You can't do the same or give the same orders. In old R6 you had multiple teams, each consisting of multiple soldiers. The pre-mission planning allowed you to have control over all of them. You could to elaborate attacks when your troops would assaunt from multiple points of entry, into multiple rooms. Vegas doesn't "streamline" it, it simplifies this by throwing most of it away. You only have two guys and very little control over them, that's why in Vegas everyroom is perfectly sound proof, so even if granade explodes the guys from the other room won't hear it. That's why you don't really need to fear terrorists killing the hostages aside from few pre-scripted interactive cut-scenes. The original R6 design made it possible foryou to create an elaborate tactical plan and allowed the game to behave realisticaly. Modern RainbowSix doesn't. So it's not "streamlining", it's throwing the whole tactical element away.Nope, already explained.
The streamlined way that shooters are made today is better than that of old. Nobody likes going through menus. That's not realistic. Each time I enter a room in my house I don't have to open a menu, and select an option on what to do upon entering.
And how does it have more depth? Because instead of a menu I can now hit a single button, and give the same order to someone? I guess if you hit two buttons it's added depth? No.
treedoor
Of course it's good idea to add contextual controls, the way SWAT did, but notice that even there it was a lot more complex than what RainbowSix: Vegas is offering. But this should be just additional option, that's the way those games should evolve, but adding additional options and making the existing ones easier to use. Progress should be making the tactical map controls easier to use, so not only you could set-up great plan before the mission, but then quickly use the same method to change plan on fly during the mission (Raven Shield did pretty good at this, but it could still be improved a lot), not throwing it and everything it allowed completely away.
Also..nobody likes to go through menus? Maybe on consoles, but on PC? With mouse? It sure as hell is more inuitive and faster than what Vegas did. In SWAT4 you just pointed a reticle on a door and the menu apeared from which you quickly chose what you want, in Vegas despite the options being far more limited it's actualy harder and more cumbersome to order your people around to do the very same things
No, they don't make the same games. In effort of simplyfing controls they threw out all the tactical elements and controls away and since after this there was barely any tactics in it, they just removed realism as well..turning them into arcade shooters.It's archaic design, and that's why companies don't do it anymore. They make the same games with a more streamlined interface.treedoor
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