@Cobra_nVidia:
"Exclusives are not "anti-consumer"." Buying out an IP and forcing them to pay a hardware premium to enjoy games from that franchise/developer? Sounds pretty anti-consumer to me. Did Halo/Consumers benefit when it became an Xbox exclusive? Did consumers benefit when Bayonetta 2 became a Wii exclusive? Did consumers benefit when MS bought out Rare to make exclusives? No. Have consumers benefitted from MGS becoming a wider multiplatform? Yes. Did Konami benefit? Yes. Did Sony benefit? No, and that's why exclusives sorrowfully exist, and why I claim they are anti consumer. If you disagree, so be it, I understand that creating a first party IP and going multiplatform right away isn't always helpful or possible. Are series like Uncharted and Halo in that situation? No, there being exclusive doesn't benefit the consumer or the developer only MS/Sony.
"If exclusives didn't exist, you would not be able to play a game that was exclusive because the development was paid for by the console manufacturer." Not always true, but for the sake of the argument I don't think that is entirely relevant. Microsoft Game Studios funded Forza Motorsport does that mean it has to be exclusive and that if it did it wouldn't exist? The game would sell on PS4 and it sure as hell would sell on PC.
"Timed exclusives are annoying (and are criminal if they are promoted as not being timed), but don't prevent you from playing the game." Agreed. They are completely unreasonable, and blatantly anti-consumer. I don't personally know anybody who would run out to spend $350+ to get a game six months earlier. They exist to punish the consumer for purchasing platform "A" instead of platform "B".
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