@trollhunter2 said:
Seeing those Digital Foundry videos, Scorpio sounds more like what the PS4 Pro is, but more powerful (it should be, launched a whole year later). Fanboys who said Ryze or Vega had unrealistic expectations from the System. Not to mention the slight bottleneck in sticking with Jaguar cpu
Edit.
My post is based on specs, just to clarify
Sometimes I get in trouble when I talk about Sony too much, but, the choice they made on PS4 Pro, I totally get that choice, from their perspective and what they wanted to go do. I've said it publicly and I've said it privately, I think they've built a good 2016 PS4 Pro. With the silicon that was available, they picked the parts that made sense to go and put together a console in 2016.
But the point on not wanting framerate to drop when you go to the higher box, right, if the developers want to push resolution, to say to the player 'here you bought this higher-end console, let me show you higher-end resolution,' you don't want the framerate to drop. And that was something we didn't think we could deliver with the silicon that was available in 2016.
So some of it was time, as certain things come down in price -- some of them not as quickly as we would like. And some of it was hardware capability from our silicon partners, that allowed us to go do that in 2017.
Phil Spencer statement for AMD's year 2017 silicon, hence it's not yet another RX-480 Polaris 10.
Vega 10 has 64 CU not Scorpio's 44 CU (40 enabled and 4 disabled).
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