A last-gen game innovated the current-gen more than any current-gen game has.

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angry_fork

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#1 angry_fork
Member since 2008 • 2184 Posts

The Getaway

  • Recovering Health/black and white screen when you're about to die.
  • Realistic moving slower/animation changes when hurt/damaged.
  • Wall cover system

Agree/Disagree? Discuss.

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-snorlax-

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#2 -snorlax-
Member since 2009 • 721 Posts

The Getaway

  • Recovering Health/black and white screen when you're about to die.
  • Realistic moving slower/animation changes when hurt/damaged.
  • Wall cover system

Agree/Disagree? Discuss.

angry_fork
no just no.
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angry_fork

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#3 angry_fork
Member since 2008 • 2184 Posts
[QUOTE="angry_fork"]

The Getaway

  • Recovering Health/black and white screen when you're about to die.
  • Realistic moving slower/animation changes when hurt/damaged.
  • Wall cover system

Agree/Disagree? Discuss.

-snorlax-
no just no.

How? Where's the opposing argument?
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bobbetybob

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#4 bobbetybob
Member since 2005 • 19370 Posts
Hell no.
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bakalhau90

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#5 bakalhau90
Member since 2004 • 2264 Posts
I totally disagree. Also I don't really consider a screen turning black and white when you're about to die "innovation". If it wasn't b&w it would be red, or some sort of noise to let you know your health was low like in Halo. So hum... No.
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naval

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#6 naval
Member since 2003 • 11108 Posts
I don't really see any feature that hasn't been done before, so no
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Verge_6

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#7 Verge_6
Member since 2007 • 20282 Posts
So, if I go back in time, and obliterate The Getaway from existence (which should be done regardless), this whole recharging health crap won't be around this gen? To the DeLorean!
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angry_fork

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#8 angry_fork
Member since 2008 • 2184 Posts
[QUOTE="Verge_6"]So, if I go back in time, and obliterate The Getaway from existence (which should be done regardless), this whole recharging health crap won't be around this gen? To the DeLorean!

I never said that. I was saying Getaway was the first to do it.
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AdmiralDan

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#9 AdmiralDan
Member since 2003 • 1231 Posts
didn't Halo CE come out before the Getaway?
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BioShockOwnz

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#10 BioShockOwnz
Member since 2006 • 52901 Posts

The Getaway was just a trainwreck of a game. To think I was insanely hyped for it and picked it up on release day, only later that night to jump off the nearest hill and sprain my ankle. The fall didn't kill me and my stupidity.

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angry_fork

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#11 angry_fork
Member since 2008 • 2184 Posts
didn't Halo CE come out before the Getaway?AdmiralDan
Yes it did, but Halo didn't have all of the 'realistic'-like stuff that Getaway had which is in GTA4. Can't believe i'm the only one who see's it, maybe i'm one of the few who actually played it.
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p0g0theclown

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#12 p0g0theclown
Member since 2005 • 2364 Posts

[QUOTE="AdmiralDan"]didn't Halo CE come out before the Getaway?angry_fork
Yes it did, but Halo didn't have all of the 'realistic'-like stuff that Getaway had which is in GTA4. Can't believe i'm the only one who see's it, maybe i'm one of the few who actually played it.

no i think your the only one who is that desperate for ownage!!!!!! but it ends in epic failure

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MGS4-SS

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#13 MGS4-SS
Member since 2009 • 118 Posts

Gears of Wars owes itself to The Getaway. Thanks team Soho, without you Gears of War would not exist.

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Dahaka-UK

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#14 Dahaka-UK
Member since 2005 • 6915 Posts

Recovering Health isnt an innovation.. I hope. Just a form of casualizing and dumbing down. Anyway regardless of The getaway doing anything new the game was a forgettable experience.

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angry_fork

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#15 angry_fork
Member since 2008 • 2184 Posts

[QUOTE="angry_fork"][QUOTE="AdmiralDan"] Yes it did, but Halo didn't have all of the 'realistic'-like stuff that Getaway had which is in GTA4. Can't believe i'm the only one who see's it, maybe i'm one of the few who actually played it.p0g0theclown

no i think your the only one who is that desperate for ownage!!!!!! but it ends in epic failure

Desperate for ownage? What are you talking about? What do I have to own?

Gears of Wars owes itself to The Getaway. Thanks team Soho, without you Gears of War would not exist.

MGS4-SS
Thanks for the sarcasm but that's not what I meant. You guys are missing the point. GTA4 had 'realistic' movements and stuff, which Getaway had. Getaway had the first real cover system (that I can remember). The whole 'you get shot and have to wait to recover' thing was in Getaway. I just find it interesting that the game got such low scores, and is rarely talked about, but it did try a lot of new things which ended up in the large amount of current-gen games.
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JangoWuzHere

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#16 JangoWuzHere
Member since 2007 • 19032 Posts

Recharging health was never innovation. Its more of a step back of you ask me. Most games these days can't even use the system right.

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JangoWuzHere

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#17 JangoWuzHere
Member since 2007 • 19032 Posts
[QUOTE="p0g0theclown"]

[QUOTE="angry_fork"]

no i think your the only one who is that desperate for ownage!!!!!! but it ends in epic failure

angry_fork
Desperate for ownage? What are you talking about? What do I have to own?

Gears of Wars owes itself to The Getaway. Thanks team Soho, without you Gears of War would not exist.

MGS4-SS
Thanks for the sarcasm but that's not what I meant. You guys are missing the point. GTA4 had 'realistic' movements and stuff, which Getaway had. Getaway had the first real cover system (that I can remember). The whole 'you get shot and have to wait to recover' thing was in Getaway. I just find it interesting that the game got such low scores, and is rarely talked about, but it did try a lot of new things which ended up in the large amount of current-gen games.

actually none of that stuff you listed was new when the game came out.
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angry_fork

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#18 angry_fork
Member since 2008 • 2184 Posts
[QUOTE="JangoWuzHere"][QUOTE="angry_fork"][QUOTE="p0g0theclown"] Desperate for ownage? What are you talking about? What do I have to own?

Gears of Wars owes itself to The Getaway. Thanks team Soho, without you Gears of War would not exist.

MGS4-SS
Thanks for the sarcasm but that's not what I meant. You guys are missing the point. GTA4 had 'realistic' movements and stuff, which Getaway had. Getaway had the first real cover system (that I can remember). The whole 'you get shot and have to wait to recover' thing was in Getaway. I just find it interesting that the game got such low scores, and is rarely talked about, but it did try a lot of new things which ended up in the large amount of current-gen games.

actually none of that stuff you listed was new when the game came out.

So can you name some games that had them? I'm not trying to be a smartass or w/e I honestly want to know.
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SpruceCaboose

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#19 SpruceCaboose
Member since 2005 • 24589 Posts
Nope. More games have done more this gen, and done it in the package of a good game.
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SpruceCaboose

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#20 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="angry_fork"] Getaway had the first real cover system (that I can remember). The whole 'you get shot and have to wait to recover' thing was in Getaway.

There were cover systems on the N64.... and recovering health has been around gaming since about its beginnings.
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DeckardLee

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#21 DeckardLee
Member since 2009 • 859 Posts

No way, Jose.

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JangoWuzHere

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#22 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"][QUOTE="angry_fork"] Thanks for the sarcasm but that's not what I meant. You guys are missing the point. GTA4 had 'realistic' movements and stuff, which Getaway had. Getaway had the first real cover system (that I can remember). The whole 'you get shot and have to wait to recover' thing was in Getaway. I just find it interesting that the game got such low scores, and is rarely talked about, but it did try a lot of new things which ended up in the large amount of current-gen games.angry_fork
actually none of that stuff you listed was new when the game came out.

So can you name some games that had them? I'm not trying to be a smartass or w/e I honestly want to know.

Mafia on PC had realistic driving.

Winback on N64 had a cover system.

And Halo had that whole recharging health thing before the getaway.

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DrinkDuff

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#23 DrinkDuff
Member since 2004 • 6762 Posts

Recharging health was never innovation. Its more of a step back of you ask me. Most games these days can't even use the system right.

JangoWuzHere

I always thought of it as a sidestep. It solved some of the issues with getting health packs, but it created new ones. Both sitting in a corner and regenerating health, and running over a health pack doesn't require much skill. The problem with health packs is that you could sometimes get stuck with a checkpoint with little health that was extremely difficult even if you had full health, so it now becomes impossible. The way developers used to counter this was to place health packs everywhere but then that meant there would be some parts where you'd luck out and have more health packs left over and then you ration them over the next sections, and the game becomes a cakewalk. This is one of the reasons why it is frustrating for me to play Half-life 2 other than for the story. The developers don't know how to deal with the fact that everyone plays differently, so the cop out is to give the player regenerating health.

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creativeminded

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#24 creativeminded
Member since 2005 • 1729 Posts
I liked the game although simply replicating London made exploring extreamly boring and only the missions would make interest. It did have some nice touches but it did come out as a result of GTA and was the first GTA clone. Still i did like it, some
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Lto_thaG

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#25 Lto_thaG
Member since 2006 • 22611 Posts

I love the Getaway!
Didn't the 3rd one get cancelled though?

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R4gn4r0k

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#26 R4gn4r0k
Member since 2004 • 48994 Posts

I always tought Kill.switch had the first cover system that is now used so much. Thanks for informing me. The getaway was a forgettable game though.

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deactivated-59da85d821feb

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#27 deactivated-59da85d821feb
Member since 2006 • 2075 Posts
I'd say Resident Evil 4 and Halo were more influential.
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PSboy

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#28 PSboy
Member since 2004 • 392 Posts

I think getaway is one of the most underrated games...it has a cool story and great gameplay

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Rocky32189

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#29 Rocky32189
Member since 2007 • 8995 Posts
A bad GTA clone that attempted to be realistic but wasn't is your pick for most innovative game? Try again.