Another thorn in Blu Ray's side

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Kreean

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#51 Kreean
Member since 2006 • 683 Posts
Will BR make games better?
It depends what people mean by making better.
Game mechanics? No BR will do not enhance them.
Art, Visual or Audio ? Yes I think it will.
Games with epic storylines or cinematic presentation can benefit from BR. MGS4 and FFXIII are such games. But the majority does not need BR!
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kankthetank

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#52 kankthetank
Member since 2003 • 4212 Posts

*sigh* I can't deal with you fanboys dissing everything... See ya.. think what you like, but the truth is there to haunt you.Soulxxx


No offense, man but the only one here that sounds like a fanboy is you. No one dissed anything (I support the PS3, btw). We've just presented you with reasons why Blu-ray as a format for gaming is not yet needed. I mean, c'mon, I'd think the games being released on both systems would've shown you by now.

What good did Blu-Ray do for Motorstorm; it's a game that can obviously run on the 360 and despite being on a larger format, is a pretty short game with less tracks than usual for a racer. I'm not saying Blu-ray doesn't have its benefits, ofcourse, it does, but developers today aren't in desperate need of using that much space and if they actually did need extra storage, they have the multi-disc approach.

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LiquidMetal14

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#53 LiquidMetal14
Member since 2003 • 8196 Posts
[QUOTE="Soulxxx"]MGS4 proves to you all that the space is indeed needed now STFU.

/thread.MegaPigeon


Yep, because we've all seen and played the game all the way through and know everything about it.

Oh, wait......

So Kojimas constant statements on how MGS4 will need dual layer BR does'nt say anything?
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Rosencrantz

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#54 Rosencrantz
Member since 2003 • 8148 Posts

Forget movies, there's been a constant argument between fanboys alike over Blu Ray being needed. I agree that 50gb of space is great, but it isn't really needed to make good games. The Sega CD add-on used CDs (a much more efficent format with a lot more memory available), but it didn't stop the other consoles such as the SNES that used simple cartridges.

 

Anyhoo, here's a tech-demo for Bayou. It looks pretty awesome, I don't think anyone will deny that. But the ending may come as a shock to many.....

http://www.gametrailers.com/umwatcher.php?id=54175

MegaPigeon

The arguement over whether or not BR is needed is not only a straw man...it is totally and completely irrelevant.  No new technology is "needed".  People would be just as happy with VCR if DVD didn't come out.  DVD wasn't NEEDED.  But people wanted it.

With any and all new tech, the question isn't one of whether or not the industry NEEDS it, but whether or not consumers feel that it makes their experience better.  If it does then they will feel that THEY need it.

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SeanBond

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#55 SeanBond
Member since 2003 • 2136 Posts

[QUOTE="MegaPigeon"][QUOTE="Soulxxx"]MGS4 proves to you all that the space is indeed needed now STFU.

/thread.LiquidMetal14


Yep, because we've all seen and played the game all the way through and know everything about it.

Oh, wait......

So Kojimas constant statements on how MGS4 will need dual layer BR does'nt say anything?

Why is the only "proof" of Blu-ray's necessity always Kojima?

Fanboy #1: "Is blu-ray any good?"

Fanboy #2: "Sure, Kojima says so."

Fanboy #1: "Is it necessary for all games?"

Fanboy #2: "Of course it is. Metal Gear Solid 4 is on blu-ray, and since MGS 4 is the best game EVAR (at least a AAAAA title), that means blu-ray is needed for good games. /discussion"

 

Why don't we just let the games speak for themselves? If 360 games start to feel constrained by the DVD format, that will be your clue. But if games like Mass Effect are long, involved, feature good gameplay, and look great, hopefully people will start to realize that DVD is still pretty damn flexible...

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tacubano

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#56 tacubano
Member since 2005 • 947 Posts

Has anyone heard bout a little game called CRYSIS for the pc....apparently it will be ship on the standar DVD9....that is right DVD9.....and guess what...PS3 can't run Crysis.....(the graphics)

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billbradsky

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#57 billbradsky
Member since 2007 • 370 Posts

This has been gone on for too long. Lemmings need to stop and use coming sense. More space is like having more money to a developer. I'll explain.

1. I have $250,000 bought a car and a house for $200,000. I got the house and car for a major discount (compression) its original cost would have been $240,000. I'm left with $10,000.

2. I have $ 500,000 bought a car and a house. Not included the discount I paid $240,000. I'm left with 260,000.

Obivously you have more to spend with $260,000 than $10,000. This goes with more room to do more with the game.shungokustasu

This is one of the worst examples I've ever seen.  You're using money to compare space available when in reality more space available just costs more money to fill.  The only reason these PS3 games coming out are 14-16 gigs is to claim that blu-ray is really necessary.  I can't believe you people still fall for sony's lies.  The only Resistance is that high is because of poor coding and obviously to claim that blu-ray is needed.

The only reason that bigger disks are needed are fore FMV.  I'd rather play the game then watch half of it thank you very much.  Plus ingame engines are much better today then on ps1 and can produce higher quality cutscenes without resorting ot FMV.

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billbradsky

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#58 billbradsky
Member since 2007 • 370 Posts

From the article "Undoubtedly, games will grow. However, technology designed to keep them small and compact will grow as well. In many ways, the debate over Microsoft's handling of the DVD9 and HDDVD formats is simply a matter of a red herring. People see it and worry about it, but there is little data to suggest there will actually be a problem with it."

Noob article just for that. They find out that it is inadequate, then say "Well maybe there will be a new technology that makes games smaller in the future! There has to be!" It's called compression... Resistance compressed is 14 or 16 gigs (don't remember). But compression makes games slower and more open to bugs and all that... that is old gen, blu-ray fixes that problem. DVD9 will simply not do with next-gen. Period. Stop denying the facts.

Again I point you to MGS4 and tell you that DVD9 is simply not enough to create such awesomeness... Stop denying it. Even after the director himself said it. Stop spining the truth around like it's a freaking yo-yo. If Blu-ray games do this kind of stuff NOW, where will they be in 2 years?? Ask yourself that, and answer. And don't search stupid articles that contradict themselves for answers. Sony's 1st party developers can up the bar with their own games, Sony doesn't need 3rd parties to create these games. This topic was about Blu-ray not being needed... All it proved is that there are some games that fit on a DVD9 but in no way will they compete with REAL next-gen games. End of story.Soulxxx

How can you claim the "awesomeness" of MGS4 when it's not even out yet.  There isn't a playable demo and you have no idea what the game is even going to include.  You know Steve Jobs told me that Mac can do things better than PCs guess I better believe him because he says so.  You have to look at the source of the information.  You are the only one spouting fanboy remarks on here and you aren't saying anything intelligent.

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MC2K8

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#59 MC2K8
Member since 2007 • 319 Posts
Nice lil video there.
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Redfingers

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#60 Redfingers
Member since 2005 • 4510 Posts
[QUOTE="Michael85"][QUOTE="Soulxxx"]MGS4 proves to you all that the space is indeed needed now STFU. /thread.

The only thing Kojima's proven is that the extra 40 hours of talking (i.e., not playing the game) that'll be in MGS4 is what's taking up all the space. If you stripped down any of the Metal Gear games to a bare-bones story and kept all of the gameplay elements, you'd have a game that was half the size, storage-wise. Yes, I know Meta Gear is known for its story. But we're talking about BlueRay making games better, and so far, it doesn't.

Resistance Fall of Man has 30 levels. How many does Gears of War have?
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UnnDunn

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#61 UnnDunn
Member since 2002 • 3981 Posts
I'm no expert here but I would assume there's much more to that scene than the 318K. Not to mention how many multiple scenes and changes to that scene that are needed for it to be a game.

I've said it before and I'll say it again. Uncompressed/less compressed is always going to be higher quality than compressed. Yes, certain aspects of a game can be compressed without much showing. But to have large worlds with next-gen graphics, it will take alot more than what was shown on your link.dubvisions

Those textures were not compressed; they were generated. Generated textures are always going to look better than baked-in textures from a quality standpoint.

Understand the difference between compressed and generated textures: With compressed textures, an artist creates the texture in an image editor, the image is rasterized (made into a bitmap whereby the pixels in the image are stored individually) and compressed. The act of compressing the raster image involves removing pixel data from the texture, resulting in lower quality. Generated textures are completely different. An artist builds a generated texture in an illustration program. Instead of working with pixels, the artist works with parameters such as lines, gradients, shapes, filters and so on. The image is stored not as a bitmap, but as a set of instructions to recreate the texture by redrawing lines, gradients, shapes, applying filters, etc. At runtime, the console executes these instructions and you wind up with a perfect replica of the original texture, with zero quality lost.

The advantages of generated textures are zero quality loss at any resolution or distance, massively reduced filesize, reduced artist workload and less chance of texture repetition. The disadvantage is that generating the quantities of textures used in a typical game scene requires massive computational power, the kind of power only the current-gen consoles are able to supply. This is the kind of thing the SPEs in the Cell were built to do, and the Xenon CPU has features to speed up this kind of thing as well. Also, the texture formats aren't quite robust enough to create the highly detailed and intricate textures a modern game uses - if you look at the tech demo posted by the OP, you'll notice the wood textures look fairly drab and boring. The more detail you add to a generated texture, the more computation required to generate it.

Generated textures are not going to give us anything resembling Gears of War anytime soon, UnrealEngine3 or no. But something like the stylized graphics of Blue Dragon, or a racing game or even a game like LittleBigPlanet will benefit greatly from this technology.
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TheForgotten0ne

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#62 TheForgotten0ne
Member since 2007 • 3759 Posts

Well i have to say that i agree, at the moment we do not need the Blu Ray, but people...How many years do you think we will use these consoles or systems? 15 years ago maybe...check how "large" the games where then, do you think they thought they would EVER make a game that was 4GB? I'm pretty sure everything went a lot faster then they thought and with the capability they have now i have to say that it will speed ut even faster!

OT
And when Kojima himself said that MGS3 was to big for the X360, or what word he used, and you guys starts to criticise the game? Okey, we all want our system to win but i ask are you just 100% blinded? There is a lot great discussion here so people don't come in and give us small : " GeOW is the best!" "PS3 will kick you ass" "Wii is made for the perfect gaming"...Use good arguments like the rest!

No need to answer the last part there...had some frustrations that needed to come out! 

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TheForgotten0ne

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#63 TheForgotten0ne
Member since 2007 • 3759 Posts

Has anyone heard bout a little game called CRYSIS for the pc....apparently it will be ship on the standar DVD9....that is right DVD9.....and guess what...PS3 can't run Crysis.....(the graphics)

tacubano
I have a feeling we have a fanboy...I truly doubt what you say is true, but give me a link to a paper or something that tells it and i might believe you;)
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mrboo15

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#64 mrboo15
Member since 2006 • 2043 Posts

Forget movies, there's been a constant argument between fanboys alike over Blu Ray being needed. I agree that 50gb of space is great, but it isn't really needed to make good games. The Sega CD add-on used CDs (a much more efficent format with a lot more memory available), but it didn't stop the other consoles such as the SNES that used simple cartridges.

 

Anyhoo, here's a tech-demo for Bayou. It looks pretty awesome, I don't think anyone will deny that. But the ending may come as a shock to many.....

http://www.gametrailers.com/umwatcher.php?id=54175

 

MegaPigeon

 

Thats why it did'nt work :| Your argument is pointless, CD-ROM was the reason Sqaure left Ninty for Sony, Sony gave them more space to create games.

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toni_xhoni

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#65 toni_xhoni
Member since 2006 • 797 Posts
I think Blu-Ray is needed, i mean why make MGS4 in 20 regular DVD roms when you can make it in just 1 Blu-Ray cd. Yep, Blu-Ray is needed. Case closed.
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KingOfJersey

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#66 KingOfJersey
Member since 2007 • 285 Posts
[QUOTE="MegaPigeon"]

Forget movies, there's been a constant argument between fanboys alike over Blu Ray being needed. I agree that 50gb of space is great, but it isn't really needed to make good games. The Sega CD add-on used CDs (a much more efficent format with a lot more memory available), but it didn't stop the other consoles such as the SNES that used simple cartridges.

 

Anyhoo, here's a tech-demo for Bayou. It looks pretty awesome, I don't think anyone will deny that. But the ending may come as a shock to many.....

http://www.gametrailers.com/umwatcher.php?id=54175

 

squallff8_fan

Bluray maybe wont be needed now but it will be needed in the future for higher quality looking games and more capacity. This video still doesnt put anything against the ps3 tho because unreal engine 3 can also be used for ps3 games, so its a win win situation for the ps3, with the process looking ahead to the future, since the ps3 will be used for the next 10 years.

 

Wow you must have some top-notch psychic ability to see the future the PS3 is going to last 10 years? That sounds far-fetched to me because the SNES didnt even last that long and it was ahead of the curve as well tell Miss Cleo I said wassup lol.

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blacktorn

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#67 blacktorn
Member since 2004 • 8299 Posts

Mmmm you can't compare the sega cd-drive to blue ray because they didn't force it on there consumers.

 

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kryloc

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#68 kryloc
Member since 2003 • 2283 Posts
[QUOTE="MegaPigeon"]

Forget movies, there's been a constant argument between fanboys alike over Blu Ray being needed. I agree that 50gb of space is great, but it isn't really needed to make good games. The Sega CD add-on used CDs (a much more efficent format with a lot more memory available), but it didn't stop the other consoles such as the SNES that used simple cartridges.

 

Anyhoo, here's a tech-demo for Bayou. It looks pretty awesome, I don't think anyone will deny that. But the ending may come as a shock to many.....

http://www.gametrailers.com/umwatcher.php?id=54175

 

mrboo15

 

Thats why it did'nt work :| Your argument is pointless, CD-ROM was the reason Sqaure left Ninty for Sony, Sony gave them more space to create games.

The CD was a cheaper way to access more space.  BluRay is not a cheaper way of accessing more space.  Your argument is flawed. 

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kryloc

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#69 kryloc
Member since 2003 • 2283 Posts

I think Blu-Ray is needed, i mean why make MGS4 in 20 regular DVD roms when you can make it in just 1 Blu-Ray cd. Yep, Blu-Ray is needed. Case closed.toni_xhoni

20 DVDs = 180GB(roughly)

1 Dual Layer BD = 50GB

How does that come close to equalling? 

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Unforgiven2870

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#70 Unforgiven2870
Member since 2004 • 6386 Posts

My blog hd-dvd vs Blu ray.

 

http://www.gamespot.com/users/Unforgiven2870/show_blog_entry.php?topic_id=m-100-24941107

 

this is as close as it can get. 

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DaddyDC650

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#71 DaddyDC650
Member since 2007 • 1241 Posts
The cost is that it takes a lot of CPU power to create procedural textures, much more than pre-rendered textures.......
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AcidTWister

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#72 AcidTWister
Member since 2002 • 22981 Posts
Yes, we know textures aren't what takes up space. How much space did the music, and rain sound effects take up though?
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rdo

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#73 rdo
Member since 2004 • 10314 Posts

bluray isn't needed.  look up mepis,  a linux distro.  they have a live cd.  thats right cd.  they fit over 5 gigs of data on a cd,  and it decompresses on the fly.  you car run linux from your cd drive.  it has the os and tons of other programs on the cd.  i think knopix has a live cd too.  infact there are linux distros printed on a card the size of a standard business card that will run in your cd drive.  and yes i mean run,  not install.  you dont even need  a hdd to run linux.

and kajoma hasn't done anything yet.  where's his game?  all you have from him are empty promises so far,  and we know how good sony promises are.  when it does come out it will be rated lower than oblivion.  just because a developer lacks talent they want to blame hardware.  gabe newell is the same way.  it's like a teen claiming they wouldn't have wrecked their neon taking the corner too fast if it had been a ferrari.  if you can do it with limits you cant do it at all,  and more power will just create a worse wreck.  the fact is it is the developer that is lacking,  not the hardware.  he just wants to claim it cant be done,  even tho most other developers have already exceeded it. 

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boyinfridge

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#74 boyinfridge
Member since 2006 • 1796 Posts

[QUOTE="foxhound_fox"]Or I could just post this again... http://gamesfirst.com/?id=1132[/QUOTE]

there is no point posting this because cows have made up their minds and this totally disproves all their little arguments so their tiny little minds just go blank.

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X360PS3AMD05

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#75 X360PS3AMD05
Member since 2005 • 36320 Posts
This is the thing, someone can easily fill up a Blu-Ray disc with a regular DVD quality movie, just leave it uncompressed :D I'm positive if MGS4 or whatever other game claims to "need" 50GB, was compressed well enough it could fit onto 1 or 2 DVDs.
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DaddyDC650

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#76 DaddyDC650
Member since 2007 • 1241 Posts
The cost is that it takes a lot of CPU power to create procedural textures, much more than pre-rendered textures. Developers could use this feature but they're going to have to work around the fact that they'll have less CPU power to work with. EA, Insomniac and the developers of Mass Effect have already admitted that DVD's are already being pushed to the max. If developers have admitted this, why won't you lemmings do the same?
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Lazy_Boy88

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#77 Lazy_Boy88
Member since 2003 • 7418 Posts
Cool..... but this has absolutely nothing to do with Blu-ray and doesn't prove jack. We all know Blu-ray in PS3 is not required for games. But it does allow for HD movies, Lots of HD video and audio content in games, and generally eases the developement process by giving a constant read speed and room to replicate data.
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mentzer

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#78 mentzer
Member since 2007 • 1242 Posts

Blu-Ray is a added value and benefit to PS3.    Point blank.

Those who want HD movies get the added value and the devs who don't want to worry about compression and space restraints benefit from Blu-Ray media.

Anyway Panasonic just recently stated Blu-Ray has pretty much taken the lead and will win the format war.

 

Only hd28guy_basic and Yellow_Rose still think Blu-Ray is the next beta max.

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SeanBond

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#79 SeanBond
Member since 2003 • 2136 Posts

Blu-Ray is a added value and benefit to PS3.    Point blank.

Those who want HD movies get the added value and the devs who don't want to worry about compression and space restraints benefit from Blu-Ray media.

Anyway Panasonic just recently stated Blu-Ray has pretty much taken the lead and will win the format war.

 

Only hd28guy_basic and Yellow_Rose still think Blu-Ray is the next beta max.

mentzer

And the rest of us just think it's an overrated format, which, in the PS3, sacrifices speed for storage space.