why does this happemn, because it is optimal strategy. Hell even without the tactical spawn points on the lower ranks we've all experienced the BS that is bomb/defuse. Don't even try to tell me that's tactical, 'cause it really ain't. Though most levels do have a more tactical design to them (like Corinth Crossing, Visari Hammer, Saluman Market) others are entirely run n' gun (Radec Academy, Tharsis Depot).

Of course that's just my opinion. I just can't get my head round why people might genuinely like these controls. If you could make your own perfect console shooter and could take the exact control mechanics from any FPS, are you telling me you'd choose KZ2's? The beautiful thing about this patch is, you've got that option open for yourself.

I can make slight adjustments to my aiming when need be. Sounds like your trying to make quick slight adjustments, and if so then allowing someone to scope in and make a quick aiming adjustment and be pinpoint accurate is NOT realistic. I just wonder if any of yall have actually used a scope on a moving target at 20 yards before? Its not going to work, the target would be in and out of your sight in no time. But never mind in cod4 you can scope someone at 10 yards with no problem so what am I thinking lol.
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delta3074

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#45 delta3074
Member since 2007 • 20003 Posts
[QUOTE="GreyFoXX4"][QUOTE="mr-krinkles"]

I dont get this whole OMG RESKINNED COD notion. It's BS. Every modern shooter apart from KZ2 has smooth controls, so you might as well call it a reskinned Halo.

In the end though, it boils down to simple opinion. Personally, I do believe KZ2's controls are currently crap and are in no way "realistic." Every time somebody says that, I grate my teeth a little bit. You can't translate full body, complex movements and arm control to simple analog stick directions. The new patch will apparently make controls more sensitive to small analog movements which is NECESSARY, especially from a "realistic" standpoint. Are you telling me it's unrealistic to easily make minor adjustments?? That's what aiming is ALL about, the minor adjustments, which should happen (in terms of moving) with ease. I hate to elaborate this, but if you're holding a pistol and somebody's coming at you at the end of a corridor, strafing and moving, how easy would it be to readjust your line of site and take him out?? In KZ2 it just boils down to 70% spray praying in this situation.

Ohhh, and then you got the people who start calling it a "tactical shooter." Seriously, this is just a joke. In the other patch thread, somebody said that now that the new patch is out, GG's original "vision" about the game is gonna be ruined. Mate, WHAT vision?? Have you played the 32 player online and experienced the malarkey that is bomb/defuse?? Many levels just because cespools of hardcore spray praying when tactical spawn points of both teams are engaged within the same room for bomb/defuse. Why does this happemn, because it is optimal strategy. Hell even without the tactical spawn points on the lower ranks we've all experienced the BS that is bomb/defuse. Don't even try to tell me that's tactical, 'cause it really ain't. Though most levels do have a more tactical design to them (like Corinth Crossing, Visari Hammer, Saluman Market) others are entirely run n' gun (Radec Academy, Tharsis Depot).

Of course that's just my opinion. I just can't get my head round why people might genuinely like these controls. If you could make your own perfect console shooter and could take the exact control mechanics from any FPS, are you telling me you'd choose KZ2's? The beautiful thing about this patch is, you've got that option open for yourself.

I can make slight adjustments to my aiming when need be. Sounds like your trying to make quick slight adjustments, and if so then allowing someone to scope in and make a quick aiming adjustment and be pinpoint accurate is NOT realistic. I just wonder if any of yall have actually used a scope on a moving target at 20 yards before? Its not going to work, the target would be in and out of your sight in no time. But never mind in cod4 you can scope someone at 10 yards with no problem so what am I thinking lol.

it depends on the calibre of soldier, in the british army we where trained to lead off on moving targets at 300 metres and hit, it's not that hard with the times 6 magnification susat sight we used, no soldier in the british army would allow his rifle to 'flail' around like the guy in killzone 2, to pass our APWT (annual personal weapons test) we would have to get five rounds within a 100mm circle at 25 metres (not sure what that is in yard) it's not that hard, the problem with killzone 2, is the recoil on the assault rifles, anyone who has fired a 5.56mm (i am assuming they are 5.56 mm due to the fact they look like a bullpup m16) weapon knows there is very little recoil or barrel climb, shooting the l85a1 was a breeze because of this, it hardly kicked at all.
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urdead18

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#46 urdead18
Member since 2008 • 3630 Posts

Patch is coming this week, when it comes go to controls then High Precision - On.

Also, make sure Cross Reduction Filter is OFF, RGB Range is LIMITED and Super white is ON(IF you have HDMI).

I had some pretty bad input lag problems but with these settings the game has much, much tighter controls.

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II_Seraphim_II

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#47 II_Seraphim_II
Member since 2007 • 20534 Posts
[QUOTE="GreyFoXX4"][QUOTE="mr-krinkles"]

I dont get this whole OMG RESKINNED COD notion. It's BS. Every modern shooter apart from KZ2 has smooth controls, so you might as well call it a reskinned Halo.

In the end though, it boils down to simple opinion. Personally, I do believe KZ2's controls are currently crap and are in no way "realistic." Every time somebody says that, I grate my teeth a little bit. You can't translate full body, complex movements and arm control to simple analog stick directions. The new patch will apparently make controls more sensitive to small analog movements which is NECESSARY, especially from a "realistic" standpoint. Are you telling me it's unrealistic to easily make minor adjustments?? That's what aiming is ALL about, the minor adjustments, which should happen (in terms of moving) with ease. I hate to elaborate this, but if you're holding a pistol and somebody's coming at you at the end of a corridor, strafing and moving, how easy would it be to readjust your line of site and take him out?? In KZ2 it just boils down to 70% spray praying in this situation.

Ohhh, and then you got the people who start calling it a "tactical shooter." Seriously, this is just a joke. In the other patch thread, somebody said that now that the new patch is out, GG's original "vision" about the game is gonna be ruined. Mate, WHAT vision?? Have you played the 32 player online and experienced the malarkey that is bomb/defuse?? Many levels just because cespools of hardcore spray praying when tactical spawn points of both teams are engaged within the same room for bomb/defuse. Why does this happemn, because it is optimal strategy. Hell even without the tactical spawn points on the lower ranks we've all experienced the BS that is bomb/defuse. Don't even try to tell me that's tactical, 'cause it really ain't. Though most levels do have a more tactical design to them (like Corinth Crossing, Visari Hammer, Saluman Market) others are entirely run n' gun (Radec Academy, Tharsis Depot).

Of course that's just my opinion. I just can't get my head round why people might genuinely like these controls. If you could make your own perfect console shooter and could take the exact control mechanics from any FPS, are you telling me you'd choose KZ2's? The beautiful thing about this patch is, you've got that option open for yourself.

I can make slight adjustments to my aiming when need be. Sounds like your trying to make quick slight adjustments, and if so then allowing someone to scope in and make a quick aiming adjustment and be pinpoint accurate is NOT realistic. I just wonder if any of yall have actually used a scope on a moving target at 20 yards before? Its not going to work, the target would be in and out of your sight in no time. But never mind in cod4 you can scope someone at 10 yards with no problem so what am I thinking lol.

He is probably complaining because he just wants to hold the R1 button and rack up kills. He hates that there is recoil in this game and you actually have to burst fire.
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Solid_Tango

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#48 Solid_Tango
Member since 2009 • 8609 Posts
i think the reasson behind why people isnt playing the game is that there arent enough game modes :s i wish it had more games like capture the flag, free for all etc. hopefully they do this
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#49 p2250
Member since 2003 • 1520 Posts

The controls are good, if you got skill. If you don't, then yea you should keep to playing COD4 where lack of skill is rewarded.

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II_Seraphim_II

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#50 II_Seraphim_II
Member since 2007 • 20534 Posts
[QUOTE="Solid_Tango"]i think the reasson behind why people isnt playing the game is that there arent enough game modes :s i wish it had more games like capture the flag, free for all etc. hopefully they do this

There is a 1 flag CTF mode, u know, the one with the reciever you have to take back to your base.