AMD - Xbox 720 graphics will look like Avatar

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ChubbyGuy40

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#151 ChubbyGuy40
Member since 2007 • 26442 Posts

True or not...at least MS is focused on hardware for the next Xbox.KC_Hokie

You mean by using APUs, which at the moment, are bad for gaming?

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Inconsistancy

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#152 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="KC_Hokie"]True or not...at least MS is focused on hardware for the next Xbox.ChubbyGuy40

You mean by using APUs, which at the moment, are bad for gaming?

They're not 'bad', that's a strong word. Maybe they've devised a method to use the apu And gpu in tandem! Who's to say they'll ditch the gpu entirely? Unless APU's progress to the point of a 580, which would be sickening...
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KC_Hokie

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#153 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"]True or not...at least MS is focused on hardware for the next Xbox.ChubbyGuy40

You mean by using APUs, which at the moment, are bad for gaming?

The very first APUs just came out like two weeks ago.
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gmaster456

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#154 gmaster456
Member since 2008 • 7569 Posts

[QUOTE="KC_Hokie"]True or not...at least MS is focused on hardware for the next Xbox.ChubbyGuy40

You mean by using APUs, which at the moment, are bad for gaming?

They are not "bad" for gaming, they are certainly no 6970 but they are no slouch either, they are good for most games on medium including Crysis 2, No dx11 at 900p which is better than consoles.
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KC_Hokie

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#155 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="KC_Hokie"]True or not...at least MS is focused on hardware for the next Xbox.gmaster456

You mean by using APUs, which at the moment, are bad for gaming?

They are not "bad" for gaming, they are certainly no 6970 but they are no slouch either, they are good for most games on medium including Crysis 2, No dx11 at 900p which is better than consoles.

And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.

And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.

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Filthybastrd

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#156 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="gmaster456"][QUOTE="ChubbyGuy40"]

You mean by using APUs, which at the moment, are bad for gaming?

KC_Hokie

They are not "bad" for gaming, they are certainly no 6970 but they are no slouch either, they are good for most games on medium including Crysis 2, No dx11 at 900p which is better than consoles.

And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.

And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.

If you want to speculate, do look into it, we're a very long way off.

Google is readily available and you're free to enhance your knowledge.

We'ere nowhere near Avatar, except from storytelling but we did surpass that particular movie centuries ago in that aspect.

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KC_Hokie

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#157 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"]

[QUOTE="gmaster456"] They are not "bad" for gaming, they are certainly no 6970 but they are no slouch either, they are good for most games on medium including Crysis 2, No dx11 at 900p which is better than consoles. Filthybastrd

And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.

And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.

If you want to speculate, do look into it, we're a very long way off.

Google is readily available and you're free to enhance your knowledge.

We'ere nowhere near Avatar, except from storytelling but we did surpass that particular movie centuries ago in that aspect.

I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar.
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Filthybastrd

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#158 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="KC_Hokie"]And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.

And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.

KC_Hokie

If you want to speculate, do look into it, we're a very long way off.

Google is readily available and you're free to enhance your knowledge.

We'ere nowhere near Avatar, except from storytelling but we did surpass that particular movie centuries ago in that aspect.

I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar.

So what were you saying then? Nothing of relevance?

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KC_Hokie

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#159 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="Filthybastrd"]

If you want to speculate, do look into it, we're a very long way off.

Google is readily available and you're free to enhance your knowledge.

We'ere nowhere near Avatar, except from storytelling but we did surpass that particular movie centuries ago in that aspect.

Filthybastrd

I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar.

So what were you saying then?

You could try reading my post first. That's a good start. Arguing about Avatar or whatever you were saying proves you didn't read my post.
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Filthybastrd

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#160 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="KC_Hokie"]I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar. KC_Hokie

So what were you saying then?

You could try reading my post first. That's a good start. Arguing about Avatar or whatever you were saying proves you didn't read my post.

No, you just did'nt say anything relevant.... We're far from Avatar quality, which this thread is about, and you did'nt contribute with any insight into how we're going to achieve that, eventhough you apparently think next gen consoles will.

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KC_Hokie

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#161 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="Filthybastrd"]

So what were you saying then?

Filthybastrd

You could try reading my post first. That's a good start. Arguing about Avatar or whatever you were saying proves you didn't read my post.

No, you just did'nt say anything relevant.... We're far from Avatar quality, which this thread is about, and you did'nt contribute with any insight into how we're going to achieve that, eventhough you apparently think next gen consoles will.

I never said anything about any Avatar **** Read my **** post first.

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Filthybastrd

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#162 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="KC_Hokie"]You could try reading my post first. That's a good start. Arguing about Avatar or whatever you were saying proves you didn't read my post.KC_Hokie

No, you just did'nt say anything relevant.... We're far from Avatar quality, which this thread is about, and you did'nt contribute with any insight into how we're going to achieve that, eventhough you apparently think next gen consoles will.

I never said anything about any Avatar **** Read my **** post first.

I did read your post, how's it relevant?

APU won't approach Avatar quality at all, which this this thread is about. Besides, your rambling about discrete gfx in combo with APU is derivative of SLI/XF so are you sure you have any comprehension of your ideas?

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Riverwolf007

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#163 Riverwolf007
Member since 2005 • 26023 Posts

who would believe something like this for even a second?

i guess it can look like anything in a cut scene but realtime? gimme a break.

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savagetwinkie

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#164 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Filthybastrd"]

[QUOTE="KC_Hokie"]And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.

And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.

KC_Hokie

If you want to speculate, do look into it, we're a very long way off.

Google is readily available and you're free to enhance your knowledge.

We'ere nowhere near Avatar, except from storytelling but we did surpass that particular movie centuries ago in that aspect.

I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar.

umm an APU is just a integrated GPU built into the CPU, its just faster because they no longer have to talk over a bus, they have an "apu" in the xbox slim. and as far as a discrete solution goes, well the APU can be as good as a discreet solution, you just need to dedicate memory to the graphics part of the chip.
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KC_Hokie

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#165 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"]

[QUOTE="Filthybastrd"]

No, you just did'nt say anything relevant.... We're far from Avatar quality, which this thread is about, and you did'nt contribute with any insight into how we're going to achieve that, eventhough you apparently think next gen consoles will.

Filthybastrd

I never said anything about any Avatar **** Read my **** post first.

I did read your post, how's it relevant?

APU won't approach Avatar quality at all, which this this thread is about. Besides, your rambling about discrete gfx in combo with APU is derivative of SLI/XF so are you sure you have any comprehension of your ideas?

You appear to want to have a conversation with the original poster but instead responded to my post with one your own which had nothing to do with what I posted.

And APUs being combined with discrete GPUs is already being used. Nothing theoretical there.

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KC_Hokie

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#166 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="Filthybastrd"]

If you want to speculate, do look into it, we're a very long way off.

Google is readily available and you're free to enhance your knowledge.

We'ere nowhere near Avatar, except from storytelling but we did surpass that particular movie centuries ago in that aspect.

savagetwinkie

I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar.

umm an APU is just a integrated GPU built into the CPU, its just faster because they no longer have to talk over a bus, they have an "apu" in the xbox slim. and as far as a discrete solution goes, well the APU can be as good as a discreet solution, you just need to dedicate memory to the graphics part of the chip.

APUs already exist and when combined with a discrete GPU have 40% more graphical capability.

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gmaster456

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#167 gmaster456
Member since 2008 • 7569 Posts

APU won't approach Avatar quality at all

Filthybastrd

Since you clearly know the future, is there anything else those of us still stuck in 2011 might like to know?

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savagetwinkie

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#168 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="KC_Hokie"]

[QUOTE="Filthybastrd"]

No, you just did'nt say anything relevant.... We're far from Avatar quality, which this thread is about, and you did'nt contribute with any insight into how we're going to achieve that, eventhough you apparently think next gen consoles will.

Filthybastrd

I never said anything about any Avatar **** Read my **** post first.

I did read your post, how's it relevant?

APU won't approach Avatar quality at all, which this this thread is about. Besides, your rambling about discrete gfx in combo with APU is derivative of SLI/XF so are you sure you have any comprehension of your ideas?

Umm an APU is a gpu + cpu on the same die, if you give the GPU its own memory pool or do what xbox does and have a shared architecture, it has the potential to be just as powerful as a discrete card, the only difference bettween a discrete card and a apu is the graphics right now on desktops don't have dedicated memory for better performance. This can easily be fixed with a embedded circuit.
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savagetwinkie

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#169 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="KC_Hokie"]I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar. KC_Hokie

umm an APU is just a integrated GPU built into the CPU, its just faster because they no longer have to talk over a bus, they have an "apu" in the xbox slim. and as far as a discrete solution goes, well the APU can be as good as a discreet solution, you just need to dedicate memory to the graphics part of the chip.

APUs already exist and when combined with a discrete GPU have 40% more graphical capability.

Ok but the apu is still just a GPU/CPU on the same die. Its faster than a normal integrated GPU since the cpu can talk to the gpu much much faster.
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KC_Hokie

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#170 KC_Hokie
Member since 2006 • 16099 Posts
[QUOTE="KC_Hokie"]

[QUOTE="savagetwinkie"] umm an APU is just a integrated GPU built into the CPU, its just faster because they no longer have to talk over a bus, they have an "apu" in the xbox slim. and as far as a discrete solution goes, well the APU can be as good as a discreet solution, you just need to dedicate memory to the graphics part of the chip. savagetwinkie

APUs already exist and when combined with a discrete GPU have 40% more graphical capability.

Ok but the apu is still just a GPU/CPU on the same die. Its faster than a normal integrated GPU since the cpu can talk to the gpu much much faster.

Yes. And gaming PCs that use APUs are also using a discrete GPU. And it's more than likely the next Xbox will use this as well.
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Riverwolf007

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#171 Riverwolf007
Member since 2005 • 26023 Posts

[QUOTE="Filthybastrd"]

APU won't approach Avatar quality at all

gmaster456

Since you clearly know the future, is there anything else those of us still stuck in 2011 might like to know?

come on the gfx engines that actually made avatar can't do avatar in real time why would anything else be able to do it?

i can't believe anyone that visits this site could ever believe avatar or any other computer gfx type movie can do that stuff on the fly.

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Filthybastrd

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#172 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="KC_Hokie"]I never said anything about any Avatar **** Read my **** post first.

savagetwinkie

I did read your post, how's it relevant?

APU won't approach Avatar quality at all, which this this thread is about. Besides, your rambling about discrete gfx in combo with APU is derivative of SLI/XF so are you sure you have any comprehension of your ideas?

Umm an APU is a gpu + cpu on the same die, if you give the GPU its own memory pool or do what xbox does and have a shared architecture, it has the potential to be just as powerful as a discrete card, the only difference bettween a discrete card and a apu is the graphics right now on desktops don't have dedicated memory for better performance. This can easily be fixed with a embedded circuit.

He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.

Edit: And how does putting them on the same die autoamtically make them faster?

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savagetwinkie

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#173 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="KC_Hokie"]APUs already exist and when combined with a discrete GPU have 40% more graphical capability.

KC_Hokie

Ok but the apu is still just a GPU/CPU on the same die. Its faster than a normal integrated GPU since the cpu can talk to the gpu much much faster.

Yes. And gaming PCs that use APUs are also using a discrete GPU. And it's more than likely the next Xbox will use this as well.

not likely, the next xbox is probably going shared memory which technically means it doesn't have a discrete GPU, I can't see them going ccrossfire for stability purposes/heating purposes

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KC_Hokie

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#174 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="gmaster456"]

[QUOTE="Filthybastrd"]

APU won't approach Avatar quality at all

Riverwolf007

Since you clearly know the future, is there anything else those of us still stuck in 2011 might like to know?

come on the gfx engines that actually made avatar can't do avatar in real time why would anything else be able to do it?

i can't believe anyone that visits this site could ever believe avatar or any other computer gfx type movie can do that stuff on the fly.

Why not for cutscenes. The original article didn't say it was for gameplay.
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savagetwinkie

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#175 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="Filthybastrd"]

I did read your post, how's it relevant?

APU won't approach Avatar quality at all, which this this thread is about. Besides, your rambling about discrete gfx in combo with APU is derivative of SLI/XF so are you sure you have any comprehension of your ideas?

Filthybastrd

Umm an APU is a gpu + cpu on the same die, if you give the GPU its own memory pool or do what xbox does and have a shared architecture, it has the potential to be just as powerful as a discrete card, the only difference bettween a discrete card and a apu is the graphics right now on desktops don't have dedicated memory for better performance. This can easily be fixed with a embedded circuit.

He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.

the only real time raytracing I've seen is on a server with 32 processors, but you don't need to have the same technology to look just as good, right now I dont think lighting and shadows is far off from almost ray tracing quality any way. At least nothing that's extremely noticeable unless you comparing still pcs.
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KC_Hokie

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#176 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="savagetwinkie"]Ok but the apu is still just a GPU/CPU on the same die. Its faster than a normal integrated GPU since the cpu can talk to the gpu much much faster.savagetwinkie

Yes. And gaming PCs that use APUs are also using a discrete GPU. And it's more than likely the next Xbox will use this as well.

not likely, the next xbox is probably going shared memory which technically means it doesn't have a discrete GPU, I can't see them going ccrossfire for stability purposes/heating purposes

The gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked.
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Riverwolf007

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#177 Riverwolf007
Member since 2005 • 26023 Posts

[QUOTE="Riverwolf007"]

[QUOTE="gmaster456"]

Since you clearly know the future, is there anything else those of us still stuck in 2011 might like to know?

KC_Hokie

come on the gfx engines that actually made avatar can't do avatar in real time why would anything else be able to do it?

i can't believe anyone that visits this site could ever believe avatar or any other computer gfx type movie can do that stuff on the fly.

Why not for cutscenes. The original article didn't say it was for gameplay.

if it was about cutscenes then it's especially silly to mention since i have seen cutscenes as good as avatar in only god knows how many games over the last 10 years.

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Filthybastrd

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#178 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="savagetwinkie"] Umm an APU is a gpu + cpu on the same die, if you give the GPU its own memory pool or do what xbox does and have a shared architecture, it has the potential to be just as powerful as a discrete card, the only difference bettween a discrete card and a apu is the graphics right now on desktops don't have dedicated memory for better performance. This can easily be fixed with a embedded circuit.savagetwinkie

He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.

the only real time raytracing I've seen is on a server with 32 processors, but you don't need to have the same technology to look just as good, right now I dont think lighting and shadows is far off from almost ray tracing quality any way. At least nothing that's extremely noticeable unless you comparing still pcs.

There's still the issue of texture quality, AI, scale, resolution, physics, particles... I'm not denying possibilites here but the next XBOX certainly wont produce Avatar graphics.

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savagetwinkie

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#179 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="Filthybastrd"]

I did read your post, how's it relevant?

APU won't approach Avatar quality at all, which this this thread is about. Besides, your rambling about discrete gfx in combo with APU is derivative of SLI/XF so are you sure you have any comprehension of your ideas?

Filthybastrd

Umm an APU is a gpu + cpu on the same die, if you give the GPU its own memory pool or do what xbox does and have a shared architecture, it has the potential to be just as powerful as a discrete card, the only difference bettween a discrete card and a apu is the graphics right now on desktops don't have dedicated memory for better performance. This can easily be fixed with a embedded circuit.

He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.

Edit: And how does putting them on the same die autoamtically make them faster?

They are faster because they don't talk over a bus, which is slower then the circuitry on the die.
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hockeyruler12

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#180 hockeyruler12
Member since 2005 • 8114 Posts
At 480p of course :osoulitane
Response of the year
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savagetwinkie

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#181 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="savagetwinkie"]

[QUOTE="KC_Hokie"]Yes. And gaming PCs that use APUs are also using a discrete GPU. And it's more than likely the next Xbox will use this as well.KC_Hokie

not likely, the next xbox is probably going shared memory which technically means it doesn't have a discrete GPU, I can't see them going ccrossfire for stability purposes/heating purposes

The gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked.

Umm bc2 still has issues with crossfire/sli, plenty of games still have issues, just because thy can toss another GPU in doesn't mean they'll actually get benefit out of it, they are better doing something like the ps3 did and that can unload the GPU with specific things
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Inconsistancy

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#182 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="KC_Hokie"][QUOTE="savagetwinkie"] not likely, the next xbox is probably going shared memory which technically means it doesn't have a discrete GPU, I can't see them going ccrossfire for stability purposes/heating purposes

savagetwinkie

The gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked.

Umm bc2 still has issues with crossfire/sli, plenty of games still have issues, just because thy can toss another GPU in doesn't mean they'll actually get benefit out of it, they are better doing something like the ps3 did and that can unload the GPU with specific things

If devs have to work with it, I'm sure they'll get it working correctly, BC2 in no way had multi-gpu in mind when it was being developed (most likely).

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#183 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="gmaster456"][QUOTE="ChubbyGuy40"]

You mean by using APUs, which at the moment, are bad for gaming?

KC_Hokie

They are not "bad" for gaming, they are certainly no 6970 but they are no slouch either, they are good for most games on medium including Crysis 2, No dx11 at 900p which is better than consoles.

And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.

And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.

And if the Wii-U's rumored GPU is true, it'll be more powerful than the next Xbox. Yeah, they're really focusing on the hardware :roll: Hopefully they can get basic cooling down this time that don't require 2 hardware revisions before getting it right.

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Heil68

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#184 Heil68
Member since 2004 • 60817 Posts
Well that means cookie monster, elmo and big bird will even look better!
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savagetwinkie

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#185 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="Filthybastrd"]

He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.

Filthybastrd

the only real time raytracing I've seen is on a server with 32 processors, but you don't need to have the same technology to look just as good, right now I dont think lighting and shadows is far off from almost ray tracing quality any way. At least nothing that's extremely noticeable unless you comparing still pcs.

There's still the issue of texture quality, AI, scale, resolution, physics, particles... I'm not denying possibilites here but the next XBOX certainly wont produce Avatar graphics.

I don't think there will be the same technical achievements, but I do think it will be close enough, you got to remember they don't mean with the same scope, you'll get a game like Uncharted which is very focused in small areas to be a graphical power house. And it will likely be as good as avatar,
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KC_Hokie

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#186 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="savagetwinkie"] not likely, the next xbox is probably going shared memory which technically means it doesn't have a discrete GPU, I can't see them going ccrossfire for stability purposes/heating purposes

savagetwinkie

The gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked.

Umm bc2 still has issues with crossfire/sli, plenty of games still have issues, just because thy can toss another GPU in doesn't mean they'll actually get benefit out of it, they are better doing something like the ps3 did and that can unload the GPU with specific things

AMD has already shown you can get a 40% increase in graphical power with crossfire. Several independent outlets have confirmed this. And crossfire running DirectX 11 games have had no problems. They have had some problems running earlier versions of DirectX with crossfire.

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KC_Hokie

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#187 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"]

[QUOTE="gmaster456"] They are not "bad" for gaming, they are certainly no 6970 but they are no slouch either, they are good for most games on medium including Crysis 2, No dx11 at 900p which is better than consoles. ChubbyGuy40

And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.

And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.

And if the Wii-U's rumored GPU is true, it'll be more powerful than the next Xbox. Yeah, they're really focusing on the hardware :roll: Hopefully they can get basic cooling down this time that don't require 2 hardware revisions before getting it right.

Hunh? A 2008 GPU better than whatever MS is working on with AMD?
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Filthybastrd

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#188 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="savagetwinkie"] Umm an APU is a gpu + cpu on the same die, if you give the GPU its own memory pool or do what xbox does and have a shared architecture, it has the potential to be just as powerful as a discrete card, the only difference bettween a discrete card and a apu is the graphics right now on desktops don't have dedicated memory for better performance. This can easily be fixed with a embedded circuit.savagetwinkie

He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.

Edit: And how does putting them on the same die autoamtically make them faster?

They are faster because they don't talk over a bus, which is slower then the circuitry on the die.

They still need to implement extraordinary GPU power on that die, they're not making a PC here. Bypassing the bus is beneficial they are'nt going to get Avatar quality.

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savagetwinkie

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#189 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="KC_Hokie"]The gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked.Inconsistancy

Umm bc2 still has issues with crossfire/sli, plenty of games still have issues, just because thy can toss another GPU in doesn't mean they'll actually get benefit out of it, they are better doing something like the ps3 did and that can unload the GPU with specific things

If devs have to work with it, I'm sure they'll get it working correctly, BC2 in no way had multi-gpu in mind when it was being developed (most likely).

it'll be better but I think its still a pipe dream to think they'll have a crossfire like setup, if anything they'd be better off with two APU's, in fact they should Make a APU Cell hybrid instead, give it like 4 cpu cores, 10 spu, and a graphics card and have a sort of system on a chip,
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beganoo

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#190 beganoo
Member since 2009 • 1642 Posts

Haha, yeah right.

I'm not Avatar fanboy but the movie has the best CGI ever put on film.

Have this in an actual game... which idiot came up with that, rofl. Maybe with DirectX 25 or something it will be posable but definitely it won't happen in the near future jiz.

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#191 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="savagetwinkie"][QUOTE="KC_Hokie"]The gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked.KC_Hokie

Umm bc2 still has issues with crossfire/sli, plenty of games still have issues, just because thy can toss another GPU in doesn't mean they'll actually get benefit out of it, they are better doing something like the ps3 did and that can unload the GPU with specific things

AMD has already shown you can get a 40% increase in graphical power with crossfire. Several independent outlets have confirmed this. And crossfire running DirectX 11 games have had no problems. They have had some problems running earlier versions of DirectX with crossfire.

Try dual card setups for yourself, then comment... I'm going to bed.

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ChubbyGuy40

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#192 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="KC_Hokie"]And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.

And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.

KC_Hokie

And if the Wii-U's rumored GPU is true, it'll be more powerful than the next Xbox. Yeah, they're really focusing on the hardware :roll: Hopefully they can get basic cooling down this time that don't require 2 hardware revisions before getting it right.

Hunh? A 2008 GPU better than whatever MS is working on with AMD?

Yes unless they manage to squeeze in a 4890 into APU form. Not that hard to figure out :? They're really working on that hardware :lol: If anything Sony will probably have the best graphics next gen.

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savagetwinkie

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#193 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="KC_Hokie"]The gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked.KC_Hokie

Umm bc2 still has issues with crossfire/sli, plenty of games still have issues, just because thy can toss another GPU in doesn't mean they'll actually get benefit out of it, they are better doing something like the ps3 did and that can unload the GPU with specific things

AMD has already shown you can get a 40% increase in graphical power with crossfire. Several independent outlets have confirmed this. And crossfire running DirectX 11 games have had no problems. They have had some problems running earlier versions of DirectX with crossfire.

RIght but we are talking about consoles, and the extra GPU will be a complete waste unless they have and extremely well designed circuit and an extraordinary amount of ram to make utilization possible. There will be benefits to havign a second GPU in the next xbox, but they'll get more benefits concentrating on a custom APU, and it will make everything cheaper.
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savagetwinkie

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#194 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="Filthybastrd"]

He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.

Edit: And how does putting them on the same die autoamtically make them faster?

Filthybastrd

They are faster because they don't talk over a bus, which is slower then the circuitry on the die.

They still need to implement extraordinary GPU power on that die, they're not making a PC here. Bypassing the bus is beneficial they are'nt going to get Avatar quality.

Right but they probably have something thats not on the market or has been shown at all working with M$, they aren't making a computer, and they can really focus on making the console more efficient or and less bottlenecks. Thats the biggest reason why computers are 20x faster than consoles but can't really produce the same scale, consoles are just much much more efficient, you can pretty much dedicate everything to the game, you can make custom hardware like EDRAM which gives extreme low latency memory. The biggest limitation right now in consoles is memory, I'm not saying expect avatar graphics, but PC's specs/performance are not relevant when determining theoretical consoles graphics. PC's just don't get the same type of utilizationj out of hardware because everything from the ground up is deigned around being scalable and interchangeable, consoles eliminate a lot of the problems that come with those.
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DarkGamer007

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#195 DarkGamer007
Member since 2008 • 6033 Posts

Are we even at Toy Story level yet?tomarlyn

On some levels yes, in regards to lighting effects, and animation we have surpassed Toy Story, in terms of detail, no we haven't.

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cabose38

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#196 cabose38
Member since 2005 • 1162 Posts

Not unless it takes at least another 5 years to come out.

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xhawk27

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#197 xhawk27
Member since 2010 • 12194 Posts
The 360 launched and no PC could touch it graphics for at least six months. I predict the same thing the next gen Xbox is released. 8)
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theuncharted34

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#199 theuncharted34
Member since 2010 • 14529 Posts

I'll believe it when I see it.

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#200 ChubbyGuy40
Member since 2007 • 26442 Posts

The 360 launched and no PC could touch it graphics for at least six months. I predict the same thing the next gen Xbox is released. 8)xhawk27

FEAR looked better than anything easily on the 360 when it launched :D