[QUOTE="Wii-U4Fun"]
[QUOTE="04dcarraher"]
04dcarraher
It doesn't matter if Direct x and Opengl come in a supply a standard API that removes the need for making specific code for every single piece of PC hardware. All the low-end GPUs and CPUs still handle PC games differently. Same for medium and high end GPU and CPUs. You can see that from benchmarks.
O please stop the console mentally... theres a reason there are settings/options and requirements. If you can understand that stop trying to justify "your" reasoning which is wrong
All PS3 hardware on the other hand handle PS3 games the EXACT same way.
Ya so?
That's what I'm saying. Optimisation of games goes further in consoles than it does in PC. Not that console games can be optimised to beat PC games maxed out.
No it does not it all depends on what the dev's do. and why spend more time coding on 4+ year old tech? Pc gaming is progressive console gaming is static.
Let me just give one quick example:
Witcher 2 devs are porting the game to Xbox 360.
They have said they may be able to get the game running at medium settings on it at best and low settings at worst.
Yet, 360 hardware is below the minimum system requirements of the game on PC.
That's what I'm talking about.
Optimisation goes further on consoles.
That example is wrong The Witcher 2 is not going run on all medium settimgs its running most textures below Pc's low settings The witcher 2 all on medium setting uses more then 400mb of video memory at 720 and 1gb of system memory which means they will have to make alot more loading points and turn down the detail and resolutions to allow the game to work on 256mb of video memory and system memory. For games that push the consoles its not optimization its called compermising and toning down the graphics to make it work. You can downgrade anything to make it work but its not the same product in the end.
You can take Crysis 1 redone on consoles everything was doengraded to work you can also take Metro 2033 on console Pc's lowest texture setting is 2mpix while console version is only 1mpix. There's a difference between optiminzation and downgrading.
Quote from Witcher 2 devs:
"Graphically speaking we are finding clever ways to optimize the game that are providing excellent results. We feel we can deliver a game on Xbox 360 that is comparable to at least the default medium settings on PC (the minimum level of quality of medium pc and often much higher). It will be a process of give and take in regards to post processing features. But given the fact that the 360 is a closed system we will be able to max out the processing power available and provide a very compelling experience when compared not only to the Witcher 2 on PC but all of the latest games on 360."
I think I'll take their word over yours.
Either you don't understand what I'm saying or you don't know what you are talking about because optimisation going further in consoles than PC is a goddamn fact.
Benefits of a closed platform. End of story.
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