[QUOTE="RR360DD"][QUOTE="Granny_Spanked"] Still a small budget independent company not owned by Sony, they just had a three game contract. It's still pretty pathetic that a team of 300+ made for one sole purpose, was outperformed by a 14 man independent game studio. So you're still playing Halo 4, that just means that you're wasting more of your time playing garbage. Granny_Spanked
Small budget based on what? Despite how much the game sold, they only started profiting off it a month or two ago. When you have that kind of budget, not to mention a huge established company helping with development, its not an indie.
Again, that 14 man independant game studio got a load of help from santa monica to make the game what it is today. Outpreformed? Yeah, you did bring up the gamespot GOTY. They're both 9.0. Halo 4 outsold Journey. I mean if youre gonna make such a big deal out of it, I guess we should find it pathetic that Naughty Dogs TLOU was also outperformed.
I know that the game was published by Sony, but I don't recall Santa Monica helping out too much, do you have a link to that?Heres a good read on it
http://www.eurogamer.net/articles/2013-03-15-inside-sonys-commune
And Allan Becker, who ran the studio, wanted to do arty games, interesting stuff as well as triple-A super commercial stuff. That's all important, because that makes money - lots of money. But it can be creatively stifling. So that's how we ended up having ThatGameCompany coming in and being an incubated team here.
"The idea was to nurture young teams, and asking how can we exercise our advantage of triple-A for doing this stuff. And that's where it comes in - we can go, someone needs to explain how to do dither patterns to thatgamecompany so they can get rid of their colour grading in Flow. Someone can explain that, and in this really subtle way his game will be better because of the graphics engine of God of War - and no-one ever really needs to understand how that happens. But it will become apparent in the overall quality of the games that one thing led to another."
"Fundamentally, what it comes down to is we try to complement them," adds director of technology Christer Ericson. "We supply from our side a producer to help wrangle things, and the technical know how. And the experience, really. They may have the skill, but until you've made a number of games you don't know what problems you'll encounter. Those sort of things is generally what we come and help with."
"Journey likely wouldn't have been possible - or as pretty - without Santa Monica Studio's prowess."
I remember watching a video on it once, don't have a link, but it talked about how santa monica was the reason the sand looked and reacted so beautifully. Without their help, no way would have Journey got the recognition it did.
Log in to comment