Archery in WSR and the wand were identical...

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nintendo-4life

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#1 nintendo-4life
Member since 2004 • 18281 Posts

... how can cows say the wand is better? :?

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OreoMilkshake

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#3 OreoMilkshake
Member since 2009 • 12833 Posts
Because it's "only possible on the PS3" so the Wii one must be fake.
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goblaa

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#4 goblaa
Member since 2006 • 19304 Posts

I don't know. The guy at the PS3 conference was aiming all over the place. He couldn't keep his bow still for a second.

At least he was shooting the undead...more interesting than targets.

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RadBooley

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#5 RadBooley
Member since 2008 • 1237 Posts

Because the Sony one has little purple thingos as the top.

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Vandalvideo

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#6 Vandalvideo
Member since 2003 • 39655 Posts

I don't know. The guy at the PS3 conference was aiming all over the place. He couldn't keep his bow still for a second.

At least he was shooting the undead...more interesting than targets.

goblaa
Ya'ever tried aiming a bow at full tension? It ain't as easy as WSR would make you think.
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nintendo-4life

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#7 nintendo-4life
Member since 2004 • 18281 Posts

Because the Sony one has little purple thingos as the top.

RadBooley
But it goes red when you want to cast a spell in an RPG :o
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goblaa

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#8 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

I don't know. The guy at the PS3 conference was aiming all over the place. He couldn't keep his bow still for a second.

At least he was shooting the undead...more interesting than targets.

Vandalvideo

Ya'ever tried aiming a bow at full tension? It ain't as easy as WSR would make you think.

Yes. I used to compete. Hitting at full tension is hard as ****. But your bow doesn't fly all over the the place.

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Vandalvideo

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#9 Vandalvideo
Member since 2003 • 39655 Posts
Yes. I used to compete.goblaa
Same here when I was a tyke. From what I saw, the aiming from the wand was quite a bit more accurate than what was in WSR.
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RadBooley

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#10 RadBooley
Member since 2008 • 1237 Posts

[QUOTE="RadBooley"]

Because the Sony one has little purple thingos as the top.

nintendo-4life

But it goes red when you want to cast a spell in an RPG :o

Even better! There's no reason not to like it, then.

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goblaa

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#11 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]Yes. I used to compete.Vandalvideo
Same here when I was a tyke. From what I saw, the aiming from the wand was quite a bit more accurate than what was in WSR.

Couldn't tell that from the conference. The bow in WSR at least pointed in the right direction. The sony motion controller had him almost shooting at the ceiling.

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Vandalvideo

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#12 Vandalvideo
Member since 2003 • 39655 Posts
Couldn't tell that from the conference. The bow in WSR at least pointed in the right direction. The sony motion controller had him almost shooting at the ceiling.goblaa
That may have more to do with him being inexperienced or twitchy. As far as WSR went, the reticle was way to big. Both weren't totally accurate, but I felt that the PS one was quite a bit more.
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SpruceCaboose

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#13 SpruceCaboose
Member since 2005 • 24589 Posts
The archery was not the only thing shown of the PS3 Wiimo....um, glowing thingy. It was derivative, but looked more impressive than what we have been shown of Wii M+ so far.
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nintendo-4life

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#14 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="goblaa"]Couldn't tell that from the conference. The bow in WSR at least pointed in the right direction. The sony motion controller had him almost shooting at the ceiling.Vandalvideo
That may have more to do with him being inexperienced or twitchy. As far as WSR went, the reticle was way to big. Both weren't totally accurate, but I felt that the PS one was quite a bit more.

take a better look at the surroundings of WSR, everything was shaking according to the guy's movement. Don't focus on the circle.
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nintendo-4life

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#15 nintendo-4life
Member since 2004 • 18281 Posts
The archery was not the only thing shown of the PS3 Wiimo....um, glowing thingy. It was derivative, but looked more impressive than what we have been shown of Wii M+ so far.SpruceCaboose
such as?
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Vandalvideo

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#16 Vandalvideo
Member since 2003 • 39655 Posts
take a better look at the surroundings of WSR, everything was shaking according to the guy's movement. Don't focus on the circle.nintendo-4life
The reticle was all I could focus on, it took up half the dang screen. It was hard to tell exactly how one would be able to aim accurately in the first place with such a big reticle.
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ReaperV7

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#17 ReaperV7
Member since 2008 • 6756 Posts
the playstation motion controller looked more responsive and precise judging by the demonstrations. The wiimote still relies on a sensor bar which limits your playing field unlike the playstation motion controller where you can move around in the room your in while moving around in the game world, simply because its using similar technology to what they use for motion capture in hollywood.
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SpruceCaboose

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#18 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="SpruceCaboose"]The archery was not the only thing shown of the PS3 Wiimo....um, glowing thingy. It was derivative, but looked more impressive than what we have been shown of Wii M+ so far.nintendo-4life
such as?

Did you not watch the Sony E3 conference?
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OreoMilkshake

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#19 OreoMilkshake
Member since 2009 • 12833 Posts
the playstation motion controller looked more responsive and precise judging by the demonstrations. The wiimote still relies on a sensor bar which limits your playing field unlike the playstation motion controller where you can move around in the room your in while moving around in the game world, simply because its using similar technology to what they use for motion capture in hollywood. ReaperV7
The sensor bar is for the pointer. Not motion controls.
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nintendo-4life

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#20 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="nintendo-4life"][QUOTE="SpruceCaboose"]The archery was not the only thing shown of the PS3 Wiimo....um, glowing thingy. It was derivative, but looked more impressive than what we have been shown of Wii M+ so far.SpruceCaboose
such as?

Did you not watch the Sony E3 conference?

i saw it, but as far as i know the only thing that was demonstrated on both systems were sword play and archery, IMO they looked very very very close to each other. http://www.youtube.com/watch?v=acND4sO3pJs
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SpruceCaboose

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#21 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="ReaperV7"]the playstation motion controller looked more responsive and precise judging by the demonstrations. The wiimote still relies on a sensor bar which limits your playing field unlike the playstation motion controller where you can move around in the room your in while moving around in the game world, simply because its using similar technology to what they use for motion capture in hollywood. OreoMilkshake
The sensor bar is for the pointer. Not motion controls.

Its also vital in the motion controlling as well.
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SpruceCaboose

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#22 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"][QUOTE="nintendo-4life"] such as?nintendo-4life
Did you not watch the Sony E3 conference?

i saw it, but as far as i know the only thing that was demonstrated on both systems were sword play and archery, IMO they looked very very very close to each other. http://www.youtube.com/watch?v=acND4sO3pJs

Dunno about you, but my Wiimote does not work so hot when its not pointed at my TV, whereas this appears to work pointing anywhere so long as the camera can see the glowing ball.

EDIT: In the video you linked me to, if M+ does that, then yeah they seem really similar.

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ReaperV7

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#23 ReaperV7
Member since 2008 • 6756 Posts

[QUOTE="ReaperV7"]the playstation motion controller looked more responsive and precise judging by the demonstrations. The wiimote still relies on a sensor bar which limits your playing field unlike the playstation motion controller where you can move around in the room your in while moving around in the game world, simply because its using similar technology to what they use for motion capture in hollywood. OreoMilkshake
The sensor bar is for the pointer. Not motion controls.

you still need it for aiming (i.e. the bow demonstration for both wiimote+ and PS motion controller). what sucks is that if your not far enough from the sensor bar ,your force to point at it. Since the PS eye is involved with the motion controllers you have a much broader range vertically and horizontally .

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nintendo-4life

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#24 nintendo-4life
Member since 2004 • 18281 Posts
the playstation motion controller looked more responsive and precise judging by the demonstrations. The wiimote still relies on a sensor bar which limits your playing field unlike the playstation motion controller where you can move around in the room your in while moving around in the game world, simply because its using similar technology to what they use for motion capture in hollywood. ReaperV7
the wand NEEDS an pSEye... WSR archery however does not... i fail to see your point really.
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goblaa

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#25 goblaa
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the playstation motion controller looked more responsive and precise judging by the demonstrations. The wiimote still relies on a sensor bar which limits your playing field unlike the playstation motion controller where you can move around in the room your in while moving around in the game world, simply because its using similar technology to what they use for motion capture in hollywood. ReaperV7

No it doesn't. Waggle uses no part of the sensor bar.

I don't know whay people complain about the wiimote when they have no idea how it works...

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nintendo-4life

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#26 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="SpruceCaboose"][QUOTE="nintendo-4life"][QUOTE="SpruceCaboose"] Did you not watch the Sony E3 conference?

i saw it, but as far as i know the only thing that was demonstrated on both systems were sword play and archery, IMO they looked very very very close to each other. http://www.youtube.com/watch?v=acND4sO3pJs

Dunno about you, but my Wiimote does not work so hot when its not pointed at my TV, whereas this appears to work pointing anywhere so long as the camera can see the glowing ball.

the Wiimote was pointingat the ceiling in archery :|
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#27 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="ReaperV7"]the playstation motion controller looked more responsive and precise judging by the demonstrations. The wiimote still relies on a sensor bar which limits your playing field unlike the playstation motion controller where you can move around in the room your in while moving around in the game world, simply because its using similar technology to what they use for motion capture in hollywood. goblaa

No it doesn't. Waggle uses no part of the sensor bar.

I don't know whay people complain about the wiimote when they have no idea how it works...

The Wiimote does not need it for waggle, but the sensor bar is certainly used in spatial motion sensing.
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SpruceCaboose

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#28 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="nintendo-4life"][QUOTE="SpruceCaboose"][QUOTE="nintendo-4life"] i saw it, but as far as i know the only thing that was demonstrated on both systems were sword play and archery, IMO they looked very very very close to each other. http://www.youtube.com/watch?v=acND4sO3pJs

Dunno about you, but my Wiimote does not work so hot when its not pointed at my TV, whereas this appears to work pointing anywhere so long as the camera can see the glowing ball.

the Wiimote was pointingat the ceiling in archery :|

I edited my post after watching what you linked me to.
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ReaperV7

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#29 ReaperV7
Member since 2008 • 6756 Posts

[QUOTE="ReaperV7"]the playstation motion controller looked more responsive and precise judging by the demonstrations. The wiimote still relies on a sensor bar which limits your playing field unlike the playstation motion controller where you can move around in the room your in while moving around in the game world, simply because its using similar technology to what they use for motion capture in hollywood. goblaa

No it doesn't. Waggle uses no part of the sensor bar.

I don't know whay people complain about the wiimote when they have no idea how it works...

oh crap i forgot that neither the wiimote or the ps motion controller point when using the bow....my bad...but the sensor bar still is dated technology.
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goblaa

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#30 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="ReaperV7"]the playstation motion controller looked more responsive and precise judging by the demonstrations. The wiimote still relies on a sensor bar which limits your playing field unlike the playstation motion controller where you can move around in the room your in while moving around in the game world, simply because its using similar technology to what they use for motion capture in hollywood. SpruceCaboose

No it doesn't. Waggle uses no part of the sensor bar.

I don't know whay people complain about the wiimote when they have no idea how it works...

The Wiimote does not need it for waggle, but the sensor bar is certainly used in spatial motion sensing.

That is true, and that's where the sony ball-on-a-stick is better. But not for archery.

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nintendo-4life

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#31 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="SpruceCaboose"][QUOTE="nintendo-4life"][QUOTE="SpruceCaboose"] Dunno about you, but my Wiimote does not work so hot when its not pointed at my TV, whereas this appears to work pointing anywhere so long as the camera can see the glowing ball.

the Wiimote was pointingat the ceiling in archery :|

I edited my post after watching what you linked me to.

oh... didn't see that :P. well at least you can see where i'm coming from. Hope you didn't think i was just mumbo jumbo-ing my way through this thread like a fanboy, I know what i'm talking about :P.
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OreoMilkshake

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#32 OreoMilkshake
Member since 2009 • 12833 Posts

[QUOTE="OreoMilkshake"][QUOTE="ReaperV7"]the playstation motion controller looked more responsive and precise judging by the demonstrations. The wiimote still relies on a sensor bar which limits your playing field unlike the playstation motion controller where you can move around in the room your in while moving around in the game world, simply because its using similar technology to what they use for motion capture in hollywood. ReaperV7

The sensor bar is for the pointer. Not motion controls.

you still need it for aiming (i.e. the bow demonstration for both wiimote+ and PS motion controller). what sucks is that if your not far enough from the sensor bar ,your force to point at it. Since the PS eye is involved with the motion controllers you have a much broader range vertically and horizontally .

Not far enough from the sensor bar? You'd have to be mere inches away from the TV for it to not pick up the Wiimote. I dunno why you sit that close.
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nintendo-4life

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#33 nintendo-4life
Member since 2004 • 18281 Posts

[QUOTE="SpruceCaboose"][QUOTE="goblaa"]

No it doesn't. Waggle uses no part of the sensor bar.

I don't know whay people complain about the wiimote when they have no idea how it works...

goblaa

The Wiimote does not need it for waggle, but the sensor bar is certainly used in spatial motion sensing.

That is true, and that's where the sony ball-on-a-stick is better. But not for archery.

watch the video i linked earlier in this thread. The sensor bar is used for pin point accuracy but with WMP you can still manage without it.
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SpruceCaboose

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#34 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="nintendo-4life"] oh... didn't see that :P. well at least you can see where i'm coming from. Hope you didn't think i was just mumbo jumbo-ing my way through this thread like a fanboy, I know what i'm talking about :P.

I treat everyone like an intelligent poster until I am shown otherwise. A better question is how are Sony and MS going to make standard motion controls, since peripherals don't always do well, and how is Ninty going to get Motion+ to all the current Wii owners and make them care.
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#35 SpruceCaboose
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[QUOTE="nintendo-4life"] watch the video i linked earlier in this thread. The sensor bar is used for pin point accuracy but with WMP you can still manage without it.

Slight aside, does Sony's thing have a name, cuz the name many of us decided on would get us in trouble here....
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tontontam0

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#36 tontontam0
Member since 2005 • 188 Posts

Because you can hold your bow anyway you like??

horizontal,vertical diagonal etc.

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nintendo-4life

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#37 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="SpruceCaboose"][QUOTE="nintendo-4life"] oh... didn't see that :P. well at least you can see where i'm coming from. Hope you didn't think i was just mumbo jumbo-ing my way through this thread like a fanboy, I know what i'm talking about :P.

I treat everyone like an intelligent poster until I am shown otherwise. A better question is how are Sony and MS going to make standard motion controls, since peripherals don't always do well, and how is Ninty going to get Motion+ to all the current Wii owners and make them care.

I really don't know about Sony or MS. But with nintendo, the release with WSR seems like a capital idea to get a large active user base to purchase this product. And Zelda, for the hardcore should settle the deal. Personally, I don't think they need to worry that much... MS and sony though.... i don't know what they could do really.
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nintendo-4life

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#38 nintendo-4life
Member since 2004 • 18281 Posts

Because you can hold your bow anyway you like??

horizontal,vertical diagonal etc.

tontontam0
Wii can do that as well.
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#39 MrDziekuje
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[QUOTE="nintendo-4life"] take a better look at the surroundings of WSR, everything was shaking according to the guy's movement. Don't focus on the circle.Vandalvideo
The reticle was all I could focus on, it took up half the dang screen. It was hard to tell exactly how one would be able to aim accurately in the first place with such a big reticle.

If you payed attention to the conference, the guy said that the longer you help the bow, the smaller the reticle got.

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#40 Vandalvideo
Member since 2003 • 39655 Posts
If you payed attention to the conference, the guy said that the longer you help the bow, the smaller the reticle got.MrDziekuje
I saw that. From what I remember of my archery days though, it got harder the longer I held my tension.
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#41 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="MrDziekuje"]If you payed attention to the conference, the guy said that the longer you help the bow, the smaller the reticle got.Vandalvideo
I saw that. From what I remember of my archery days though, it got harder the longer I held my tension.

i so envy you right now....
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#42 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="Vandalvideo"][QUOTE="MrDziekuje"]If you payed attention to the conference, the guy said that the longer you help the bow, the smaller the reticle got.nintendo-4life
I saw that. From what I remember of my archery days though, it got harder the longer I held my tension.

i so envy you right now....

That so, so warrants a "Thats what he said...." but I just cannot do it! :P Anyway, see what you started :P
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#43 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="SpruceCaboose"][QUOTE="nintendo-4life"][QUOTE="Vandalvideo"] I saw that. From what I remember of my archery days though, it got harder the longer I held my tension.

i so envy you right now....

That so, so warrants a "Thats what he said...." but I just cannot do it! :P Anyway, see what you started :P

:lol: damn the scenario fits!!
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#44 ThePlothole
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I treat everyone like an intelligent poster until I am shown otherwise. A better question is how are Sony and MS going to make standard motion controls, since peripherals don't always do well, and how is Ninty going to get Motion+ to all the current Wii owners and make them care.SpruceCaboose

I would say Sony is going to have the hardest sell. Since they need to convince the consumer to by not one, but TWO accessories. The 'eye and the wand. Microsoft might, and I stress might, be at an advantage since even if the developers don't support Natal they could sell it on integrated features alone. I don't know about Nintendo.

In any event, I don't see any of these technologies getting major support until the next console generation at the earliest.

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#45 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="SpruceCaboose"]I treat everyone like an intelligent poster until I am shown otherwise. A better question is how are Sony and MS going to make standard motion controls, since peripherals don't always do well, and how is Ninty going to get Motion+ to all the current Wii owners and make them care.ThePlothole

I would say Sony is going to have the hardest sell. Since they need to convince the consumer to by not one, but TWO accessories. The 'eye and the wand. Microsoft might, and I stress might, be at an advantage since even if the developers don't support Natal they could sell it on integrated features alone. I don't know about Nintendo.

In any event, I don't see any of these technologies getting major support until the next console generation at the earliest.

I think sony will just bundle them together for an easier purpose.... but then again they need to face price issues -_-....
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#46 bobbetybob
Member since 2005 • 19370 Posts
[QUOTE="goblaa"]

I don't know. The guy at the PS3 conference was aiming all over the place. He couldn't keep his bow still for a second.

At least he was shooting the undead...more interesting than targets.

Vandalvideo
Ya'ever tried aiming a bow at full tension? It ain't as easy as WSR would make you think.

OMG really? You mean I'm not a professional golfer because I can play Wii Sports Golf!? Neither of them were trying to be realistic, seems like the ps3 motion control is too sensitive for its own good.
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Mckenna1845

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#47 Mckenna1845
Member since 2005 • 4410 Posts
[QUOTE="RadBooley"]

Because the Sony one has little purple thingos as the top.

nintendo-4life
But it goes red when you want to cast a spell in an RPG :o

exactly more interactive, which is why sony's demonstration was more accurate. when i cast a spell i want to see light coming from my wand, that can only be done on the ps3 lol.
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error_202

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#48 error_202
Member since 2005 • 313 Posts

Heres an important point no one has even mentioned in regards to the xbox and PS3 motion (more so to natal). Actually i think the PS3 will have it.

This is Forcefeedback/rumble. I mean i think Natal is a great idea but imagine playing a racing game and when you crash, the control wont rumble since you dont have one. And for fighting games, although your hitting something on the screen, it will feel weird in real life since you will be just going through air.

The Wii kind of compensates for this with slight rumble, where on impact, the controller will shake. I think because of this it will make Natal and maybe the sony wand very very limited in the amount of genres it can do.

Anyway i do agree with you, i too thought they were pretty much identical. I dont know where Cows got the notion that their motion was far superior to Wii+.

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SamusTehSexxy

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#49 SamusTehSexxy
Member since 2004 • 318 Posts

Because the Sony one has little purple thingos as the top.

RadBooley
wii sports resort comes out this july
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#50 manicfoot
Member since 2006 • 2670 Posts

Exactly what I was thinking. I thought it was quite cool how you can hold ridiculously big swords in game using the camera with the Sony one... But as you said, the core 'motion' technology is pretty much the same. The PS3 is just using a different method to do it. I'm sticking with Wii for now. It seems both Sony and Microsoft's motion solutions still have their problems.