My friend and I call it "Next Gen-itis"
It seems to me that with the higher standard of expectation for graphics, games have become quite a bit shorter when compared to last gen.
I think games hit their peak length for RPGs back in the PS1 era, when you had giants like Xenogears and Final FantasyVII taking long hours to complete all the content. FFVIII and FFIX got a little shorter, and FFX seemed to fly by.
As for action games though, last gen was its peak.
Resident Evil 4 was about double the length of RE5 - or at least it felt like it. It's for this reason that I think RE4 was the better game - it simply had more in it - and RE5's only saving grace in comparison was the amazing co-op element (And the graphics, of course.)
Metal Gear Solid 4 is another big title that felt significantly shorter. If you sat and watched all the cutscenes, it took about as long to beat as MGS3. However if you count only the game sections, MGS3, and even MGS2 to some degree were significanly longer depending on how good you are at racing through it all. (MGS4 had that artificially lengthened 3rd chapter that kind of throws the numbers off, but you know what I mean.)
Even new IPs seem to have less - what's there is great, and probably better than anything we played last gen - but it's still less (Looking at the 6 hours it took to beat Gears of War, for instance.)
HOw do you feel about this? Do you think games have gotten shorter? Why do you think this is?
Is this a bad thing?
Log in to comment