Crysis 1080p, Everything looks crisp
Crysis 640p, Everything looks like garbage
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Crysis 1080p, Everything looks crisp
PIC
Crysis 640p, Everything looks like garbage
PICanshul89
Is the 1080P one with AA on? Cause I can get Crysis to look like that on my rig but it only goes at about 18-20 FPS with no AA.
Beyond3d is never wrong. And alan wake isn't the best looking game on the console, not even best looking exclusive. THat goes to halo reach. I don't understand why people think this game looks so great. It looks pretty but doesn't really differentiate that much from other pretty games.
The difference being that one game is actually released...[QUOTE="DarkLink77"][QUOTE="OneLazyAsian"]
You claim MGS4 is sub-hd. You do know that Quaz51 was the one that first told everyone about this right? No one else knew. So by telling everyone about MGS4's sub-hd, you admit that you take Quaz51's word that MGS4 is sub-hd. The irony comes as you out refute his evidence on AW. So which one do you choose? Is MGS4 and AW both sub-hd or are you just cherry picking the evidence now much like those cows you are calling hypocriics?
OneLazyAsian
He made his discovery even before the release of the game. He based it on in-game screens he got. He has done this before you know. This is not the first time he has reveiled a game being in sub-hd before its official release. So far he hasn't been wrong yet, so it seems much more likely that he knows what he's talking about. And this is also not the first time a company has tried to cover up a game's resolution. If I remember correctly, MGS4 was claimed to be 720P all the way up til the point where Quaz exposed it as 576P(?).
That doesn't mean he's right now, you know. He could be wrong, and there's no way to tell until it releases.[QUOTE="OneLazyAsian"][QUOTE="DarkLink77"] The difference being that one game is actually released...DarkLink77
He made his discovery even before the release of the game. He based it on in-game screens he got. He has done this before you know. This is not the first time he has reveiled a game being in sub-hd before its official release. So far he hasn't been wrong yet, so it seems much more likely that he knows what he's talking about. And this is also not the first time a company has tried to cover up a game's resolution. If I remember correctly, MGS4 was claimed to be 720P all the way up til the point where Quaz exposed it as 576P(?).
That doesn't mean he's right now, you know. He could be wrong, and there's no way to tell until it releases.But seeing as he hasn't yet been wrong, I am more inclined to believe him. I didn't say he couldn't be. All we have are the words of a community manager and a person that is very good at pixel counting.
Except we do. The only people who do are in denial as there is absolute evidence that this video took footage of the game running at 540p. Unless you were to claim that Remedy randomly ran their game at a lower resolution, for the lulz, while it was being captured... there is no other explanation for it. Absolute evidence? Remedy says the screens taken are blown up versions of screen grabs from a 540p video, and that their game does in fact run at 720p. Absolute implies that there is no way someone could refute this, but the dev's community manager just did, so who am I supposed to believe? If they were blown up, then the HUD would not have a 720p resolution.[QUOTE="SquatsAreAwesom"][QUOTE="themyth01"] Yea, this is going to be interesting. That pic proves nothing so we still don't know the true resolution of the game, not that it matters except for fanboys. Vaasman
[QUOTE="Vaasman"]Absolute evidence? Remedy says the screens taken are blown up versions of screen grabs from a 540p video, and that their game does in fact run at 720p. Absolute implies that there is no way someone could refute this, but the dev's community manager just did, so who am I supposed to believe? If they were blown up, then the HUD would not have a 720p resolution.How do you know the HUD is in 720p, they never did a pixel count on any of the HUD's points?[QUOTE="SquatsAreAwesom"] Except we do. The only people who do are in denial as there is absolute evidence that this video took footage of the game running at 540p. Unless you were to claim that Remedy randomly ran their game at a lower resolution, for the lulz, while it was being captured... there is no other explanation for it. SquatsAreAwesom
If they were blown up, then the HUD would not have a 720p resolution.How do you know the HUD is in 720p, they never did a pixel count on any of the HUD's points? Yes. 1. They first calculated the pixel ratio of the game to find that it was 540p. 2. They then verified that it was running at native when they calculated that the HUD was 720p. As such, the video was taken from a build that was running the actual game in 540p. The most one can claim is that they were running a special build running at lower-then-normal resolution. However, this would be a very strange thing for a developer to do on a console.[QUOTE="SquatsAreAwesom"][QUOTE="Vaasman"]Absolute evidence? Remedy says the screens taken are blown up versions of screen grabs from a 540p video, and that their game does in fact run at 720p. Absolute implies that there is no way someone could refute this, but the dev's community manager just did, so who am I supposed to believe?
Vaasman
wow, these threads are making me laugh, who cares if alan wake is sub-HD, it still looks georgeous anyway, i cannot understand peoples logic, they seem to think that confirming the game as 540p will actually decrease how good the game looks to people, it's still the same good looking game that it was before this news came to light,delta3074It doesn't matter except remedy software is idiotic.
wow, these threads are making me laugh, who cares if alan wake is sub-HD, it still looks georgeous anyway, i cannot understand peoples logic, they seem to think that confirming the game as 540p will actually decrease how good the game looks to people, it's still the same good looking game that it was before this news came to light,delta3074
Some are hyping Alan Wake to be the next console graphics king when clearly it is not. The native resolution fiasco is concrete proof (as opposed to subjective opinion) that Alan Wake is less than what it is being trumped up to be.
Screen Capture = 720p
Actual Pixel Ratio of GAMEPLAY = 547p
If the capture was taken from a feed that was compromised, the HUD would also have artifacts. The HUD would also be 547p.
/thread
your post is baseless, The HUD does in fact have artifacts, especially around what I assume is the radar and health meter. They didn't even do a pixel count for the HUD so you are pretty much just going off what you see, unless you do the pixel count yourself.Screen Capture = 720p
Actual Pixel Ratio of GAMEPLAY = 547p
If the capture was taken from a feed that was compromised, the HUD would also have artifacts. The HUD would also be 547p.
/thread
SquatsAreAwesom
[QUOTE="delta3074"]wow, these threads are making me laugh, who cares if alan wake is sub-HD, it still looks georgeous anyway, i cannot understand peoples logic, they seem to think that confirming the game as 540p will actually decrease how good the game looks to people, it's still the same good looking game that it was before this news came to light,skektek
Some are hyping Alan Wake to be the next console graphics king when clearly it is not. The native resolution fiasco is concrete proof (as opposed to subjective opinion) that Alan Wake is less than what it is being trumped up to be.
i am not saying it is graphics king, but you cannot say a game cannot be graphics king because it only runs in SUB-HD, graphics king is about how good a game actually looks, not what resolution it's running in, remember, a SUD-HD game got best technical graphics and GOTY here on gamespot, so you cannot say a SUB-HD game is out of the running for best technical graphics or graphics king, i don't really care about all this, i watched the 11 minute opening, and the lighting on Alan wake is the ebest i have seen to date, the atmosphere is amazing and the overall graphics look awesome, it may not beat uncharted 2, but i would definitly say it is on Par with ityour post is baseless, The HUD does in fact have artifacts, especially around what I assume is the radar and health meter. They didn't even do a pixel count for the HUD so you are pretty much just going off what you see, unless you do the pixel count yourself. 1. Those aren't artifacts. 2. Even if they were, look at the text directly below it 3. The entire image itself is 720p. So at best someone blew the picture up which would not have changed the PIXEL RATIO. 4. The plugged-in formula IS IN THE PICTURE. .... wow.[QUOTE="SquatsAreAwesom"]
Screen Capture = 720p
Actual Pixel Ratio of GAMEPLAY = 547p
If the capture was taken from a feed that was compromised, the HUD would also have artifacts. The HUD would also be 547p.
/thread
Vaasman
But the issue here isn't necessarily scaling. The video footage itself was not capped at 720p then downscaled to 540p for online streaming, and the upscaled back up on the user side. The video itself was capped at 960x540 resolution by their capture setup before any scaling happened. In that case, I don't see how the native resolution of the game would be preserved. You have immediate data loss at the raw capture level, before any sort of scaling is going on.
I have seen Quaz say that you can't make judgements based on video footage that wasn't a direct buffergrab. These are not direct buffergrabs.
They have also now pulled the footage from their website(they never got permission from Remedy, nor did they follow any of Remedy's encoding/capture procedures).
Wait until we have a different source before you claim that Remedy is lying.
[QUOTE="Vaasman"]your post is baseless, The HUD does in fact have artifacts, especially around what I assume is the radar and health meter. They didn't even do a pixel count for the HUD so you are pretty much just going off what you see, unless you do the pixel count yourself. 1. Those aren't artifacts. 2. Even if they were, look at the text directly below it 3. The entire image itself is 720p. So at best someone blew the picture up which would not have changed the PIXEL RATIO. 4. The plugged-in formula IS IN THE PICTURE. .... wow.[QUOTE="SquatsAreAwesom"]
Screen Capture = 720p
Actual Pixel Ratio of GAMEPLAY = 547p
If the capture was taken from a feed that was compromised, the HUD would also have artifacts. The HUD would also be 547p.
/thread
SquatsAreAwesom
You can't do a good pixel count of the HUD because there are no good diagonal edges. It would look just fine even at 960x540.
The screencaptures are direct feed. The issue here is that the direct feed was captured at 960x540, immediately causing data loss BEFORE any scaling went on. It just doesn't happen to be a 1280x720 source.
Quaz51 himself has said in the past that it depends entirely on the source. Video scaling and algorithms like that would not effect the native resolution(because the scaling just adjusts the pixels to fit whatever the video is). However, the capture resolution itself does affect the calculated native resolution because it changes the native resolution of the source, before scaling occurs. He has flat out refused to do pixel counts of certain images because they are based on SD video captures.
[QUOTE="LegatoSkyheart"]No, the game won't sell enough and remedy games will go bankrupt. :(So Alan Wake....I heard it's going to have loads of DLC.
deleterguy
Highly doubt it. Max Payne 3 is also being made by them.
No, the game won't sell enough and remedy games will go bankrupt. :([QUOTE="deleterguy"][QUOTE="LegatoSkyheart"]
So Alan Wake....I heard it's going to have loads of DLC.
fend_oblivion
Highly doubt it. Max Payne 3 is also being made by them.
Its not.[QUOTE="fend_oblivion"][QUOTE="deleterguy"] No, the game won't sell enough and remedy games will go bankrupt. :(Anjunaddict
Highly doubt it. Max Payne 3 is also being made by them.
Its not.Sorry my bad. I just read Rockstar Vancouver is making it and that MP 3 is going to be the first game in the series to be not made by Remedy.
If I had to wager a guess, it's that the game was downscaled due to using so many shader effects. When the game was originally being designed with PC in mind, they didn't have these kinds of limitations. What we saw back at E3 '05 is what could have been.
I find it ironic that back in '05 Sony was supposedly the ultra faker over the KillZone 2 debacle, meanwhile Microsoft was hatching a "Ballroom Demo" of their own.
[QUOTE="delta3074"]wow, these threads are making me laugh, who cares if alan wake is sub-HD, it still looks georgeous anyway, i cannot understand peoples logic, they seem to think that confirming the game as 540p will actually decrease how good the game looks to people, it's still the same good looking game that it was before this news came to light,skektek
Some are hyping Alan Wake to be the next console graphics king when clearly it is not. The native resolution fiasco is concrete proof (as opposed to subjective opinion) that Alan Wake is less than what it is being trumped up to be.
you mean one of the best looking games to date? This native resolution crap is way too over blown and anyone who actually thinks that that makes a game impressive graphically obviously has no idea what they're talking about. Alan Wake looks incredible and I can guarantee you that 99.9999999999999999999% of the people who buy this game won't give two rips whether or not it's 720p native or even lower. Truth is, IT DOESN'T MATTER!!I wouldn't really say that it was confirmed:
1. Quaz51 (and the rest of the general public) don't have the actual game yet.
2. The official list has not been updated to show such a resolution.
3. Rememdy community manager is claiming the video to have gone through downsampling.
It may be true that the game may turn out to be sub HD, but nothing points to confirmed at this point in time.
opex07
On point 3, Refer to http://forum.alanwake.com/showpost.php?p=67334&postcount=595
BxB402 This is really not Alan Wake support thread.. But we really don't and can't control the resolutions in Alan Wake. We're just pushing 16:9 720p out and the Xbox360 OS handles the rest. The game doesn't even know whether you're connected with HDMI, VGA, Component, Composite and whatever rez you set your 360 to. The setup you describe is not one I've tested but if 360 games typically work on it, I'd expect Wake to work too.
You have Remedy's managing director stating AW is 720p.The community manager is just repeating managing director's statements.
wow, these threads are making me laugh, who cares if alan wake is sub-HD, it still looks georgeous anyway, i cannot understand peoples logic, they seem to think that confirming the game as 540p will actually decrease how good the game looks to people, it's still the same good looking game that it was before this news came to light,delta3074
Some are hyping Alan Wake to be the next console graphics king when clearly it is not. The native resolution fiasco is concrete proof (as opposed to subjective opinion) that Alan Wake is less than what it is being trumped up to be.
you mean one of the best looking games to date? This native resolution crap is way too over blown and anyone who actually thinks that that makes a game impressive graphically obviously has no idea what they're talking about. Alan Wake looks incredible and I can guarantee you that 99.9999999999999999999% of the people who buy this game won't give two rips whether or not it's 720p native or even lower. Truth is, IT DOESN'T MATTER!! Creditability of Remedy's Managing Director matters.1. Those aren't artifacts. 2. Even if they were, look at the text directly below it 3. The entire image itself is 720p. So at best someone blew the picture up which would not have changed the PIXEL RATIO. 4. The plugged-in formula IS IN THE PICTURE. .... wow.[QUOTE="SquatsAreAwesom"][QUOTE="Vaasman"]your post is baseless, The HUD does in fact have artifacts, especially around what I assume is the radar and health meter. They didn't even do a pixel count for the HUD so you are pretty much just going off what you see, unless you do the pixel count yourself.
KingsMessenger
You can't do a good pixel count of the HUD because there are no good diagonal edges. It would look just fine even at 960x540.
The screencaptures are direct feed. The issue here is that the direct feed was captured at 960x540, immediately causing data loss BEFORE any scaling went on. It just doesn't happen to be a 1280x720 source.
Quaz51 himself has said in the past that it depends entirely on the source. Video scaling and algorithms like that would not effect the native resolution(because the scaling just adjusts the pixels to fit whatever the video is). However, the capture resolution itself does affect the calculated native resolution because it changes the native resolution of the source, before scaling occurs. He has flat out refused to do pixel counts of certain images because they are based on SD video captures.
The screens were not captured at the same resolution as the video source material.after reading most of these posts, in this thread and in the other (fad) threads, i've come to a simple conclusion: how gives a ----?!?! seriously. most of you are forgetting the fact that the 360 has a hardware scaler built into it that can scale to game to any resolution up to and including 1080p. so what if it isn't native 720. no one who will play the game is going to care, one way or the other. and, yes cows, this game be a contender for console graphics king based on overall quality and effects. and lemmings, stop complaining, you get a great game by a great developer that no other platform is getting. and hermits - what the hell do you care? yu have rigs that can make most games look like N64 games. and sheep: who the hell invited you? all that matters is how the game looks overall and how it's presented. just check out the pictures to see what i mean.
His grammar is incompetent, though.Im just laughing at so many people using ad-hominem arguments against Quaz51 when it has been repeatedly stated that he is a reputable authority on the matter.
Day 1 for me I either way. loved max payne and still mantain that sam lake is one of the best writers in the industry
byge
Hey everybody, your fanboyness is showing! :P
I can clearly see the party lines here. I mean seriously all the lems are out defending it and all the cows are out claiming thee source is credible and the graphics are terrible. Yes, lemmings have been overhyping it, and I do believe the cows just felt threatened by AW. It doesnt matter to me because I dont even plan on getting AW.
I don't care really. Where is mah 1080p plus PC edition, Microsoft?:evil:
harjyotbanwait
they said haha, you put your money in the wrong place. it's a 360 exclusive.
I find it even worse that you put down his credibility just because he has grammar issues. Put down his credibility for actual reasons. Not everyone speaks/writes/reads English. =| Anyways. I wouldn't consider this reconfirmed because to me he is a nobody. Though we shall have to see how this goes later one.so some guy with grammar issues (even worse than mine) says a sentence, and a handful of cows amplify the message:roll: as if it is 'OMGCONFIRMED'
HavocV3
People will still buy the game regardless its HD or not.But Crysis 2 will destroy AW,UC2,Reach and GOW3 graphically.conistantyet, who's arguing the game itself? This is tech talk for the fanboys and gamers who beat their chest over how technical the 360 and alan wake is. it's fun!
People will still buy the game regardless its HD or not.But Crysis 2 will destroy AW,UC2,Reach and GOW3 graphically.conistantOn PC it will, on consoles, I doubt it...
People will still buy the game regardless its HD or not.But Crysis 2 will destroy AW,UC2,Reach and GOW3 graphically.conistantPlease stop. It is almost obvious that you have never played GOW3. Looks better than almost all PC games. The aliasing in GOW3 alone already stomps crysis 2. Yes I saw the console pictures on another site and they have jaggies as bad as GTA4. Mark my words people. Crysis 2 on the xbox and PS3 will shimmer like a christmas nightmare everytime you look around. There will be many artifacts in that game that will need to be addressed except for those of us who have been blessed with the latest of hardware.
Please stop. It is almost obvious that you have never played GOW3. Looks better than almost all PC games. The aliasing in GOW3 alone already stomps crysis 2. Yes I saw the console pictures on another site and they have jaggies as bad as GTA4. Mark my words people. Crysis 2 on the xbox and PS3 will shimmer like a christmas nightmare everytime you look around. There will be many artifacts in that game that will need to be addressed except for those of us who have been blessed with the latest of hardware. Wow, just wow...amazing how all logic fails here.[QUOTE="conistant"]People will still buy the game regardless its HD or not.But Crysis 2 will destroy AW,UC2,Reach and GOW3 graphically.gamewhat
On topic, Is not that dude making his judgment on a pciture taken from the German website where the pictures are downscaled for their silly hud style gallery? So, how the hell can he know that actual game is that rez?
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