Anyone else notice this about multiplats?

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swatsickle

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#1 swatsickle
Member since 2009 • 627 Posts
Have you ever noticed this about multiplats? When a game goes multiplatform, they usually make a PS3 version, an XBOX 360 version, sometimes a PC version, but no Wii version. The PS3 and XBOX 360 versions tend to be pretty identical, the PC version might be a little worse, but then there is no Wii version at all to speak of. This trend is obvious because of: -Grand Theft Auto 4 -Oblivion -Dead Space -Resident Evil 5 -Fallout 3 -The Orange Box -Street Fighter 4 -Bioshock -etc. They'll make a PS3 version, an XBOX 360 version, sometimes a PC version, but no Wii version. Games that do go to all the platforms, such as Guitar Hero and Rock Band, usually have the best PS3 and XBOX 360 versions, but usually kind of a rundown cruddy Wii version. The Wii version for Guitar Hero and Rock Band alike is, let's say, atrocious. The graphics are ugly, the animations look choppy, they had to cut some of the content out, and plus you have to plug the Wiimote into the guitar in a weird way, and yes, I have played it. Meanwhile, the PS3 and XBOX 360, for those who still care, get the optimal versions of these games. So multiplat games that are any good get a strong XBOX 360 version, a strong PS3 version, sometimes a strong or a decent PC version, and then, if there is a Wii version, it's inferior and just plain bad. There's a simple theory to why this is so. You see, the PS3 and XBOX 360 and PC are evolutions of their previous counterparts. They have better horse-power, you know, bigger, better, just more evolved yet still similar to what they were previously. The Wii and its controls isn't so much an evolution of the Gamecube as it is a 'mutation.' The Wiimote wasn't a slow evolution of the Nintendo consoles, it came, virtually, completely out of nowhere. The Wiimote and its 'unique' controls were virtually forced into the system. While the evolution of the PS3 and the XBOX 360 and the PC was smooth and gradual, the mutation of the Wii with its completely different controller was sudden and abrupt. It really did 'come out of nowhere.' For this gen, it was easy to predict that the systems would boost better graphics, better sound, better processing power, better everything than the last generation. Even all wireless controllers wasn't that surprising when it was announced. HD and Blu-ray didn't shock anyone, Online didn't shock anyone, the hard-drive on all the consoles didn't shock anyone. But what DID shock was that Nintendo confirmed it was creating a controller that was much off-kilter with anything that was already out there. The Wiimote was a complete shock. No one really expected it. Everyone expected better graphics and all that stuff, but the Wiimote really came out of nowhere. I think Shigeru even said "games are about fun, not graphics." Sure the Wii graphics are better than the gamecube's, that's expected, but it's not surprising that when a console relies more on a completely new out-of-nowhere technology and less on better versions of technology it already has like its competitors have, that there is going to be some 'trade-off.' Sure, the Wii can offer an experience unique to itself that the PS3 and XBOX 360 and PC can't. The motion-controller makes gameplay completely different, opens up many kinds of avenues, takes it places the other consoles can't get to. But at the same time, for those different roads, it sacrifices the other roads. The PS3, XBOX 360 and PC are better at the graphical technology, and their games look better because they invested their resources into caring about better versions of what they've done before. They made their own trade-off too by sticking with what's 'traditional' and not 'out-there' or 'unique,' but the Wii made its trade-off for 'something completely different' and the result is that it doesn't get the blockbuster multiplatform games like Oblivion and Orange Box and GTA 4 and many of the other games I listed above. So, the PS3, XBOX 360, and PC are more of an 'evolution' of their previous counterparts, while the Wii is more of a 'mutation,' abrupt and came completely out-of-nowhere into a video game industry that really wasn't ready for it. That is why the Wii doesn't get the multiplats that you all want, and when it does get multiplats, they're usually inferior versions of the games offered on the other systems.
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killerfist

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#2 killerfist
Member since 2005 • 20155 Posts
The answer is obvious if you ask me.
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Archaic8

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#3 Archaic8
Member since 2009 • 343 Posts

You can make the same game and port it to three platforms while if you wanted to make a Wii version you would have to make a new game from the ground up. Doesn't take a rocket scientist.

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DragonfireXZ95

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#4 DragonfireXZ95
Member since 2005 • 26717 Posts
For a lot of games the PC gets the strongest version. With free DLC, better graphics, higher numbers in multiplayer etc. Like CoD4, CoD:Waw, GTAIV(except the DLC), F.E.A.R. 2, Dead Space, etc. etc. However, as the others are saying... It's a pretty simple answer.
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#5 mo0ksi
Member since 2007 • 12337 Posts
Where are you getting the idea that the PC versions are usually worse? Most of the time they're the best version and it applies to Fallout 3, Oblivion, and especially Orange Box and GTA 4.
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Chutebox

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#6 Chutebox
Member since 2007 • 51616 Posts

PC less quality than console version? huh?

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swatsickle

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#7 swatsickle
Member since 2009 • 627 Posts
Well, I hope my message was clear.
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#8 110million
Member since 2008 • 14910 Posts

PC less quality than console version? huh?

Chutebox
Yeah, what? PC always has the best version of everything, in a couple cases like The Hulk they made the PC one a port of like the PS2 version, but int 99% of cases, the PC one is always obviously better.
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#9 lancer_87
Member since 2009 • 440 Posts

The PC version usually scores lesser even though it has so much to do in it.

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#10 tubbyc
Member since 2005 • 4004 Posts

Well the videogame industry was ready for it allright, looking at the sales. But I agree that the lack of power is the Wii's downside as far as missing out on some quality titles goes.

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swatsickle

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#11 swatsickle
Member since 2009 • 627 Posts

Well the videogame industry was ready for it allright, looking at the sales. But I agree that the lack of power is the Wii's downside as far as missing out on some quality titles goes.

tubbyc
The consumers were ready for it, but the developers were not. Just look at what the Wii has released, the good games are too few and far between. Sure, there's Galaxy, Brawl, and No More Heroes, but most of the 'good' games are made by Nintendo (with the exception of No More Heroes) when there really should be more third-party support. Instead of getting a 'new' game from Nintendo, they get an old gamecube game with Wii-controls. This isn't a new game, it's a remake of an old, albeit with different controls, one. People rushed out and bought Wiis and it sold well, but there aren't terribly too many games to play on it. The Wii was such a 'jerk' in a new direction that developers are really taking baby steps learning how to create games for it. Nintendo is now relearning how to walk, and Sony and Microsoft's consoles are getting all the new 'big-kid' toys since their technology has been around longer and developers are more familiar with it.
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manicfoot

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#12 manicfoot
Member since 2006 • 2670 Posts

Well, Assasin's Creed 2 is coming out for all systems. The trend could change this year but there are some games Wii just can't do because of its technical limitations (Mirror's Edge, GTA4 etc)

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SpruceCaboose

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#13 SpruceCaboose
Member since 2005 • 24589 Posts
The PS3, 360 and PC all have similar capabilities. To make a Wii version would require making a game just about from scratch, and most developers don't have that many spare resources. And PC versions are inferior? You may need a shield.
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Rhubarb9

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#14 Rhubarb9
Member since 2006 • 2352 Posts

wii version always has 5 exciting minigames(!!!)
and graphics, sound, physics, controlls doesn't matter anyway

so wii multiplats are superior :roll:

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Jade_Monkey

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#15 Jade_Monkey
Member since 2004 • 4830 Posts

The PS3 and XBOX 360 versions tend to be pretty identical, the PC version might be a little worse, swatsickle

Actually if you go to IGN Head to head the PC version usually tends to be a little better.

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#16 delta3074
Member since 2007 • 20003 Posts
[QUOTE="tubbyc"]

Well the videogame industry was ready for it allright, looking at the sales. But I agree that the lack of power is the Wii's downside as far as missing out on some quality titles goes.

swatsickle
The consumers were ready for it, but the developers were not. Just look at what the Wii has released, the good games are too few and far between. Sure, there's Galaxy, Brawl, and No More Heroes, but most of the 'good' games are made by Nintendo (with the exception of No More Heroes) when there really should be more third-party support. Instead of getting a 'new' game from Nintendo, they get an old gamecube game with Wii-controls. This isn't a new game, it's a remake of an old, albeit with different controls, one. People rushed out and bought Wiis and it sold well, but there aren't terribly too many games to play on it. The Wii was such a 'jerk' in a new direction that developers are really taking baby steps learning how to create games for it. Nintendo is now relearning how to walk, and Sony and Microsoft's consoles are getting all the new 'big-kid' toys since their technology has been around longer and developers are more familiar with it.

in a nutshell
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PG_Chimp

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#17 PG_Chimp
Member since 2009 • 211 Posts
I thought everyone was aware of this.
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#18 adman66
Member since 2003 • 1744 Posts
so they make a game for the 360, they port it easily to the pc and ps3 because they can use the same visuals/engine. making a port to wii would cost much more then a port to pc or hd consoles.
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#19 jakehouston88
Member since 2009 • 2848 Posts

The answer is obvious if you ask me. killerfist

I Know right. The answer is the Wii's controller, non-HD graphics, horrible online, small memory, etc.

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deactivated-63f6895020e66

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#20 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Eh... yes, I think all of us noticed the Wii doesn't get a version of most multiplats.
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#21 seannn199
Member since 2008 • 1137 Posts

wii is more of a last gen console in terms of technology (other then the wifi wireless wands lol)

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#22 Doolz2024
Member since 2007 • 9623 Posts
Yes I think most people know that the Wii isn't as "capable" as it's other console counterparts, and the PC My advice to people who would like to play these games that don't come out on the wii: Buy a PS3, 360, or if you have a gaming quality PC, use that. Simple :)
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#23 Ciocio3I3
Member since 2009 • 259 Posts
Well, I hope my message was clear.swatsickle
your message could use a summary and a shortening
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Justinge3

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#24 Justinge3
Member since 2008 • 2506 Posts
Thats exactly why I have a 360 right now :) The wii just isnt powerful enough to run those games.
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#26 Regent192
Member since 2009 • 6789 Posts

nintendo's next gen system has to be even with the other next gen systems if not I'll probably move to a sheep to a cow

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#27 tubbyc
Member since 2005 • 4004 Posts

[QUOTE="Justinge3"] The wii just isnt powerful enough to run those games.IronBass
Joke, righ?

He's right though, atleast for most of those, plus some others. The Wii wouldn't be able to handle those games in their current state. They couldn't just do a straight port. So it couldn't run them in the way the developers intended.

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TaMuK711

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#28 TaMuK711
Member since 2009 • 3367 Posts
*Gasp* My console that's the size of the original Xbox controller doesn't have the hardware to put out photorealism graphics that consoles the size of a stack of college textbooxs do??? Blasphemy I say.
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deactivated-63f6895020e66

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#29 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

[QUOTE="IronBass"][QUOTE="Justinge3"] The wii just isnt powerful enough to run those games.tubbyc

Joke, righ?

He's right though, atleast for most of those, plus some others. The Wii wouldn't be able to handle those games in their current state. They couldn't just do a straight port. So it couldn't run them in the way the developers intended.

Oh, sorry, I got confused with another thread. I really need to read what I'm answering to :P
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#30 Rza_rectah
Member since 2005 • 3959 Posts
Have you ever noticed this about multiplats? When a game goes multiplatform, they usually make a PS3 version, an XBOX 360 version, sometimes a PC version, but no Wii version. The PS3 and XBOX 360 versions tend to be pretty identical, the PC version might be a little worse, but then there is no Wii version at all to speak of. This trend is obvious because of: -Grand Theft Auto 4 -Oblivion -Dead Space -Resident Evil 5 -Fallout 3 -The Orange Box -Street Fighter 4 -Bioshock -etc. They'll make a PS3 version, an XBOX 360 version, sometimes a PC version, but no Wii version. Games that do go to all the platforms, such as Guitar Hero and Rock Band, usually have the best PS3 and XBOX 360 versions, but usually kind of a rundown cruddy Wii version. The Wii version for Guitar Hero and Rock Band alike is, let's say, atrocious. The graphics are ugly, the animations look choppy, they had to cut some of the content out, and plus you have to plug the Wiimote into the guitar in a weird way, and yes, I have played it. Meanwhile, the PS3 and XBOX 360, for those who still care, get the optimal versions of these games. So multiplat games that are any good get a strong XBOX 360 version, a strong PS3 version, sometimes a strong or a decent PC version, and then, if there is a Wii version, it's inferior and just plain bad. There's a simple theory to why this is so. You see, the PS3 and XBOX 360 and PC are evolutions of their previous counterparts. They have better horse-power, you know, bigger, better, just more evolved yet still similar to what they were previously. The Wii and its controls isn't so much an evolution of the Gamecube as it is a 'mutation.' The Wiimote wasn't a slow evolution of the Nintendo consoles, it came, virtually, completely out of nowhere. The Wiimote and its 'unique' controls were virtually forced into the system. While the evolution of the PS3 and the XBOX 360 and the PC was smooth and gradual, the mutation of the Wii with its completely different controller was sudden and abrupt. It really did 'come out of nowhere.' For this gen, it was easy to predict that the systems would boost better graphics, better sound, better processing power, better everything than the last generation. Even all wireless controllers wasn't that surprising when it was announced. HD and Blu-ray didn't shock anyone, Online didn't shock anyone, the hard-drive on all the consoles didn't shock anyone. But what DID shock was that Nintendo confirmed it was creating a controller that was much off-kilter with anything that was already out there. The Wiimote was a complete shock. No one really expected it. Everyone expected better graphics and all that stuff, but the Wiimote really came out of nowhere. I think Shigeru even said "games are about fun, not graphics." Sure the Wii graphics are better than the gamecube's, that's expected, but it's not surprising that when a console relies more on a completely new out-of-nowhere technology and less on better versions of technology it already has like its competitors have, that there is going to be some 'trade-off.' Sure, the Wii can offer an experience unique to itself that the PS3 and XBOX 360 and PC can't. The motion-controller makes gameplay completely different, opens up many kinds of avenues, takes it places the other consoles can't get to. But at the same time, for those different roads, it sacrifices the other roads. The PS3, XBOX 360 and PC are better at the graphical technology, and their games look better because they invested their resources into caring about better versions of what they've done before. They made their own trade-off too by sticking with what's 'traditional' and not 'out-there' or 'unique,' but the Wii made its trade-off for 'something completely different' and the result is that it doesn't get the blockbuster multiplatform games like Oblivion and Orange Box and GTA 4 and many of the other games I listed above. So, the PS3, XBOX 360, and PC are more of an 'evolution' of their previous counterparts, while the Wii is more of a 'mutation,' abrupt and came completely out-of-nowhere into a video game industry that really wasn't ready for it. That is why the Wii doesn't get the multiplats that you all want, and when it does get multiplats, they're usually inferior versions of the games offered on the other systems.swatsickle
in which one of those games besides gta for system optimization reasons is the the pc istallment worse? If any thing its better.
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Travis_Odell

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#31 Travis_Odell
Member since 2008 • 1775 Posts
Tc is that Phil Anselmo in your pic?
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#32 -Zink-
Member since 2009 • 56 Posts
A mutation is a form of evolution, lol, but I understand what you mean.
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#33 imprezawrx500
Member since 2004 • 19187 Posts
you know why? the wii has no grunt to run them you would have to redesign the whole game to work on the pathetic wii.
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#34 daveg1
Member since 2005 • 20405 Posts
the wii couldnt handel those games and give the same experience..
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deactivated-5e0e425ee91d8

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#35 deactivated-5e0e425ee91d8
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. The Wii version for Guitar Hero and Rock Band alike is, let's say, atrocious. The graphics are ugly, the animations look choppy, they had to cut some of the content out, and plus you have to plug the Wiimote into the guitar in a weird way, swatsickle
i diden't read all that and i expect its nothing new, but i just have to adress this while you might have had a point with GH3 and Rock band...World tour and rock band 2 are no worse off, since they have DLC (Basicly the ONLY cut content from GH3 and RB) who honestly looks at much more than the note chart and the rock meter while playing? grafics in a rythem game take backseat moreso than any other genre
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#36 Bebi_vegeta
Member since 2003 • 13558 Posts

Have you ever noticed this about multiplats? When a game goes multiplatform, they usually make a PS3 version, an XBOX 360 version, sometimes a PC version, but no Wii version. The PS3 and XBOX 360 versions tend to be pretty identical, the PC version might be a little worse, but then there is no Wii version at all to speak of. This trend is obvious because of: -Grand Theft Auto 4 -Oblivion -Dead Space -Resident Evil 5 -Fallout 3 -The Orange Box -Street Fighter 4 -Bioshock -etc. They'll make a PS3 version, an XBOX 360 version, sometimes a PC version, but no Wii version. Games that do go to all the platforms, such as Guitar Hero and Rock Band, usually have the best PS3 and XBOX 360 versions, but usually kind of a rundown cruddy Wii version. The Wii version for Guitar Hero and Rock Band alike is, let's say, atrocious. The graphics are ugly, the animations look choppy, they had to cut some of the content out, and plus you have to plug the Wiimote into the guitar in a weird way, and yes, I have played it. Meanwhile, the PS3 and XBOX 360, for those who still care, get the optimal versions of these games. So multiplat games that are any good get a strong XBOX 360 version, a strong PS3 version, sometimes a strong or a decent PC version, and then, if there is a Wii version, it's inferior and just plain bad. There's a simple theory to why this is so. You see, the PS3 and XBOX 360 and PC are evolutions of their previous counterparts. They have better horse-power, you know, bigger, better, just more evolved yet still similar to what they were previously. The Wii and its controls isn't so much an evolution of the Gamecube as it is a 'mutation.' The Wiimote wasn't a slow evolution of the Nintendo consoles, it came, virtually, completely out of nowhere. The Wiimote and its 'unique' controls were virtually forced into the system. While the evolution of the PS3 and the XBOX 360 and the PC was smooth and gradual, the mutation of the Wii with its completely different controller was sudden and abrupt. It really did 'come out of nowhere.' For this gen, it was easy to predict that the systems would boost better graphics, better sound, better processing power, better everything than the last generation. Even all wireless controllers wasn't that surprising when it was announced. HD and Blu-ray didn't shock anyone, Online didn't shock anyone, the hard-drive on all the consoles didn't shock anyone. But what DID shock was that Nintendo confirmed it was creating a controller that was much off-kilter with anything that was already out there. The Wiimote was a complete shock. No one really expected it. Everyone expected better graphics and all that stuff, but the Wiimote really came out of nowhere. I think Shigeru even said "games are about fun, not graphics." Sure the Wii graphics are better than the gamecube's, that's expected, but it's not surprising that when a console relies more on a completely new out-of-nowhere technology and less on better versions of technology it already has like its competitors have, that there is going to be some 'trade-off.' Sure, the Wii can offer an experience unique to itself that the PS3 and XBOX 360 and PC can't. The motion-controller makes gameplay completely different, opens up many kinds of avenues, takes it places the other consoles can't get to. But at the same time, for those different roads, it sacrifices the other roads. The PS3, XBOX 360 and PC are better at the graphical technology, and their games look better because they invested their resources into caring about better versions of what they've done before. They made their own trade-off too by sticking with what's 'traditional' and not 'out-there' or 'unique,' but the Wii made its trade-off for 'something completely different' and the result is that it doesn't get the blockbuster multiplatform games like Oblivion and Orange Box and GTA 4 and many of the other games I listed above. So, the PS3, XBOX 360, and PC are more of an 'evolution' of their previous counterparts, while the Wii is more of a 'mutation,' abrupt and came completely out-of-nowhere into a video game industry that really wasn't ready for it. That is why the Wii doesn't get the multiplats that you all want, and when it does get multiplats, they're usually inferior versions of the games offered on the other systems.swatsickle

Every multiplate are better on PC...

Making a wii version would probably downgrade the game too much to be enjoyable.

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#37 Stevo_the_gamer  Moderator
Member since 2004 • 50214 Posts
I would say the PC receives the strongest version of multiplatform games. As for the Wii, the vastly inferior hardware is a burden which will always hurt the Wii.
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#38 mgsfan1189
Member since 2009 • 213 Posts

The Wii is capable of alot of good things for example look at the DS it doesnt have the graphical power to create GTA IV or even a psp incarnation but chinatown wars proved that even without graphics it can create one of the best GTA games to date the wii could do this instead of GTA IV make their own GTA or instead of Resident Evil 5 make their own Resident Evil, but I doubt nintendo will do this they have to much investment in casual games like mini games and carnival those make money for them they don't want to take the gamble of china town wars which is costing them dearly.

most wii owners are in fact kids or casual that have no deep knwoledge of videogames or quality the so called hardcore market in wii owners make up a small percentage, I would say the percentage that bought the gamecube not alot so even if they make quality games it won't sell well.

madworld, house of the dead etc what will sell is the next wii play and Hannah Montanna the Movie so I believe nintendo will go after those games and not the more expensive to make more quality game.

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#39 Shinobi120
Member since 2004 • 5728 Posts

the PC version might be a little worse

lol, wut? PC versions of games always have succeeded over home gaming consoles in terms of graphics, online, etc.

I would rank it like this:

PC>X-Box 360>PS3>Wii.

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#40 N3xus9
Member since 2004 • 566 Posts

Sorry you lost all credibility with that statement right there!
Evereybody knows that the PC nine times out of ten gets the best version of multiplatform games.

Even looking at your list ...
-Grand Theft Auto 4
-Oblivion
-Dead Space
-Resident Evil 5
-Fallout 3
-The Orange Box
-Street Fighter 4
-Bioshock

All those games (except for SF4 and RE5 which haven't come out for the PC yet) were better on the PC.