aim assist and halo franchise ruined everything

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clone01

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#51 clone01
Member since 2003 • 29844 Posts
Aim assist was in games before Halo.OreoMilkshake
yep. this, and who cares? if it truly bothers the TC, perhaps he/she should play PC FPS, with the more precise mouse/keyboard controls.
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W1ckedGo0se

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#52 W1ckedGo0se
Member since 2008 • 1246 Posts
Its sad that you say that... Halo did very little new if anything... Halo just did everything ever well... Aim Assistance was not made by Bungie...
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Samox

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#54 Samox
Member since 2004 • 890 Posts

[QUOTE="subrosian"]Even the most "realistic" of video games is nothing like a real combat situation. If a trained SWAT team, and the top eight FPS players in the world, were put into a real-life combat sim, the team consisting of the FPS players wouldn't get a single connecting shot. The difference is brutal, because FPS games are nothing like real life. The most frustrating thing about FPS games are just how badly the characters move. Why on earth are the majority of games built for the default movement to be head-up sprinting with the gun down-scoped? It makes no sense that a combat-trained soldier (what I'm playing as in most FPS game) would be running out in the open like a lunatic. - As far as aim-assist goes. Again, going back to the soldier I'm supposed to be playing as - what soldier misses a rifle shot a 15-feet on a stationary target? Hell, what soldier misses a shot at 15 yards on a stationary target? Theres no map in Halo where I would miss a shot on anyone who wasn't behind cover - let alone running around like Master Chief does. - As far as your "realistic" FPS titles go - even those games with no aim assist don't play out like a real combat situation. The closest I've seen, in terms of cover, aiming, and shooting, has been the Battlefield series ( esp 2 and 2142 ) but even these are still removed from what it's really like to run around with a gun.Brownesque
Try Project Reality and Red Orchestra. In Red Orchestra I've seen people sprint in zigzag patterns when being shot at with bolt-action rifles, dive behind cover.... the most magnificent thing is the pitched sniper battles. One dude in a building walks slowly up to a window, leans to his right, stabilizing his rifle on the side of the window, takes aim at the tiny portion of the enemy sniper's helmet that's visible in the opposite building, fires, misses, gets back behind cover, bolts his rifle, slowly moves to another window... People rarely run out in the open, and when they do, they use zig-zag movement patterns to gain ground or get behind cover, and drop and lean and peek with their rifle out to pick targets at a distance. Grenades are used to flush out entranched targets, people flank....it's ironically some of the most dynamic and interesting gameplay I've ever experienced. In PR, I've covered ground with a sniper team, using trees and buildings as cover, sprinting between cover to cover, watching my noise while sneaking, spotting targets in my binocs for my sniper companion, using suppressive fire... BF2 is a joke to the people that play these games. You have to understand, any time I talk about Call of Duty on Red Orchestra it's met by snickers and negative comments.



Man, aren't you a bad***.