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Don't really get how Halo fits into this grand scheme of ruining everything. rolo107
Because it was popular.
Aim assist is pretty important in console FPSs, analog has no where near the precision you get with keyboard/mouse. Aim assist is harly noticeable anyway, just a slight notion of the cursor towards the enemy when you look at him/her.enterawesomeExactly, it doesn't just lock on to opponents, it just slows your precision down a very little bit. Why do fanboys make suchdelussional claims?
Boo Hoo. Halo did a lot of things, and I'm sure ruining "everything" wasn't one of them.
On top of that, you are acting as if Halo influences developers to make aim assist as if they cant think for themselves. Clearly, aim assist isn't as big of an issue as you are making it out to be.
If other developers are using aim assist, blame the developers, not Halo :roll:
I know, right? I mean it was totally rad back in the day when we were all playing GoldenEye and Perfect Dark without aim assist before Halo came and... oh wait.jethrovegas
You win everything forever for having HAL 9000 as your pic.
Halo ruined gaming, because i have to hear about how Halo ruined gaming from one group and how awesome halo is from another, not because of aim assist.
I do believe aim assist is there due mainly to the console controller, compared to a keyboard and mouse on a PC game that can give the player better precision than a player who uses a console controller. Without a bit of aim assist, I can't imagine sniping on Halo with a console controller.
Do you actually know why developers use angled magnetism in console FPS games?
Because analog is not as accurate as keyboard/mouse, so shut the **** up about it. Nobody cares.
You realize auto aim was prevalent in even PC FPS's in the 90's? Halo didn't exactly break new ground in '01.ShafftehrI'm kind of torn on auto-aim because I played the Siren: Blood Curse demo and absolutely loved the auto-aim implementation in that game because aiming is such a chore and isn't the central part of the game. However....when I play a game like Red Orchestra, aiming and dodging gunfire is basically the core of the game. If it's tasteful, I don't necessarily hate it. But for some reason shooting games with auto-aim drive me mad.
Doom 1 on PC had aim assist could you look up or down in that game? no? yet you were able to shoot enemies 3-4 levels above you as long as you pointed at them.
Aim assist is a good thing. It's harder to aim well without it.NBSRDanI generally turn aim assist off because I find that it simply places the reticle in the center mass and drags my cursor around when I don't want it there. It fudges my aim in other words... IMHO, aim assist is garbage and should be purged whereas autoaim should be embraced as the awesome that it is.
[QUOTE="jessesalinas"]im not the smartest man in the world but didnt halo use sticky aim?Mr_Nordquist
Angled magnetism.
WHOA. Could you explain what "angled magnetism" is? Thanks.[QUOTE="Mr_Nordquist"][QUOTE="jessesalinas"]im not the smartest man in the world but didnt halo use sticky aim?Brownesque
Angled magnetism.
WHOA. Could you explain what "angled magnetism" is? Thanks.It's when the closer your redical is to an opponent the more attracted it is to the opponent. It's why (if you play a game like Halo 3) you'll notice that it's hard to aim at someone until you finally do in which case it's harder to stop aiming at them. All it does is help make up for the inaccuracy of analog.
It's not true auto-aim as it's blatantly obvious in console FPS games when one person is a lot better than another person, and that's why I don't get why people bash console FPS games for using it. Analog is not as user friendly as a keyboard and mouse when it comes to FPS games, so console developers put these little tricks in to make up for it.
WHOA. Could you explain what "angled magnetism" is? Thanks.[QUOTE="Brownesque"][QUOTE="Mr_Nordquist"]
Angled magnetism.
Mr_Nordquist
It's when the closer your redical is to an opponent the more attracted it is to the opponent. It's why (if you play a game like Halo 3) you'll notice that it's hard to aim at someone until you finally do in which case it's harder to stop aiming at them. All it does is help make up for the inaccuracy of analog.
It's not true auto-aim as it's blatantly obvious in console FPS games when one person is a lot better than another person, and that's why I don't get why people bash console FPS games for using it. Analog is not as user friendly as a keyboard and mouse when it comes to FPS games, so console developers put these little tricks in to make up for it.
Interesting. What other games use this particular technique?[QUOTE="Mr_Nordquist"][QUOTE="Brownesque"] WHOA. Could you explain what "angled magnetism" is? Thanks.Brownesque
It's when the closer your redical is to an opponent the more attracted it is to the opponent. It's why (if you play a game like Halo 3) you'll notice that it's hard to aim at someone until you finally do in which case it's harder to stop aiming at them. All it does is help make up for the inaccuracy of analog.
It's not true auto-aim as it's blatantly obvious in console FPS games when one person is a lot better than another person, and that's why I don't get why people bash console FPS games for using it. Analog is not as user friendly as a keyboard and mouse when it comes to FPS games, so console developers put these little tricks in to make up for it.
Interesting. What other games use this particular technique?I'm not sure, but I know Halo does use it. I'm sure other console FPS games use a variation of it, or at least some technique to help out, but unless your gun actually points at an enemy without you moving your controller then it is NOT auto aim.
WHOA. Could you explain what "angled magnetism" is? Thanks.[QUOTE="Brownesque"][QUOTE="Mr_Nordquist"]
Angled magnetism.
Mr_Nordquist
It's when the closer your redical is to an opponent the more attracted it is to the opponent. It's why (if you play a game like Halo 3) you'll notice that it's hard to aim at someone until you finally do in which case it's harder to stop aiming at them. All it does is help make up for the inaccuracy of analog.
It's not true auto-aim as it's blatantly obvious in console FPS games when one person is a lot better than another person, and that's why I don't get why people bash console FPS games for using it. Analog is not as user friendly as a keyboard and mouse when it comes to FPS games, so console developers put these little tricks in to make up for it.
Which was pretty much what I was getting at. How could someone claim they care about precision and skill, when they are using something as inaccurate as a joypad.
It reminds me of those GT vs Forza threads where people argue over which is more balanced and realistic, yet none of them play on a feedback wheel. . . its like, "why do you care?"
Don't really get how Halo fits into this grand scheme of ruining everything. rolo107Well, I certainly don't like how it made FPSs on consoles popular. I understand that Golden Eye and Perfect Dark, but it seems like they really started to spawn right after Halo. I don't hate Halo because of that, but I certainly don't like how we get more FPSs than 3D platformers now. Maybe some people do, but I certainly don't!
[QUOTE="rolo107"]Don't really get how Halo fits into this grand scheme of ruining everything. millwrought
Because it was popular.
Ahhh...that explains it.Please Log In to post.
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