[QUOTE="mjarantilla"][QUOTE="Relys"]Well then their idea of an "ideal" controller, isn't very "ideal" now is it?Relys
Oh, no, the Wiimote is definitely the closest we've come to an "ideal" controller yet. But a controller is only as good as its implementations, which haven't been so hot.
Really? The only game I liked the Wiimote for was Resident Evil 4. Sure, some games can be fun like the DS touch screen is for some games (Trauma Center, Mercury Meltdown), but when it comes to all around usefulness it's not even close.
The Wiimote was a big let down for me. When I first heard of it I thought it would calculate real time movements into in-game actions. So if you wanted to swing your sword in a heart shaped movement, it would do so.
I can't stand playing SSBB without my trusty gamecube controller.
Meh, I only thought that would be the case until I actually saw the videos of it in E3, and I realized that the technology was far less precise, but still very capable in its own right, so I was under no illusions by the time I bought it.What's holding developers back right now is that NO ONE has studied the science of gesture control, so no one knows what people consider to be "intuitive" except for the most basic gestures. But with multi-touch and the Microsoft Table and stuff making headlines (in tech circles, at least), developers should begin hiring the talent they need to really design control systems for the Wiimote pretty soon.
Ironically, if Apple were to start developing games, they'd probably be in the best position to make a Wii game because of their experience in building user interfaces AND multi-touch gesture-based user interfaces.
Log in to comment