Am I the only one not excited for RB6V:2?

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skrat_01

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#51 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="Uncle_Uzi"][QUOTE="leejohnson7"]

[QUOTE="EVOLV3"]Im not excited at all, I have the first one and I thought it wasnt that good, the campaign wasnt that bad, but the online was horrible.II-FBIsniper-II

Aint that the truth. May I be so bold as to suggest that all P2P online games suck? Leading shots kind of distracts me from the realism tbh.

You're kidding, right?

Leading Shots = realism. I don't know what planet you're from....

---

But on topic, Rainbow 2 will be sweet. The first one was fantastic (I can see that some of you prefer Run & Gun over Stop & Pop) - wayyy better than CoD4 could ever hope to be. CoD4 is a joke of a modern shooter. There is no realism in CoD4.

If you think Rainbow 6 Vegas is remotely realistic you should seriously play some different FPS games.

R6 Vegas is anarcade shooter

I hate when people mistake realistic with slow paced or tactical.

Also, if you think RSV is an arcade shooter than YOU should seriously play some different FPS games.

IT IS an arcade shooter.

Just because it has a slower pace doesent mean it isnt

You have recharging health ffs, and a 3rd person cover system - two simple points that make this apparant.

And the game is hardly a very tactical affair. Its got tactics like flanking, supressing and flusing out - but thats what its limited to -which is the standard affair in many FPS - including Halo. Fact is 'tactics' ist the main focus in the game, the shooting is.

A tactical shooter is Rainbow 6 Raven Shield, or SWAT4. Those are also both realistic shooters.

Oh and beleive me ive played a huge variety of FPS games.....

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Lonelynight

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#52 Lonelynight
Member since 2006 • 30051 Posts

IM not.

Why?

Rainbow 6 Vegas blows compared to originals.

Id rather go back to playing Raven Shield Athena Sword, and probably will.

skrat_01

I wanted to like Raven Shield but can't due to the stupid A.I. :(

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II-FBIsniper-II

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#53 II-FBIsniper-II
Member since 2005 • 18067 Posts
IT IS an arcade shooter.

Just because it has a slower pace doesent mean it isnt

You have recharging health ffs, and a 3rd person cover system - two simple points that make this apparant.

And the game is hardly a very tactical affair. Its got tactics like flanking, supressing and flusing out - but thats what its limited to -which is the standard affair in many FPS - including Halo. Fact is 'tactics' ist the main focus in the game, the shooting is.

A tactical shooter is Rainbow 6 Raven Shield, or SWAT4. Those are also both realistic shooters.

Oh and beleive me ive played a huge variety of FPS games.....

skrat_01

Are you telling me you would classify RSV with the Unreal Tournaments and Call of Dutys?

RSV is a team game. It revolves around communication and comparing it to Halo would honestly be the best comparison.

Games like UT and COD are arcade games where you can have everyone silent and it would have little to no change in the game.

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skrat_01

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#54 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]IT IS an arcade shooter.

Just because it has a slower pace doesent mean it isnt

You have recharging health ffs, and a 3rd person cover system - two simple points that make this apparant.

And the game is hardly a very tactical affair. Its got tactics like flanking, supressing and flusing out - but thats what its limited to -which is the standard affair in many FPS - including Halo. Fact is 'tactics' ist the main focus in the game, the shooting is.

A tactical shooter is Rainbow 6 Raven Shield, or SWAT4. Those are also both realistic shooters.

Oh and beleive me ive played a huge variety of FPS games.....

II-FBIsniper-II

Are you telling me you would classify RSV with the Unreal Tournaments and Call of Dutys?

RSV is a team game. It revolves around communication and comparing it to Halo would honestly be the best comparison.

Games like UT and COD are arcade games where you can have everyone silent and it would have little to no change in the game.

CoD is run and gun. It doesent focus on anything rather than point A to B through heavily scripted enviroments whille taking out enemies in cinematic scenarios.

UT is a twitch shooter. Just like Quake.

RSV is an arcade shooter (collective). Sure it does have tactics splashed onto it, but its primary focus is the combat. It hardly has the tactical depth of plenty of other games out there.

Im talking about the games design aswell, not singleplayer or multiplayer aspects.

Now just because I persoanally dislike the game, doesent mean me calling it a 'arcade shooter' mean that it is a 'bad' game.

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skrat_01

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#55 skrat_01
Member since 2007 • 33767 Posts
[

I wanted to like Raven Shield but can't due to the stupid A.I. :(

Lonelynight

The a.i was a bit bugged here and there i had to say, got fixed up good n' proper a load of patches later.

Tango A.i isnt anything special though - understandably I guess - but Rainbow operatives preformed quite well according to their individual traits.

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haze_blaze

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#56 haze_blaze
Member since 2003 • 3907 Posts
naw, there are other shooters I'm excited for this year... most notably, Resistance 2.
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II-FBIsniper-II

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#57 II-FBIsniper-II
Member since 2005 • 18067 Posts
CoD is run and gun. It doesent focus on anything rather than point A to B through heavily scripted enviroments whille taking out enemies in cinematic scenarios.

UT is a twitch shooter. Just like Quake.

RSV is an arcade shooter (collective). Sure it does have tactics splashed onto it, but its primary focus is the combat. It hardly has the tactical depth of plenty of other games out there.

Im talking about the games design aswell, not singleplayer or multiplayer aspects.

Now just because I persoanally dislike the game, doesent mean me calling it a 'arcade shooter' mean that it is a 'bad' game.

skrat_01

The only thing that bothers me is that all of the other games are described nicely but RSV isn't covered by calling it an "arcade shooter".

I understand what you mean and I agree but I don't think "arcade shooter" is a good description for it.

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Lonelynight

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#58 Lonelynight
Member since 2006 • 30051 Posts
[QUOTE="Lonelynight"][

I wanted to like Raven Shield but can't due to the stupid A.I. :(

skrat_01

The a.i was a bit bugged here and there i had to say, got fixed up good n' proper a load of patches later.

Tango A.i isnt anything special though - understandably I guess - but Rainbow operatives preformed quite well according to their individual traits.

Too bad my disk is scratch, I do wish I can have more control over my squad thought(wheretherin SWAT of RS) since I played SWAT 4 couple of days ago and I notice that my teammates would go running off chasing the suspects on their own, and sometimes standing in the doorway doing nothing while the suspects shoot them to death

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skrat_01

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#59 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]CoD is run and gun. It doesent focus on anything rather than point A to B through heavily scripted enviroments whille taking out enemies in cinematic scenarios.

UT is a twitch shooter. Just like Quake.

RSV is an arcade shooter (collective). Sure it does have tactics splashed onto it, but its primary focus is the combat. It hardly has the tactical depth of plenty of other games out there.

Im talking about the games design aswell, not singleplayer or multiplayer aspects.

Now just because I persoanally dislike the game, doesent mean me calling it a 'arcade shooter' mean that it is a 'bad' game.

II-FBIsniper-II

The only thing that bothers me is that all of the other games are described nicely but RSV isn't covered by calling it an "arcade shooter".

I understand what you mean and I agree but I don't think "arcade shooter" is a good description for it.

It seems to fit into the category.

Its not very realistic, its main focus isnt tactics, its main focus is combat, though its slower paced design encourages the player to take cover and make a few tactical decisions (mostly consisting of flanking) .

The term 'arcade shooter' is pretty broad though.

Its like a barstard child. An arcade shooter with tactical elements - but not enough emphesis on tactics to be called a tactical shooter.

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Stevo_the_gamer

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#60 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50200 Posts
I just want to use the M468. I love Rainbow Six: Vegas. I can't wait for the sequal.
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skrat_01

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#61 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="Lonelynight"][

I wanted to like Raven Shield but can't due to the stupid A.I. :(

Lonelynight

The a.i was a bit bugged here and there i had to say, got fixed up good n' proper a load of patches later.

Tango A.i isnt anything special though - understandably I guess - but Rainbow operatives preformed quite well according to their individual traits.

Too bad my disk is scratch, I do wish I can have more control over my squad thought(wheretherin SWAT of RS) since I played SWAT 4 couple of days ago and I notice that my teammates would go running off chasing the suspects on their own, and sometimes standing in the doorway doing nothing while the suspects shoot them to death

In SWAT 4 i found you had great control over team mates - and when in combat they do operate on their own accord - depending on the combat parameters you set for them - pretty much like real people do.
I found the a.is behaviour to be disturbingly realistic in SWAT 4 mostley the civilians and enemies. The way civilians would panic and scream, run off and hide, or point to where hostiles may of run off to. Also hostiles pretending to put down their weapons - only to shoot you at point blank, or picking them back up again if they drop them - and you havent picked them up. But yea now and again the A.i certainly does glitch here and there. In the Stechkov Syndicate expansion the a.i did undergo a bit of tweaking - its much better, and the implementation of a 'hold' command buttom, make everything an even more tactical affair.

Rainbow 6 though there was a fair amount of squad control, though the primary tactics was in the pre mission planning - where you determine the total control over up to 16 operatives - where they move, what pace, what engament rules, where to breach and storm, where to cover ect..

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majadamus

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#62 majadamus
Member since 2003 • 10292 Posts
I ejoyed the first one, but it was way too short. I'm guessing the sequel will be the same. I'll wait till this one drops in price.
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Lonelynight

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#63 Lonelynight
Member since 2006 • 30051 Posts

Rainbow 6 though there was a fair amount of squad control, though the primary tactics was in the pre mission planning - where you determine the total control over up to 16 operatives - where they move, what pace, what engament rules, where to breach and storm, where to cover ect..

skrat_01

I didn't knew how to use the planner, and when I wanted to learn, I found out that my disk was scrach....

I hope someone make a very realistic game with very realistic A.I. since most realistic or squad base(that I have played) games have very unrealistic A.I. the only ones that have good A.I. that I know of is Brothers in Arms and Republic Commando

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deangallop

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#64 deangallop
Member since 2004 • 3811 Posts
The new rainbow six vegas looks awesome, multiplayer looks as good (graphically) as single player now, and I like the more realistic gameplay.
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#65 majadamus
Member since 2003 • 10292 Posts
[QUOTE="skrat_01"]

Rainbow 6 though there was a fair amount of squad control, though the primary tactics was in the pre mission planning - where you determine the total control over up to 16 operatives - where they move, what pace, what engament rules, where to breach and storm, where to cover ect..

Lonelynight

I didn't knew how to use the planner, and when I wanted to learn, I found out that my disk was scrach....

I hope someone make a very realistic game with very realistic A.I. since most realistic or squad base(that I have played) games have very unrealistic A.I. the only ones that have good A.I. that I know of is Brothers in Arms and Republic Commando

I don't get it. Why are gamers asking for realism in video games? Realism is boring. If you want a realistic shooter based on attacking terrorist don't forget the long hours of waiting outside trying to negotiate with terrorist, and then the downtime. Over in Iraq a lot of the soldiers are bored to tears playing X Box 360. Like only 9% of the combat forces are active at one time.

It's a video game, used for escapism. It'll never be realistic since you always have a chance of coming back to life after dying. Face it, realism is freakin boring.

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usule

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#66 usule
Member since 2003 • 1734 Posts
I can't wait for that game, the first one awesome! I bet the ones here who don't care about it, just had it on ps3, the ugly version...
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II-FBIsniper-II

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#67 II-FBIsniper-II
Member since 2005 • 18067 Posts

Since we are already off topic, I remember a long time ago I was interested in Full Spectrum Warrior, how did that end up?

I just remembered it after reading this thread.

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samusarmada

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#68 samusarmada
Member since 2005 • 5816 Posts
i wasnt excited about the first so i wont be excited about the new one.
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mjarantilla

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#69 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="skrat_01"]CoD is run and gun. It doesent focus on anything rather than point A to B through heavily scripted enviroments whille taking out enemies in cinematic scenarios.

UT is a twitch shooter. Just like Quake.

RSV is an arcade shooter (collective). Sure it does have tactics splashed onto it, but its primary focus is the combat. It hardly has the tactical depth of plenty of other games out there.

Im talking about the games design aswell, not singleplayer or multiplayer aspects.

Now just because I persoanally dislike the game, doesent mean me calling it a 'arcade shooter' mean that it is a 'bad' game.

II-FBIsniper-II

The only thing that bothers me is that all of the other games are described nicely but RSV isn't covered by calling it an "arcade shooter".

I understand what you mean and I agree but I don't think "arcade shooter" is a good description for it.

It's the only description for it. It's Call of Duty with more emphasis on cover. No one who has played tactical FPSes during the early 2000s would call the current Rainbow Six or GRAW games "tactical shooters" and still keep a straight face.

Which is too bad, because I think the market is ripe now for a hyper-realistic, in-depth tactical shooter. Personally, I hope CryTek takes up the task. An old school Rainbow Six-type tactical game with the physics, destructibility, and open-endedness to mission construction as Crysis would RAWK.

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allnamestaken

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#70 allnamestaken
Member since 2003 • 6618 Posts
Hated the first, will not be buying the second.
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allnamestaken

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#71 allnamestaken
Member since 2003 • 6618 Posts
[QUOTE="Lonelynight"][QUOTE="skrat_01"]

Rainbow 6 though there was a fair amount of squad control, though the primary tactics was in the pre mission planning - where you determine the total control over up to 16 operatives - where they move, what pace, what engament rules, where to breach and storm, where to cover ect..

majadamus

I didn't knew how to use the planner, and when I wanted to learn, I found out that my disk was scrach....

I hope someone make a very realistic game with very realistic A.I. since most realistic or squad base(that I have played) games have very unrealistic A.I. the only ones that have good A.I. that I know of is Brothers in Arms and Republic Commando

I don't get it. Why are gamers asking for realism in video games? Realism is boring. If you want a realistic shooter based on attacking terrorist don't forget the long hours of waiting outside trying to negotiate with terrorist, and then the downtime. Over in Iraq a lot of the soldiers are bored to tears playing X Box 360. Like only 9% of the combat forces are active at one time.

It's a video game, used for escapism. It'll never be realistic since you always have a chance of coming back to life after dying. Face it, realism is freakin boring.

I disagree with that statement. Hypothetically a completely realistic shooter that translated all the action from a battlefield on to oyur gaming system would be in my opinion extremely exciting. Likewise a 100 percent recreation of a sport, say hockey, would be awesome as well. I think part of the reason we play games is to experience a life we ourselves would never get to try ordinarily. For instance, I'll never play in the NHL, but playing a hockey videogame partly makes me feel like I am an actual hockey player. Look at Rock Band, the whole game is trying to immerse you in the experience of forming and performing with friends in, well a rock band. Something very few of us will get to do in the real world

Sure some people may prefer more arcade like experiences in their gaming, but to say realism is boring is completely untrue.

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skrat_01

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#72 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="Lonelynight"][QUOTE="skrat_01"]

Rainbow 6 though there was a fair amount of squad control, though the primary tactics was in the pre mission planning - where you determine the total control over up to 16 operatives - where they move, what pace, what engament rules, where to breach and storm, where to cover ect..

majadamus

I didn't knew how to use the planner, and when I wanted to learn, I found out that my disk was scrach....

I hope someone make a very realistic game with very realistic A.I. since most realistic or squad base(that I have played) games have very unrealistic A.I. the only ones that have good A.I. that I know of is Brothers in Arms and Republic Commando

I don't get it. Why are gamers asking for realism in video games? Realism is boring. If you want a realistic shooter based on attacking terrorist don't forget the long hours of waiting outside trying to negotiate with terrorist, and then the downtime. Over in Iraq a lot of the soldiers are bored to tears playing X Box 360. Like only 9% of the combat forces are active at one time.

It's a video game, used for escapism. It'll never be realistic since you always have a chance of coming back to life after dying. Face it, realism is freakin boring.

Realism in games isnt boring. It feels authentic and intense.

Look at Operation Flashpoint, ArmA, SWAT (series), Rainbow Six (before vegas and lockdown), Red Orchestra, Insurgancy - amoung others. Just because these games realisictically depict combat, doesnt mean they arent fun to play.

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Lonelynight

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#73 Lonelynight
Member since 2006 • 30051 Posts
[QUOTE="Lonelynight"][QUOTE="skrat_01"]

Rainbow 6 though there was a fair amount of squad control, though the primary tactics was in the pre mission planning - where you determine the total control over up to 16 operatives - where they move, what pace, what engament rules, where to breach and storm, where to cover ect..

majadamus

I didn't knew how to use the planner, and when I wanted to learn, I found out that my disk was scrach....

I hope someone make a very realistic game with very realistic A.I. since most realistic or squad base(that I have played) games have very unrealistic A.I. the only ones that have good A.I. that I know of is Brothers in Arms and Republic Commando

I don't get it. Why are gamers asking for realism in video games? Realism is boring. If you want a realistic shooter based on attacking terrorist don't forget the long hours of waiting outside trying to negotiate with terrorist, and then the downtime. Over in Iraq a lot of the soldiers are bored to tears playing X Box 360. Like only 9% of the combat forces are active at one time.

It's a video game, used for escapism. It'll never be realistic since you always have a chance of coming back to life after dying. Face it, realism is freakin boring.

I'll never get the chance to be in actual combat so I do it in a video game