It's so depressing how similar my basic design was/is to Valve's controller and what came of it and happened around it...
I don't want to raise alarm bells here but I applied for a job at Valve mid 2012 with a design that was very similar to this controller:
http://oi44.tinypic.com/2m41sh...
http://oi44.tinypic.com/2ugp92...
http://oi39.tinypic.com/ddc74z...
Now, you have to stop and think about what my design was suggesting for a second; it was two circular control pads where you could either use them like analogue touch pads for the kind of control you would get with an analogue stick or you could click them in any one of eight directions (nine if you click in the center) for a more traditional directional pad like control. Additionally, on one of my design the pads were actually screens where the display could adapt to the game and function so you could have endless configurations; controls for traditional d-pad and four buttons, controls for a DVD player, flick controls for a game like Angry Birds etc.
It has two buttons on the back in the correct place for your middle fingers to press at the same time as using your index on the shoulder buttons, just like theirs.
It allows you to access every main action button/control without ever having to move your fingers from the default position, same in principle to theirs but it actually does work like that fully in my design.
My design is perfectly symmetrical so it can be used left or right handed, just like theirs.
I mean they even have three totally blank no named buttons across the center (that's a very specific thing to have as the buttons on pretty much every other controller are labelled one way or another).
On top of all that my design has stuff theirs doesn't even have; such as built in functionality to mimic controls for a game like Guitar Hero perfectly. It is small and portable (iPhone size so you can take it anywhere easily in your pocket). It allows for amazing customization. It was designed to be a universal controller and remote (for TV, Cable, DVD/Blu-Ray etc), also capable of working with any current console or retro console, in the sense that it can mimic any button layout on those. It even has motion functionality built in so you can wave it around like a f'n Wiimote and you can even use two at once for a drum game or boxing games etc.
So, what I want to ask here is this; considering my controller is fundamentally a similar approach to Valves end design, and still better in many ways, why the f*ck didn't they give me a job?
It's clear we think similarly.
Also, what I'm thinking is this; did they see my design and actually take bits from my idea?
I mean, isn't is coincidence that this design is the one they used, after I sent them my design over a year ago.
It's a very unique and specific design; a perfectly symmetrical design with two circular touch pads that allow for multiple functions and the idea of an adaptable clickable screen display so you can basically have whatever buttons or functions you want depending on the situation.
Even if they didn't rip me off you'd think that with such similar thinking I'd have been perfect for the job.
amaneuvering
Posting this on gaf would have probably been a better idea, you're just going to get butthurt responses here.
That's a shame you didn't receive any credit for this if they really did rip it off, really hard to prove that however.
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