aim assist and halo franchise ruined everything

  • 54 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for everytangcasual
everytangcasual

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 everytangcasual
Member since 2009 • 25 Posts
i was playing condemned 2 demo on my 360 last night and i was fighting a dude and the game had no much aim assist i didnt even have to use my characters freelook analog to aim to punch the dude in the demo all i had to do was stafe with movement analog back and forward and the game would do the aiming for me. halo brought this bullcrap to the consoles, it's sad developers needs to understand it's not hard to aim without aim assist and aim assist makes the fps genre pointless, it takes the fun out of games and skill.
Avatar image for OreoMilkshake
OreoMilkshake

12833

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#2 OreoMilkshake
Member since 2009 • 12833 Posts
Aim assist was in games before Halo.
Avatar image for xbox360isgr8t
xbox360isgr8t

6600

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 xbox360isgr8t
Member since 2006 • 6600 Posts
a boo hoo.
Avatar image for jethrovegas
jethrovegas

5103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 jethrovegas
Member since 2007 • 5103 Posts
I know, right? I mean it was totally rad back in the day when we were all playing GoldenEye and Perfect Dark without aim assist before Halo came and... oh wait.
Avatar image for rolo107
rolo107

5469

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#6 rolo107
Member since 2007 • 5469 Posts
Don't really get how Halo fits into this grand scheme of ruining everything.
Avatar image for millwrought
millwrought

2032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#7 millwrought
Member since 2008 • 2032 Posts

Don't really get how Halo fits into this grand scheme of ruining everything. rolo107

Because it was popular.

Avatar image for enterawesome
enterawesome

9477

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#8 enterawesome
Member since 2009 • 9477 Posts
Aim assist is pretty important in console FPSs, analog has no where near the precision you get with keyboard/mouse. Aim assist is harly noticeable anyway, just a slight notion of the cursor towards the enemy when you look at him/her.
Avatar image for Avian005
Avian005

4112

Forum Posts

0

Wiki Points

0

Followers

Reviews: 51

User Lists: 0

#9 Avian005
Member since 2009 • 4112 Posts

Aim assist is pretty important in console FPSs, analog has no where near the precision you get with keyboard/mouse. Aim assist is harly noticeable anyway, just a slight notion of the cursor towards the enemy when you look at him/her.enterawesome
Exactly, it doesn't just lock on to opponents, it just slows your precision down a very little bit. Why do fanboys make suchdelussional claims?

Avatar image for Alpha-Male22
Alpha-Male22

3782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Alpha-Male22
Member since 2008 • 3782 Posts

Boo Hoo. Halo did a lot of things, and I'm sure ruining "everything" wasn't one of them.

On top of that, you are acting as if Halo influences developers to make aim assist as if they cant think for themselves. Clearly, aim assist isn't as big of an issue as you are making it out to be.

If other developers are using aim assist, blame the developers, not Halo :roll:

Avatar image for subrosian
subrosian

14232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#11 subrosian
Member since 2005 • 14232 Posts
Even the most "realistic" of video games is nothing like a real combat situation. If a trained SWAT team, and the top eight FPS players in the world, were put into a real-life combat sim, the team consisting of the FPS players wouldn't get a single connecting shot. The difference is brutal, because FPS games are nothing like real life. The most frustrating thing about FPS games are just how badly the characters move. Why on earth are the majority of games built for the default movement to be head-up sprinting with the gun down-scoped? It makes no sense that a combat-trained soldier (what I'm playing as in most FPS game) would be running out in the open like a lunatic. - As far as aim-assist goes. Again, going back to the soldier I'm supposed to be playing as - what soldier misses a rifle shot a 15-feet on a stationary target? Hell, what soldier misses a shot at 15 yards on a stationary target? Theres no map in Halo where I would miss a shot on anyone who wasn't behind cover - let alone running around like Master Chief does. - As far as your "realistic" FPS titles go - even those games with no aim assist don't play out like a real combat situation. The closest I've seen, in terms of cover, aiming, and shooting, has been the Battlefield series ( esp 2 and 2142 ) but even these are still removed from what it's really like to run around with a gun.
Avatar image for Irick_cb
Irick_cb

1691

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#12 Irick_cb
Member since 2009 • 1691 Posts

I know, right? I mean it was totally rad back in the day when we were all playing GoldenEye and Perfect Dark without aim assist before Halo came and... oh wait.jethrovegas

You win everything forever for having HAL 9000 as your pic.

Halo ruined gaming, because i have to hear about how Halo ruined gaming from one group and how awesome halo is from another, not because of aim assist.

Avatar image for trugs26
trugs26

7541

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 trugs26
Member since 2004 • 7541 Posts

Goldeneye on the Nintendo 64 had auto aim too...

Avatar image for Avian005
Avian005

4112

Forum Posts

0

Wiki Points

0

Followers

Reviews: 51

User Lists: 0

#14 Avian005
Member since 2009 • 4112 Posts

Goldeneye on the Nintendo 64 had auto aim too...

trugs26

Really? I honestly don't remember. The Last time I played those game wasalmost adecade ago. Well, there goes the auto-aim argument! :P

Avatar image for Deiuos
Deiuos

1402

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Deiuos
Member since 2005 • 1402 Posts

I do believe aim assist is there due mainly to the console controller, compared to a keyboard and mouse on a PC game that can give the player better precision than a player who uses a console controller. Without a bit of aim assist, I can't imagine sniping on Halo with a console controller.

Avatar image for crushed25
crushed25

107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 crushed25
Member since 2009 • 107 Posts

it was acutally an improvement from previous console shooters such as goldeneye and perfect dark. those games used true auto aim while halo used sticky aim.....much more fluid feel to it.

Avatar image for Mr_Nordquist
Mr_Nordquist

1777

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 Mr_Nordquist
Member since 2009 • 1777 Posts

Do you actually know why developers use angled magnetism in console FPS games?

Because analog is not as accurate as keyboard/mouse, so shut the **** up about it. Nobody cares.

Avatar image for loco145
loco145

12226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 loco145
Member since 2006 • 12226 Posts
Halo is killing gaming.
Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="subrosian"]Even the most "realistic" of video games is nothing like a real combat situation. If a trained SWAT team, and the top eight FPS players in the world, were put into a real-life combat sim, the team consisting of the FPS players wouldn't get a single connecting shot. The difference is brutal, because FPS games are nothing like real life. The most frustrating thing about FPS games are just how badly the characters move. Why on earth are the majority of games built for the default movement to be head-up sprinting with the gun down-scoped? It makes no sense that a combat-trained soldier (what I'm playing as in most FPS game) would be running out in the open like a lunatic. - As far as aim-assist goes. Again, going back to the soldier I'm supposed to be playing as - what soldier misses a rifle shot a 15-feet on a stationary target? Hell, what soldier misses a shot at 15 yards on a stationary target? Theres no map in Halo where I would miss a shot on anyone who wasn't behind cover - let alone running around like Master Chief does. - As far as your "realistic" FPS titles go - even those games with no aim assist don't play out like a real combat situation. The closest I've seen, in terms of cover, aiming, and shooting, has been the Battlefield series ( esp 2 and 2142 ) but even these are still removed from what it's really like to run around with a gun.

Try Project Reality and Red Orchestra. In Red Orchestra I've seen people sprint in zigzag patterns when being shot at with bolt-action rifles, dive behind cover.... the most magnificent thing is the pitched sniper battles. One dude in a building walks slowly up to a window, leans to his right, stabilizing his rifle on the side of the window, takes aim at the tiny portion of the enemy sniper's helmet that's visible in the opposite building, fires, misses, gets back behind cover, bolts his rifle, slowly moves to another window... People rarely run out in the open, and when they do, they use zig-zag movement patterns to gain ground or get behind cover, and drop and lean and peek with their rifle out to pick targets at a distance. Grenades are used to flush out entranched targets, people flank....it's ironically some of the most dynamic and interesting gameplay I've ever experienced. In PR, I've covered ground with a sniper team, using trees and buildings as cover, sprinting between cover to cover, watching my noise while sneaking, spotting targets in my binocs for my sniper companion, using suppressive fire... BF2 is a joke to the people that play these games. You have to understand, any time I talk about Call of Duty on Red Orchestra it's met by snickers and negative comments.
Avatar image for Shafftehr
Shafftehr

2889

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 Shafftehr
Member since 2008 • 2889 Posts
You realize auto aim was prevalent in even PC FPS's in the 90's? Halo didn't exactly break new ground in '01.
Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Brownesque
Member since 2005 • 5660 Posts
You realize auto aim was prevalent in even PC FPS's in the 90's? Halo didn't exactly break new ground in '01.Shafftehr
I'm kind of torn on auto-aim because I played the Siren: Blood Curse demo and absolutely loved the auto-aim implementation in that game because aiming is such a chore and isn't the central part of the game. However....when I play a game like Red Orchestra, aiming and dodging gunfire is basically the core of the game. If it's tasteful, I don't necessarily hate it. But for some reason shooting games with auto-aim drive me mad.
Avatar image for jessesalinas
jessesalinas

2935

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 jessesalinas
Member since 2007 • 2935 Posts
im not the smartest man in the world but didnt halo use sticky aim?
Avatar image for WilliamRLBaker
WilliamRLBaker

28915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 WilliamRLBaker
Member since 2006 • 28915 Posts

Doom 1 on PC had aim assist could you look up or down in that game? no? yet you were able to shoot enemies 3-4 levels above you as long as you pointed at them.

Avatar image for NBSRDan
NBSRDan

1320

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#24 NBSRDan
Member since 2009 • 1320 Posts
Aim assist is a good thing. It's harder to aim well without it.
Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 Brownesque
Member since 2005 • 5660 Posts
Aim assist is a good thing. It's harder to aim well without it.NBSRDan
I generally turn aim assist off because I find that it simply places the reticle in the center mass and drags my cursor around when I don't want it there. It fudges my aim in other words... IMHO, aim assist is garbage and should be purged whereas autoaim should be embraced as the awesome that it is.
Avatar image for Mr_Nordquist
Mr_Nordquist

1777

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 Mr_Nordquist
Member since 2009 • 1777 Posts

im not the smartest man in the world but didnt halo use sticky aim?jessesalinas

Angled magnetism.

Avatar image for heretrix
heretrix

37881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#27 heretrix
Member since 2004 • 37881 Posts

Another thing that's ruining gaming but isn't actually ruining gaming.

You could just play the games without it...But then what would we have to complain about, ya?

Gotta love that Halo bashing.

Avatar image for Blue-Sky
Blue-Sky

10381

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#28 Blue-Sky
Member since 2005 • 10381 Posts

Playing FPS with a controller is more fail than aim assist, so stop trying to act cool.

Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="jessesalinas"]im not the smartest man in the world but didnt halo use sticky aim?Mr_Nordquist

Angled magnetism.

WHOA. Could you explain what "angled magnetism" is? Thanks.
Avatar image for Mr_Nordquist
Mr_Nordquist

1777

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 Mr_Nordquist
Member since 2009 • 1777 Posts

[QUOTE="Mr_Nordquist"]

[QUOTE="jessesalinas"]im not the smartest man in the world but didnt halo use sticky aim?Brownesque

Angled magnetism.

WHOA. Could you explain what "angled magnetism" is? Thanks.

It's when the closer your redical is to an opponent the more attracted it is to the opponent. It's why (if you play a game like Halo 3) you'll notice that it's hard to aim at someone until you finally do in which case it's harder to stop aiming at them. All it does is help make up for the inaccuracy of analog.

It's not true auto-aim as it's blatantly obvious in console FPS games when one person is a lot better than another person, and that's why I don't get why people bash console FPS games for using it. Analog is not as user friendly as a keyboard and mouse when it comes to FPS games, so console developers put these little tricks in to make up for it.

Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"][QUOTE="Mr_Nordquist"]

Angled magnetism.

Mr_Nordquist

WHOA. Could you explain what "angled magnetism" is? Thanks.

It's when the closer your redical is to an opponent the more attracted it is to the opponent. It's why (if you play a game like Halo 3) you'll notice that it's hard to aim at someone until you finally do in which case it's harder to stop aiming at them. All it does is help make up for the inaccuracy of analog.

It's not true auto-aim as it's blatantly obvious in console FPS games when one person is a lot better than another person, and that's why I don't get why people bash console FPS games for using it. Analog is not as user friendly as a keyboard and mouse when it comes to FPS games, so console developers put these little tricks in to make up for it.

Interesting. What other games use this particular technique?
Avatar image for Mr_Nordquist
Mr_Nordquist

1777

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 Mr_Nordquist
Member since 2009 • 1777 Posts

[QUOTE="Mr_Nordquist"]

[QUOTE="Brownesque"] WHOA. Could you explain what "angled magnetism" is? Thanks.Brownesque

It's when the closer your redical is to an opponent the more attracted it is to the opponent. It's why (if you play a game like Halo 3) you'll notice that it's hard to aim at someone until you finally do in which case it's harder to stop aiming at them. All it does is help make up for the inaccuracy of analog.

It's not true auto-aim as it's blatantly obvious in console FPS games when one person is a lot better than another person, and that's why I don't get why people bash console FPS games for using it. Analog is not as user friendly as a keyboard and mouse when it comes to FPS games, so console developers put these little tricks in to make up for it.

Interesting. What other games use this particular technique?

I'm not sure, but I know Halo does use it. I'm sure other console FPS games use a variation of it, or at least some technique to help out, but unless your gun actually points at an enemy without you moving your controller then it is NOT auto aim.

Avatar image for Blue-Sky
Blue-Sky

10381

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#33 Blue-Sky
Member since 2005 • 10381 Posts

[QUOTE="Brownesque"][QUOTE="Mr_Nordquist"]

Angled magnetism.

Mr_Nordquist

WHOA. Could you explain what "angled magnetism" is? Thanks.

It's when the closer your redical is to an opponent the more attracted it is to the opponent. It's why (if you play a game like Halo 3) you'll notice that it's hard to aim at someone until you finally do in which case it's harder to stop aiming at them. All it does is help make up for the inaccuracy of analog.

It's not true auto-aim as it's blatantly obvious in console FPS games when one person is a lot better than another person, and that's why I don't get why people bash console FPS games for using it. Analog is not as user friendly as a keyboard and mouse when it comes to FPS games, so console developers put these little tricks in to make up for it.

Which was pretty much what I was getting at. How could someone claim they care about precision and skill, when they are using something as inaccurate as a joypad.

It reminds me of those GT vs Forza threads where people argue over which is more balanced and realistic, yet none of them play on a feedback wheel. . . its like, "why do you care?"

Avatar image for StarGalaxyTHE
StarGalaxyTHE

124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 StarGalaxyTHE
Member since 2009 • 124 Posts
Halo > any console FPS. :P
Avatar image for deactivated-5f4694ac412a8
deactivated-5f4694ac412a8

8599

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

#35 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts
Don't really get how Halo fits into this grand scheme of ruining everything. rolo107
Well, I certainly don't like how it made FPSs on consoles popular. I understand that Golden Eye and Perfect Dark, but it seems like they really started to spawn right after Halo. I don't hate Halo because of that, but I certainly don't like how we get more FPSs than 3D platformers now. Maybe some people do, but I certainly don't!
Avatar image for TR800
TR800

1814

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#36 TR800
Member since 2009 • 1814 Posts
level 1....2 posts...troll alertshadow_hosi
Not ever new user is a troll.
Avatar image for TR800
TR800

1814

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#37 TR800
Member since 2009 • 1814 Posts
Halo > any console FPS. :PStarGalaxyTHE
Call of duty 4 is my personal favourite FPS right now.
Avatar image for aimassistsuckss
aimassistsuckss

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 aimassistsuckss
Member since 2009 • 25 Posts
games before halo had auto aim, halo brought aim assist, where the game will turn like ur moving the freelook analog in the players direction but it does it without you moving the analog. seriously you dont even need to use the freelook analog to aim on halo or condemned . the sad part is you cannot turn it off never been skill based games. goldeneye 007 and turok 64 and duke nukem 64 you could turn off auto aim. halo and condemned doesnt have options to turn off aim assist. halo ruined everything by dev's not even including option to turn it off.
Avatar image for MasterC5
MasterC5

2932

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 MasterC5
Member since 2006 • 2932 Posts

what happened to the good SW trolls?

Avatar image for sargentbotk
sargentbotk

4224

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#44 sargentbotk
Member since 2007 • 4224 Posts

[QUOTE="rolo107"]Don't really get how Halo fits into this grand scheme of ruining everything. millwrought

Because it was popular.

Ahhh...that explains it.

Avatar image for thirdykal
thirdykal

302

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 thirdykal
Member since 2009 • 302 Posts
[QUOTE="everytangcasual"]i was playing condemned 2 demo on my 360 last night and i was fighting a dude and the game had no much aim assist i didnt even have to use my characters freelook analog to aim to punch the dude in the demo all i had to do was stafe with movement analog back and forward and the game would do the aiming for me. halo brought this bullcrap to the consoles, it's sad developers needs to understand it's not hard to aim without aim assist and aim assist makes the fps genre pointless, it takes the fun out of games and skill.

Halo has aim-assist? No it doesn't or it's barely noticeable. COD4 has aim assist. Please, just troll away into the wind. Just go.
Avatar image for gmc2u_64
gmc2u_64

2402

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#47 gmc2u_64
Member since 2005 • 2402 Posts

We should get a wood stove and use these "Halo Ruined this!!!" topics as fire wood. It would keep us warm.

Avatar image for Irick_cb
Irick_cb

1691

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#48 Irick_cb
Member since 2009 • 1691 Posts

We should get a wood stove and use these "Halo Ruined this!!!" topics as fire wood. It would keep us warm.

gmc2u_64

Step one: Invent digital trees.

Avatar image for gmc2u_64
gmc2u_64

2402

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#49 gmc2u_64
Member since 2005 • 2402 Posts

[QUOTE="gmc2u_64"]

We should get a wood stove and use these "Halo Ruined this!!!" topics as fire wood. It would keep us warm.

Irick_cb

Step one: Invent digital trees.

Just mix computers and trees and presto!

Avatar image for Irick_cb
Irick_cb

1691

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#50 Irick_cb
Member since 2009 • 1691 Posts

Just mix computers and trees and presto!

gmc2u_64

There must be some sort of metal we can give you.