Anyone remember the original rainbow six? Where you actually had to think, hence the "TACTICAL" part? Look at Rainbow Six now.... :(
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Anyone remember the original rainbow six? Where you actually had to think, hence the "TACTICAL" part? Look at Rainbow Six now.... :(
I dont know what your talking about...i still enjoy my tactical shooters on PC.
Speaking of which OFF TO GO download some ARMA 2 mods/addons
Heh, I remember staring for hours at the tactical map on Rainbow Six, carefully planning each misison and where to position my team members... only to fail the mission in 20 seconds and have to do it all over again. :D
Socom Confrontation is one of the best games this gen because of that, tactical gameplay team work and communication, it's sooo unique despite being another military shooter, I put 80 hours+ easily in Confrontation, it was my first Socom game, all I want from the new socom is better production values and a bit more polish, everything else is great.
You are right about PC, even GRAW 1 and 2 on PC were different from the console versions and are far more tactical than them too, nearly as tactical as older tactical games.I dont know what your talking about...i still enjoy my tactical shooters on PC.
Speaking of which OFF TO GO download some ARMA 2 mods/addons
xBarcadiax
You are right about PC, even GRAW 1 and 2 on PC were different from the console versions and are far more tactical than them too, nearly as tactical as older tactical games. Buh it was too hard for reviewers and got much lower scores.[QUOTE="xBarcadiax"]
I dont know what your talking about...i still enjoy my tactical shooters on PC.
Speaking of which OFF TO GO download some ARMA 2 mods/addons
mitu123
[QUOTE="mitu123"]You are right about PC, even GRAW 1 and 2 on PC were different from the console versions and are far more tactical than them too, nearly as tactical as older tactical games. Buh it was too hard for reviewers and got much lower scores. Exactly, those reviewers like their hands held.:P The console versions of GRAW 1 and 2(save for Xbox and PS2 of GRAW because they were bad) scored higher for being easier, and they were, even in nearly half the missions I did, I didn't die on my 1st try while I died a lot on the PC ones. Guess they don't like hard games...[QUOTE="xBarcadiax"]
I dont know what your talking about...i still enjoy my tactical shooters on PC.
Speaking of which OFF TO GO download some ARMA 2 mods/addons
GeneralShowzer
You are right about PC, even GRAW 1 and 2 on PC were different from the console versions and are far more tactical than them too, nearly as tactical as older tactical games.Ghost Recon on the PS2 was very Tactical and it was very easy to fail. But for the Consoles version of GRAW 1 and GRAW 2 they made it a lot easier.[QUOTE="xBarcadiax"]
I dont know what your talking about...i still enjoy my tactical shooters on PC.
Speaking of which OFF TO GO download some ARMA 2 mods/addons
mitu123
Is raven shield that hard? I want to try out this game along with swat 4 to see whats all the fuss is about. I'm just hoping the game is not that hard even on the easiest level.
Is raven shield that hard? I want to try out this game along with swat 4 to see whats all the fuss is about. I'm just hoping the game is not that hard even on the easiest level.
TheShadowLord07
its one hit kills for EVERYONE if I remember correctly. It requires a lot of planning and thought.
[QUOTE="treedoor"][QUOTE="doobie1975"]
no. they were boring and tedious. only egg heads liked them
AcidSoldner
This.
I don't care if you liked them. They got phased out quickly because of how archaic the design was. Just like beat-em ups
No, action junkies like you phased them out with your constant need for explosions every five seconds and health regeneration. Tactical Shooters of old were the thinking mans game where you actually had to use your brain to succeed (apparently this generation of gamers can't deal with that) and are far more satisfying than todays run and gun, aim assisted BS.Oh hello.
You must clearly not know what games I play as my most recent endeavours include Final Fantasy 1, ActRaiser, UFO Defense Force, Gargoyle's Quest and Overlord........
I'm just giving my honest opinion that tactical shooters have an archaic design. Why sit there plotting out on a map where your team should go, or navigating menus of orders on how to break down a door and subdue the terrorists when you can just simply order your team around in real time, and just go and plant an explosive, or shoot down the door without the need for those silly menus?
It was fine as something new, but that design model quickly went away for these much more streamlined processes. There's no real denying it. When was the last "good" tactical shooter? I remember a bunch of very sub-par tactical shooters, and maybe one or two decent games, and then they pretty much died off completely years ago. Seems awful quick for these devs to jump ship on such a great design for a game. Just like how we all had fun with beat-em-ups for 5 or 6 years, and then they just disappeared.
So go ahead and call me an action junkie all you want. That's not really an insult in any way. I was unaware that it was unnatural for people to like the adrenaline pumping, action packed games of today. However, aim-assist is where I draw the line. I'll have you know I'm a PC gamer ;)
You are right about PC, even GRAW 1 and 2 on PC were different from the console versions and are far more tactical than them too, nearly as tactical as older tactical games.Ghost Recon on the PS2 was very Tactical and it was very easy to fail. But for the Consoles version of GRAW 1 and GRAW 2 they made it a lot easier. Yes, Ghost Recon 1 on PS2 was tactical, however, GRAW 1 on PS2 was no where near tactical, in fact, it's the worst Ghost Recon game ever made.[QUOTE="mitu123"]
[QUOTE="xBarcadiax"]
I dont know what your talking about...i still enjoy my tactical shooters on PC.
Speaking of which OFF TO GO download some ARMA 2 mods/addons
Nintendo_Ownes7
[QUOTE="mitu123"]You are right about PC, even GRAW 1 and 2 on PC were different from the console versions and are far more tactical than them too, nearly as tactical as older tactical games. Buh it was too hard for reviewers and got much lower scores.[QUOTE="xBarcadiax"]
I dont know what your talking about...i still enjoy my tactical shooters on PC.
Speaking of which OFF TO GO download some ARMA 2 mods/addons
GeneralShowzer
Nah the glitchy AI ruined both GRAWs. Your teammates can do a lot of things for themselves, apart from the specific orders you can give them. But when they start firing to the left when the enemy is to the right or when they jump over a low wall to take cover, but they fall in the same side and do the same thing I said before, brings the whole thing down.
[QUOTE="doobie1975"]
no. they were boring and tedious. only egg heads liked them
treedoor
This.
I don't care if you liked them. They got phased out quickly because of how archaic the design was. Just like beat-em ups
Not really they evolved quite well.
For example Rainbow Six in the first one it was practically just the tactical map that let you do things, once in game the options were practically none. In Raven Shield you had a good amount of in game options to do things. There were just a few things that only the tactical map could accomplish.
In Swat 3 you had an extremely complex menu system to do commands. You usually had to push 2 or 3 keys to give an order. In Swat 4 everything was more streamlined and equally useful, there where even more commands to give.
In Swat 3 you had an extremely complex menu system to do commands. You usually had to push 2 or 3 keys to give an order. In Swat 4 everything was more streamlined and equally useful, there where even more commands to give.glez13I didn't really use all of those squad mechanics in SWAT 4, but I still really enjoyed it. I'm not sure if that says more about the game or about me.
Is raven shield that hard? I want to try out this game along with swat 4 to see whats all the fuss is about. I'm just hoping the game is not that hard even on the easiest level.
TheShadowLord07
SWAT 4 is an excellent game. The easy difficulty is easy you shouldnt have any trouble.
I really wish they would come out with another SWAT game, i cant even remember how much time i wasted on 4.
[QUOTE="glez13"]In Swat 3 you had an extremely complex menu system to do commands. You usually had to push 2 or 3 keys to give an order. In Swat 4 everything was more streamlined and equally useful, there where even more commands to give.Cherokee_JackI didn't really use all of those squad mechanics in SWAT 4, but I still really enjoyed it. I'm not sure if that says more about the game or about me.
Actually these games can be played with all the advanced tactical stuff or without them. I'm sure I played more time without the tactical map in Rainbow Six than with it. In SWAT games, especially in 4 that focused too much in the scoring system, if you don't know what you are doing squad wise, you're better of doing stuff by yourself. Very easy to send your squad to the grave thus loosing points.
Buh it was too hard for reviewers and got much lower scores.[QUOTE="GeneralShowzer"][QUOTE="mitu123"] You are right about PC, even GRAW 1 and 2 on PC were different from the console versions and are far more tactical than them too, nearly as tactical as older tactical games.
glez13
Nah the glitchy AI ruined both GRAWs. Your teammates can do a lot of things for themselves, apart from the specific orders you can give them. But when they start firing to the left when the enemy is to the right or when they jump over a low wall to take cover, but they fall in the same side and do the same thing I said before, brings the whole thing down.
This as well, even last gen games like Star Wars: Republic Commando had better teammate a.i., they made the game harder than it should be too.Sure do. I still have a working copy of Rogue Spear, still play it, and its awesome. Sad that the franchise is ruined now.Anyone remember the original rainbow six? Where you actually had to think, hence the "TACTICAL" part? Look at Rainbow Six now.... :(
GordonRamsay23
They still are good, there's just very few of them nowadays. You can't really say RainbowSix became a bad tactical shooter as it's no longer a tacticasl shooter at all :DAnyone remember the original rainbow six? Where you actually had to think, hence the "TACTICAL" part? Look at Rainbow Six now.... :(
GordonRamsay23
Anyway...ARMA2 owns and upcoming Red Orchestra2 and Arrowhead should provide some fresh materials for fans of the subgenre. And there are plenty of those fans. I mean..look how many tactical shooting mods are out there...Insurgency, Project Reality and others are best proof of them
So depth and realism are archaic? It's sad to see that to gamers like you dumbing down games and making their gameplay primitiveis considered "progress"This.
I don't care if you liked them. They got phased out quickly because of how archaic the design was.
treedoor
[QUOTE="mitu123"]Offtopic: I'm playing Warcraft 3 now.[QUOTE="Arach666"]
Yeah,I remember,that´s when they were PC exclusives or made with the PC in mind.
Arach666
On topic: I agree, one of the reasons I game on PC too.
And,so far,what do you think? Very good, though it seems the humans have the most missions, at least the other races had great ones despite having a little less missions. I hope to play it more too,a dn then move to StarCraft.:DAnd,so far,what do you think? Very good, though it seems the humans have the most missions, at least the other races had great ones despite having a little less missions. I hope to play it more too,a dn then move to StarCraft.:D Did you got Frozen throne as well? Oh,do tell when you start with Starcraft ;)[QUOTE="Arach666"][QUOTE="mitu123"] Offtopic: I'm playing Warcraft 3 now.
On topic: I agree, one of the reasons I game on PC too.
mitu123
[QUOTE="mitu123"]Very good, though it seems the humans have the most missions, at least the other races had great ones despite having a little less missions. I hope to play it more too,a dn then move to StarCraft.:D Did you got Frozen throne as well? Oh,do tell when you start with Starcraft ;) No, but I want to next week though.[QUOTE="Arach666"] And,so far,what do you think?Arach666
So depth and realism are archaic? It's sad to see that to gamers like you dumbing down games and making their gameplay primitiveis considered "progress"[QUOTE="treedoor"]
This.
I don't care if you liked them. They got phased out quickly because of how archaic the design was.
AdrianWerner
Nope, already explained.
The streamlined way that shooters are made today is better than that of old. Nobody likes going through menus. That's not realistic. Each time I enter a room in my house I don't have to open a menu, and select an option on what to do upon entering.
And how does it have more depth? Because instead of a menu I can now hit a single button, and give the same order to someone? I guess if you hit two buttons it's added depth? No.
It's archaic design, and that's why companies don't do it anymore. They make the same games with a more streamlined interface.
So depth and realism are archaic? It's sad to see that to gamers like you dumbing down games and making their gameplay primitiveis considered "progress" Depth and realism is important to some players. It might shock you, however, that "fun" is important too. I love me a good tactical shooter, but I can't deny that most gamers I knew when I was playing Operation Flashpoint and Ghost Recon on the PC would not have had fun with those games.[QUOTE="treedoor"]
This.
I don't care if you liked them. They got phased out quickly because of how archaic the design was.
AdrianWerner
So depth and realism are archaic? It's sad to see that to gamers like you dumbing down games and making their gameplay primitiveis considered "progress" Depth and realism is important to some players. It might shock you, however, that "fun" is important too. I love me a good tactical shooter, but I can't deny that most gamers I knew when I was playing Operation Flashpoint and Ghost Recon on the PC would not have had fun with those games.[QUOTE="AdrianWerner"]
[QUOTE="treedoor"]
This.
I don't care if you liked them. They got phased out quickly because of how archaic the design was.
Kevin-V
I can have fun with most any genre. I played Ghost Recon and Rainbow Six (those are the only two that come to mind) way back years ago. I played many of them because I obviously liked them the first, second, third time around.
Your average run and gun shooter also used to be different than it is now too. Before Half Life you didn't find FPS games with story telling, and character development. They truly were just run and gun before those days.
My point that they're archaic is not really a dismissal (as I seem to have been giving off this vibe of). It shows an evolution of the gameplay. Nowadays you will find a game with run and gun, story telling, character development, scripted events, and tactics. You give orders to people in games, you pin nav points on your map, and you subdue enemies in modern games. It's just a much more streamlined process than it once was whereas before they were going for something different nowadays they use those same elements in their standard run and gun shooter to change up the game, and add a bit more variety, so you're not just constantly shooting things.
Because trust me. I am not a run and gun action junkie. I hated CoD4, and the most recent game before that I can remember liking (and actually playing) was Half Life 2, but for obvious reasons. I hardly play shooters outside of Valve's games. I still play games with archaic design because I like them, but when I see new games add in these old elements, and streamline them to fit within the game properly then I get the best of two different genres wrapped into one. It makes the games better in lots of cases. Perhaps I just haven't played this mind blowing tactical shooter you guys have, but from what I have played I see no real reason to keep that design. Just like a beat-em-up. Should we take hack n slash games and take them back to the days of beat-em-ups? Would God of War score highly if it was designed the same way Battletoads is? Probably not, but does that make Battletoads a bad game? Nope, one of my all time favorite NES games.
I mean if you guys saw my game collection in real life you would not think of me the way you think now. I'm currently playing UFO Defense Force actually which I got very recently.
Rainbow6 Rogue Spear and Rainbow6 Raven are amazing old school realistic games.
Now a days pc gamers have the amazing and underrated ARMA2.
Also the first Ghsot Recon back in the day was fun to, along with the first Operation Flashpoint aswell (god the new one is horrible).
As production values increase risk in design decreases, designers cherry pick ideas putting them onto a solid proven formula. Most of these 'proven formulas' for the shooter genre are run and gun action games, first and foremost. Less of a matter of allowing strategy and tactical flexibility, rather these being small quirks on design to add some sort of weak individuality. Irony is what defines how a game plays is its systems and mechanics, and titles like the original Rainbow Six series actually stand out and remain interesting, due to its design actually focusing something other than the combat. If anything that is archaic design, it is the Half Life design template which practically every shooter decides to emulate, following a restrictive fixed plot, it being a theme park ride for the player. Even Valve has pushes its own mold with Left 4 Dead, which goes back to games that use their systems to tell the narrative - like lets say, those older tactical shooters; where the missions give context to the unscripted drama that happens during gameplay (like losing team members in Rainbow Six, or a botched mission in Hidden and Dangerous). Diversity in shooters is thin, if anything there has been much back-peddling due to the financial risk; even games that are touted as being very different like Bioshock ride a fine line.My point that they're archaic is not really a dismissal (as I seem to have been giving off this vibe of). It shows an evolution of the gameplay. Nowadays you will find a game with run and gun, story telling, character development, scripted events, and tactics. You give orders to people in games, you pin nav points on your map, and you subdue enemies in modern games. It's just a much more streamlined process than it once was whereas before they were going for something different nowadays they use those same elements in their standard run and gun shooter to change up the game, and add a bit more variety, so you're not just constantly shooting things.
treedoor
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