If crysis 2 is the "best graphics on a console" according to reviewers, is it possible for killzone and uncharted to be on 360?
This topic is locked from further discussion.
If crysis 2 is the "best graphics on a console" according to reviewers, is it possible for killzone and uncharted to be on 360?
One disk, they would have to compress the audio.It was always possible but it would just require multiple disk
TheEpicGoat
final fantasy 13 took 3-4 disc to run on the 360 now think about how much it would take kz and uncharted....it's not worth it inb4crysispicinHD
Hmmm,I don´t know about that tbh.[QUOTE="campzor"]well crysis 2 doesnt look as good as those games... so i doubt it.Arach666
Look about to same IMO. One game looks better in one area and vice versa.
I prefer UC2 simply because everytime I play Crysis 2 I think of what could have been.
Hmmm,I don´t know about that tbh.[QUOTE="Arach666"]
[QUOTE="campzor"]well crysis 2 doesnt look as good as those games... so i doubt it.Fizzman
Look about to same IMO. One game looks better in one area and vice versa.
I prefer UC2 simply because everytime I play Crysis 2 I think of what could have been.
I´m still unsure because I haven´t played the 360 version of Crysis 2 but from what I´ve seen I´d say it´s really close,if not sligthly better than U2.They are about equal. It is not about the 360 not being able to run games with amazing graphics, it is usually that devs simply don't do so. Of course now we are finally starting to see some pretty good looking games on the 360.
Well, according to Turn 10, Forza 4 will be the best looking game of the year and thats exclusive to the 360. Just saying.R3FURBISHED
then Turn 10 is delusional.
They'd have to redo some of the code because of the platform differences, but yeah, the 360 could run those games.
[QUOTE="R3FURBISHED"]Well, according to Turn 10, Forza 4 will be the best looking game of the year and thats exclusive to the 360. Just saying.TheKing012
then Turn 10 is delusional.
I'm just saying - and if the internal trailer that surfaced is any indication they are on the right path. It is a racing game though, so it has a considerable leg up on other genres.[QUOTE="TheKing012"]
[QUOTE="R3FURBISHED"]Well, according to Turn 10, Forza 4 will be the best looking game of the year and thats exclusive to the 360. Just saying.R3FURBISHED
then Turn 10 is delusional.
I'm just saying - and if the internal trailer that surfaced is any indication they are on the right path. It is a racing game though, so it has a considerable leg up on other genres.Hey MS, give PC gamers Forza 4 and stop being an XBOX greed bag you jerks :P.
I'm just saying - and if the internal trailer that surfaced is any indication they are on the right path. It is a racing game though, so it has a considerable leg up on other genres.[QUOTE="R3FURBISHED"]
[QUOTE="TheKing012"]
then Turn 10 is delusional.
NaveedLife
Hey MS, give PC gamers Forza 4 and stop being an XBOX greed bag you jerks :P.
Only playable on windows 8.
Sure. Its just that the Playstation 3 has better devs making games for it. Remember when Gears of War first released? Not even a PC game looked better in 2006. Xbox 360 finaly had a talented dev in Crytek albeit multiplat dev make an amazing looking game on the hardware.
Maybe Uncharted, downgrade the physics and on going action on screen in KZ3 and it can run it too...so in that sense, i guess noTrue-Legend86
If Uncharted 3 trumps Uncharted 2 in graphics, sound and overall quality then i will say Xbox 360 can't compete quality wise. But we shall see Nov 1. I cannot wait for Uncharted 3.
I own both systems as well as C2 and UC2. Love both systems equally though I admit I have an inherent bias to be for the 360 simply because I love its interface and accessibility. That being said, Crysis 2 doesn't look better than UC2. There are too many graphical blemishes, its too inconsistent. There are areas in the game where I'm inclined to say it looks better than anything on console, but that feeling of awe is quickly replaced by disappointment when a large texture glaringly pops in right in front you or something similar occurs. Does the notion that parts of Crysis 2 look better than anything on console mean the 360 is capable of handling an entire game that does? I don't know. But as a 360 fan, I can say that Crysis 2 most certainly isn't the best looking game on console.
EDIT: I'm going to say, possible, yes, but it remains to be seen. I'll leave it at that.
[QUOTE="xMinijackx"][QUOTE="campzor"]well crysis 2 doesnt look as good as those games... so i doubt it.JuarN18lol you blind? by fanboyness
I just finished Crysis 2 on my 360 and I own a PS3 so I've played Uncharted 2 and KZ3.
Crysis 2 is close enough but it doesn't look as good as those games.
It was always possible. :| There may be slight changes here and there, but any game that could be done on PS3, could also be done nearly as well if not better on 360. Don't listen to all the BS Sony and the cows say. Both consoles are virtually equal in capability.
Like I said, and tons of other reviewers have said, "They look great, but nothing that's not achievable on the Xbox 360". But because the game isn't on the Xbox 360, cows believed it wasn't possible, despite time after time, multiplats looking better than the PS3 versions. Crysis 2, Gears 3, Rage and Forza 4 proved otherwise.
Meh, the Coding thats been done in Uncharted 2 is totally Different than fromCrysis 2..
Besides!, Crysis 2 is Sub HD, While Uncharted 2 runs 720p, Yeah go Figure..
People should reconsider their story if Uncharted can run on the 360 or not, Since Uncharted 2 is a pretty Heavy based SPU game, I wouldnt expect Xbox 360 to pull off something like that..
It suprises me the mentallity the most people have, Once there is a Multiplat game that looks great and awesome, it now suddently means that Xbox 360 and PS3 are strong alike? :/
God!, stay away from gamedevelopment if you do not have the knowledge to know how coding works, and especially in a Game Engine like CryEngine 3 that works totally different from the Game Engine's thats been exlusively made for Ps3 games.
Its all about the possibillities of its game engine thats using the hardware properly with orwithout any sacrifices..
Meh, the Coding thats been done in Uncharted 2 is totally Different than fromCrysis 2..
Besides!, Crysis 2 is Sub HD, While Uncharted 2 runs 720p, Yeah go Figure..
People should reconsider their story if Uncharted can run on the 360 or not, Since Uncharted 2 is a pretty Heavy based SPU game, I wouldnt expect Xbox 360 to pull off something like that..
Zoza24
What's special about SPU?We are dealing with raster based game engines.
What's special about SPU? The Ps3 SPU's has the possibillity to perform multiple tasks, like winds, Fire, Floating water, Gunfires, A.I. explosions all at one..[QUOTE="Zoza24"]
Meh, the Coding thats been done in Uncharted 2 is totally Different than fromCrysis 2..
Besides!, Crysis 2 is Sub HD, While Uncharted 2 runs 720p, Yeah go Figure..
People should reconsider their story if Uncharted can run on the 360 or not, Since Uncharted 2 is a pretty Heavy based SPU game, I wouldnt expect Xbox 360 to pull off something like that..
ronvalencia
But its ofcourse used for moredifferent stuff..
Uncharted 3 will look better than all of the games being listed in this thread.
WiiMan21
Uncharted 3 looks very dated comparing to Crysis 2
If crysis 2 is the "best graphics on a console" according to reviewers, is it possible for killzone and uncharted to be on 360?
xMinijackx
The real question is, after Crysis 2 running and looking better on 360, is it possible Codename Kingdoms would run on PS3 ?
I suppose it could not, since will use the full power of xbox 360, unlike Crysis 2
What's special about SPU? The Ps3 SPU's has the possibillity to perform multiple tasks, like winds, Fire, Floating water, Gunfires, A.I. explosions all at one..[QUOTE="ronvalencia"]
[QUOTE="Zoza24"]
Meh, the Coding thats been done in Uncharted 2 is totally Different than fromCrysis 2..
Besides!, Crysis 2 is Sub HD, While Uncharted 2 runs 720p, Yeah go Figure..
People should reconsider their story if Uncharted can run on the 360 or not, Since Uncharted 2 is a pretty Heavy based SPU game, I wouldnt expect Xbox 360 to pull off something like that..
Zoza24
But its ofcourse used for moredifferent stuff..
It doesn't stop a gaming PC beating PS3. Hint; GpGPUs are also math processors.
For today's raster workloads, the NVIDIARSX/Geforce 7 is an aging GPU.
From http://forum.beyond3d.com/showthread.php?t=57736&page=5
------------------------
"I could go on for pages listing the types of things the spu's are used for to make up for the machines aging gpu, which may be 7 series NVidia but that's basically a tweaked 6 series NVidia for the most part. But I'll just type a few off the top of my head:"
1) Two ppu/vmx units
There are three ppu/vmx units on the 360, and just one on the PS3. So any load on the 360's remaining two ppu/vmx units must be moved to spu.2) Vertex culling
You can look back a few years at my first post talking about this, but it's common knowledge now that you need to move as much vertex load as possible to spu otherwise it won't keep pace with the 360.3) Vertex texture sampling
You can texture sample in vertex shaders on 360 just fine, but it's unusably slow on PS3. Most multi platform games simply won't use this feature on 360 to make keeping parity easier, but if a dev does make use of it then you will have no choice but to move all such functionality to spu.4) Shader patching
Changing variables in shader programs is cake on the 360. Not so on the PS3 because they are embedded into the shader programs. So you have to use spu's to patch your shader programs.5) Branching
You never want a lot of branching in general, but when you do really need it the 360 handles it fine, PS3 does not. If you are stuck needing branching in shaders then you will want to move all such functionality to spu.6) Shader inputs
You can pass plenty of inputs to shaders on 360, but do it on PS3 and your game will grind to a halt. You will want to move all such functionality to spu to minimize the amount of inputs needed on the shader programs.7) MSAA alternatives
Msaa runs full speed on 360 gpu needing just cpu tiling calculations. Msaa on PS3 gpu is very slow. You will want to move msaa to spu as soon as you can.8. Post processing
360 is unified architecture meaning post process steps can often be slotted into gpu idle time. This is not as easily doable on PS3, so you will want to move as much post process to spu as possible.9) Load balancing
360 gpu load balances itself just fine since it's unified. If the load on a given frame shifts to heavy vertex or heavy pixel load then you don't care. Not so on PS3 where such load shifts will cause frame drops. You will want to shift as much load as possible to spu to minimize your peak load on the gpu.10) Half floats
You can use full floats just fine on the 360 gpu. On the PS3 gpu they cause performance slowdowns. If you really need/have to use shaders with many full floats then you will want to move such functionality over to the spu's.11) Shader array indexing
You can index into arrays in shaders on the 360 gpu no problem. You can't do that on PS3. If you absolutely need this functionality then you will have to either rework your shaders or move it all to spu.Etc, etc, etc...
IBM CELL based PCI-Express add-on card for PC....
It was dead on arrival by ATI and NVIDIA unfied shader era GpGPUs.
http://www.gamedev.net/community/forums/topic.asp?topic_id=583531
Hey guys,
After some years asking questions here and wasting everyone's time, now we are proud to give something back to the comunity :)
We have developed a very fast implementation of MLAA on the GPU, both for PC and Xbox 360. In PC it runs 11.8x faster than MSAA 8X (0.44ms on a 9800GTX+), and in the Xbox it only requires 3.79ms to perform anti-aliasing on a 720p image. For comparison, the God of War III implementation requires 20ms of a single SPU (4ms using 5 of them).
The technique will be published in GPU Pro 2 next year, but in the meantime, here you can find more information (we will upload the demo and the source code soon):
http://www.iryokufx.com/mlaa/Cheers!,
Jorge
Probably not on one disc or with the 2x MSAA and other crazy post processing effects, but yeah the 360 can still give you virtually the same experience with developers would go for it.
cutebrute
I love how 2x MSAA is "crazy". Asides from having no AA, it's the bare minimum.
Well seeing that most of you guys think it's possible that some ps3 exclusives could also run on 360 ALWAYS. Sadly, this is incorrect. MGS4 is a prime example, not possible and for that reason it never came out on the 360. Some of ps3 exclusives are optimised for ps3. Just not gonna work. So, it's not ALWAYS, just some.sethman410
Actually it is always, since they could all be remade to work on 360
The thing is, that it is PS3 that could not run Codename Kingdoms or Alan Wake, 360 can easilly run any PS3 game
[QUOTE="sethman410"]Well seeing that most of you guys think it's possible that some ps3 exclusives could also run on 360 ALWAYS. Sadly, this is incorrect. MGS4 is a prime example, not possible and for that reason it never came out on the 360. Some of ps3 exclusives are optimised for ps3. Just not gonna work. So, it's not ALWAYS, just some.killzoneded
Actually it is always, since they could all be remade to work on 360
The thing is, that it is PS3 that could not run Codename Kingdoms or Alan Wake, 360 can easilly run any PS3 game
NO!! Not always LOL. Ask Kojima please. MGS4 would be so much different on 360 version if they redesigned it for the 360. Like seriously.[QUOTE="killzoneded"][QUOTE="sethman410"]Well seeing that most of you guys think it's possible that some ps3 exclusives could also run on 360 ALWAYS. Sadly, this is incorrect. MGS4 is a prime example, not possible and for that reason it never came out on the 360. Some of ps3 exclusives are optimised for ps3. Just not gonna work. So, it's not ALWAYS, just some.sethman410
Actually it is always, since they could all be remade to work on 360
The thing is, that it is PS3 that could not run Codename Kingdoms or Alan Wake, 360 can easilly run any PS3 game
NO!! Not always LOL. Ask Kojima please. MGS4 would be so much different on 360 version if they redesigned it for the 360. Like seriously.We agree there, it would probably be true 720p and not subHD on xbox 360
NO!! Not always LOL. Ask Kojima please. MGS4 would be so much different on 360 version if they redesigned it for the 360. Like seriously. sethman410
Don't believe everything a developer says. If Capcom can port Resident Evil 4 from GameCube to PS2, systems with a much bigger gap in power than the 360 and PS3, everything is possible.
What's special about SPU? The Ps3 SPU's has the possibillity to perform multiple tasks, like winds, Fire, Floating water, Gunfires, A.I. explosions all at one..[QUOTE="ronvalencia"]
[QUOTE="Zoza24"]
Meh, the Coding thats been done in Uncharted 2 is totally Different than fromCrysis 2..
Besides!, Crysis 2 is Sub HD, While Uncharted 2 runs 720p, Yeah go Figure..
People should reconsider their story if Uncharted can run on the 360 or not, Since Uncharted 2 is a pretty Heavy based SPU game, I wouldnt expect Xbox 360 to pull off something like that..
Zoza24
But its ofcourse used for moredifferent stuff..
the xenos can do all those things on it's own, the reason you have to offload the graphics work to the SPU's on the Ps3 is because the RSX is weak sauce and cannot do those things, seriously, the RSX cannot even cull textures,lol[QUOTE="cutebrute"]
Probably not on one disc or with the 2x MSAA and other crazy post processing effects, but yeah the 360 can still give you virtually the same experience with developers would go for it.
the_mitch28
I love how 2x MSAA is "crazy". Asides from having no AA, it's the bare minimum.
i think people forget that the Edram in the 360 gives it free 2xAA and the CPU can run AAA which is the same as 8xMsaaPlease Log In to post.
Log in to comment