This topic is locked from further discussion.
[QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"]more like art as art. there's no game in there. also, the art direction in TP was awesome, especially for the twilight realm.Flow is game as Art.
Something Nintendo will never understand.
nintendo-4life
Not art direction.
ART. Like Killer 7, Shadow of the Colossus, and Ico.
you were saying about art?
Sigh.
NOT ART DIRECTION.
Artistic expression. Abaract thought. Layers of philosophical meaning. That kind of art.
eh what? :|, you think ICO and SOTC have "layers of philosophical meaning"? the ONLY thing that makes SOTC and ICO so great is their art direction, other than that it could have been so darn normal, especially ICO.SOTC is a unique game experience. The solitude of the landscape, the immense and exhaustive battles. Couples with a mysterious goal and it has an ending you would never see in a Nintendo game. The ending is truly where everything comes into place. It was beautiful and haunting. Their are alot of issues in the game about choice and consequence. What would you do for love? How far would you go? Their is alot of depth hidden beneath the simple concept. If you wish to see it, its there, if not then the game is still fun to play.
Thats alot more then art direction.
I'm not saying ALL games need this but its nice to see some games out there trying to achieve something more then just your basic good versus evil kind of game.
Okami is another game with a beautiful philosophy that lays hidden beneath the beautiful concept and brilliant execution.
[QUOTE="Bread_or_Decide"]Art is boring. Except Goya. And Van Gogh.Artistic expression. Abstract thought. Layers of philosophical meaning. That kind of art.
Jandurin
Edit: And the melty clocks. I like the melty clocks.
What some may find boring others could find exciting.
Art is subjective.
SOTC is a unique game experience. The solitude of the landscape, the immense and exhaustive battles. Couples with a mysterious goal and it has an ending you would never see in a Nintendo game. The ending is truly where everything comes into place. It was beautiful and haunting. Their are alot of issues in the game about choice and consequence. What would you do for love? How far would you go? Their is alot of depth hidden beneath the simple concept. If you wish to see it, its there, if not then the game is still fun to play.Thats alot more then art direction.
Bread_or_Decide
Ok, now tell me what VC game compares to Tekken 5 : DR.TekkenMaster606
Link to the Past..................................................................nuff said
[QUOTE="Bread_or_Decide"][QUOTE="Jandurin"][QUOTE="Bread_or_Decide"]Art is boring. Except Goya. And Van Gogh.Artistic expression. Abstract thought. Layers of philosophical meaning. That kind of art.
Jandurin
Edit: And the melty clocks. I like the melty clocks.
What some may find boring others could find exciting.
Art is subjective.
So are games.I respect a game that tries to be more then your typical mindless fluff. Thats all.
[QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"]more like art as art. there's no game in there. also, the art direction in TP was awesome, especially for the twilight realm.Flow is game as Art.
Something Nintendo will never understand.
Bread_or_Decide
Not art direction.
ART. Like Killer 7, Shadow of the Colossus, and Ico.
you were saying about art?
Sigh.
NOT ART DIRECTION.
Artistic expression. Abstract thought. Layers of philosophical meaning. That kind of art.
Oh GOD give me a break. Stop trying to make FLOW look like this amazingly deep starving artist made it while he slowly dies of hunger thus making this his last artistic expression with layers of philosophical meaning...............ITS A GAME!!!! GAMES DON'T HAVE PHILISOPHICAL MEANING....at least FLOW doesn't
[QUOTE="nintendo-4life"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"]more like art as art. there's no game in there. also, the art direction in TP was awesome, especially for the twilight realm.Flow is game as Art.
Something Nintendo will never understand.
Bread_or_Decide
Not art direction.
ART. Like Killer 7, Shadow of the Colossus, and Ico.
you were saying about art?
Sigh.
NOT ART DIRECTION.
Artistic expression. Abaract thought. Layers of philosophical meaning. That kind of art.
eh what? :|, you think ICO and SOTC have "layers of philosophical meaning"? the ONLY thing that makes SOTC and ICO so great is their art direction, other than that it could have been so darn normal, especially ICO.SOTC is a unique game experience. The solitude of the landscape, the immense and exhaustive battles. Couples with a mysterious goal and it has an ending you would never see in a Nintendo game. The ending is truly where everything comes into place. It was beautiful and haunting. Their are alot of issues in the game about choice and consequence. What would you do for love? How far would you go? Their is alot of depth hidden beneath the simple concept. If you wish to see it, its there, if not then the game is still fun to play.
Thats alot more then art direction.
I'm not saying ALL games need this but its nice to see some games out there trying to achieve something more then just your basic good versus evil kind of game.
Okami is another game with a beautiful philosophy that lays hidden beneath the beautiful concept and brilliant execution.
you honestly see that in SOTC? :|, if that's the case then what about the windwaker? the sunken city of the gods, how far would you go just to revive it? only to fail at the end? the story of a boy turning into a man, the story of honesty and loyalty, the story of the hero...... we can all make crap like that, doesn't change the fact that there is missing depth, if you want a story of love, then play FFX, if you used THAT then yes, i would agree, but SOTC lacks depth, just like TP, the art direction is all what SOTC was build around and that's a fact.[QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"]more like art as art. there's no game in there. also, the art direction in TP was awesome, especially for the twilight realm.Flow is game as Art.
Something Nintendo will never understand.
ginobili64
Not art direction.
ART. Like Killer 7, Shadow of the Colossus, and Ico.
you were saying about art?
Sigh.
NOT ART DIRECTION.
Artistic expression. Abstract thought. Layers of philosophical meaning. That kind of art.
Oh GOD give me a break. Stop trying to make FLOW look like this amazingly deep starving artist made it while he slowly dies of hunger thus making this his last artistic expression with layers of philosophical meaning...............ITS A GAME!!!! GAMES DON'T HAVE PHILISOPHICAL MEANING....at least FLOW doesn't
Go into a Museum and tell people that Pollack just threw paint on a canvas.
Some games do. Who is to say Flow doesn't?
Not all games have it or need it but its nice when some games strive for that level of excellence.
[QUOTE="nintendo-4life"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"]more like art as art. there's no game in there. also, the art direction in TP was awesome, especially for the twilight realm.Flow is game as Art.
Something Nintendo will never understand.
Bread_or_Decide
Not art direction.
ART. Like Killer 7, Shadow of the Colossus, and Ico.
you were saying about art?
Sigh.
NOT ART DIRECTION.
Artistic expression. Abaract thought. Layers of philosophical meaning. That kind of art.
eh what? :|, you think ICO and SOTC have "layers of philosophical meaning"? the ONLY thing that makes SOTC and ICO so great is their art direction, other than that it could have been so darn normal, especially ICO.SOTC is a unique game experience. The solitude of the landscape, the immense and exhaustive battles. Couples with a mysterious goal and it has an ending you would never see in a Nintendo game. The ending is truly where everything comes into place. It was beautiful and haunting. Their are alot of issues in the game about choice and consequence. What would you do for love? How far would you go? Their is alot of depth hidden beneath the simple concept. If you wish to see it, its there, if not then the game is still fun to play.
Thats alot more then art direction.
I'm not saying ALL games need this but its nice to see some games out there trying to achieve something more then just your basic good versus evil kind of game.
Okami is another game with a beautiful philosophy that lays hidden beneath the beautiful concept and brilliant execution.
I could probably do something better then what you just wrote about SOTC and ICO. But to call Nintendo games soulless, just makes me think that you should go play them again with a different perspective.[QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"]more like art as art. there's no game in there. also, the art direction in TP was awesome, especially for the twilight realm.Flow is game as Art.
Something Nintendo will never understand.
Bread_or_Decide
Not art direction.
ART. Like Killer 7, Shadow of the Colossus, and Ico.
you were saying about art?
Sigh.
NOT ART DIRECTION.
Artistic expression. Abaract thought. Layers of philosophical meaning. That kind of art.
where's the abstract thought and layers of philosophical meaning in flOw?It a relaxing game where you can just be free of goals and just exist as this entity.
They should include some pot with the download.
lol seriously where are you pulling this crap anyway? if that's the goal of the game then it's just a ripoff of electroplankton, a much better game at that.[QUOTE="Bread_or_Decide"][QUOTE="nintendo-4life"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"]more like art as art. there's no game in there. also, the art direction in TP was awesome, especially for the twilight realm.Flow is game as Art.
Something Nintendo will never understand.
nintendo-4life
Not art direction.
ART. Like Killer 7, Shadow of the Colossus, and Ico.
you were saying about art?
Sigh.
NOT ART DIRECTION.
Artistic expression. Abaract thought. Layers of philosophical meaning. That kind of art.
eh what? :|, you think ICO and SOTC have "layers of philosophical meaning"? the ONLY thing that makes SOTC and ICO so great is their art direction, other than that it could have been so darn normal, especially ICO.SOTC is a unique game experience. The solitude of the landscape, the immense and exhaustive battles. Couples with a mysterious goal and it has an ending you would never see in a Nintendo game. The ending is truly where everything comes into place. It was beautiful and haunting. Their are alot of issues in the game about choice and consequence. What would you do for love? How far would you go? Their is alot of depth hidden beneath the simple concept. If you wish to see it, its there, if not then the game is still fun to play.
Thats alot more then art direction.
I'm not saying ALL games need this but its nice to see some games out there trying to achieve something more then just your basic good versus evil kind of game.
Okami is another game with a beautiful philosophy that lays hidden beneath the beautiful concept and brilliant execution.
you honestly see that in SOTC? :|, if that's the case then what about the windwaker? the sunken city of the gods, how far would you go just to revive it? only to fail at the end? the story of a boy turning into a man, the story of honesty and loyalty, the story of the hero...... we can all make crap like that, doesn't change the fact that there is missing depth, if you want a story of love, then play FFX, if you used THAT then yes, i would agree, but SOTC lacks depth, just like TP, the art direction is all what SOTC was build around and that's a fact.Thats what I got out of the game. You can't tell me I'm wrong.
Since we've hit a wall on the subject I'll just leave it at that.
[QUOTE="Bread_or_Decide"][QUOTE="nintendo-4life"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"]more like art as art. there's no game in there. also, the art direction in TP was awesome, especially for the twilight realm.Flow is game as Art.
Something Nintendo will never understand.
StealthSting
Not art direction.
ART. Like Killer 7, Shadow of the Colossus, and Ico.
you were saying about art?
Sigh.
NOT ART DIRECTION.
Artistic expression. Abaract thought. Layers of philosophical meaning. That kind of art.
eh what? :|, you think ICO and SOTC have "layers of philosophical meaning"? the ONLY thing that makes SOTC and ICO so great is their art direction, other than that it could have been so darn normal, especially ICO.SOTC is a unique game experience. The solitude of the landscape, the immense and exhaustive battles. Couples with a mysterious goal and it has an ending you would never see in a Nintendo game. The ending is truly where everything comes into place. It was beautiful and haunting. Their are alot of issues in the game about choice and consequence. What would you do for love? How far would you go? Their is alot of depth hidden beneath the simple concept. If you wish to see it, its there, if not then the game is still fun to play.
Thats alot more then art direction.
I'm not saying ALL games need this but its nice to see some games out there trying to achieve something more then just your basic good versus evil kind of game.
Okami is another game with a beautiful philosophy that lays hidden beneath the beautiful concept and brilliant execution.
I could probably do something better then what you just wrote about SOTC and ICO. But to call Nintendo games soulless, just makes me think that you should go play them again with a different perspective.Tell me exactly how Mario and Link have evolved over the years? What have they learned after each adventure. How have they changed in each game? How have their enemies changed?
They haven't. Why? Because their surface level entertainment. In MGS4 you have a tired old snake trying to kill himself. Now thats character development.
Unless theirs something about Super Mario 64 that I'm missing...please do fill me in.
[QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"]more like art as art. there's no game in there. also, the art direction in TP was awesome, especially for the twilight realm.Flow is game as Art.
Something Nintendo will never understand.
nintendo-4life
Not art direction.
ART. Like Killer 7, Shadow of the Colossus, and Ico.
you were saying about art?
Sigh.
NOT ART DIRECTION.
Artistic expression. Abaract thought. Layers of philosophical meaning. That kind of art.
where's the abstract thought and layers of philosophical meaning in flOw?It a relaxing game where you can just be free of goals and just exist as this entity.
They should include some pot with the download.
lol seriously where are you pulling this crap anyway? if that's the goal of the game then it's just a ripoff of electroplankton, a much better game at that.It is what it is. If you don't see it that way, I simply don't care.
[QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"]more like art as art. there's no game in there. also, the art direction in TP was awesome, especially for the twilight realm.Flow is game as Art.
Something Nintendo will never understand.
ginobili64
Not art direction.
ART. Like Killer 7, Shadow of the Colossus, and Ico.
you were saying about art?
Sigh.
NOT ART DIRECTION.
Artistic expression. Abstract thought. Layers of philosophical meaning. That kind of art.
Oh GOD give me a break. Stop trying to make FLOW look like this amazingly deep starving artist made it while he slowly dies of hunger thus making this his last artistic expression with layers of philosophical meaning...............ITS A GAME!!!! GAMES DON'T HAVE PHILISOPHICAL MEANING....at least FLOW doesn't
Well games definitely have that. I would probably feel more relaxed playing eco. This is not even the highest series Nintendo has in that department, not even close, but Pikmin to me has a higher philosophical and artistic meaning then flow.[QUOTE="nintendo-4life"][QUOTE="Bread_or_Decide"][QUOTE="nintendo-4life"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"]more like art as art. there's no game in there. also, the art direction in TP was awesome, especially for the twilight realm.Flow is game as Art.
Something Nintendo will never understand.
Bread_or_Decide
Not art direction.
ART. Like Killer 7, Shadow of the Colossus, and Ico.
you were saying about art?
Sigh.
NOT ART DIRECTION.
Artistic expression. Abaract thought. Layers of philosophical meaning. That kind of art.
eh what? :|, you think ICO and SOTC have "layers of philosophical meaning"? the ONLY thing that makes SOTC and ICO so great is their art direction, other than that it could have been so darn normal, especially ICO.SOTC is a unique game experience. The solitude of the landscape, the immense and exhaustive battles. Couples with a mysterious goal and it has an ending you would never see in a Nintendo game. The ending is truly where everything comes into place. It was beautiful and haunting. Their are alot of issues in the game about choice and consequence. What would you do for love? How far would you go? Their is alot of depth hidden beneath the simple concept. If you wish to see it, its there, if not then the game is still fun to play.
Thats alot more then art direction.
I'm not saying ALL games need this but its nice to see some games out there trying to achieve something more then just your basic good versus evil kind of game.
Okami is another game with a beautiful philosophy that lays hidden beneath the beautiful concept and brilliant execution.
you honestly see that in SOTC? :|, if that's the case then what about the windwaker? the sunken city of the gods, how far would you go just to revive it? only to fail at the end? the story of a boy turning into a man, the story of honesty and loyalty, the story of the hero...... we can all make crap like that, doesn't change the fact that there is missing depth, if you want a story of love, then play FFX, if you used THAT then yes, i would agree, but SOTC lacks depth, just like TP, the art direction is all what SOTC was build around and that's a fact.Thats what I got out of the game. You can't tell me I'm wrong.
Since we've hit a wall on the subject I'll just leave it at that.
i just wanted to point out that the zelda series is just as deep as SOTC.[QUOTE="nintendo-4life"][QUOTE="Bread_or_Decide"][QUOTE="nintendo-4life"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"]more like art as art. there's no game in there. also, the art direction in TP was awesome, especially for the twilight realm.Flow is game as Art.
Something Nintendo will never understand.
Bread_or_Decide
Not art direction.
ART. Like Killer 7, Shadow of the Colossus, and Ico.
you were saying about art?
Sigh.
NOT ART DIRECTION.
Artistic expression. Abaract thought. Layers of philosophical meaning. That kind of art.
eh what? :|, you think ICO and SOTC have "layers of philosophical meaning"? the ONLY thing that makes SOTC and ICO so great is their art direction, other than that it could have been so darn normal, especially ICO.SOTC is a unique game experience. The solitude of the landscape, the immense and exhaustive battles. Couples with a mysterious goal and it has an ending you would never see in a Nintendo game. The ending is truly where everything comes into place. It was beautiful and haunting. Their are alot of issues in the game about choice and consequence. What would you do for love? How far would you go? Their is alot of depth hidden beneath the simple concept. If you wish to see it, its there, if not then the game is still fun to play.
Thats alot more then art direction.
I'm not saying ALL games need this but its nice to see some games out there trying to achieve something more then just your basic good versus evil kind of game.
Okami is another game with a beautiful philosophy that lays hidden beneath the beautiful concept and brilliant execution.
you honestly see that in SOTC? :|, if that's the case then what about the windwaker? the sunken city of the gods, how far would you go just to revive it? only to fail at the end? the story of a boy turning into a man, the story of honesty and loyalty, the story of the hero...... we can all make crap like that, doesn't change the fact that there is missing depth, if you want a story of love, then play FFX, if you used THAT then yes, i would agree, but SOTC lacks depth, just like TP, the art direction is all what SOTC was build around and that's a fact.Thats what I got out of the game. You can't tell me I'm wrong.
Since we've hit a wall on the subject I'll just leave it at that.
i just wanted to point out that the zelda series is just as deep as SOTC.[QUOTE="StealthSting"][QUOTE="Bread_or_Decide"][QUOTE="nintendo-4life"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"][QUOTE="6icks_tea_4hoar"][QUOTE="Bread_or_Decide"]more like art as art. there's no game in there. also, the art direction in TP was awesome, especially for the twilight realm.Flow is game as Art.
Something Nintendo will never understand.
Bread_or_Decide
Not art direction.
ART. Like Killer 7, Shadow of the Colossus, and Ico.
you were saying about art?
Sigh.
NOT ART DIRECTION.
Artistic expression. Abaract thought. Layers of philosophical meaning. That kind of art.
eh what? :|, you think ICO and SOTC have "layers of philosophical meaning"? the ONLY thing that makes SOTC and ICO so great is their art direction, other than that it could have been so darn normal, especially ICO.SOTC is a unique game experience. The solitude of the landscape, the immense and exhaustive battles. Couples with a mysterious goal and it has an ending you would never see in a Nintendo game. The ending is truly where everything comes into place. It was beautiful and haunting. Their are alot of issues in the game about choice and consequence. What would you do for love? How far would you go? Their is alot of depth hidden beneath the simple concept. If you wish to see it, its there, if not then the game is still fun to play.
Thats alot more then art direction.
I'm not saying ALL games need this but its nice to see some games out there trying to achieve something more then just your basic good versus evil kind of game.
Okami is another game with a beautiful philosophy that lays hidden beneath the beautiful concept and brilliant execution.
I could probably do something better then what you just wrote about SOTC and ICO. But to call Nintendo games soulless, just makes me think that you should go play them again with a different perspective.Tell me exactly how Mario and Link have evolved over the years? What have they learned after each adventure. How have they changed in each game? How have their enemies changed?
They haven't. Why? Because their surface level entertainment. In MGS4 you have a tired old snake trying to kill himself. Now thats character development.
Unless theirs something about Super Mario 64 that I'm missing...please do fill me in.
Tell me, why should I even bother?SOTC is a unique game experience. The solitude of the landscape, the immense and exhaustive battles. Couples with a mysterious goal and it has an ending you would never see in a Nintendo game. The ending is truly where everything comes into place. It was beautiful and haunting. Their are alot of issues in the game about choice and consequence. What would you do for love? How far would you go? Their is alot of depth hidden beneath the simple concept. If you wish to see it, its there, if not then the game is still fun to play.Bread_or_Decide
OOT anyone?
[QUOTE="Bread_or_Decide"]SOTC is a unique game experience. The solitude of the landscape, the immense and exhaustive battles. Couples with a mysterious goal and it has an ending you would never see in a Nintendo game. The ending is truly where everything comes into place. It was beautiful and haunting. Their are alot of issues in the game about choice and consequence. What would you do for love? How far would you go? Their is alot of depth hidden beneath the simple concept. If you wish to see it, its there, if not then the game is still fun to play.Kev_Unreal
OOT anyone?
No kidding
cows have to pay $8 for flOw, when you could play it for free, legally! it's right here. what's more, they're paying $8 for a game that has absolutely no substance. at least sheep are getting c l a s s i c games on the VC as opposed to tech demos! 6icks_tea_4hoarthe ps3 version is better anyways, with sixaxis support. and ps1 games arent classic at all...
[QUOTE="6icks_tea_4hoar"]cows have to pay $8 for flOw, when you could play it for free, legally! it's right here. what's more, they're paying $8 for a game that has absolutely no substance. at least sheep are getting c l a s s i c games on the VC as opposed to tech demos! amcallister902the ps3 version is better anyways, with sixaxis support. and ps1 games arent classic at all... For those who have not played many PS1 games thats probably true:P
Please Log In to post.
Log in to comment