[QUOTE="mwa"][QUOTE="-RPGamer-"][QUOTE="mwa"][QUOTE="-RPGamer-"][QUOTE="Shadow_op"][QUOTE="cobrax25"][QUOTE="Shadow_op"][QUOTE="-RPGamer-"][QUOTE="foxhound_fox"][QUOTE="-RPGamer-"] Great more canon fodder, stop the presses on that breakthrough :roll:
I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.
-RPGamer-
You ever play a Total War game? It is the definition of Real Time STRATEGY.:| I like RTS titles, you don't need hundred of thousands of units to make these games good/great. More units doesn't equate to break throughs in gaming, it's just means you have more processing doing the same exact thing they were doing with smaller units.
Take Warcraft 3 in example...
Warcraft 3, is a completly different kind of RTS. "Total War" is not represented by simply a few units fighting against each other.
I can do with 20 units that will last me half an hour what you can do with 100,000 that last one battle.This is essentially what I'm saying.
Gamer A - sends 3 people flanking left, 2 people flanking right, 3 pinching from behind, and 6 right up front.
Gamer B - sends 3000 people left, 2000 people right, 3000 behind, 6000 in the fray.
Same concept just bigger numbers. That's not a break through.
wrong, you've basically just proved you have no idea what the hell you're talking aboutwhen you control individual units in Warcraft 3 you don't have to worry about which way they are facing, you don't have to try to wheel them around to meet flanking maneuvers, you don't get to control the depth of rows for that regiment or the breadth to which you will spread them out, all of which are options available in Total War games, all of which are tactically significant with regards to changing terrain and enemy movements
sending three orcs to hit the enemy's "flank" in Warcraft 3 is nothing like setting up an outflanking maneuver in Total War. Depending on the depth and breadth of your rows, it takes time for your units to wheel around the enemy, and given bad terrain, it could slow your regiment down or even break up that unit's cohesion. there is a tactical and strategic depth to the most "simple-looking" maneuvers...sure the concept may be the same, actual implementation and gameplay is not
your experience with RTS games does not = all RTS games, and your assumption that Total War plays just like Warcraft 3 with bigger numbers makes a glaring display of how little you know about this game...seriously, you should try it first before coming here and blurting out a bunch of baseless, unsupported assumptions about the game
1. My example is overly exaggerated.
2. My example was never intended to be based off any single given game, but a mere overview of the concepts.
3. Your assumption that I'm trying to compare this to Warcraft 3 is piss poor.
1. that's why the example doesn't hold with regards to Total War...you've made over-generalizations
2. right, and like i said, the concept is the same, but implementation and gameplay is radically different, at least with regards to a comparison between Total War and any RTS where you "send 3 people flanking left, 2 people flanking right, 3 pinching from behind, and 6 right up front." which is why you should play the game before coming in here and making such a horrible comparison
3. then tell me which game you had in mind, or which one you believe would support your assumptions best with regards to a comparison with Total War
by the way, if this is just a fanboy argument for consoles vs pc and what is and is not a breakthrough, i am totally not approaching it from such an angle, since i am myself an avid lemming...it's just that i appreciate PC games as well, and Total War is one of those games
1.I made generalizations on both ends low and high end to show it's nothing more than a numbers game. Sure couple more units allows for more complex formations, but I think there's a definite cap on how many you really need to do such tactics.
2.It was a exaggeration of numbers taking the largest and the smallest. There was never any given RTS with 3:2:3:6 unit formations that I was thinking of at that time, how many times do I need to repeat that?
3.It wasn't ever based off a game I had in mind specifically, I just said "overview of concepts" a few words before that :|
I'm not a fanboy, I could give a damn what systems these are on.
1. the option to control more than one army that is being added into the M2TW expansion is being done to give the player more options and more complex battles, not as a token of necessity...the necessity part of the gameplay was sufficiently covered in the original release of M2TW (and other TW games before that)
2-3. and again, i'll repeat that with regards to the concepts you speak of, gameplay and implementation at least with regards to Total War is radically different, but even there i'm not sure what you're talking about since you're not giving me any specific examples for comparison. you're leaving it completely open to interpretation and thus it's near impossible for me to tell what kind of game i should be thinking of with regards to the concepts you speak of...a clarification (i.e. example of a game that would best support your assumptions) would help
Log in to comment