[QUOTE="XaosII"]but games are getting shorter and shorter with each release making achiements more appealing for players to get more life out of the game. Coincidence? Maybe.
project343
Games are getting shorter due to the cost, and the limitations of the disk format for the Wii, and Xbox 360 (as well as the PS3, but to a lesser degree) don't help. I believe Microsoft saw this issue, and decided to use this new idea extend the life of their inevitably shortened games. There's also another bonus to using achievements: to achieve or not achieve - multiplat games offer achievements on one console, and no achievements on another. This will certainly lead to greater software sales for multiplat games on the Xbox 360, which would only attract developers to pay more attention to Microsoft's console.
Which is why achievements may not be a great thing all the time.
Costs are a definite big factor for why games are getting shorter and shorter, but can we really be sure that some developers arent just trying to get away with shorter games by relying on achievements to a certain extent? By the popularity of achievements, i think they can get away with it for atleast a little while. For multiplat titles from devs that do this is even worse, since they dont have that achievement reliance making the game seem shorter.
Lets take Diablo 2. I can bet you that there are some people still playing it to this day without going online. Why? Because Blizzard ensured longevity with randomized levels and content. Thats what i wish developers would do and say "Ok, lets make sure people will play our game for 5 or 6 years. After that, lets add in some achievements to give it more." Perfect. Great. I couldn't ask for anything more from a developer. You dont get people playing games for that long on just achievements.
Even Epic insured people would get a lot of GeoW due to a balanced, fun online with or without achievements, even though they have a short game. Could you say the same for other titles? for example, Kameo?Â
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