Activision sets its sights on Take Two

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TigerSuperman

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#51 TigerSuperman
Member since 2013 • 4331 Posts

@Bigboi500 said:

@TigerSuperman said:

@Bigboi500 said:

Annual GTA games? hmm....

With only two franchises that have ever really gotten run into the ground and one debatable, along with 30 Ips that were not run into the ground is not enough history to suggest Activision would make yealry GTA games.

You do know why they kept pushing out COD right? Not one thing they did since MW1 made enough money or was a flop. Including world acclaimed games. up to that point. When they started brnahcing off during COD success all those games flopped to. GTA would not have this issue, or any game in the studios take-two owns.

I'm not even saying that would be a bad thing if it happened. GTA games are good, high quality titles no doubt, but they don't re-invent the wheel or do anything particularly innovative with their GTA games, so it's kinda baffling why they take so long to make. I think Activision might actually help them get titles out the door faster, which wouldn't be a bad thing at all.

They're really falling behind companies like Ubisoft as it stands.

UIssue is that GTA is TT's only really strong juggernaut, even 2K sports isn;t even as big as it used to. so until a change happens, like an even bigger RDR sequel or a new type of games, or more sports additions, or SOMETHING, TT will continue to fall down.

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DEadliNE-Zero0

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#52  Edited By DEadliNE-Zero0
Member since 2014 • 6607 Posts

@Bigboi500 said:

Annual GTA games? hmm....

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SexyJazzCat

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#53 SexyJazzCat
Member since 2013 • 2796 Posts

Question is would Take Two go through with it.

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edwardecl

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#54 edwardecl
Member since 2005 • 2240 Posts

@Bigboi500 said:

@TigerSuperman said:

@Bigboi500 said:

Annual GTA games? hmm....

With only two franchises that have ever really gotten run into the ground and one debatable, along with 30 Ips that were not run into the ground is not enough history to suggest Activision would make yealry GTA games.

You do know why they kept pushing out COD right? Not one thing they did since MW1 made enough money or was a flop. Including world acclaimed games. up to that point. When they started brnahcing off during COD success all those games flopped to. GTA would not have this issue, or any game in the studios take-two owns.

I'm not even saying that would be a bad thing if it happened. GTA games are good, high quality titles no doubt, but they don't re-invent the wheel or do anything particularly innovative with their GTA games, so it's kinda baffling why they take so long to make. I think Activision might actually help them get titles out the door faster, which wouldn't be a bad thing at all.

They're really falling behind companies like Ubisoft as it stands.

Yeah because Watch_Dogs is so much better than GTA:V right... it takes time for a reason.

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Bigboi500

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#55 Bigboi500
Member since 2007 • 35550 Posts

@edwardecl said:

@Bigboi500 said:

@TigerSuperman said:

@Bigboi500 said:

Annual GTA games? hmm....

With only two franchises that have ever really gotten run into the ground and one debatable, along with 30 Ips that were not run into the ground is not enough history to suggest Activision would make yealry GTA games.

You do know why they kept pushing out COD right? Not one thing they did since MW1 made enough money or was a flop. Including world acclaimed games. up to that point. When they started brnahcing off during COD success all those games flopped to. GTA would not have this issue, or any game in the studios take-two owns.

I'm not even saying that would be a bad thing if it happened. GTA games are good, high quality titles no doubt, but they don't re-invent the wheel or do anything particularly innovative with their GTA games, so it's kinda baffling why they take so long to make. I think Activision might actually help them get titles out the door faster, which wouldn't be a bad thing at all.

They're really falling behind companies like Ubisoft as it stands.

Yeah because Watch_Dogs is so much better than GTA:V right... it takes time for a reason.

Watch Dogs? lolno. ACIV: Black Flag? Absolutely, as an open world game.

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kweeni

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#56  Edited By kweeni
Member since 2007 • 11413 Posts

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DarthRamms

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#57  Edited By DarthRamms
Member since 2013 • 1128 Posts

I predict the quality of the games will go down if that happens

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edwardecl

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#58 edwardecl
Member since 2005 • 2240 Posts

@Bigboi500 said:

@edwardecl said:

@Bigboi500 said:

@TigerSuperman said:

@Bigboi500 said:

Annual GTA games? hmm....

With only two franchises that have ever really gotten run into the ground and one debatable, along with 30 Ips that were not run into the ground is not enough history to suggest Activision would make yealry GTA games.

You do know why they kept pushing out COD right? Not one thing they did since MW1 made enough money or was a flop. Including world acclaimed games. up to that point. When they started brnahcing off during COD success all those games flopped to. GTA would not have this issue, or any game in the studios take-two owns.

I'm not even saying that would be a bad thing if it happened. GTA games are good, high quality titles no doubt, but they don't re-invent the wheel or do anything particularly innovative with their GTA games, so it's kinda baffling why they take so long to make. I think Activision might actually help them get titles out the door faster, which wouldn't be a bad thing at all.

They're really falling behind companies like Ubisoft as it stands.

Yeah because Watch_Dogs is so much better than GTA:V right... it takes time for a reason.

Watch Dogs? lolno. ACIV: Black Flag? Absolutely, as an open world game.

So you are comparing an open world car game to a assassins creed pirate game... the ****?

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monstersfa

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#59 monstersfa
Member since 2014 • 398 Posts

@Bigboi500 said:

I'm not even saying that would be a bad thing if it happened. GTA games are good, high quality titles no doubt, but they don't re-invent the wheel or do anything particularly innovative with their GTA games, so it's kinda baffling why they take so long to make.

Is this a joke? The attention to detail in GTA games is insane. Compare all this to Mafia 2 where they didn't even take the time for a horn blowing animation.

1) Failing and repeating a mission will give you several slightly different versions of the same pre-mission briefing dialogue.

2) Flip-flops actually flop when worn - they aren’t glued to the bottom of your foot.

3) When wading in water, your clothes get wet - but only up to the point you actually waded. The rest of you stays dry.

4) If you hail and hop into a taxi at the airport when someone was already waiting for one, they’ll get mad and shout at you, or try to pick a fight.

Backfiring cars can ignite gas trails.

5) There is a chance you can walk into a business while another random NPC is robbing it.

6) Michael will confess to and discuss random events that just happened when visiting his psychiatrist, like sleeping with prostitutes or running over pedestrians.

7) The little “tink tink tink” cooling off sound cars make when turned off is present.

8) If you talk to a character on the phone and call them again right afterwards, they comment on having just spoke to you.

9) Lamar ribs Franklin about his haircut at the end of an early mission. Later on, Lamar’s dialogue changes based on whether you changed your hair or not.

10) Backfiring cars can ignite gas trails.

GTA 5's car audio is incredibly detailed.

11) Sometimes topless women will party at Vinewood mansions. Snap pictures of them with your phone and they’ll call you a creep and their boyfriends will pick fights with you.

12) If you stop your car in the road and block traffic, drivers behind you will flick you off.

13) If you try to force Trevor to listen to certain kinds of music, he’ll get angry and override you, changing the radio station back himself.

14) Sweat will seep through character’s clothes if they run or exercise for an extended period of time.

15) If you spend a lot of money customizing your car, random NPCs will stop and compliment you on it, and start snapping pictures.

If you try to snap a picture of a street performer without tipping them, they get angry.

16) If you “accidentally” run over Michael’s wife, both characters react with unique dialogue, and she later sends you an angry bill for her hospital stay.

17) If you try to snap a picture of a street performer without tipping them, they get angry.

18) Sometimes street performers will get phone calls and will “break character” to answer and talk.

19) You can send other characters in your address book your hunting pictures, and they all text back with unique responses. Most of them angry or confused.

20) Hikers on top of Mt. Chiliad take pictures of the view with their phones.

Hikers, wildlife, and more give MT. Chilliad life.

21) Michael’s wife Amanda can be found on the game’s fake dating website, hushsmush.

21) The mouse clicker in the in-game internet isn’t a pointer finger - it’s a middle finger.

22) Dome lights turn on when you open car doors.

23) After buying clothes for the Lifeinvader mission, if you return to the store the clerk asks how the interview went.

24) After getting wasted and being discharged from the hospital, your character will still have cuts and bruises.

25) The Dilettante, the in-game Prius clone, initially runs silent until you aggressively accelerate, at which point the engine kicks in.

[video:id=74354:width=620:height=343]

26) If you pull up to a red light in a sports car next to someone else in a sports car and rev your engine, they’ll often burn out and race you when the light turns green.

27) Burning rubber (or doing other attention-getting things) will lead to NPCs whipping out their phones to film you.

28) Kicking cars can dent them.

29) NPCs will cover their heads or run for awnings when it starts raining.

30) You lose your GPS signal when entering a tunnel.

31) If you follow random female NPCs around the city they will sometimes get nervous, look over their shoulder, and start walking faster.

32) Some character’s voicemail messages will change as the game progresses, depending on where they are and what they’re doing at that point in the game.

33) Doing a burnout over a dead body generates a huge blood spray.

You can change your phone’s settings so it vibrates instead of rings when receiving a call.

33) Older cars have squeaky brakes and can be harder to start.

34) The moon phases change as the days and weeks progress, changing night lighting.

35) When you hit the button to look behind your car while driving, your character looks in the rearview mirror.

36) You can change your phone’s settings so it vibrates instead of rings when receiving a call.

There are a lot more tiny phone details than you might think.

37) When all three characters are driving in a van, they are acting out and lip-synching their dialogue, even though it is only visible when switching to the rear view angle.

38) When multiple characters can start a mission, the beginning mission dialogue is different depending on who you start the mission as.

39) Return to the Ammu-Nation you entered for an early story mission and the clerk will talk about how cool your first conversation was, “like something out of a movie.”

40) Braking suddenly and aggressively in your car lurches your character and any passengers forward thanks to momentum.

41) In a police shootout, if you shoot one officer in the leg another might drag him behind cover to safety.

[video:id=74331:width=620:height=343]

42) Gunning a car on dirt or gravel spits it out behind your vehicle when offroad.

43) Birds can get hit or sucked through engines when flying.

44) If you take Michael’s car as Franklin or Trevor, Michael will call you and yell at you.

45) The DJs will wish you a good morning or good night, depending on the time of day you’re listening.

46) Cars get dirtier the more they’re driven - especially offroad. NPCs will comment on especially dirty cars.

The DJs will wish you a good morning or good night, depending on the time of day you’re listening.

47) Driving into the mountains can cause the radiosignal of some city-based stations to be garbled and lost.

48) Power lines sway in the wind.

49) Driving on the right shoulder ripples activates the right vibration on your controller. Driving on the left shoulder vibrates on the left.

50) Cars have regular and high-beam options.

51) Walking on the beach, you might see a dog walking by himself. Later on, up the beach you’ll find a woman asking after her lost dog.

52) When it begins raining, puddles slowly and realistically form in the road and environment over time.

GTA 5 rain has a real impact on the environment.

53) Shave your head or keep your face clean-shaven, and your hair and stubble will grow in over time.

54) NPCs will parallel park their car, and can sometimes have a lot of trouble doing so, with lots or front and back adjustments.

55) Trevor, Michael and Franklin all have different phones, aping iOS, Android and Windows.

If you break a window and walk over the broken glass, there is a sound effect of it crunching underfoot.

56) When you get high as Franklin he will often become self-reflective and reveal his inner thoughts, including feeling as though he has no real friends.

57) Lester’s house is filled with (mint in box) action figures, and has a box labeled “bigfoot” in one corner.

58) Jets leave contrails in the sky.

59) If you break a window and walk over the broken glass, there is a sound effect of it crunching underfoot.

60) Cars have the correct front or rear-wheel drivetrains based on whether they’re a performance vehicle or not.

61) When your character is wet your shoes make squelchy sounds when walking until they dry out.

62) NPCs will play full games of tennis, missing and hitting shots, with voiced dialogue about the state of the game.

63) When Franklin is driving with Chop, he leans over and opens the door for him after parking.

64) Shooting a car’s gas tank will create a gas trail that can then be ignited.

[video:id=74189:width=620:height=343]

65) At or around dawn, heavy vehicles can be found combing Vespucci Beach.

66) If you idle your character long enough, they will switch to first-person and begin looking around at the environment, even “zooming in” on any attractive women in the area.

67) At night if you crash a car into a house, its interior lights will spring on, as if you woke up the residents.

68) If you try to pick up a prostitute when a cop car is nearby, the woman won’t approach you - they just try to look inconspicuous instead.

You can ride a Vinewood tour bus that visits lots of city landmarks, providing fully-voiced commentary on them the entire way.

69) The LifeInvader pages of major (and minor) characters update over the course of the entire game, with comments from their friends and family regarding in-game story events.

70) You can ride a Vinewood tour bus that visits lots of city landmarks, providing fully-voiced commentary on them the entire way.

71) Trevor has an “RIP Michael” tattoo.

72) You can hide in bushes to escape from police.

73) Prostitutes will sometimes have phone calls revealing their need to pay off student loans or earn enough money to pay rent.

74) If you drive at night with your headlights off, oncoming cars will flash theirs, to alert you.

75) Characters will comment with specific dialogue when hitting an animal with their car.

Trevor's tattoos are worth examining closely.

76) Attacking one gang member on or around Grove Street will turn the entire neighborhood aggressive towards you.

77) When characters are sleeping their faces will twitch subtly.

78) Sound effects can sound muffled based on where they originate from, like muffled music coming from an NPCs car.

79) When Franklin first moves homes, his crib is empty with lots of boxes. Over time the number of boxes dwindles and the home fills with furniture and items.

80) In the prologue, Michael’s phone isn’t a smartphone - it is very old and outdated, since the prologue takes place years earlier.

81) If you disable a police vehicle and the cop is alive, he will commandeer a civilian vehicle and continue the chase.

[video:id=74040:width=620:height=343]

82) Missions can be skipped if you fail them a few times in a row.

83) At night the beach will be dotted with a few campfires and revelers, each with their own unique dialogue. Some even strum on guitars.

84) You can call up to two characters and hang with them, doing activities like golf or going to the movies. Different activities and character combinations all have unique dialogue.

85) Later in the game, Trevor has Mr. Raspberry Jam tied to the front bumper of his car.

There are golf balls littering the bottom of the water hazards on the golf course.

86) There are golf balls littering the bottom of the water hazards on the golf course.

87) Visiting a prostitute increases your Stamina stat.

88) If you try to play chicken with a train it will blare its horn continually, until you get out of the way.

89) The GTA 5 subway, which you never actually need to visit, comes complete with its own sound effects, NPC behaviors, and over-the-air stop announcements.

90) If you deck someone wearing glasses, they will fly off their face.

91) If you have Michael hang out with his wife Amanda and go drinking, you get much deeper insight into their relationship via original dialogue.

GTA 5 sound effects and NPC reactions can change if your character is wet.

92) If you rob a store repeatedly the clerk will recognize you and have a police presence waiting for you the next time you enter.

93) If you’re talking on the phone while driving you can’t adjust your headlights, because your hand is occupied.

If you rob a store repeatedly the clerk will recognize you and have a police presence waiting for you the next time you enter.

94) At high wanted levels cops stop shouting out movements and start using hand gestures.

95) If a pedestrian is crossing the street and the light turns yellow they’ll jog the rest of the way across.

96) If you go swimming with Michael and track water indoors when Amanda is home, she will yell at you.

97) If you shoot up one character’s house when playing as another, they’ll send you angry text messages.

98) In gunfights if enemies drop out of sight and don’t fire at you for a while, they'll drop off your radar. Even if they’re still there, hiding behind cover.

99) Some lights are motion-detecting and only click on when you walk by them.

100) If someone is sitting in a chair, your melee attack can kick the chair out from under them.

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Jynxzor

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#60  Edited By Jynxzor
Member since 2003 • 9313 Posts

Oh god...I don't need activision in anything else right now.

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Jacanuk

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#61  Edited By Jacanuk
Member since 2011 • 20281 Posts

@clyde46: Just no

IF Take-two are sold to Blizzard Activision you can kiss GTA´s high quality goodbye and expect a yearly release of GTA

So just no, Take-Two earns enough to be on their own and i hope the stockholders see that and are not blinded by the amount of cash they might get.

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lamprey263

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#62 lamprey263  Online
Member since 2006 • 45434 Posts

I don't think I can handle a new GTA every year.

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Shottayouth13-

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#63  Edited By Shottayouth13-
Member since 2009 • 7018 Posts

Yearly GTA incoming.

It was a good run guys.

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jsmoke03

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#64 jsmoke03
Member since 2004 • 13719 Posts

omg no!!!!!

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Bigboi500

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#65 Bigboi500
Member since 2007 • 35550 Posts

@monstersfa: Those are nice additions and great polish, but hardly innovative. Still a great game though.

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monstersfa

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#66 monstersfa
Member since 2014 • 398 Posts

@Bigboi500 said:

@monstersfa: Those are nice additions and great polish, but hardly innovative. Still a great game though.

You were baffled as to why the development cycles are so long. I would imagine you're no longer baffled?

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Bigboi500

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#67 Bigboi500
Member since 2007 • 35550 Posts

@monstersfa said:

@Bigboi500 said:

@monstersfa: Those are nice additions and great polish, but hardly innovative. Still a great game though.

You were baffled as to why the development cycles are so long. I would imagine you're no longer baffled?

TT must have a really small amount of devs though. Look at how long it's taking them to get the game on current gen. Acti would speed up their development.

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monstersfa

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#68 monstersfa
Member since 2014 • 398 Posts

@Bigboi500 said:

@monstersfa said:

@Bigboi500 said:

@monstersfa: Those are nice additions and great polish, but hardly innovative. Still a great game though.

You were baffled as to why the development cycles are so long. I would imagine you're no longer baffled?

TT must have a really small amount of devs though. Look at how long it's taking them to get the game on current gen. Acti would speed up their development.

Because surely they didn't have a specific amount of time they wanted to delay to lure the more patient ones into buying the last gen version.

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General_Solo76

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#69 General_Solo76
Member since 2013 • 578 Posts

I hope this doesn't happen. Competition is a good thing, and I don't need yearly iterations of GTA.

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WitIsWisdom

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#70  Edited By WitIsWisdom
Member since 2007 • 10389 Posts

@Renegade_Fury said:

I couldn't care less about GTA, but 2K on the other hand, I do. On the bright side, maybe with Activision backing them, they can "persuade" the NFL to stop with the exclusivity nonsense.

Bingo!!! Bring back NFL 2K... hell, they can start with a 2K5 HD with "updated rosters."

Lets not forget how wonderful of a game 2K14 was when it WORKED.. you know, 10% of the time....

I don't see how this is a bad thing.... GTA already sucks, and now they would be able to put even MORE money behind it. This could ALSO rejuvenate college football and basketball games.

This is actually a good thing in this case... but haters will hate.

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HalcyonScarlet

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#71 HalcyonScarlet
Member since 2011 • 13838 Posts

@clyde46 said:

"With the acquisition of Take-Two Interactive, Activision would have arguably the three strongest development studios in the world with Rockstar Games, Bungie and Blizzard," Hickey said.

Hickey can GTFO, lol Bungie.