A third Steam announcement today !!! Really weird looking controller confirmed.

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II_Seraphim_II

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#201 II_Seraphim_II
Member since 2007 • 20534 Posts

[QUOTE="II_Seraphim_II"][QUOTE="ReadingRainbow4"]

Is it just me or are hermits doing a 180 in this thread.

Kinthalis

Dude, hermits will *beep*-ride pretty much anything Valve releases lol. Valve could sell the pet rock and hermits would act like its the second coming of christ.

 

As opposed to cows doing the same with Sony and lemmings with MS, right?

 

Shut the f up.

lol, you need to calm down I think your taking this system wars thing way too serious lol.
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Hexagon_777

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#202 Hexagon_777
Member since 2007 • 20348 Posts

LMAO that thing is hideous LA-Nighthawk
Because controllers are meant to be looked at, not the screen in front of you. Effing n00b. :lol:

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HadOne2Many

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#203 HadOne2Many
Member since 2012 • 1485 Posts
Doesn't matter how high the resolution is on a touch pad is when my thumbs are over a half inch wide. This won't end well.
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Mr_BillGates

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#204 Mr_BillGates
Member since 2005 • 3211 Posts

Trackpad for character movements... action buttons spread out into 2 hemisphere...

mj-laughing.gif

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Hexagon_777

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#205 Hexagon_777
Member since 2007 • 20348 Posts

:lol: wtf is that shit? thats hideous. props to them for trying something different though...i guess mems_1224
Because controllers are meant to be looked at, not the screen in front of you. Effing n00b. :lol:

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Heil68

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#206 Heil68
Member since 2004 • 60815 Posts
I'd give it a shot I guess.
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Cyberdot

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#207 Cyberdot
Member since 2013 • 3928 Posts

[QUOTE="Cyberdot"]

FFS.

I think Valve is going downhill now.

jhonMalcovich

Or Valve will kick consoles asses, and we all will benefit from having more games on PC.

I just want Half-Life 3!

A new controller is nice though, since it will hopefully stop me from using crappy 360 controller. All games on Steam will support the new controller. Awesome.

But seriously, get Half-Life 3 out!

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GuNsbl4ziN

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#208 GuNsbl4ziN
Member since 2010 • 285 Posts

I'd really like to get my hands on that.

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lamprey263

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#209 lamprey263
Member since 2006 • 45436 Posts
dang, and I thought MS spending $100 million on their controller design R&D was absurd, but after looking at this I guess it was money well spent
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donalbane

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#210 donalbane
Member since 2003 • 16383 Posts

[QUOTE="PhazonBlazer"]

PC gamers copying Sony's innovations again :lol:

Jankarcop

Sony has mouse like aiming on its controller?

 

Nope. They also don't have a color touchscreen capable of emulating an unlimited number of controls or haptic feedback. The Sony Defense Force seems to have become so accustomed to feeling like they are the top dog, they've completely lost the ability to respond to competition. And what does the fool do when he sees the Tao? He types lol.
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Hexagon_777

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#211 Hexagon_777
Member since 2007 • 20348 Posts

The controller will have almost mouse-like precision thanks to movement detectors 



Consoles  :lol:

Jankarcop

Ikr? :lol: This sounds like an incredible move forward, and it didn't even come from a console manufacturer. I hope it's as good as it sounds.

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lamprey263

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#212 lamprey263
Member since 2006 • 45436 Posts
at this rate the 3rd announcement will probably be Portal 3 as an iPhone exclusive and the revelation of a Steam app that now allows for game downloads outside of the normal app store
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kraken2109

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#213 kraken2109
Member since 2009 • 13271 Posts

At first I thought it looked crazy and would never work, but they will have spent a lot of time testing it so it must work.

This is quite exciting.

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Hexagon_777

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#214 Hexagon_777
Member since 2007 • 20348 Posts

Holy crap that thing is ugly. Do not want. 

Gibsonsg527

I heard kids these days play games by looking at their controller and not the screen.

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starwarsjunky

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#215 starwarsjunky
Member since 2009 • 24765 Posts
at this rate the 3rd announcement will probably be Portal 3 as an iPhone exclusive and the revelation of a Steam app that now allows for game downloads outside of the normal app storelamprey263
they already made all 3... :?
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#216 starwarsjunky
Member since 2009 • 24765 Posts

[QUOTE="Gibsonsg527"]

Holy crap that thing is ugly. Do not want. 

Hexagon_777

I heard kids these days play games by looking at their controller and not the screen.

only if they own a wii u ;)
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PurpleMan5000

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#217 PurpleMan5000
Member since 2011 • 10531 Posts

Sometimes very functional devices aren't beautiful.

I really wanna try it cos it looks like it might be interesting. Touch screen in the middle doesn't really gel with me though

seanmcloughlin
That is the only thing I like about it.
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II_Seraphim_II

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#218 II_Seraphim_II
Member since 2007 • 20534 Posts
I love this thread :lol:
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HaRmLeSS_RaGe

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#219 HaRmLeSS_RaGe
Member since 2012 • 1330 Posts

Gaben done fvcked up :shock:

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Lumpy311

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#220 Lumpy311
Member since 2013 • 2009 Posts

Gaben done fvcked up :shock:

HaRmLeSS_RaGe

813014494_1542868.gif

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princeofshapeir

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#221 princeofshapeir
Member since 2006 • 16652 Posts
Hahahaha, Valve dun goofed :lol: All three of these announcements have been utter shit
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deactivated-5b69bebd1b0b6

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#222 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

The controller looks like shit, whether it works like shit remains to be seen..  I mean I guess it makes sense for PC games.. 

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whiskeystrike

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#223 whiskeystrike
Member since 2011 • 12213 Posts

[QUOTE="II_Seraphim_II"][QUOTE="ReadingRainbow4"]

Is it just me or are hermits doing a 180 in this thread.

Kinthalis

Dude, hermits will *beep*-ride pretty much anything Valve releases lol. Valve could sell the pet rock and hermits would act like its the second coming of christ.

 

As opposed to cows doing the same with Sony and lemmings with MS, right?

 

Shut the f up.

lol calm down man.

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Hexagon_777

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#224 Hexagon_777
Member since 2007 • 20348 Posts

Way to go Valve. I think i'll stick to steam on PC, instead of shelling out money for a 3rd party port machine with a terrible controller.The_Pacific
Another System Wars pleb. They are coming here in droves. Try the friggin thing first, nincompoop.

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The_Lipscomb

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#225 The_Lipscomb
Member since 2013 • 2603 Posts

I noticed a pattern. Vale always announces something. Half the people say it's shit.. then it ends up being great and everyone goes quiet.

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Lumpy311

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#226 Lumpy311
Member since 2013 • 2009 Posts

I noticed a pattern. Vale always announces something. Half the people say it's shit.. then it ends up being great and everyone goes quiet.

The_Lipscomb

Didn't people think Steam was going to fail years ago?

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Hexagon_777

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#228 Hexagon_777
Member since 2007 • 20348 Posts

[QUOTE="The_Lipscomb"]

I noticed a pattern. Vale always announces something. Half the people say it's shit.. then it ends up being great and everyone goes quiet.

Lumpy311

Didn't people think Steam was going to fail years ago?

Precisely, and now look at all these lummoxes complaining.

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ReadingRainbow4

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#229 ReadingRainbow4
Member since 2012 • 18733 Posts

It's so depressing how similar my basic design was/is to Valve's controller and what came of it and happened around it...

I don't want to raise alarm bells here but I applied for a job at Valve mid 2012 with a design that was very similar to this controller:

http://oi44.tinypic.com/2m41sh...

http://oi44.tinypic.com/2ugp92...

http://oi39.tinypic.com/ddc74z...

Now, you have to stop and think about what my design was suggesting for a second; it was two circular control pads where you could either use them like analogue touch pads for the kind of control you would get with an analogue stick or you could click them in any one of eight directions (nine if you click in the center) for a more traditional directional pad like control. Additionally, on one of my design the pads were actually screens where the display could adapt to the game and function so you could have endless configurations; controls for traditional d-pad and four buttons, controls for a DVD player, flick controls for a game like Angry Birds etc.

It has two buttons on the back in the correct place for your middle fingers to press at the same time as using your index on the shoulder buttons, just like theirs.

It allows you to access every main action button/control without ever having to move your fingers from the default position, same in principle to theirs but it actually does work like that fully in my design.

My design is perfectly symmetrical so it can be used left or right handed, just like theirs.

I mean they even have three totally blank no named buttons across the center (that's a very specific thing to have as the buttons on pretty much every other controller are labelled one way or another).

On top of all that my design has stuff theirs doesn't even have; such as built in functionality to mimic controls for a game like Guitar Hero perfectly. It is small and portable (iPhone size so you can take it anywhere easily in your pocket). It allows for amazing customization. It was designed to be a universal controller and remote (for TV, Cable, DVD/Blu-Ray etc), also capable of working with any current console or retro console, in the sense that it can mimic any button layout on those. It even has motion functionality built in so you can wave it around like a f'n Wiimote and you can even use two at once for a drum game or boxing games etc.

So, what I want to ask here is this; considering my controller is fundamentally a similar approach to Valves end design, and still better in many ways, why the f*ck didn't they give me a job?

It's clear we think similarly.

Also, what I'm thinking is this; did they see my design and actually take bits from my idea?

I mean, isn't is coincidence that this design is the one they used, after I sent them my design over a year ago.

It's a very unique and specific design; a perfectly symmetrical design with two circular touch pads that allow for multiple functions and the idea of an adaptable clickable screen display so you can basically have whatever buttons or functions you want depending on the situation.

Even if they didn't rip me off you'd think that with such similar thinking I'd have been perfect for the job.

amaneuvering

Posting this on gaf would have probably been a better idea, you're just going to get butthurt responses here.

That's a shame you didn't receive any credit for this if they really did rip it off, really hard to prove that however.

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jhonMalcovich

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#230 jhonMalcovich
Member since 2010 • 7090 Posts

It's so depressing how similar my basic design was/is to Valve's controller and what came of it and happened around it...

I don't want to raise alarm bells here but I applied for a job at Valve mid 2012 with a design that was very similar to this controller:

http://oi44.tinypic.com/2m41sh...

http://oi44.tinypic.com/2ugp92...

http://oi39.tinypic.com/ddc74z...

Now, you have to stop and think about what my design was suggesting for a second; it was two circular control pads where you could either use them like analogue touch pads for the kind of control you would get with an analogue stick or you could click them in any one of eight directions (nine if you click in the center) for a more traditional directional pad like control. Additionally, on one of my design the pads were actually screens where the display could adapt to the game and function so you could have endless configurations; controls for traditional d-pad and four buttons, controls for a DVD player, flick controls for a game like Angry Birds etc.

It has two buttons on the back in the correct place for your middle fingers to press at the same time as using your index on the shoulder buttons, just like theirs.

It allows you to access every main action button/control without ever having to move your fingers from the default position, same in principle to theirs but it actually does work like that fully in my design.

My design is perfectly symmetrical so it can be used left or right handed, just like theirs.

I mean they even have three totally blank no named buttons across the center (that's a very specific thing to have as the buttons on pretty much every other controller are labelled one way or another).

On top of all that my design has stuff theirs doesn't even have; such as built in functionality to mimic controls for a game like Guitar Hero perfectly. It is small and portable (iPhone size so you can take it anywhere easily in your pocket). It allows for amazing customization. It was designed to be a universal controller and remote (for TV, Cable, DVD/Blu-Ray etc), also capable of working with any current console or retro console, in the sense that it can mimic any button layout on those. It even has motion functionality built in so you can wave it around like a f'n Wiimote and you can even use two at once for a drum game or boxing games etc.

So, what I want to ask here is this; considering my controller is fundamentally a similar approach to Valves end design, and still better in many ways, why the f*ck didn't they give me a job?

It's clear we think similarly.

Also, what I'm thinking is this; did they see my design and actually take bits from my idea?

I mean, isn't is coincidence that this design is the one they used, after I sent them my design over a year ago.

It's a very unique and specific design; a perfectly symmetrical design with two circular touch pads that allow for multiple functions and the idea of an adaptable clickable screen display so you can basically have whatever buttons or functions you want depending on the situation.

Even if they didn't rip me off you'd think that with such similar thinking I'd have been perfect for the job.

amaneuvering

Is this a joke :| ? 

ddc74z.jpg

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Hexagon_777

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#231 Hexagon_777
Member since 2007 • 20348 Posts

It's so depressing how similar my basic design was/is to Valve's controller and what came of it and happened around it...

I don't want to raise alarm bells here but I applied for a job at Valve mid 2012 with a design that was very similar to this controller:

http://oi44.tinypic.com/2m41sh...

http://oi44.tinypic.com/2ugp92...

http://oi39.tinypic.com/ddc74z...

Now, you have to stop and think about what my design was suggesting for a second; it was two circular control pads where you could either use them like analogue touch pads for the kind of control you would get with an analogue stick or you could click them in any one of eight directions (nine if you click in the center) for a more traditional directional pad like control. Additionally, on one of my design the pads were actually screens where the display could adapt to the game and function so you could have endless configurations; controls for traditional d-pad and four buttons, controls for a DVD player, flick controls for a game like Angry Birds etc.

It has two buttons on the back in the correct place for your middle fingers to press at the same time as using your index on the shoulder buttons, just like theirs.

It allows you to access every main action button/control without ever having to move your fingers from the default position, same in principle to theirs but it actually does work like that fully in my design.

My design is perfectly symmetrical so it can be used left or right handed, just like theirs.

I mean they even have three totally blank no named buttons across the center (that's a very specific thing to have as the buttons on pretty much every other controller are labelled one way or another).

On top of all that my design has stuff theirs doesn't even have; such as built in functionality to mimic controls for a game like Guitar Hero perfectly. It is small and portable (iPhone size so you can take it anywhere easily in your pocket). It allows for amazing customization. It was designed to be a universal controller and remote (for TV, Cable, DVD/Blu-Ray etc), also capable of working with any current console or retro console, in the sense that it can mimic any button layout on those. It even has motion functionality built in so you can wave it around like a f'n Wiimote and you can even use two at once for a drum game or boxing games etc.

So, what I want to ask here is this; considering my controller is fundamentally a similar approach to Valves end design, and still better in many ways, why the f*ck didn't they give me a job?

It's clear we think similarly.

Also, what I'm thinking is this; did they see my design and actually take bits from my idea?

I mean, isn't is coincidence that this design is the one they used, after I sent them my design over a year ago.

It's a very unique and specific design; a perfectly symmetrical design with two circular touch pads that allow for multiple functions and the idea of an adaptable clickable screen display so you can basically have whatever buttons or functions you want depending on the situation.

Even if they didn't rip me off you'd think that with such similar thinking I'd have been perfect for the job.

amaneuvering

Sue.

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Lumpy311

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#232 Lumpy311
Member since 2013 • 2009 Posts

[QUOTE="amaneuvering"]

It's so depressing how similar my basic design was/is to Valve's controller and what came of it and happened around it...

I don't want to raise alarm bells here but I applied for a job at Valve mid 2012 with a design that was very similar to this controller:

http://oi44.tinypic.com/2m41sh...

http://oi44.tinypic.com/2ugp92...

http://oi39.tinypic.com/ddc74z...

Now, you have to stop and think about what my design was suggesting for a second; it was two circular control pads where you could either use them like analogue touch pads for the kind of control you would get with an analogue stick or you could click them in any one of eight directions (nine if you click in the center) for a more traditional directional pad like control. Additionally, on one of my design the pads were actually screens where the display could adapt to the game and function so you could have endless configurations; controls for traditional d-pad and four buttons, controls for a DVD player, flick controls for a game like Angry Birds etc.

It has two buttons on the back in the correct place for your middle fingers to press at the same time as using your index on the shoulder buttons, just like theirs.

It allows you to access every main action button/control without ever having to move your fingers from the default position, same in principle to theirs but it actually does work like that fully in my design.

My design is perfectly symmetrical so it can be used left or right handed, just like theirs.

I mean they even have three totally blank no named buttons across the center (that's a very specific thing to have as the buttons on pretty much every other controller are labelled one way or another).

On top of all that my design has stuff theirs doesn't even have; such as built in functionality to mimic controls for a game like Guitar Hero perfectly. It is small and portable (iPhone size so you can take it anywhere easily in your pocket). It allows for amazing customization. It was designed to be a universal controller and remote (for TV, Cable, DVD/Blu-Ray etc), also capable of working with any current console or retro console, in the sense that it can mimic any button layout on those. It even has motion functionality built in so you can wave it around like a f'n Wiimote and you can even use two at once for a drum game or boxing games etc.

So, what I want to ask here is this; considering my controller is fundamentally a similar approach to Valves end design, and still better in many ways, why the f*ck didn't they give me a job?

It's clear we think similarly.

Also, what I'm thinking is this; did they see my design and actually take bits from my idea?

I mean, isn't is coincidence that this design is the one they used, after I sent them my design over a year ago.

It's a very unique and specific design; a perfectly symmetrical design with two circular touch pads that allow for multiple functions and the idea of an adaptable clickable screen display so you can basically have whatever buttons or functions you want depending on the situation.

Even if they didn't rip me off you'd think that with such similar thinking I'd have been perfect for the job.

jhonMalcovich

Is this a joke :| ? 

ddc74z.jpg

That looks nothing like the Valve controller.

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HadOne2Many

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#233 HadOne2Many
Member since 2012 • 1485 Posts

[QUOTE="Lumpy311"]

[QUOTE="The_Lipscomb"]

I noticed a pattern. Vale always announces something. Half the people say it's shit.. then it ends up being great and everyone goes quiet.

Hexagon_777

Didn't people think Steam was going to fail years ago?

Precisely, and now look at all these lummoxes complaining.

To be fair, Steam was horrible a few years ago.
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KungfuKitten

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#235 KungfuKitten
Member since 2006 • 27389 Posts

It's so depressing how similar my basic design was/is to Valve's controller and what came of it and happened around it...

I don't want to raise alarm bells here but I applied for a job at Valve mid 2012 with a design that was very similar to this controller:

http://oi44.tinypic.com/2m41sh...

http://oi44.tinypic.com/2ugp92...

http://oi39.tinypic.com/ddc74z...

Now, you have to stop and think about what my design was suggesting for a second; it was two circular control pads where you could either use them like analogue touch pads for the kind of control you would get with an analogue stick or you could click them in any one of eight directions (nine if you click in the center) for a more traditional directional pad like control. Additionally, on one of my design the pads were actually screens where the display could adapt to the game and function so you could have endless configurations; controls for traditional d-pad and four buttons, controls for a DVD player, flick controls for a game like Angry Birds etc.

It has two buttons on the back in the correct place for your middle fingers to press at the same time as using your index on the shoulder buttons, just like theirs.

It allows you to access every main action button/control without ever having to move your fingers from the default position, same in principle to theirs but it actually does work like that fully in my design.

My design is perfectly symmetrical so it can be used left or right handed, just like theirs.

I mean they even have three totally blank no named buttons across the center (that's a very specific thing to have as the buttons on pretty much every other controller are labelled one way or another).

On top of all that my design has stuff theirs doesn't even have; such as built in functionality to mimic controls for a game like Guitar Hero perfectly. It is small and portable (iPhone size so you can take it anywhere easily in your pocket). It allows for amazing customization. It was designed to be a universal controller and remote (for TV, Cable, DVD/Blu-Ray etc), also capable of working with any current console or retro console, in the sense that it can mimic any button layout on those. It even has motion functionality built in so you can wave it around like a f'n Wiimote and you can even use two at once for a drum game or boxing games etc.

So, what I want to ask here is this; considering my controller is fundamentally a similar approach to Valves end design, and still better in many ways, why the f*ck didn't they give me a job?

It's clear we think similarly.

Also, what I'm thinking is this; did they see my design and actually take bits from my idea?

I mean, isn't is coincidence that this design is the one they used, after I sent them my design over a year ago.

It's a very unique and specific design; a perfectly symmetrical design with two circular touch pads that allow for multiple functions and the idea of an adaptable clickable screen display so you can basically have whatever buttons or functions you want depending on the situation.

Even if they didn't rip me off you'd think that with such similar thinking I'd have been perfect for the job.

amaneuvering

I'm not going to read your post for a reason but in case it's a serious story (based on your typography) I want to make sure that you're aware that if you're ever looking for gratitude or recognition on the internet you're looking in the wrong place. That is not what the internet does best. In that case, no matter if it's reasonable or not, you're setting yourself up for personal hurt.

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jhonMalcovich

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#236 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="Lumpy311"]

[QUOTE="jhonMalcovich"]

Is this a joke :| ? 

ddc74z.jpg

amaneuvering

That looks nothing like the Valve controller.

http://oi44.tinypic.com/2m41shk.jpg

http://oi44.tinypic.com/2ugp92a.jpg

http://oi39.tinypic.com/ddc74z.jpg

 

You have to take two seconds to think about what each of the main elemnets of the design is saying...

They are VERY similar other than the shape of the basic plastic casing.

They look like different types of remote controls for tv, but not as a gaming controller.

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Lumpy311

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#237 Lumpy311
Member since 2013 • 2009 Posts

[QUOTE="amaneuvering"]

[QUOTE="Lumpy311"]

That looks nothing like the Valve controller.

jhonMalcovich

http://oi44.tinypic.com/2m41shk.jpg

http://oi44.tinypic.com/2ugp92a.jpg

http://oi39.tinypic.com/ddc74z.jpg

 

You have to take two seconds to think about what each of the main elemnets of the design is saying...

They are VERY similar other than the shape of the basic plastic casing.

They look like different types of remote controls for tv, but not as a gaming controller.

IMO, they look nothing like the Valve controller.

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freedomfreak

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#239 freedomfreak
Member since 2004 • 52548 Posts

It's so depressing how similar my basic design was/is to Valve's controller and what came of it and happened around it...

I don't want to raise alarm bells here but I applied for a job at Valve mid 2012 with a design that was very similar to this controller:

sdsd

dsds

jhjghgh

Now, you have to stop and think about what my design was suggesting for a second; it was two circular control pads where you could either use them like analogue touch pads for the kind of control you would get with an analogue stick or you could click them in any one of eight directions (nine if you click in the center) for a more traditional directional pad like control. Additionally, on one of my design the pads were actually screens where the display could adapt to the game and function so you could have endless configurations; controls for traditional d-pad and four buttons, controls for a DVD player, flick controls for a game like Angry Birds etc.

It has two buttons on the back in the correct place for your middle fingers to press at the same time as using your index on the shoulder buttons, just like theirs.

It allows you to access every main action button/control without ever having to move your fingers from the default position, same in principle to theirs but it actually does work like that fully in my design.

My design is perfectly symmetrical so it can be used left or right handed, just like theirs.

I mean they even have three totally blank no named buttons across the center (that's a very specific thing to have as the buttons on pretty much every other controller are labelled one way or another).

On top of all that my design has stuff theirs doesn't even have; such as built in functionality to mimic controls for a game like Guitar Hero perfectly. It is small and portable (iPhone size so you can take it anywhere easily in your pocket). It allows for amazing customization. It was designed to be a universal controller and remote (for TV, Cable, DVD/Blu-Ray etc), also capable of working with any current console or retro console, in the sense that it can mimic any button layout on those. It even has motion functionality built in so you can wave it around like a f'n Wiimote and you can even use two at once for a drum game or boxing games etc.

So, what I want to ask here is this; considering my controller is fundamentally a similar approach to Valves end design, and still better in many ways, why the f*ck didn't they give me a job?

It's clear we think similarly.

Also, what I'm thinking is this; did they see my design and actually take bits from my idea?

I mean, isn't is coincidence that this design is the one they used, after I sent them my design over a year ago.

It's a very unique and specific design; a perfectly symmetrical design with two circular touch pads that allow for multiple functions and the idea of an adaptable clickable screen display so you can basically have whatever buttons or functions you want depending on the situation.

Even if they didn't rip me off you'd think that with such similar thinking I'd have been perfect for the job.

amaneuvering
Damn. That's crazy.
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Lumpy311

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#240 Lumpy311
Member since 2013 • 2009 Posts

[QUOTE="jhonMalcovich"]

[QUOTE="amaneuvering"]

http://oi44.tinypic.com/2m41shk.jpg

http://oi44.tinypic.com/2ugp92a.jpg

http://oi39.tinypic.com/ddc74z.jpg

 

You have to take two seconds to think about what each of the main elemnets of the design is saying...

They are VERY similar other than the shape of the basic plastic casing.

amaneuvering

They look like different types of control remotes, but not as a gaming controller.

Add some plastic "handle" extensions to the bottom left and right if it helps you... Seriously, man.

Don't think it looks anything like it.

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HadOne2Many

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#242 HadOne2Many
Member since 2012 • 1485 Posts
So we have amaneuvering to blame for this abomination?
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Lumpy311

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#243 Lumpy311
Member since 2013 • 2009 Posts

So we have amaneuvering to blame for this abomination?HadOne2Many

If it's true, than i blame him for making it look so ugly.

Hopefully it works well.

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Lumpy311

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#244 Lumpy311
Member since 2013 • 2009 Posts

[QUOTE="Lumpy311"]

[QUOTE="amaneuvering"] Add some plastic "handle" extensions to the bottom left and right if it helps you... Seriously, man.amaneuvering

Don't think it looks anything like it.

You're really not looking hard enough.

Add some plastic "handle" extensions to the bottom left and right if it helps you, OR, imagine Valve's without the "handle" extensions on the bottom left and right sides...

Also, read the actual description of the basic functions, implementations and stuff too...

SERIOUSLY, man.

Doesn't look anything like it.

 

Just stop.

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ReadingRainbow4

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#245 ReadingRainbow4
Member since 2012 • 18733 Posts

So we have amaneuvering to blame for this abomination?HadOne2Many

looks like it :lol:

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LA-Nighthawk

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#246 LA-Nighthawk
Member since 2013 • 335 Posts
So Valve are scumbags after all?
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Lumpy311

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#247 Lumpy311
Member since 2013 • 2009 Posts

So Valve are scumbags after all? LA-Nighthawk

Highly doubt it.

 

I still think it looks nothing like the Valve Controller.

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#248 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="Lumpy311"]

[QUOTE="amaneuvering"] Add some plastic "handle" extensions to the bottom left and right if it helps you... Seriously, man.amaneuvering

Don't think it looks anything like it.

You're really not looking hard enough.

Add some plastic "handle" extensions to the bottom left and right if it helps you, OR, imagine Valve's without the "handle" extensions on the bottom left and right sides...

Also, read the actual description of the basic functions, implementations and stuff too...

SERIOUSLY, man.

The only thing I see in common are those two circle-shape touchpads...If those are touchpads, aren´t they ? But there is no gaming buttons, no touchscreen and no gaming triggers.

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Lumpy311

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#249 Lumpy311
Member since 2013 • 2009 Posts

[QUOTE="amaneuvering"]

[QUOTE="Lumpy311"]

Don't think it looks anything like it.

jhonMalcovich

You're really not looking hard enough.

Add some plastic "handle" extensions to the bottom left and right if it helps you, OR, imagine Valve's without the "handle" extensions on the bottom left and right sides...

Also, read the actual description of the basic functions, implementations and stuff too...

SERIOUSLY, man.

The only thing I see in common are those two circle-shape touchpads...If those are touchpads, aren´t they ? But there is no gaming buttons, no touchscreen and no gaming triggers.

Me too, only thing in common is the circle touchpads, nothing else.

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#250 Ninja-Hippo
Member since 2008 • 23434 Posts
That thing looks insanely complicated.