[QUOTE="goblaa"][QUOTE="DerekLoffin"]The two kind need each other. I don't care how awesome a game developer you are, if I gave you a controller with nothing but 1 button, you can't make a complex game with it. A game's complexity is essentially capped off by the controller. The simplier you make the controller, the lower the complexity of the game goes.
DerekLoffin
Of course you can, some of the best games only use one button or no buttons at all.
Sorry, I ignored the rest because you cleared missed my point. My example put that as ALL you have. You don't have sticks, touch screens, or motions, or anything else, you have 1 digital button. It's called the obsurd example percisely because it shows that no, a control must have a certain level of complexity to allow developers to make a certain level of complexity in their games. In point of fact, the touch screen is one of the most complex input device you can get as it has literally thousands of combinations of input it can put into it.
Yet it's also one of the SIMPLEST input devices.
You're confusing usability with functionality. Both a touch screen controller and a single-button controller are simple in functionality, but the touchscreen is far more usable because its function is more versatile. Excess functionality is what makes input devices complex, not usability.
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