Give me tight and linear any day. All this open world nonsense of traveling is for the birds. Why am I traveling in video games? Did I lose a bet?
Give me tight and linear any day. All this open world nonsense of traveling is for the birds. Why am I traveling in video games? Did I lose a bet?
Im not gonna lie, tend to find open world games increasingly annoying.
Like I said yesterday about MGS5, the open world aspect is annoying and it could have been done the same way other MGS game were and it would have been fine, MGS5 isnt really benefiting from being open world.
I didnt like GTA5 that much either because of the damn amount of time you waste driving. The open world Multiplayer in GAT5 is terrible too.
Open world games are not all that like they pretend to be. Most of the time I dont really like it and stories arent told in a well executed fashion. Alot of time is wasted in doing repetitive dragged out missions
To me, open world games work best when you are some sort of super powered character.
I'm burned out on open world games and the boring traversing. I welcome linear games with open arms.
the reason I prefer open world games more than linears is the same reason most people don't like open world. I love traveling from point A to B while admiring what's around and stuff. Linear games I tend to just play it without really enjoying the scenery. I need both though. I wouldn't want a game as fun as God of war be open world. I dont think the amazing combat would work well in in a open world.
Linear vs Non-linear gameplay is not something meant to take the "Vs" seriously. Its not a literal competition. Just different ways of playing. One gives more structure to story and development, while the other gives more freedom to explore and experiment. But I felt the need to point this out because so many morons downgrade games for simply being one and not the other.
This is a discussion forum. We don't softly agree to disagree and tiptoe around each other's opinions. There's no need for you to play Dr Phil on this forum.
okay. those who think one is better than the other is a fucking asshole and an idiot and... i believe i already explained why.
btw, who was tiptoeing around others' opinions?
In general I prefer more linear games too... a lot of open-world games become boring for me (the Witcher games being the exception).
Many people like them including myself. I love open world games as well but realize that your going to have a lot of repetitive side missions and the story usually suffers as well.
In linear games the story parts are usually better told and the gameplay feels more meaningful.
As long as it's well designed and properly paced, I can always dig a linear title.
I just dislike games that are so linear to where it's basically doing the playing for you.
Also this, a lot of the backlash against "linear" games isn't specifically the linear part. It's over done scripting and set piece driven experiences people are a little tired of. It's shallow gameplay people are tired of. It's limited mechanics or simplified mechanics people are getting bored of. It's reflex over lite-tactical/strategizing elements people are getting bored of. People just got lazy and used "linear" as a blanket term.
the reason I prefer open world games more than linears is the same reason most people don't like open world. I love traveling from point A to B while admiring what's around and stuff. Linear games I tend to just play it without really enjoying the scenery. I need both though. I wouldn't want a game as fun as God of war be open world. I dont think the amazing combat would work well in in a open world.
Exactly
The exploration is what makes open world games a blast.
As a kid in the 80's, I dreamed of playing videogames that let you go where you want, when you want and do what you want.
I've put more time into the Elder Scrolls and Fallout series than any other game by far.
Exactly
The exploration is what makes open world games a blast.
As a kid in the 80's, I dreamed of playing videogames that let you go where you want, when you want and do what you want.
I've put more time into the Elder Scrolls and Fallout series than any other game by far.
There is an immersion factor for open world games. And when the dev nails the setting, it's something that is genuinely special on a technical level that goes beyond "this looks pretty". The Witcher 3 and GTA 5 feel like an actual place, it's an easy to buy into and get absorbed and immersed.
The larger issue with these games isn't really the travel necessarily, it's just fundamental game design short comings. Missions come off repetitive because the dev designed a place built to feel real, but not built to accommodate gameplay. So you get a lot of samey missions, and often poorly thought out missions. One too many open world games just have poor mechanics, it took until GTAV for Rockstar to have a shooter with good, consistent, and fluid shooting mechanics and cover systems. (Red Dead always felt a bit too stiff, and the automated nature of the shooting is lame, great force feedback though).
And in the case of travel time, poor checkpoints. Working your way to the mission once has a level of suspense to it, it's the type of shit that made Super Metroid and Link to the Past special when you had to backtrack to an area. You knew something cool was on the horizon, and in the case of an open world game you know a fun mission or moment of excitement is on the horizon. When you mess up (because you can), you end up going all the way back...that sucks, also a thing Rockstar thing corrected in GTA 5...pretty sure in Red Dead as well, but I might be wrong.
Either way open world games aren't necessarily an issue because they are open, it's how they are being designed, especially the ubisoft formula variety. Likewise linear games weren't a problem, it's certain design tendencies that made them duller.
I GREATLY prefer linear games to open world games. I actually am reaching a point where if I see a game is open world I wont even bother with it. There are a lot of reasons open world games annoy me but the most prominent is the endless walking from point a to b between every mission. IMO every open world game needs to have a feature where you can just teleport to the next story mission, which would make those games more enjoyable for people like me who just want to enjoy the story
Of course. You know those films they call Formula films? There nothing in the world that means is they cant be good films. I feel that way about a linear game. When it comes to telling a story they deliver stronger imo. I mix up what I play.
Of course. You know those films they call Formula films? There nothing in the world that means is they cant be good films. I feel that way about a linear game. When it comes to telling a story they deliver stronger imo. I mix up what I play.
is that you in your avatar?
Of course. You know those films they call Formula films? There nothing in the world that means is they cant be good films. I feel that way about a linear game. When it comes to telling a story they deliver stronger imo. I mix up what I play.
is that you in your avatar?
Yes, I was a 240B gunner on an MRAP.
Of course. You know those films they call Formula films? There nothing in the world that means is they cant be good films. I feel that way about a linear game. When it comes to telling a story they deliver stronger imo. I mix up what I play.
is that you in your avatar?
Yes, I was a 240B gunner on an MRAP.
how many rollover drills did you conduct throughout your career
Linear works for pacing, seriously though it's a nice diversion from time to time a game doesn't demand 100 hours.
I do if it's done right and the genre suits it. I like it in corridor shooters like fear and doom. I like it in action games like dmc and resident evil. It can be good if it's designed right, like any genre.
The Crysis games are a perfect example of being really right in the middle. They are linear, but they have huge open areas. I had a great time with those games. They push you in one direction, but they give you lots of freedom.
Uncharted 4 is going in that direction and that is awesome.
I prefer linear .
Most open world games I've played start feeling repetitive after awhile and all the traveling can be a real pain.
Linear games are awesome. Good level design trumps everything.
agree..open world is ok..but you spend too much time f&* around doing nothing usually..
never been much of an open world fan and most likely never will because in those games the mission structure and pace tends to always be the same and the graphical art-styles suffer a lot too. I prefer linear and will always prefer linear as long as is not a corridor like in FF13.
@Gue1:
Yep level design really suffers in most open-world games and the narratives generally have pacing issues because postpone the main missions while running around collecting crap or try to level up.
Most open world games are linear. Grand Theft Auto is Linear. All these games have dull, repetitive missions tied together by rather non interactive hub worlds.
Mario 64 is the best open game ever made.
There's nothing wrong with either linear or open world games, it all depends on how the game is designed itself.
I'm not picky on this subject. My favorite ps3 game last gen was Heavy Rain but my favorite 360 game was Fable 3 and Wii: No More Heroes 2. I tend to enjoy an open world game longer but not necessarily more.
I'm currently playing Azure Striker Gunvolt on 3DS,
Beyond: Two Souls on PS3, Shadow of Mordor on PC and Halo Reach on Xbox360. I am actually really enjoying everything I'm playing atm, and think it's good to mix it up.
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