After Reach..Will Halo Die???

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Lable1985

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#51 Lable1985
Member since 2008 • 1046 Posts

[QUOTE="Lable1985"]Hopefully. It'd be nice to see bungie make something else that isn't a generic shooter wouldn't it.LucidJubilation

delusional much?

More Jaded than anything else :P
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xsubtownerx

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#52 xsubtownerx
Member since 2007 • 10705 Posts
Did "Mario" die? There will always be a Halo.
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Ross_the_Boss6

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#53 Ross_the_Boss6
Member since 2009 • 4056 Posts

Halo games will continue after Reach. The question is will they be good or not. I'll be fine with either outcome. If they're bad, I won't play them and I'll stick with Reach. If they're good, well I'll play them.

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Riverwolf007

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#54 Riverwolf007
Member since 2005 • 26023 Posts

i won't call the franchise dead until the kart racer comes out

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Verge_6

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#55 Verge_6
Member since 2007 • 20282 Posts

As long as it brings in the dough, I doubt it.

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MotionNight

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#56 MotionNight
Member since 2010 • 358 Posts

until they start going back to the drawing board with it.....no imho. since halo 2 halo has been suffering the same problem that zelda TP suffered from...the formula is getting stale.osan0

Since Halo 2? I didn't think it was getting stale until after the trilogy, when they released ODST. I expected the trilogy to play out pretty similar except continuing the story, new levels, weapons, vehicles, and improved multi-player, which I think they delivered on pretty much as expected.

A new developer taking over after Reach could however take Halo into a completely different direction and correct any staleness.

Oh, and I think TP is the only Zelda game that played too much like a previous Zelda game too, that's why it seemed like the same old. They usually change it around a lot, like with MM and WW, but TP was kind of just a new OoT.

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SUD123456

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#57 SUD123456
Member since 2007 • 7059 Posts

WTF? 343 Industries has:

Frank O'Connor - creative force, ex-bungie, the man behind Master Chief

Corinne Yu - lead technical, goddess of tech, ex-Gearbox, ex-Ion Storm, etc

Kenneth Scott - lead art, ex-ID softwareDoom3

Ryan Payton - producer, ex-Kojima, produced MGS4

Yep, I'd say they have mediocre trash on that team :P

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ms555

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#58 ms555
Member since 2007 • 2665 Posts

WTF? 343 Industries has:

Frank O'Connor - creative force, ex-bungie, the man behind Master Chief

Corinne Yu - lead technical, goddess of tech, ex-Gearbox, ex-Ion Storm, etc

Kenneth Scott - lead art, ex-ID softwareDoom3

Ryan Payton - producer, ex-Kojima, produced MGS4

Yep, I'd say they have mediocre trash on that team :P

SUD123456

Ok, I'm very aware of 343 and that they will take control of halo after reach. However I don't think u realize how extremely picky halo fans are!!!!! I doubt that some ex bungie employees will make up for the entire creative bungie staff. There is a reason why developers want to work with bungie so badly, they are an extrodinary group of people an I absolutely doubt 343 can be up to par. Comparing 343 and bungie is exactly the same as comparing treyarch and infinity ward. Just like treyarch, ibthink if 343 really REALLY trie they could make a decent halo game, but it can't beat the superior bungie work just like treyarch can hardly be seen as superior to infinity ward..........so basically 343 will at most be the treyarch of halo, andnthat isn't neccesarily terrific to me

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Ravensmash

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#59 Ravensmash
Member since 2010 • 13862 Posts

WTF? 343 Industries has:

Frank O'Connor - creative force, ex-bungie, the man behind Master Chief

Corinne Yu - lead technical, goddess of tech, ex-Gearbox, ex-Ion Storm, etc

Kenneth Scott - lead art, ex-ID softwareDoom3

Ryan Payton - producer, ex-Kojima, produced MGS4

Yep, I'd say they have mediocre trash on that team :P

SUD123456
Whoa..that is a nice team indeed. In fact - that's a bloody fantastic team that MS has managed to grab.
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SpiritOfFire117

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#60 SpiritOfFire117
Member since 2009 • 8537 Posts
Well ask yourself this, "Where is MC and Cortana?"
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noodlevixen

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#61 noodlevixen
Member since 2010 • 480 Posts

Well ask yourself this, "Where is MC and Cortana?"SpiritOfFire117
S*xting?

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XboximusPrime

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#62 XboximusPrime
Member since 2009 • 5405 Posts

I kinda hope it does. I love me some halo, but honestly, it gets to the point where it starts to lose its relevence.

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Kan0nF0dder

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#63 Kan0nF0dder
Member since 2009 • 1962 Posts

.........HaloKart.

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Ravensmash

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#64 Ravensmash
Member since 2010 • 13862 Posts
I'm sure there's someone playing HaloKart now actually :P Warthog races ftw!
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SpiritOfFire117

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#65 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="SUD123456"]

WTF? 343 Industries has:

Frank O'Connor - creative force, ex-bungie, the man behind Master Chief

Corinne Yu - lead technical, goddess of tech, ex-Gearbox, ex-Ion Storm, etc

Kenneth Scott - lead art, ex-ID softwareDoom3

Ryan Payton - producer, ex-Kojima, produced MGS4

Yep, I'd say they have mediocre trash on that team :P

ms555

Ok, I'm very aware of 343 and that they will take control of halo after reach. However I don't think u realize how extremely picky halo fans are!!!!! I doubt that some ex bungie employees will make up for the entire creative bungie staff. There is a reason why developers want to work with bungie so badly, they are an extrodinary group of people an I absolutely doubt 343 can be up to par. Comparing 343 and bungie is exactly the same as comparing treyarch and infinity ward. Just like treyarch, ibthink if 343 really REALLY trie they could make a decent halo game, but it can't beat the superior bungie work just like treyarch can hardly be seen as superior to infinity ward..........so basically 343 will at most be the treyarch of halo, andnthat isn't neccesarily terrific to me

I don't know. Given the current state of IW, I wouldn't exactly find that comparison accurate.

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SuperBobz

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#66 SuperBobz
Member since 2009 • 613 Posts

I doubt it will die anytime soon. After Reach, 343 only has to keep on improving the Halo model and not mess with the gameplay too dramatically; and MS just has to resist the milking.

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IWKYB

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#67 IWKYB
Member since 2010 • 1545 Posts

Expect a Halo RTS (another one) with Natal support.

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Ugalde-

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#68 Ugalde-
Member since 2009 • 3732 Posts
If a new dev can make Halo fun I will be fine with it staying around but if a new dev cant do a good job I would rather see it die.
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rickatick

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#69 rickatick
Member since 2009 • 936 Posts

http://www.microsoft-careers.com/key/343-studios-jobs.html

I'm actually quite interested in what they will do with the series.

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creeping-deth87

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#70 creeping-deth87
Member since 2008 • 787 Posts

Expect a Halo RTS (another one) with Natal support.

IWKYB
Dude... that's a SICK idea. I'd actually love to see that. No, I'm not being sarcastic.
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Ravensmash

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#71 Ravensmash
Member since 2010 • 13862 Posts
"Rabid Halo fan - be prepared to demonstrate that you've played and thought a lot about the game" Under the description for Missions-Designer. Nice :) Good to see that keeping it good to it's core fanbase is promising.
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SpiritOfFire117

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#72 SpiritOfFire117
Member since 2009 • 8537 Posts

.........HaloKart.

Kan0nF0dder

One thing is for certain, that four letter word is going to be a headache to certain people for many more years to come. :P

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SparkyProtocol

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#73 SparkyProtocol
Member since 2009 • 7680 Posts
They said that Halo ends 2015.
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gamer-adam1

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#74 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="Kan0nF0dder"]

.........HaloKart.

SpiritOfFire117

One thing is for certain, that four letter word is going to be a headache to certain people for many more years to come. :P

there is already halo racing

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AdobeArtist

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#75 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="SpiritOfFire117"]

[QUOTE="Kan0nF0dder"]

.........HaloKart.

gamer-adam1

One thing is for certain, that four letter word is going to be a headache to certain people for many more years to come. :P

there is already halo racing

As much as people have joked about HaloKart racing, or DDDR Spartan edition, there are genre branches that Halo is suitable for adaptation. I said long before Halo Wars that the Halo universe was a good for for RTS. I even had this idea for a Halo RPG.

The most notable change in formula would be weapons that have stats to them, so damage and accuracy could be upgraded as you trade up on different models of rifles and shotguns. The way you play the game would be impacted by how you allocate points to strength, health, the different modes of combat skills (ranged as well as unarmed), and even intelligence and charisma (for commanding troops in some of the scenarios) will play a role. Of course as you level up, you'll determine how you develop your characters stats and skill sets, in the different weapon proficiencies, driving skill, vehicle jacking, melee combat, shield system (the strength and recharge time), and maybe even computer hacking. Expect a cIass system to differentiate ability types and play styIes for different sets of stats, focused on specializations in demolitions, hacking, assault mastery, leadership traits, long range combat, close quarters styIe, and what not.

I imagine this to take place in the earlier years when the Spartan program was newly developed, and you're the latest graduate about to enter service. This would be how you start out small and grow your strengths in the course of the game. I even had the idea at the beginning you get to choose from 1 of 3 AI's that becomes bonded to so, so its a permanent choice in the beginning. Apart from having different personalities, each offering you different types of bonuses to one set of stats or another, and then later after reaching a level milestone, unlocking additional unique skill or two that you can only have with her as your partner AI.

Also with this being much more story and choice driven than your typical shooter, I would like to see a dialog system similar to KOTOR and Mass Effect. And of course, moral choices must be on the menu too - saving a caravan from mercenary attacks, or sacrificing them so you can follow the mercenaries to their source; following UNSC orders, or going rogue; helping isolated colonies, or pillaging their supplies for your own needs; hell you may even find yourself being persuaded to seeing the Covenant's religious viewpoint and joining them :twisted:

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iamshivy

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#76 iamshivy
Member since 2007 • 3565 Posts

this is gonna be the 6th halo game to come out. what makesyou think that its just gonna die after reach>???? there may not be another halo game on the 360, but once m$ makes a new console,, ill put money on it that there selling point will be NEW HALO WIth ALL COOllzzzz Graphics.. (well thats my guess anyways) you want new halo. u buy new console, or else, or else what, exactly!

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musicalmac

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#77 musicalmac  Moderator
Member since 2006 • 25101 Posts
Does it need to die?
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AdobeArtist

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#78 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Does it need to die?musicalmac

Strike Halo down, and it shall only return more powerful than before ;)

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gamer-adam1

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#79 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="gamer-adam1"]

[QUOTE="SpiritOfFire117"]One thing is for certain, that four letter word is going to be a headache to certain people for many more years to come. :P

AdobeArtist

there is already halo racing

As much as people have joked about HaloKart racing, or DDDR Spartan edition, there are genre branches that Halo is suitable for adaptation. I said long before Halo Wars that the Halo universe was a good for for RTS. I even had this idea for a Halo RPG.

The most notable change in formula would be weapons that have stats to them, so damage and accuracy could be upgraded as you trade up on different models of rifles and shotguns. The way you play the game would be impacted by how you allocate points to strength, health, the different modes of combat skills (ranged as well as unarmed), and even intelligence and charisma (for commanding troops in some of the scenarios) will play a role. Of course as you level up, you'll determine how you develop your characters stats and skill sets, in the different weapon proficiencies, driving skill, vehicle jacking, melee combat, shield system (the strength and recharge time), and maybe even computer hacking. Expect a cIass system to differentiate ability types and play styIes for different sets of stats, focused on specializations in demolitions, hacking, assault mastery, leadership traits, long range combat, close quarters styIe, and what not.

I imagine this to take place in the earlier years when the Spartan program was newly developed, and you're the latest graduate about to enter service. This would be how you start out small and grow your strengths in the course of the game. I even had the idea at the beginning you get to choose from 1 of 3 AI's that becomes bonded to so, so its a permanent choice in the beginning. Apart from having different personalities, each offering you different types of bonuses to one set of stats or another, and then later after reaching a level milestone, unlocking additional unique skill or two that you can only have with her as your partner AI.

Also with this being much more story and choice driven than your typical shooter, I would like to see a dialog system similar to KOTOR and Mass Effect. And of course, moral choices must be on the menu too - saving a caravan from mercenary attacks, or sacrificing them so you can follow the mercenaries to their source; following UNSC orders, or going rogue; helping isolated colonies, or pillaging their supplies for your own needs; hell you may even find yourself being persuaded to seeing the Covenant's religious viewpoint and joining them :twisted:

no there rly is, people used the forge to map a track, before people would just have points on the map, and people could only travel by vehicles. it is fun. there is also kinda gold, where you can make the map where you have to get a ball in the whole. and cant forget grif ball. its amazing what people did with a FPS

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antifanboyftw

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#80 antifanboyftw
Member since 2007 • 2214 Posts
there isn't much left to do for the main story (as in not a spin-off or prequel). if they were to make a sequel to 3, the only enemies would pretty much be the drones guarding onyx.
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princeofshapeir

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#81 princeofshapeir
Member since 2006 • 16652 Posts
"After Halo 3, will Halo die?!" "After Halo ODST, will Halo die?!" "After Halo Wars, will Halo die?!" As long as Microsoft keeps making game consoles, you can keep expecting teh Haloez...
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vashkey

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#82 vashkey
Member since 2005 • 33781 Posts
I doubt it. Bungie isn't the only good developer i nthe world and Microsoft has done a good job of not abusing the property thus far.
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vashkey

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#83 vashkey
Member since 2005 • 33781 Posts

[QUOTE="musicalmac"]Does it need to die?AdobeArtist

Strike Halo down, and it shall only return more powerful than before ;)

Don't you mean Saiyans? :D

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SpinoRaptor24

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#84 SpinoRaptor24
Member since 2008 • 10316 Posts

You think Microsoft is going to let their most popular and successful franchise die? :?

There are plenty of genres Halo can branch out to. Action/Adventure/RPG whatever. It's entirely possible.

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Megaman5364

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#85 Megaman5364
Member since 2009 • 2912 Posts

No didn't you hear Master Cheif and Marcus Fenix at the olympic games is coming out next year :P

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bphan

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#86 bphan
Member since 2005 • 1666 Posts

Halo is the alpha and the omega of FPS shooters.

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AdobeArtist

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#87 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

[QUOTE="musicalmac"]Does it need to die?vashkey

Strike Halo down, and it shall only return more powerful than before ;)

Don't you mean Saiyans? :D

I most certainly will NOT reference godawful anime :P

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deactivated-5d6bb9cb2ee20

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#88 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Did Mario die after Super Mario World? There's your answer.
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bobbleheadrogue

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#89 bobbleheadrogue
Member since 2009 • 2203 Posts

Activision + Bungie = Mega Milkage

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Ravensmash

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#90 Ravensmash
Member since 2010 • 13862 Posts

Activision + Bungie = Mega Milkage

bobbleheadrogue
But to be fair, Activision are only publishing the games - they have no creative control...and it's not like Bungie rely on them to prop them up, they're a proven talent.
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SecretPolice

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#91 SecretPolice
Member since 2007 • 45675 Posts

Joke thread ?

Heck I'm hoping to see some Halo related stuff from 343 Ind in a couple weeks at E3. :D

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deactivated-5d6bb9cb2ee20

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#92 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="Ravensmash"][QUOTE="bobbleheadrogue"]

Activision + Bungie = Mega Milkage

But to be fair, Activision are only publishing the games - they have no creative control...and it's not like Bungie rely on them to prop them up, they're a proven talent.

I cannot believe none of you know Bungie doesn't own the Halo IP, Microsoft does. After Reach, MS will most likely just recruit some other developers to create more Halo games.