Achievement SO UNDERRATED

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cheezisgoooood

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#101 cheezisgoooood
Member since 2004 • 6130 Posts

[QUOTE="batistafan99"]Achievements are for nerds who want to show their e-coolness. They add nothing new to a game, and are useless.project343


No, they're similar to any form of collection - they cost money, they're useless, and they waste a lot of time, but they're fun to collect. In a way, it's similar to trading cards. I love collecting them, and I'll go out my way to get them. I do this for enjoyment, and self-satisfaction, not 'e-coolness'. I can't think of a single person who uses gamerscore to brag.


I agree with this person.  Whoever said achievements don't increase a game's length obviously hasn't tried to get the more interesting and challenging achievements in the games they own.  Personally I love trying to get a perfect 1,000 points on a game, it helps me to feel like I got my $60 worth out of the game.

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XaosII

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#102 XaosII
Member since 2003 • 16705 Posts
[QUOTE="XaosII"]

[QUOTE="JPOBS"][QUOTE="XaosII"]For pro-achievement people, why do you think that metagames should be included into the game as a form of longevity instead of providing non-metagames for enjoyment on its own merits to provide longevity? The second one seems like a much better implentation.JPOBS

Ok, so basically, if they implemented the exact same "achievements" without the word "achievement points" but rather just tasks or something, you all would stfu?

No, im asking why you feel that metagames are better, instead of providing the same kind incentive/satisfaction without a metagame.

And how would that be done?

I'm a bit surprised and at the same time not surprised about how people said they might not have replayed a certain title if it werent for achievements. The achievements give a "game within the game" (i.e. metagame) that adds longevity to the game. The game on its own didnt give enough of an incentive for you to replay it or continue playing. You needed something more than that, and achievements did it for you.

But, personally, that seems a bit flawed. Once you unlock all the achievements or the ones you feel you can reasonably do, you'll stop playing the game. Meanwhile, a game like Halo 2 (which is the most popular onlince console game with achievements) is still being played by alot of people - many of them without care for achievements or by people who already unlocked every multiplayer achievement. Why? Because Halo 2 stood on its own without a need for metagames.

Because achievements are succesfull at providing "short-tem longevity" to the game, it seems like some developers may not necessarily feel the need to provide longevity that stands on its own - which is what makes truly long-lasting games so great.

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silentobi

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#103 silentobi
Member since 2006 • 1495 Posts
achievements are pretty cool because i remember back in 2004 and 2005 when halo 2 was released everyone said that they completed the game on legendary even though i know some people were lying i had no proof to counter that claim. But with halo 3 i'll know who did want and how much they have completed. A future example of how achievements are good is that in the upcoming game ninja gaiden 2 after i completed the game i would have actually prove that i've completed the game. And most people would agree with me that without achievements we would never try to touch ninja gaiden 2 on harder difficulties because without some kind of reward wants the point? But thanks to achievement system i'll play ninja gaiden 2 to the fullest. Shoot i'm so hype for the next ninja gaiden. "goes play ninja gaiden black" :P
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batistafan99

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#104 batistafan99
Member since 2006 • 2592 Posts
[QUOTE="JPOBS"][QUOTE="XaosII"]

[QUOTE="JPOBS"][QUOTE="XaosII"]For pro-achievement people, why do you think that metagames should be included into the game as a form of longevity instead of providing non-metagames for enjoyment on its own merits to provide longevity? The second one seems like a much better implentation.XaosII

Ok, so basically, if they implemented the exact same "achievements" without the word "achievement points" but rather just tasks or something, you all would stfu?

No, im asking why you feel that metagames are better, instead of providing the same kind incentive/satisfaction without a metagame.

And how would that be done?

I'm a bit surprised and at the same time not surprised about how people said they might not have replayed a certain title if it werent for achievements. The achievements give a "game within the game" (i.e. metagame) that adds longevity to the game. The game on its own didnt give enough of an incentive for you to replay it or continue playing. You needed something more than that, and achievements did it for you.

But, personally, that seems a bit flawed. Once you unlock all the achievements or the ones you feel you can reasonably do, you'll stop playing the game. Meanwhile, a game like Halo 2 (which is the most popular onlince console game with achievements) is still being played by alot of people - many of them without care for achievements or by people who already unlocked every multiplayer achievement. Why? Because Halo 2 stood on its own without a need for metagames.

Because achievements are succesfull at providing "short-tem longevity" to the game, it seems like some developers may not necessarily feel the need to provide longevity that stands on its own - which is what makes truly long-lasting games so great.

exactly. thats what i meant by developers concentrating more on achievements than content 

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JPOBS

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#105 JPOBS
Member since 2007 • 9675 Posts
[QUOTE="JPOBS"][QUOTE="XaosII"]

[QUOTE="JPOBS"][QUOTE="XaosII"]For pro-achievement people, why do you think that metagames should be included into the game as a form of longevity instead of providing non-metagames for enjoyment on its own merits to provide longevity? The second one seems like a much better implentation.XaosII

Ok, so basically, if they implemented the exact same "achievements" without the word "achievement points" but rather just tasks or something, you all would stfu?

No, im asking why you feel that metagames are better, instead of providing the same kind incentive/satisfaction without a metagame.

And how would that be done?

I'm a bit surprised and at the same time not surprised about how people said they might not have replayed a certain title if it werent for achievements. The achievements give a "game within the game" (i.e. metagame) that adds longevity to the game. The game on its own didnt give enough of an incentive for you to replay it or continue playing. You needed something more than that, and achievements did it for you.

But, personally, that seems a bit flawed. Once you unlock all the achievements or the ones you feel you can reasonably do, you'll stop playing the game. Meanwhile, a game like Halo 2 (which is the most popular onlince console game with achievements) is still being played by alot of people - many of them without care for achievements or by people who already unlocked every multiplayer achievement. Why? Because Halo 2 stood on its own without a need for metagames.

Because achievements are succesfull at providing "short-tem longevity" to the game, it seems like some developers may not necessarily feel the need to provide longevity that stands on its own - which is what makes truly long-lasting games so great.

I highly doubt developers would opt not to make a game have its own longevity simply to put achievements in it.

also, yes some games some people play for the sole purpose of achievements. Other games like halo 2 have both. Is that so wrong?  

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Acenso

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#106 Acenso
Member since 2006 • 2355 Posts
Achievements give every single multiplat an advantage on 360 over PS3.
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JPOBS

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#107 JPOBS
Member since 2007 • 9675 Posts

exactly. thats what i meant by developers concentrating more on achievements than content

batistafan99
if counter strike had achievements would you not play it anymore?
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project343

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#108 project343
Member since 2005 • 14106 Posts

what's so fun about collecting something virtual, that isn't real and doesn't do anything? how can you get any enjoyment from that?

batistafan99



You don't get it, and you're honestly too thick-headed to get it. Some people get it. Some people don't.

I'll try one last comparison... compare achievements to Pokemon: you gotta catch 'em all. Correct? It's a similar mentality. Sure, you won't end up even using 98% of the Pokemon you catch, and they're basically worthless, but they're an underlaying goal set by the game - achievements are essentially the same thing. You go out of your way to catch 'em all for no reason other then self-satisfaction. Sure catching a Mew can be used for bragging purposes the same way that beating CoD2 Veteran can be used as bragging rights, but that's not the point. The point is that they're both a form of self-satisfaction, something which every human on this earth enjoys. Achievements are just a form of self-satisfaction.

If you still don't get it, then this is a hopeless argument.

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jessesalinas

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#109 jessesalinas
Member since 2007 • 2935 Posts

[QUOTE="project343"][QUOTE="batistafan99"]Achievements are for nerds who want to show their e-coolness. They add nothing new to a game, and are useless.cheezisgoooood



No, they're similar to any form of collection - they cost money, they're useless, and they waste a lot of time, but they're fun to collect. In a way, it's similar to trading cards. I love collecting them, and I'll go out my way to get them. I do this for enjoyment, and self-satisfaction, not 'e-coolness'. I can't think of a single person who uses gamerscore to brag.


I agree with this person.  Whoever said achievements don't increase a game's length obviously hasn't tried to get the more interesting and challenging achievements in the games they own.  Personally I love trying to get a perfect 1,000 points on a game, it helps me to feel like I got my $60 worth out of the game.

agreed also..

so let the jealous haters hate..

bu bu but teh achievements are usleless :cry::cry:

in other words:you could not get a certain achievement so it has to be pointless right? :roll:

 

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El_Fanboy

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#110 El_Fanboy
Member since 2002 • 5789 Posts

 

Achievements are for nerds who want to show their e-coolness. They add nothing new to a game, and are useless.batistafan99

you may be right, but its wrong to say that they add nothing new to a game 

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cheezisgoooood

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#111 cheezisgoooood
Member since 2004 • 6130 Posts

I've had some good experiences in my online games on the 360 hosting a room full of people who want the same achievement, it provides teamwork where you wouldn't normally get it.  If there was no achievement for completing the co op defend mode for 60 straight minutes on GRAW 2, instead of people switching places with each other and working out strategies for what to do to conserve ammo, people would just go out on their own and try to get the most kills before everyone else does.  This is why I love achievements.

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batistafan99

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#112 batistafan99
Member since 2006 • 2592 Posts
[QUOTE="batistafan99"]

what's so fun about collecting something virtual, that isn't real and doesn't do anything? how can you get any enjoyment from that?

project343



You don't get it, and you're honestly too thick-headed to get it. Some people get it. Some people don't.

I'll try one last comparison... compare achievements to Pokemon: you gotta catch 'em all. Correct? It's a similar mentality. Sure, you won't end up even using 98% of the Pokemon you catch, and they're basically worthless, but they're an underlaying goal set by the game - achievements are essentially the same thing. You go out of your way to catch 'em all for no reason other then self-satisfaction. Sure catching a Mew can be used for bragging purposes the same way that beating CoD2 Veteran can be used as bragging rights, but that's not the point. The point is that they're both a form of self-satisfaction, something which every human on this earth enjoys. Achievements are just a form of self-satisfaction.

If you still don't get it, then this is a hopeless argument.

all right, now i get it. if you had used this example in the beginning, the whole argument would have ended sooner. lol 

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batistafan99

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#113 batistafan99
Member since 2006 • 2592 Posts
[QUOTE="batistafan99"]

exactly. thats what i meant by developers concentrating more on achievements than content

JPOBS

if counter strike had achievements would you not play it anymore?

my point was that i don't need achievements to motivate me to play a game over and over. 

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jessesalinas

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#114 jessesalinas
Member since 2007 • 2935 Posts
[QUOTE="JPOBS"][QUOTE="batistafan99"]

exactly. thats what i meant by developers concentrating more on achievements than content

batistafan99

if counter strike had achievements would you not play it anymore?

my point was that i don't need achievements to motivate me to play a game over and over. 

thats great,nobody is forcing you to..

but just because you dont enjoy achievements that doesnt mean others cant..lol

party pooper :P

 

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project343

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#115 project343
Member since 2005 • 14106 Posts

all right, now i get it. if you had used this example in the beginning, the whole argument would have ended sooner. lol

batistafan99


*takes a breath*

Thank God...


my point was that i don't need achievements to motivate me to play a game over and over.

batistafan99


Some people (like myself) need that bit of motivation in order to do those sorts of things. :)
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JPOBS

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#116 JPOBS
Member since 2007 • 9675 Posts
[QUOTE="JPOBS"][QUOTE="batistafan99"]

exactly. thats what i meant by developers concentrating more on achievements than content

batistafan99

if counter strike had achievements would you not play it anymore?

my point was that i don't need achievements to motivate me to play a game over and over.

If i've played a game 100% through, but there is a challenge to lets say, beat the game using only a pistol, i see nothing wrong with that.

Thats something i probably wouldnt try on my own. But because im rewarded for it, i do it, and it is fun too boot.  

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Stabby2486

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#117 Stabby2486
Member since 2006 • 6688 Posts
I stopped getting Achievements when I found out they were seperate from MS points.
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XaosII

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#118 XaosII
Member since 2003 • 16705 Posts
I highly doubt developers would opt not to make a game have its own longevity simply to put achievements in it.

also, yes some games some people play for the sole purpose of achievements. Other games like halo 2 have both. Is that so wrong?

JPOBS

I would honestly love to believe what you said, but im finding it harder and harder to do so as time goes on with new games.

Lets take Gears of War, a 12-15 hour long time. Who's to say that they didnt make the conscious decision to extend the game by relying on achievements instead of increasing it to 20 - 25 hours of gameplay? I dont think Epic is the type of company to do that, though. But we cant be certain for all the others.

People will still be playing GeoW online for years to come because epic made sure that the game is fun on its own and not because 100% of the people playing it online are just trying to aim for the achievements. You dont get people playing the game for 3 years (like Halo 2) on just achievements.

You are right though, that they arent mutually exclusive. A great game that has achievements is still a great game no matter what. But are developers relying on the metagame aspect of achievements for longevity instead of implementing it the right way? I dont think anyone really knows the answer....but games are getting shorter and shorter with each release making achiements more appealing for players to get more life out of the game. Coincidence? Maybe.

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jessesalinas

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#119 jessesalinas
Member since 2007 • 2935 Posts
[QUOTE="batistafan99"][QUOTE="JPOBS"][QUOTE="batistafan99"]

exactly. thats what i meant by developers concentrating more on achievements than content

JPOBS

if counter strike had achievements would you not play it anymore?

my point was that i don't need achievements to motivate me to play a game over and over.

If i've played a game 100% through, but there is a challenge to lets say, beat the game using only a pistol, i see nothing wrong with that.

Thats something i probably wouldnt try on my own. But because im rewarded for it, i do it, and it is fun too boot.  

thats what fanboys dont understand..

some achievements help you actually get better at the game...

but that doesnt matter here because here at system wars,achievements are useless  :roll:

 

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JPOBS

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#120 JPOBS
Member since 2007 • 9675 Posts

if you ask me, achievements are just like performing a speed run.

pointless, difficult,  yet because its objective based, you want to do it, and when you done, you have self-satisfaction. 

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tmb_JR

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#121 tmb_JR
Member since 2007 • 300 Posts

[QUOTE="JPOBS"][QUOTE="batistafan99"]I don't need achievement points to motivate me to play a game on a harder difficulty. If the game is fun, then I will play it through again on a harder difficulty. Achievement points add nothingbatistafan99

so if a game is fun, but it had achievements for beating it on a higher difficulty, would you NOT play it again just because you're trying to be negative about achievements?

i would still play it, no matter if it had achievements or not. they don't add anything to the game, they are there for bragging rights. i've heard lots of people brag about their gamerscore over xbox live and on internet forums.

dude all hes saying is like in gears of war clusterluck the achievement killing 5 dudes at once u would neva try to kill 5 dudes at once or think about it if it wasnt a achievement so it gives u a sense of awesome i just killed 5 guys at once and its not that hard 2 understand maybe youre not trying to understand and while u have heard people brag i have not but i have saw them try to strive for a achievement

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jessesalinas

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#122 jessesalinas
Member since 2007 • 2935 Posts
[QUOTE="batistafan99"]

[QUOTE="JPOBS"][QUOTE="batistafan99"]I don't need achievement points to motivate me to play a game on a harder difficulty. If the game is fun, then I will play it through again on a harder difficulty. Achievement points add nothingtmb_JR

so if a game is fun, but it had achievements for beating it on a higher difficulty, would you NOT play it again just because you're trying to be negative about achievements?

i would still play it, no matter if it had achievements or not. they don't add anything to the game, they are there for bragging rights. i've heard lots of people brag about their gamerscore over xbox live and on internet forums.

dude all hes saying is like in gears of war clusterluck the achievement killing 5 dudes at once u would neva try to kill 5 dudes at once or think about it if it wasnt a achievement so it gives u a sense of awesome i just killed 5 guys at once and its not that hard 2 understand maybe youre not trying to understand and while u have heard people brag i have not but i have saw them try to strive for a achievement

that is indeed correct.

 

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Stabby2486

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#123 Stabby2486
Member since 2006 • 6688 Posts

if you ask me, achievements are just like performing a speed run.

pointless, difficult,  yet because its objective based, you want to do it, and when you done, you have self-satisfaction. 

JPOBS

     

Speed runs have been done way before Achievements.

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JPOBS

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#124 JPOBS
Member since 2007 • 9675 Posts
[QUOTE="JPOBS"]

if you ask me, achievements are just like performing a speed run.

pointless, difficult, yet because its objective based, you want to do it, and when you done, you have self-satisfaction.

Stabby2486

Speed runs have been done way before Achievements.

No wai!?!
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smokeydabear076

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#125 smokeydabear076
Member since 2004 • 22109 Posts

if you ask me, achievements are just like performing a speed run.

pointless, difficult, yet because its objective based, you want to do it, and when you done, you have self-satisfaction.

JPOBS
You are so right, I felt an enormous sense of satisfaction when I completed the Call of Duty 2 tutorial and I unlocked that achievement. That event made my day.
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project343

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#126 project343
Member since 2005 • 14106 Posts

but games are getting shorter and shorter with each release making achiements more appealing for players to get more life out of the game. Coincidence? Maybe.

XaosII

Games are getting shorter due to the cost, and the limitations of the disk format for the Wii, and Xbox 360 (as well as the PS3, but to a lesser degree) don't help. I believe Microsoft saw this issue, and decided to use this new idea extend the life of their inevitably shortened games. There's also another bonus to using achievements: to achieve or not achieve - multiplat games offer achievements on one console, and no achievements on another. This will certainly lead to greater software sales for multiplat games on the Xbox 360, which would only attract developers to pay more attention to Microsoft's console.

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JPOBS

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#127 JPOBS
Member since 2007 • 9675 Posts
[QUOTE="JPOBS"]

if you ask me, achievements are just like performing a speed run.

pointless, difficult, yet because its objective based, you want to do it, and when you done, you have self-satisfaction.

smokeydabear076
You are so right, I felt an enormous sense of satisfaction when I completed the Call of Duty 2 tutorial and I unlocked that achievement. That event made my day.

lolz u gat jokz
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#128 smokeydabear076
Member since 2004 • 22109 Posts
[QUOTE="XaosII"]

but games are getting shorter and shorter with each release making achiements more appealing for players to get more life out of the game. Coincidence? Maybe.

project343

Games are getting shorter due to the cost, and the limitations of the disk format for the Wii, and Xbox 360 (as well as the PS3, but to a lesser degree) don't help. I believe Microsoft saw this issue, and decided to use this new idea extend the life of their inevitably shortened games. There's also another bonus to using achievements: to achieve or not achieve - multiplat games offer achievements on one console, and no achievements on another. This will certainly lead to greater software sales for multiplat games on the Xbox 360, which would only attract developers to pay more attention to Microsoft's console.

I guess achievements are a poor man's modification. They add more to the game, but it is just on "paper" while modifications are actually extending upon a game.
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project343

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#129 project343
Member since 2005 • 14106 Posts
You are so right, I felt an enormous sense of satisfaction when I completed the Call of Duty 2 tutorial and I unlocked that achievement. That event made my day.smokeydabear076


Those sorts of achievements are more there as a 'thank you for playing our game', and have the ability to hook the player on achievements.
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Stabby2486

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#130 Stabby2486
Member since 2006 • 6688 Posts

No wai!?!

  

The point is, games have been played under certain conditions before Achievements so they aren't needed.

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smokeydabear076

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#131 smokeydabear076
Member since 2004 • 22109 Posts
[QUOTE="smokeydabear076"]You are so right, I felt an enormous sense of satisfaction when I completed the Call of Duty 2 tutorial and I unlocked that achievement. That event made my day.project343


Those sorts of achievements are more there as a 'thank you for playing our game', and have the ability to hook the player on achievements.

I can see how it would "hook" other people into achievements, but it failed miserably with me.
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JPOBS

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#132 JPOBS
Member since 2007 • 9675 Posts

No wai!?!Stabby2486

The point is, games have been played under certain conditions before Achievements so they aren't needed.

ok they arent needed. does that mean they take anything away from a game?

doing a speed run isnt needed either. but its still fun  

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Stabby2486

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#133 Stabby2486
Member since 2006 • 6688 Posts

ok they arent needed. does that mean they take anything away from a game?

doing a speed run isnt needed either. but its still fun  

  

Did I say that?

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project343

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#134 project343
Member since 2005 • 14106 Posts
I can see how it would "hook" other people into achievements, but it failed miserably with me.smokeydabear076


Maybe you're just not the achievement sort of guy... :P
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smokeydabear076

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#135 smokeydabear076
Member since 2004 • 22109 Posts
[QUOTE="smokeydabear076"]I can see how it would "hook" other people into achievements, but it failed miserably with me.project343


Maybe you're just not the achievement sort of guy... :P

No I am not.:D
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#136 helium_flash
Member since 2007 • 9244 Posts
It would be nice if the Wii had that i guess.  Something to feel proud of i guess.  But i think they make some of the achievements too easy.  What's the point of making an achievement if there really isn't much of a challenge?
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JPOBS

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#137 JPOBS
Member since 2007 • 9675 Posts

ok they arent needed. does that mean they take anything away from a game?

doing a speed run isnt needed either. but its still fun

Stabby2486

Did I say that?

so you're basically making irrelevent points. k.
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El_Fanboy

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#138 El_Fanboy
Member since 2002 • 5789 Posts

No wai!?!Stabby2486

The point is, games have been played under certain conditions before Achievements so they aren't needed.

Horrible, horrible logic, even for this place. Its been done before so its not needed?

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jessesalinas

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#140 jessesalinas
Member since 2007 • 2935 Posts
[QUOTE="Stabby2486"]

No wai!?!El_Fanboy

The point is, games have been played under certain conditions before Achievements so they aren't needed.

Horrible, horrible logic, even for this place. Its been done before so its not needed?

Buses and bicycles arent needed,we have cars now.
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Pro_wrestler

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#141 Pro_wrestler
Member since 2002 • 7880 Posts

I'm renting Gun and Spiderman 3 this weekend for 2 reasons - achievements, and something to keep me busy...
project343

LMAO!

Anyways, its interesting to see fanboys downplay 360 acheivement points especially when they are looking forward to PSH that will offer some sort of rewards system for displaying "aheivements" I also fail to see how they hurt the experience unless your easily pursuaded by the hunt for acheivements rather than being interested in the game at all. Thats more of a personal problem than a global fact among people, especially those who own an X360. As for more content, I still don't see how having rewards prevent a game from having more content.. Gears of War, GRAW 1 & 2, Crackdown, ES4 are but a few games that offer extra content, thats a given not because of acheivement points but because people want extra content.

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XaosII

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#142 XaosII
Member since 2003 • 16705 Posts
[QUOTE="XaosII"]

but games are getting shorter and shorter with each release making achiements more appealing for players to get more life out of the game. Coincidence? Maybe.

project343

Games are getting shorter due to the cost, and the limitations of the disk format for the Wii, and Xbox 360 (as well as the PS3, but to a lesser degree) don't help. I believe Microsoft saw this issue, and decided to use this new idea extend the life of their inevitably shortened games. There's also another bonus to using achievements: to achieve or not achieve - multiplat games offer achievements on one console, and no achievements on another. This will certainly lead to greater software sales for multiplat games on the Xbox 360, which would only attract developers to pay more attention to Microsoft's console.

Which is why achievements may not be a great thing all the time.

Costs are a definite big factor for why games are getting shorter and shorter, but can we really be sure that some developers arent just trying to get away with shorter games by relying on achievements to a certain extent? By the popularity of achievements, i think they can get away with it for atleast a little while. For multiplat titles from devs that do this is even worse, since they dont have that achievement reliance making the game seem shorter.

Lets take Diablo 2. I can bet you that there are some people still playing it to this day without going online. Why? Because Blizzard ensured longevity with randomized levels and content. Thats what i wish developers would do and say "Ok, lets make sure people will play our game for 5 or 6 years. After that, lets add in some achievements to give it more." Perfect. Great. I couldn't ask for anything more from a developer. You dont get people playing games for that long on just achievements.

Even Epic insured people would get a lot of GeoW due to a balanced, fun online with or without achievements, even though they have a short game. Could you say the same for other titles? for example, Kameo? 

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Stabby2486

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#143 Stabby2486
Member since 2006 • 6688 Posts

so you're basically making irrelevent points. k.

     

I didn't say they take away from the game.

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jessesalinas

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#144 jessesalinas
Member since 2007 • 2935 Posts

[QUOTE="project343"]I'm renting Gun and Spiderman 3 this weekend for 2 reasons - achievements, and something to keep me busy...
Pro_wrestler

LMAO!

Anyways, its interesting to see fanboys downplay 360 acheivement points especially when they are looking forward to PSH that will offer some sort of rewards system for displaying "aheivements" I also fail to see how they hurt the experience unless your easily pursuaded by the hunt for acheivements rather than being interested in the game at all. Thats more of a personal problem than a global fact among people, especially those who own an X360. As for more content, I still don't see how having rewards prevent a game from having more content.. Gears of War, GRAW 1 & 2, Crackdown, ES4 are but a few games that offer extra content, thats a given not because of acheivement points but because people want extra content.

Agreed.

 

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#145 Platearmor_6
Member since 2004 • 2817 Posts

[QUOTE="drsports1980"]I don't understand the point of achievements. It is just giving you points for winning the game. Doesn't really make the game better, and doesn't increase the games length. Most achievements are annyoing, and almost impossible to get. I must be the only one who thinks this because almost everyone else is screaming that achievements are godly.FrenziedRaldo24

Indeed, I don't need a game to tell me what ive accomplished.

Perhaps if a fraction of these achievments translated over to MS Points, they would be worth bragging about. But as it stands, theyre worthless.

There was a stupid acticle on a 360 fan forum when some guy made up an article saying MS was gonna start allowing people to trade in Gamerpoints for real world prizes, like HDTVs and surroud sound systems and stuff. And so many people believed them. But I do think if they turned a small percentage of them into MS points(like 5%) it would be a great idea. That would be like all my TDU car packs bought from geting 100% achievment points in all my games, which would be a great result in my opinion.

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AvIdGaMeR444

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#146 AvIdGaMeR444
Member since 2004 • 7031 Posts

I don't understand the point of achievements. It is just giving you points for winning the game. Doesn't really make the game better, and doesn't increase the games length. Most achievements are annyoing, and almost impossible to get. I must be the only one who thinks this because almost everyone else is screaming that achievements are godly.drsports1980

Achievements for some people encourage them to play a game more and get even more achievements.  Aiming for difficult achievements can extend the longevitiy of a game.  They can be used for bragging rights to that annoying friend who says "You're full of ****, you didn't accomplish that!" Then you can just own him by showing him the achievement.  Also, in 5-10 years...you can go back and look at what was accomplished in the games you played...just in case it is somewhat forgotten. 

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project343

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#147 project343
Member since 2005 • 14106 Posts

Which is why achievements may not be a great thing all the time.

Costs are a definite big factor for why games are getting shorter and shorter, but can we really be sure that some developers arent just trying to get away with shorter games by relying on achievements to a certain extent? By the popularity of achievements, i think they can get away with it for atleast a little while. For multiplat titles from devs that do this is even worse, since they dont have that achievement reliance making the game seem shorter.

Lets take Diablo 2. I can bet you that there are some people still playing it to this day without going online. Why? Because Blizzard ensured longevity with randomized levels and content. Thats what i wish developers would do and say "Ok, lets make sure people will play our game for 5 or 6 years. After that, lets add in some achievements to give it more." Perfect. Great. I couldn't ask for anything more from a developer. You dont get people playing games for that long on just achievements.

Even Epic insured people would get a lot of GeoW due to a balanced, fun online with or without achievements, even though they have a short game. Could you say the same for other titles? for example, Kameo?

XaosII

We'll never know. We do know that achievements offer a cheap way for developers to ensure that their title is worth the money, something which I wouldn't turn down. People will continue to demand for long games reguardless of achievement points, so I highly doubt that they'll affect the industry as a whole. 

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#148 drsports1980
Member since 2007 • 788 Posts

[QUOTE="drsports1980"]I don't understand the point of achievements. It is just giving you points for winning the game. Doesn't really make the game better, and doesn't increase the games length. Most achievements are annyoing, and almost impossible to get. I must be the only one who thinks this because almost everyone else is screaming that achievements are godly.AvIdGaMeR444

Achievements for some people encourage them to play a game more and get even more achievements.  Aiming for difficult achievements can extend the longevitiy of a game.  They can be used for bragging rights to that annoying friend who says "You're full of ****, you didn't accomplish that!" Then you can just own him by showing him the achievement.  Also, in 5-10 years...you can go back and look at what was accomplished in the games you played...just in case it is somewhat forgotten. 

It would make achievements have a point. Which I agree will be much better. There is just no point for achievements, no reason to play the game over and over again, to have more achievement points as of now.
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#149 TheBigDrat
Member since 2006 • 744 Posts

I can understand why some people don't like achievements themselves, but there is no way you can convince me that they are a bad thing. Just because you can see the value in them doesn't mean others don't get more enjoyment because of them.

Its funny watching some of you trying to say achievements are teh suxxor, mods are better. That may be true but that doesn't mean achievements are bad. I also laugh when they say "its just to show how much time you waste in video games" and they have their computer specs in their sig. Isn't that the same thing if not worse?

 Anyway MS is giving away free games with increases in Gamerscore like in the Old Spice Challenge yet some of you still say they are bad.

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#150 drsports1980
Member since 2007 • 788 Posts

I can understand why some people don't like achievements themselves, but there is no way you can convince me that they are a bad thing. Just because you can see the value in them doesn't mean others don't get more enjoyment because of them.

Its funny watching some of you trying to say achievements are teh suxxor, mods are better. That may be true but that doesn't mean achievements are bad. I also laugh when they say "its just to show how much time you waste in video games" and they have their computer specs in their sig. Isn't that the same thing if not worse?

 Anyway MS is giving away free games with increases in Gamerscore like in the Old Spice Challenge yet some of you still say they are bad.

TheBigDrat
I agree that achievement points aren't bad, but there isn't really a point to them. I don't really understand why people care whether a game has achievements or not. It doesn't change the gameplay, graphics, or anything else from the game. I do understand the bragging rights thing, but it isn't really for me.