True or not...at least MS is focused on hardware for the next Xbox.KC_Hokie
You mean by using APUs, which at the moment, are bad for gaming?
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True or not...at least MS is focused on hardware for the next Xbox.KC_Hokie
You mean by using APUs, which at the moment, are bad for gaming?
[QUOTE="KC_Hokie"]True or not...at least MS is focused on hardware for the next Xbox.ChubbyGuy40
You mean by using APUs, which at the moment, are bad for gaming?
They're not 'bad', that's a strong word. Maybe they've devised a method to use the apu And gpu in tandem! Who's to say they'll ditch the gpu entirely? Unless APU's progress to the point of a 580, which would be sickening...[QUOTE="KC_Hokie"]True or not...at least MS is focused on hardware for the next Xbox.ChubbyGuy40
You mean by using APUs, which at the moment, are bad for gaming?
They are not "bad" for gaming, they are certainly no 6970 but they are no slouch either, they are good for most games on medium including Crysis 2, No dx11 at 900p which is better than consoles.[QUOTE="ChubbyGuy40"][QUOTE="KC_Hokie"]True or not...at least MS is focused on hardware for the next Xbox.gmaster456
You mean by using APUs, which at the moment, are bad for gaming?
They are not "bad" for gaming, they are certainly no 6970 but they are no slouch either, they are good for most games on medium including Crysis 2, No dx11 at 900p which is better than consoles. And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.
They are not "bad" for gaming, they are certainly no 6970 but they are no slouch either, they are good for most games on medium including Crysis 2, No dx11 at 900p which is better than consoles. And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.[QUOTE="gmaster456"][QUOTE="ChubbyGuy40"]
You mean by using APUs, which at the moment, are bad for gaming?
KC_Hokie
And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.
If you want to speculate, do look into it, we're a very long way off.
Google is readily available and you're free to enhance your knowledge.
We'ere nowhere near Avatar, except from storytelling but we did surpass that particular movie centuries ago in that aspect.
And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.[QUOTE="KC_Hokie"]
[QUOTE="gmaster456"] They are not "bad" for gaming, they are certainly no 6970 but they are no slouch either, they are good for most games on medium including Crysis 2, No dx11 at 900p which is better than consoles. Filthybastrd
And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.
If you want to speculate, do look into it, we're a very long way off.
Google is readily available and you're free to enhance your knowledge.
We'ere nowhere near Avatar, except from storytelling but we did surpass that particular movie centuries ago in that aspect.
I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar.[QUOTE="Filthybastrd"][QUOTE="KC_Hokie"]And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.
And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.
KC_Hokie
If you want to speculate, do look into it, we're a very long way off.
Google is readily available and you're free to enhance your knowledge.
We'ere nowhere near Avatar, except from storytelling but we did surpass that particular movie centuries ago in that aspect.
I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar.So what were you saying then? Nothing of relevance?
I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar.[QUOTE="KC_Hokie"][QUOTE="Filthybastrd"]
If you want to speculate, do look into it, we're a very long way off.
Google is readily available and you're free to enhance your knowledge.
We'ere nowhere near Avatar, except from storytelling but we did surpass that particular movie centuries ago in that aspect.
Filthybastrd
So what were you saying then?
You could try reading my post first. That's a good start. Arguing about Avatar or whatever you were saying proves you didn't read my post.[QUOTE="Filthybastrd"][QUOTE="KC_Hokie"]I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar. KC_Hokie
So what were you saying then?
You could try reading my post first. That's a good start. Arguing about Avatar or whatever you were saying proves you didn't read my post.No, you just did'nt say anything relevant.... We're far from Avatar quality, which this thread is about, and you did'nt contribute with any insight into how we're going to achieve that, eventhough you apparently think next gen consoles will.
You could try reading my post first. That's a good start. Arguing about Avatar or whatever you were saying proves you didn't read my post.[QUOTE="KC_Hokie"][QUOTE="Filthybastrd"]
So what were you saying then?
Filthybastrd
No, you just did'nt say anything relevant.... We're far from Avatar quality, which this thread is about, and you did'nt contribute with any insight into how we're going to achieve that, eventhough you apparently think next gen consoles will.
I never said anything about any Avatar **** Read my **** post first.[QUOTE="Filthybastrd"]
[QUOTE="KC_Hokie"]You could try reading my post first. That's a good start. Arguing about Avatar or whatever you were saying proves you didn't read my post.KC_Hokie
No, you just did'nt say anything relevant.... We're far from Avatar quality, which this thread is about, and you did'nt contribute with any insight into how we're going to achieve that, eventhough you apparently think next gen consoles will.
I never said anything about any Avatar **** Read my **** post first.I did read your post, how's it relevant?
APU won't approach Avatar quality at all, which this this thread is about. Besides, your rambling about discrete gfx in combo with APU is derivative of SLI/XF so are you sure you have any comprehension of your ideas?
who would believe something like this for even a second?
i guess it can look like anything in a cut scene but realtime? gimme a break.
[QUOTE="Filthybastrd"][QUOTE="KC_Hokie"]And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.
And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.
KC_Hokie
If you want to speculate, do look into it, we're a very long way off.
Google is readily available and you're free to enhance your knowledge.
We'ere nowhere near Avatar, except from storytelling but we did surpass that particular movie centuries ago in that aspect.
I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar. umm an APU is just a integrated GPU built into the CPU, its just faster because they no longer have to talk over a bus, they have an "apu" in the xbox slim. and as far as a discrete solution goes, well the APU can be as good as a discreet solution, you just need to dedicate memory to the graphics part of the chip.I never said anything about any Avatar **** Read my **** post first.[QUOTE="KC_Hokie"]
[QUOTE="Filthybastrd"]
No, you just did'nt say anything relevant.... We're far from Avatar quality, which this thread is about, and you did'nt contribute with any insight into how we're going to achieve that, eventhough you apparently think next gen consoles will.
Filthybastrd
I did read your post, how's it relevant?
APU won't approach Avatar quality at all, which this this thread is about. Besides, your rambling about discrete gfx in combo with APU is derivative of SLI/XF so are you sure you have any comprehension of your ideas?
You appear to want to have a conversation with the original poster but instead responded to my post with one your own which had nothing to do with what I posted.And APUs being combined with discrete GPUs is already being used. Nothing theoretical there.
[QUOTE="KC_Hokie"][QUOTE="Filthybastrd"]I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar. umm an APU is just a integrated GPU built into the CPU, its just faster because they no longer have to talk over a bus, they have an "apu" in the xbox slim. and as far as a discrete solution goes, well the APU can be as good as a discreet solution, you just need to dedicate memory to the graphics part of the chip. APUs already exist and when combined with a discrete GPU have 40% more graphical capability.If you want to speculate, do look into it, we're a very long way off.
Google is readily available and you're free to enhance your knowledge.
We'ere nowhere near Avatar, except from storytelling but we did surpass that particular movie centuries ago in that aspect.
savagetwinkie
APU won't approach Avatar quality at all
Filthybastrd
Since you clearly know the future, is there anything else those of us still stuck in 2011 might like to know?
I never said anything about any Avatar **** Read my **** post first.[QUOTE="KC_Hokie"]
[QUOTE="Filthybastrd"]
No, you just did'nt say anything relevant.... We're far from Avatar quality, which this thread is about, and you did'nt contribute with any insight into how we're going to achieve that, eventhough you apparently think next gen consoles will.
Filthybastrd
I did read your post, how's it relevant?
APU won't approach Avatar quality at all, which this this thread is about. Besides, your rambling about discrete gfx in combo with APU is derivative of SLI/XF so are you sure you have any comprehension of your ideas?
Umm an APU is a gpu + cpu on the same die, if you give the GPU its own memory pool or do what xbox does and have a shared architecture, it has the potential to be just as powerful as a discrete card, the only difference bettween a discrete card and a apu is the graphics right now on desktops don't have dedicated memory for better performance. This can easily be fixed with a embedded circuit.umm an APU is just a integrated GPU built into the CPU, its just faster because they no longer have to talk over a bus, they have an "apu" in the xbox slim. and as far as a discrete solution goes, well the APU can be as good as a discreet solution, you just need to dedicate memory to the graphics part of the chip. APUs already exist and when combined with a discrete GPU have 40% more graphical capability. Ok but the apu is still just a GPU/CPU on the same die. Its faster than a normal integrated GPU since the cpu can talk to the gpu much much faster.[QUOTE="savagetwinkie"][QUOTE="KC_Hokie"]I wasn't speculating. I was referring to the APUs already on the market. And I said nothing about Avatar. KC_Hokie
[QUOTE="KC_Hokie"]APUs already exist and when combined with a discrete GPU have 40% more graphical capability.Ok but the apu is still just a GPU/CPU on the same die. Its faster than a normal integrated GPU since the cpu can talk to the gpu much much faster.Yes. And gaming PCs that use APUs are also using a discrete GPU. And it's more than likely the next Xbox will use this as well.[QUOTE="savagetwinkie"] umm an APU is just a integrated GPU built into the CPU, its just faster because they no longer have to talk over a bus, they have an "apu" in the xbox slim. and as far as a discrete solution goes, well the APU can be as good as a discreet solution, you just need to dedicate memory to the graphics part of the chip. savagetwinkie
[QUOTE="Filthybastrd"]
APU won't approach Avatar quality at all
gmaster456
Since you clearly know the future, is there anything else those of us still stuck in 2011 might like to know?
come on the gfx engines that actually made avatar can't do avatar in real time why would anything else be able to do it?i can't believe anyone that visits this site could ever believe avatar or any other computer gfx type movie can do that stuff on the fly.
[QUOTE="Filthybastrd"][QUOTE="KC_Hokie"]I never said anything about any Avatar **** Read my **** post first.
savagetwinkie
I did read your post, how's it relevant?
APU won't approach Avatar quality at all, which this this thread is about. Besides, your rambling about discrete gfx in combo with APU is derivative of SLI/XF so are you sure you have any comprehension of your ideas?
Umm an APU is a gpu + cpu on the same die, if you give the GPU its own memory pool or do what xbox does and have a shared architecture, it has the potential to be just as powerful as a discrete card, the only difference bettween a discrete card and a apu is the graphics right now on desktops don't have dedicated memory for better performance. This can easily be fixed with a embedded circuit.He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.
Edit: And how does putting them on the same die autoamtically make them faster?
[QUOTE="savagetwinkie"][QUOTE="KC_Hokie"]APUs already exist and when combined with a discrete GPU have 40% more graphical capability.Ok but the apu is still just a GPU/CPU on the same die. Its faster than a normal integrated GPU since the cpu can talk to the gpu much much faster.Yes. And gaming PCs that use APUs are also using a discrete GPU. And it's more than likely the next Xbox will use this as well. not likely, the next xbox is probably going shared memory which technically means it doesn't have a discrete GPU, I can't see them going ccrossfire for stability purposes/heating purposesKC_Hokie
[QUOTE="gmaster456"]
[QUOTE="Filthybastrd"]
APU won't approach Avatar quality at all
Riverwolf007
Since you clearly know the future, is there anything else those of us still stuck in 2011 might like to know?
come on the gfx engines that actually made avatar can't do avatar in real time why would anything else be able to do it?i can't believe anyone that visits this site could ever believe avatar or any other computer gfx type movie can do that stuff on the fly.
Why not for cutscenes. The original article didn't say it was for gameplay.Umm an APU is a gpu + cpu on the same die, if you give the GPU its own memory pool or do what xbox does and have a shared architecture, it has the potential to be just as powerful as a discrete card, the only difference bettween a discrete card and a apu is the graphics right now on desktops don't have dedicated memory for better performance. This can easily be fixed with a embedded circuit.[QUOTE="savagetwinkie"][QUOTE="Filthybastrd"]
I did read your post, how's it relevant?
APU won't approach Avatar quality at all, which this this thread is about. Besides, your rambling about discrete gfx in combo with APU is derivative of SLI/XF so are you sure you have any comprehension of your ideas?
Filthybastrd
He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.
the only real time raytracing I've seen is on a server with 32 processors, but you don't need to have the same technology to look just as good, right now I dont think lighting and shadows is far off from almost ray tracing quality any way. At least nothing that's extremely noticeable unless you comparing still pcs.Yes. And gaming PCs that use APUs are also using a discrete GPU. And it's more than likely the next Xbox will use this as well. not likely, the next xbox is probably going shared memory which technically means it doesn't have a discrete GPU, I can't see them going ccrossfire for stability purposes/heating purposesThe gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked.[QUOTE="KC_Hokie"][QUOTE="savagetwinkie"]Ok but the apu is still just a GPU/CPU on the same die. Its faster than a normal integrated GPU since the cpu can talk to the gpu much much faster.savagetwinkie
[QUOTE="Riverwolf007"]come on the gfx engines that actually made avatar can't do avatar in real time why would anything else be able to do it?[QUOTE="gmaster456"]
Since you clearly know the future, is there anything else those of us still stuck in 2011 might like to know?
KC_Hokie
i can't believe anyone that visits this site could ever believe avatar or any other computer gfx type movie can do that stuff on the fly.
Why not for cutscenes. The original article didn't say it was for gameplay. if it was about cutscenes then it's especially silly to mention since i have seen cutscenes as good as avatar in only god knows how many games over the last 10 years.[QUOTE="Filthybastrd"][QUOTE="savagetwinkie"] Umm an APU is a gpu + cpu on the same die, if you give the GPU its own memory pool or do what xbox does and have a shared architecture, it has the potential to be just as powerful as a discrete card, the only difference bettween a discrete card and a apu is the graphics right now on desktops don't have dedicated memory for better performance. This can easily be fixed with a embedded circuit.savagetwinkie
He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.
the only real time raytracing I've seen is on a server with 32 processors, but you don't need to have the same technology to look just as good, right now I dont think lighting and shadows is far off from almost ray tracing quality any way. At least nothing that's extremely noticeable unless you comparing still pcs.There's still the issue of texture quality, AI, scale, resolution, physics, particles... I'm not denying possibilites here but the next XBOX certainly wont produce Avatar graphics.
Umm an APU is a gpu + cpu on the same die, if you give the GPU its own memory pool or do what xbox does and have a shared architecture, it has the potential to be just as powerful as a discrete card, the only difference bettween a discrete card and a apu is the graphics right now on desktops don't have dedicated memory for better performance. This can easily be fixed with a embedded circuit.[QUOTE="savagetwinkie"][QUOTE="Filthybastrd"]
I did read your post, how's it relevant?
APU won't approach Avatar quality at all, which this this thread is about. Besides, your rambling about discrete gfx in combo with APU is derivative of SLI/XF so are you sure you have any comprehension of your ideas?
Filthybastrd
He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.
Edit: And how does putting them on the same die autoamtically make them faster?
They are faster because they don't talk over a bus, which is slower then the circuitry on the die.[QUOTE="savagetwinkie"]not likely, the next xbox is probably going shared memory which technically means it doesn't have a discrete GPU, I can't see them going ccrossfire for stability purposes/heating purposesThe gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked. Umm bc2 still has issues with crossfire/sli, plenty of games still have issues, just because thy can toss another GPU in doesn't mean they'll actually get benefit out of it, they are better doing something like the ps3 did and that can unload the GPU with specific things[QUOTE="KC_Hokie"]Yes. And gaming PCs that use APUs are also using a discrete GPU. And it's more than likely the next Xbox will use this as well.KC_Hokie
[QUOTE="KC_Hokie"][QUOTE="savagetwinkie"] not likely, the next xbox is probably going shared memory which technically means it doesn't have a discrete GPU, I can't see them going ccrossfire for stability purposes/heating purposesThe gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked. Umm bc2 still has issues with crossfire/sli, plenty of games still have issues, just because thy can toss another GPU in doesn't mean they'll actually get benefit out of it, they are better doing something like the ps3 did and that can unload the GPU with specific things If devs have to work with it, I'm sure they'll get it working correctly, BC2 in no way had multi-gpu in mind when it was being developed (most likely).savagetwinkie
They are not "bad" for gaming, they are certainly no 6970 but they are no slouch either, they are good for most games on medium including Crysis 2, No dx11 at 900p which is better than consoles. And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.[QUOTE="gmaster456"][QUOTE="ChubbyGuy40"]
You mean by using APUs, which at the moment, are bad for gaming?
KC_Hokie
And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.
And if the Wii-U's rumored GPU is true, it'll be more powerful than the next Xbox. Yeah, they're really focusing on the hardware :roll: Hopefully they can get basic cooling down this time that don't require 2 hardware revisions before getting it right.
the only real time raytracing I've seen is on a server with 32 processors, but you don't need to have the same technology to look just as good, right now I dont think lighting and shadows is far off from almost ray tracing quality any way. At least nothing that's extremely noticeable unless you comparing still pcs.[QUOTE="savagetwinkie"][QUOTE="Filthybastrd"]
He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.
Filthybastrd
There's still the issue of texture quality, AI, scale, resolution, physics, particles... I'm not denying possibilites here but the next XBOX certainly wont produce Avatar graphics.
I don't think there will be the same technical achievements, but I do think it will be close enough, you got to remember they don't mean with the same scope, you'll get a game like Uncharted which is very focused in small areas to be a graphical power house. And it will likely be as good as avatar,[QUOTE="KC_Hokie"][QUOTE="savagetwinkie"] not likely, the next xbox is probably going shared memory which technically means it doesn't have a discrete GPU, I can't see them going ccrossfire for stability purposes/heating purposesThe gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked. Umm bc2 still has issues with crossfire/sli, plenty of games still have issues, just because thy can toss another GPU in doesn't mean they'll actually get benefit out of it, they are better doing something like the ps3 did and that can unload the GPU with specific thingsAMD has already shown you can get a 40% increase in graphical power with crossfire. Several independent outlets have confirmed this. And crossfire running DirectX 11 games have had no problems. They have had some problems running earlier versions of DirectX with crossfire.savagetwinkie
And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.[QUOTE="KC_Hokie"]
[QUOTE="gmaster456"] They are not "bad" for gaming, they are certainly no 6970 but they are no slouch either, they are good for most games on medium including Crysis 2, No dx11 at 900p which is better than consoles. ChubbyGuy40
And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.
And if the Wii-U's rumored GPU is true, it'll be more powerful than the next Xbox. Yeah, they're really focusing on the hardware :roll: Hopefully they can get basic cooling down this time that don't require 2 hardware revisions before getting it right.
Hunh? A 2008 GPU better than whatever MS is working on with AMD?[QUOTE="Filthybastrd"][QUOTE="savagetwinkie"] Umm an APU is a gpu + cpu on the same die, if you give the GPU its own memory pool or do what xbox does and have a shared architecture, it has the potential to be just as powerful as a discrete card, the only difference bettween a discrete card and a apu is the graphics right now on desktops don't have dedicated memory for better performance. This can easily be fixed with a embedded circuit.savagetwinkie
He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.
Edit: And how does putting them on the same die autoamtically make them faster?
They are faster because they don't talk over a bus, which is slower then the circuitry on the die. They still need to implement extraordinary GPU power on that die, they're not making a PC here. Bypassing the bus is beneficial they are'nt going to get Avatar quality.Umm bc2 still has issues with crossfire/sli, plenty of games still have issues, just because thy can toss another GPU in doesn't mean they'll actually get benefit out of it, they are better doing something like the ps3 did and that can unload the GPU with specific things If devs have to work with it, I'm sure they'll get it working correctly, BC2 in no way had multi-gpu in mind when it was being developed (most likely). it'll be better but I think its still a pipe dream to think they'll have a crossfire like setup, if anything they'd be better off with two APU's, in fact they should Make a APU Cell hybrid instead, give it like 4 cpu cores, 10 spu, and a graphics card and have a sort of system on a chip,[QUOTE="savagetwinkie"][QUOTE="KC_Hokie"]The gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked.Inconsistancy
Haha, yeah right.
I'm not Avatar fanboy but the movie has the best CGI ever put on film.
Have this in an actual game... which idiot came up with that, rofl. Maybe with DirectX 25 or something it will be posable but definitely it won't happen in the near future jiz.
Umm bc2 still has issues with crossfire/sli, plenty of games still have issues, just because thy can toss another GPU in doesn't mean they'll actually get benefit out of it, they are better doing something like the ps3 did and that can unload the GPU with specific thingsAMD has already shown you can get a 40% increase in graphical power with crossfire. Several independent outlets have confirmed this. And crossfire running DirectX 11 games have had no problems. They have had some problems running earlier versions of DirectX with crossfire.[QUOTE="savagetwinkie"][QUOTE="KC_Hokie"]The gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked.KC_Hokie
Try dual card setups for yourself, then comment... I'm going to bed.
[QUOTE="ChubbyGuy40"][QUOTE="KC_Hokie"]And when you combine the APUs with a discrete GPU that boosts the graphical power by 40%.
And, again, these are the very first APUs. AMD is coming out with new ones every 3-4 months. By the time the next Xbox is ready who knows what will be available. I'm glad MS is focused on hardware for the next Xbox.
KC_Hokie
And if the Wii-U's rumored GPU is true, it'll be more powerful than the next Xbox. Yeah, they're really focusing on the hardware :roll: Hopefully they can get basic cooling down this time that don't require 2 hardware revisions before getting it right.
Hunh? A 2008 GPU better than whatever MS is working on with AMD?Yes unless they manage to squeeze in a 4890 into APU form. Not that hard to figure out :? They're really working on that hardware :lol: If anything Sony will probably have the best graphics next gen.
Umm bc2 still has issues with crossfire/sli, plenty of games still have issues, just because thy can toss another GPU in doesn't mean they'll actually get benefit out of it, they are better doing something like the ps3 did and that can unload the GPU with specific thingsAMD has already shown you can get a 40% increase in graphical power with crossfire. Several independent outlets have confirmed this. And crossfire running DirectX 11 games have had no problems. They have had some problems running earlier versions of DirectX with crossfire. RIght but we are talking about consoles, and the extra GPU will be a complete waste unless they have and extremely well designed circuit and an extraordinary amount of ram to make utilization possible. There will be benefits to havign a second GPU in the next xbox, but they'll get more benefits concentrating on a custom APU, and it will make everything cheaper.[QUOTE="savagetwinkie"][QUOTE="KC_Hokie"]The gaming PCs with APUs and stand alone GPUs are having no heating issues, stability issues with DirectX11 games, and use far less power than expected. I was shocked.KC_Hokie
They are faster because they don't talk over a bus, which is slower then the circuitry on the die. They still need to implement extraordinary GPU power on that die, they're not making a PC here. Bypassing the bus is beneficial they are'nt going to get Avatar quality. Right but they probably have something thats not on the market or has been shown at all working with M$, they aren't making a computer, and they can really focus on making the console more efficient or and less bottlenecks. Thats the biggest reason why computers are 20x faster than consoles but can't really produce the same scale, consoles are just much much more efficient, you can pretty much dedicate everything to the game, you can make custom hardware like EDRAM which gives extreme low latency memory. The biggest limitation right now in consoles is memory, I'm not saying expect avatar graphics, but PC's specs/performance are not relevant when determining theoretical consoles graphics. PC's just don't get the same type of utilizationj out of hardware because everything from the ground up is deigned around being scalable and interchangeable, consoles eliminate a lot of the problems that come with those.[QUOTE="savagetwinkie"][QUOTE="Filthybastrd"]
He mentioned an APU working with a discrete GFX chip which is indeed a SLI/XF derivative.... And have fun with the real time ray traycing that can't even run Quake well.
Edit: And how does putting them on the same die autoamtically make them faster?
Filthybastrd
Are we even at Toy Story level yet?tomarlyn
On some levels yes, in regards to lighting effects, and animation we have surpassed Toy Story, in terms of detail, no we haven't.
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