Well am I?
I just found Oblivion's core gameplay deeper and more fun than Morrowind. :(
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I liked Oblivion more. :) I played it for over 450ishhours worth before I sold it, and it was the Xbox version too.
Oblivion has less of everything that was in Morrowind, from the enchantment system to the number of skills.
Deeper is not the word I would use, not unless you think twitch combat is "deeper" than a statistical system.
I wouldn't use it for Morrowind as well. :)Oblivion has less of everything that was in Morrowind, from the enchantment system to the number of skills.
Deeper is not the word I would use, not unless you think twitch combat is "deeper" than a statistical system.
AnnoyedDragon
I want a remade Morrowind with added features and content that was good in Oblivion. SAGE_OF_FIRE
theres some company thats making a morrowind mod for oblivion.... i dont know if its still in development but i remember reading about it not too long ago
Eh, TC didn't you already make this topic, or is this just exactly the same as the other one that was made by another TC, with a shorter OP?
I wouldn't use it for Morrowind as well. :)
g805ge
Then what about Oblivion do you consider deeper? You didn't really elaborate on that.
When I look at Oblivion all I see is a simplified, casualized, shallow game that put no effort into its main storyline.
[QUOTE="g805ge"]
I wouldn't use it for Morrowind as well. :)
AnnoyedDragon
Then what about Oblivion do you consider deeper? You didn't really elaborate on that.
When I look at Oblivion all I see is a simplified, casualized, shallow game that put no effort into its main storyline.
Too lazy to tell so but I will say this about Morrowind; 95% of the missions are Fed Ex quests. :PToo lazy to tell so but I will say this about Morrowind; 95% of the missions are Fed Ex quests. :P
g805ge
Not that I'm agreeing with you, but you think that one thing overrides all the aspects were it has more depth over Oblivion?
I cannot stand Oblivion, every time I play it I feel like my brain cells are going to sleep despite my conscious efforts to try to play the game. It just requires no thinking whatsoever; everything from finding a location, to completing a quest to dialogue choices are 99% of the time done on your behalf.
Let me get lost, let me discover a new cave on my own, let me make decisions, let me have to put effort in to achieve something. Morrowind was hardly a perfect game but at least my brain isn't turning off through lack of use while playing it.
[QUOTE="g805ge"]
Too lazy to tell so but I will say this about Morrowind; 95% of the missions are Fed Ex quests. :P
AnnoyedDragon
Not that I'm agreeing with you, but you think that one thing overrides all the aspects were it has more depth over Oblivion?
I cannot stand Oblivion, every time I play it I feel like my brain cells are going to sleep despite my conscious efforts to try to play the game. It just requires no thinking whatsoever; everything from finding a location, to completing a quest to dialogue choices are 99% of the time done on your behalf.
Let me get lost, let me discover a new cave on my own, let me make decisions, let me have to put effort in to achieve something. Morrowind was hardly a perfect game but at least my brain isn't turning off through lack of use while playing it.
I didn't have to use brains for Morrowind to be really good at it. Yeah, I was a lot better at Morrowind than I was at Oblivion but man I enjoyed Oblivion more.If I wanted to play an RPG that I have to use my brian, I'd played Fallout.
Fallout > Morrowind
I didn't have to use brains for Morrowind to be really good at it. Yeah, I was a lot better at Morrowind than I was at Oblivion but man I enjoyed Oblivion more.
If I wanted to play an RPG that I have to use my brian, I'd played Fallout.
Fallout > Morrowind
g805ge
I'm talking more subtle, exploring an environment in Morrowind requires more active participation than a quest compass that points out every object of interest. There is of course the less subtle differences like requirements to progress in a guild in Oblivion are none existent; were as Morrowind actually required that you were at least competent in certain skills to progress. No warriors that cannot cast a single spell as arch mage.
The enchantment system in Oblivion was also pathetic, so much that I don't even have to go into detail for you to know what I mean.
In the end it comes down to preference, but I highly disagree with anyone who thinks Oblivion has more depth than Morrowind.
[QUOTE="g805ge"]
I didn't have to use brains for Morrowind to be really good at it. Yeah, I was a lot better at Morrowind than I was at Oblivion but man I enjoyed Oblivion more.
If I wanted to play an RPG that I have to use my brian, I'd played Fallout.
Fallout > Morrowind
AnnoyedDragon
I'm talking more subtle, exploring an environment in Morrowind requires more active participation than a quest compass that points out every object of interest. There is of course the less subtle differences like requirements to progress in a guild in Oblivion are none existent; were as Morrowind actually required that you were at least competent in certain skills to progress. No warriors that cannot cast a single spell as arch mage.
The enchantment system in Oblivion was also pathetic, so much that I don't even have to go into detail for you to know what I mean.
In the end it comes down to preference, but I highly disagree with anyone who thinks Oblivion has more depth than Morrowind.
The skill system in Morrowind is unbalanced and overbearing. You're either too overpowered or too underpowered. This is something that was fixed in Oblivion and Fallout 3. The magic and spell system in Morrowind is broken as it doesn't even work half the time. Hell, I have a friend who has played RPGs {both the board version and the video games} all his life and he hated Morrowind but thought Oblivion was decent. I'm not saying I hated Morrowind, I found it decent but the core gameplay was lacking and it was quantity over quality where Oblivion was the exact opposite.Hell, half the items in Morrowind were useless while in Oblivion almost every item had a unique use. Oblivion to me was just plain fun while Morrowind only had a unique world and atmophere for it. You can say Morrowind isn't perfect but no game from the exception of Tetris is perfect.
Let us settle this arguement in one way to ending it.
Baldur's Gate II > Oblivion and Morrowind :P
[QUOTE="guitarheroF22"]
probably, along with a very few people.Oblivion was 100 times better than Morrowindbtw.
g805ge
Fixed
Cut that **** out or else no one is going to take you seriously :|I preferred Oblivion for one main reason.
Morrowind has the journal from Morrowind. And the journal from Morrowind is the single biggest abomination in the history of RPGs. Forget the more varied environments, the extra depth, the greater dependence on RPG elements... the journal from Morrowind negates all of these things and is the reason I preferred Oblivion.
End of.
The skill system in Morrowind is unbalanced and overbearing. You're either too overpowered or too underpowered. This is something that was fixed in Oblivion and Fallout 3.
The magic and spell system in Morrowind is broken as it doesn't even work half the time. Hell, I have a friend who has played RPGs {both the board version and the video games} all his life and he hated Morrowind but thought Oblivion was decent. I'm not saying I hated Morrowind, I found it decent but the core gameplay was lacking and it was quantity over quality where Oblivion was the exact opposite.
g805ge
How was it fixed? Oblivion's system is broken in that if you set none combat skills as your mains you become underpowered because of the scaling system. Enemies level when you do, regardless of what skills caused the leveling.
I'd hardly call Oblivion balanced either, since it essentially rewards power players and punishes role players. Tried being a pure mage? You cannot enter the arena, despite a pure mage being on the poster. Your armour class it permanently stuck at 0 because the unarmored skill was cut, armours eventually get most of the unarmored perks later in the game. Your abilities as a mage are irrelvant to your ability to progress in the Mage guild, armour has more enchantment slots than clothing the list just goes on and on.
It's a very one sided system, dice roles were even removed so there is no character skill base calculations. The game plays more like an FPS than an RPG, chance is player driven; not character driven.
Hell, half the items in Morrowind were useless while in Oblivion almost every item had a unique use. Oblivion to me was just plain fun while Morrowind only had a unique world and atmophere for it. You can say Morrowind isn't perfect but no game from the exception of Tetris is perfect.
g805ge
I don't see any items that are more useful in Oblivion than Morrowind.
Let us settle this arguement in one way to ending it.
Baldur's Gate II > Oblivion and Morrowind :P
g805ge
There's nothing to settle, you have your opinions and I have mine. Mine is Morrowind was hardly a perfect game but it did allot more to my taste than Oblivion, your opinion doesn't invalidate mine and vice versa.
The combat is alot more fun in oblivion. SAGE_OF_FIREHow so? It's the same as Morrowind except without the dice rolls meaning you can kill anything at any level with any weapon, even if you're not trained with that weapon.
I want a remade Morrowind with added features and content that was good in Oblivion. SAGE_OF_FIRE
I know they both did some things right. Combine the best elements of both and it'd be an amazing game! Hope elder scrolls 5 is that game. That said I enjoyed Oblivion alittle more personally.
Nah I'm with you. I like modern RPGs with less text and more voice acting. Sure they have to give less plot and backstory, but if I wanted that I would get some friends together and play Dungeons and Dragons... the game that all of those old RPGs wanted to play like.
[QUOTE="SAGE_OF_FIRE"]The combat is alot more fun in oblivion. Juggernaut140How so? It's the same as Morrowind except without the dice rolls meaning you can kill anything at any level with any weapon, even if you're not trained with that weapon. Missing 9 out of 10 times you swing in Morrowind was highly annoying!
The thing that killed Oblivion for me was the game world.
It's tiny compared to the game world in Morrowind, and at the same time it's more empty and boring.
Morrowind had a world I wanted to explore, Oblivion has Generic Fantasy Land #2348.
The thing that killed Oblivion for me was the game world.
It's tiny compared to the game world in Morrowind, and at the same time it's more empty and boring.
Morrowind had a world I wanted to explore, Oblivion has Generic Fantasy Land #2348.
swazidoughman
Actually no. I had Morrowind on the original XBOX, and grew incredibly tired of it. It just didn't fit a casual sit down and play moment. OH know, did I just say casual? Oblivion seemed to do a much better job of fitting a quick play session. And the game is flat-out gorgeous by the way!
[QUOTE="swazidoughman"]
The thing that killed Oblivion for me was the game world.
It's tiny compared to the game world in Morrowind, and at the same time it's more empty and boring.
Morrowind had a world I wanted to explore, Oblivion has Generic Fantasy Land #2348.
foxhound_fox
Impossible, Oblivion MUST be smaller I SWEAR!!!
I have good memories of spending hours just doing mindless wandering in Morrowind seeing all the sights. Even on foot I seem to get places faster in Oblivion.
How so? It's the same as Morrowind except without the dice rolls meaning you can kill anything at any level with any weapon, even if you're not trained with that weapon. Missing 9 out of 10 times you swing in Morrowind was highly annoying! Then don't use weapons you're not trained with :x[QUOTE="Juggernaut140"][QUOTE="SAGE_OF_FIRE"]The combat is alot more fun in oblivion. full_disclosure
Morrowind was smaller I believe. But it was so much more varied and interestingThe thing that killed Oblivion for me was the game world.
It's tiny compared to the game world in Morrowind, and at the same time it's more empty and boring.
Morrowind had a world I wanted to explore, Oblivion has Generic Fantasy Land #2348.
swazidoughman
Impossible, Oblivion MUST be smaller I SWEAR!!!I have good memories of spending hours just doing mindless wandering in Morrowind seeing all the sights. Even on foot I seem to get places faster in Oblivion.
swazidoughman
[QUOTE="g805ge"]
How was it fixed? Oblivion's system is broken in that if you set none combat skills as your mains you become underpowered because of the scaling system. Enemies level when you do, regardless of what skills caused the leveling.
I'd hardly call Oblivion balanced either, since it essentially rewards power players and punishes role players. Tried being a pure mage? You cannot enter the arena, despite a pure mage being on the poster. Your armour class it permanently stuck at 0 because the unarmored skill was cut, armours eventually get most of the unarmored perks later in the game. Your abilities as a mage are irrelvant to your ability to progress in the Mage guild, armour has more enchantment slots than clothing the list just goes on and on.
It's a very one sided system, dice roles were even removed so there is no character skill base calculations. The game plays more like an FPS than an RPG, chance is player driven; not character driven.
[QUOTE="g805ge"]
Hell, half the items in Morrowind were useless while in Oblivion almost every item had a unique use. Oblivion to me was just plain fun while Morrowind only had a unique world and atmophere for it. You can say Morrowind isn't perfect but no game from the exception of Tetris is perfect.
AnnoyedDragon
I don't see any items that are more useful in Oblivion than Morrowind.
Let us settle this arguement in one way to ending it.
Baldur's Gate II > Oblivion and Morrowind :P
g805ge
There's nothing to settle, you have your opinions and I have mine. Mine is Morrowind was hardly a perfect game but it did allot more to my taste than Oblivion, your opinion doesn't invalidate mine and vice versa.
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