Graphically, FPS games have evolved immensely in the past decade. If you compare Half life in 1998 to Crysis in 2007...the difference is incredible. If the trend continues, games will be practically photorealistic in another 8-10 years. If this happens is another issue. Technologically, a top developer, if allowed to create a FPS game from the ground up to work exclusively only on a top-tier $2000+ PC could make a game today that practically looked like reality at least in screenshots.
However, there is FAR more room for advancement in A.I. and physics. However, the amount of computing power necessary to create AI and physics that actually replicated reality would be astronomical. Rendering and destroying just a single house in an otherwise empty world would be immensely difficult.
The common complaint today you hear from teh "old school hardcore" gamers is that today games "cater to teh casuals". In the past decade, development costs have skyrocketed and the shiny graphics are a large part of it. They need to be able to recoup their investment costs somehow and appealing to a larger audience is the only way, other than charging $100/game.
But more on question, what more is there really to change? FPS games have already covered the gamut from extremely stylized/rediculous to as close to reality as you can reasonably get. Until computer scientists figure out a more efficient method of creating AI and physics, I'm not sure what else can get better except for graphics.
Log in to comment