Poor trolling aside, there's going to be people making this claim honestly, because the games on the Wii U tend to be less realistic than those in the OP's example, that's apples to oranges. But Pikmin 3 was the first exclusive that would have to be toned down somewhat on the older consoles. You can consistently see more advanced lighting, better shaders, higher res textures and higher frame rates on Wii U exclusives. Hell an enhanced port 3 months in, Need for speed MW:U beats any realistic racing game on the other 2 consoles.
Because the console has twice the memory, 50% more gpu flops and a newer gpu architecture (more efficient, newer shader model), the gpu basically being the 4650m + the entire Wii gpu integrated.
There's not a single game on those consoles that uses deferred rendering (many dynamic lights) that runs in 60fps like Mario Kart 8. Without getting into the shaders or other aspects of the lighting, that game just couldn't run as is on Ps3 or 360.
Bayonetta 2 is significantly more advanced game than other 60fps beat 'em ups like the first bayo, or MGR. Maybe there's a bit less polys than god of war 3, but it runs at twice the framerate with better lighting and shaders (not to mention the best animation system there is), again a recurring theme in Wii U games. There's no equivalent to Uncharted or gears on Wii U, but there's just nothing to compare them to.
When you compare something like puppeteer to DK freezy breeze and 3D world, or sega racing transformed to MK8, it shows the obvious gap between these consoles.
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