[QUOTE="loosingENDS"]
[QUOTE="tenaka2"]
You obviously have no idea about software development or computing in general.
razgriz_101
I am making games actually, so i know everything is made on PC first and optimized for consoles
My XBLA game can easilly run on PC right away, since has been optimized for 360
your using 360 API's....you would need to reoptimize the game to work with DX API's which would more than likely require reprogramming for your engine.Also i really doubt you make XBLA games considering your downright stupidity on here im surprised you can turn on your computer sometimes to be honest also wouldnt mind some recent screen caps with your forum name in it so put up or shut up.
None of those screens you posted when your saolin and also wouldnt mind some links to your blogs, work updates aswell and some screen caps with your forum name in a notepad.
Put up or shut up.
PS put the name of your project up aswell so i can do some googling :)
Actually XNA provides me unified code, i have one code base for all of WP7, xbox and windows, i can run my game in all three platforms right now just by building it for a specific one and with some #IF statements in the code for the different controls
I agree partly that if you dont go with XNA, there may be some lower level stuff specific to 360 involved that would need porting or tweaking, i am not sure though since i only work on XNA level, not Direct X or below
And i dont know how Alan Wake is programmed either, but for sure would not cost much to port to PC
As for the higher asset thing, every developers is making games with high assets, they dont remake assets, just take to source one and fit it accordingly
You dont make models from start, models are made in high poly counts and adjusted for gaming later, same with maps
Developers rarely have to actually remake assets
Even for my 720p 2D game i output all my assets in 1080p just in case for example
I could post pics of my game, but 1. is work in progress, 2. is not fit to do in a forum, usually these things go to a website or journalists first
Log in to comment